Merge branch 'ion-storm-refactor' of https://github.com/ScarKy0/space-station-14 into ion-storm-refactor
This commit is contained in:
2
.github/CODEOWNERS
vendored
2
.github/CODEOWNERS
vendored
@@ -19,7 +19,7 @@
|
||||
/Resources/engineCommandPerms.yml @moonheart08 @Chief-Engineer
|
||||
/Resources/clientCommandPerms.yml @moonheart08 @Chief-Engineer
|
||||
|
||||
/Resources/Prototypes/Maps/ @Emisse
|
||||
/Resources/Prototypes/Maps/** @Emisse
|
||||
|
||||
/Resources/Prototypes/Body/ @DrSmugleaf # suffering
|
||||
/Resources/Prototypes/Entities/Mobs/Player/ @DrSmugleaf
|
||||
|
||||
16
.github/workflows/labeler-stable.yml
vendored
Normal file
16
.github/workflows/labeler-stable.yml
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
name: "Labels: Branch stable"
|
||||
|
||||
on:
|
||||
pull_request_target:
|
||||
types:
|
||||
- opened
|
||||
branches:
|
||||
- 'stable'
|
||||
|
||||
jobs:
|
||||
add_label:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions-ecosystem/action-add-labels@v1
|
||||
with:
|
||||
labels: "Branch: stable"
|
||||
16
.github/workflows/labeler-staging.yml
vendored
Normal file
16
.github/workflows/labeler-staging.yml
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
name: "Labels: Branch staging"
|
||||
|
||||
on:
|
||||
pull_request_target:
|
||||
types:
|
||||
- opened
|
||||
branches:
|
||||
- 'staging'
|
||||
|
||||
jobs:
|
||||
add_label:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions-ecosystem/action-add-labels@v1
|
||||
with:
|
||||
labels: "Branch: staging"
|
||||
4
.github/workflows/publish.yml
vendored
4
.github/workflows/publish.yml
vendored
@@ -5,8 +5,8 @@ concurrency:
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
schedule:
|
||||
- cron: '0 10 * * *'
|
||||
# schedule:
|
||||
# - cron: '0 10 * * *'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Linq;
|
||||
using Content.Shared.Alert;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -24,8 +25,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
|
||||
|
||||
SubscribeLocalEvent<AlertsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<AlertsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
|
||||
|
||||
SubscribeLocalEvent<AlertsComponent, AfterAutoHandleStateEvent>(ClientAlertsHandleState);
|
||||
SubscribeLocalEvent<AlertsComponent, ComponentHandleState>(OnHandleState);
|
||||
}
|
||||
protected override void LoadPrototypes()
|
||||
{
|
||||
@@ -47,6 +47,16 @@ public sealed class ClientAlertsSystem : AlertsSystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnHandleState(Entity<AlertsComponent> alerts, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not AlertComponentState cast)
|
||||
return;
|
||||
|
||||
alerts.Comp.Alerts = cast.Alerts;
|
||||
|
||||
UpdateHud(alerts);
|
||||
}
|
||||
|
||||
protected override void AfterShowAlert(Entity<AlertsComponent> alerts)
|
||||
{
|
||||
UpdateHud(alerts);
|
||||
@@ -57,11 +67,6 @@ public sealed class ClientAlertsSystem : AlertsSystem
|
||||
UpdateHud(alerts);
|
||||
}
|
||||
|
||||
private void ClientAlertsHandleState(Entity<AlertsComponent> alerts, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
UpdateHud(alerts);
|
||||
}
|
||||
|
||||
private void UpdateHud(Entity<AlertsComponent> entity)
|
||||
{
|
||||
if (_playerManager.LocalEntity == entity.Owner)
|
||||
|
||||
@@ -23,6 +23,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
{
|
||||
private readonly IEntityManager _entManager;
|
||||
private readonly SpriteSystem _spriteSystem;
|
||||
private readonly SharedNavMapSystem _navMapSystem;
|
||||
|
||||
private EntityUid? _owner;
|
||||
private NetEntity? _trackedEntity;
|
||||
@@ -42,19 +43,32 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
|
||||
private const float SilencingDuration = 2.5f;
|
||||
|
||||
// Colors
|
||||
private Color _wallColor = new Color(64, 64, 64);
|
||||
private Color _tileColor = new Color(28, 28, 28);
|
||||
private Color _monitorBlipColor = Color.Cyan;
|
||||
private Color _untrackedEntColor = Color.DimGray;
|
||||
private Color _regionBaseColor = new Color(154, 154, 154);
|
||||
private Color _inactiveColor = StyleNano.DisabledFore;
|
||||
private Color _statusTextColor = StyleNano.GoodGreenFore;
|
||||
private Color _goodColor = Color.LimeGreen;
|
||||
private Color _warningColor = new Color(255, 182, 72);
|
||||
private Color _dangerColor = new Color(255, 67, 67);
|
||||
|
||||
public AtmosAlertsComputerWindow(AtmosAlertsComputerBoundUserInterface userInterface, EntityUid? owner)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
_entManager = IoCManager.Resolve<IEntityManager>();
|
||||
_spriteSystem = _entManager.System<SpriteSystem>();
|
||||
_navMapSystem = _entManager.System<SharedNavMapSystem>();
|
||||
|
||||
// Pass the owner to nav map
|
||||
_owner = owner;
|
||||
NavMap.Owner = _owner;
|
||||
|
||||
// Set nav map colors
|
||||
NavMap.WallColor = new Color(64, 64, 64);
|
||||
NavMap.TileColor = Color.DimGray * NavMap.WallColor;
|
||||
NavMap.WallColor = _wallColor;
|
||||
NavMap.TileColor = _tileColor;
|
||||
|
||||
// Set nav map grid uid
|
||||
var stationName = Loc.GetString("atmos-alerts-window-unknown-location");
|
||||
@@ -179,6 +193,9 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
// Add tracked entities to the nav map
|
||||
foreach (var device in console.AtmosDevices)
|
||||
{
|
||||
if (!device.NetEntity.Valid)
|
||||
continue;
|
||||
|
||||
if (!NavMap.Visible)
|
||||
continue;
|
||||
|
||||
@@ -209,7 +226,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
if (consoleCoords != null && consoleUid != null)
|
||||
{
|
||||
var texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")));
|
||||
var blip = new NavMapBlip(consoleCoords.Value, texture, Color.Cyan, true, false);
|
||||
var blip = new NavMapBlip(consoleCoords.Value, texture, _monitorBlipColor, true, false);
|
||||
NavMap.TrackedEntities[consoleUid.Value] = blip;
|
||||
}
|
||||
|
||||
@@ -258,7 +275,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
};
|
||||
|
||||
label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", StyleNano.GoodGreenFore.ToHexNoAlpha())));
|
||||
label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", _statusTextColor.ToHexNoAlpha())));
|
||||
|
||||
AlertsTable.AddChild(label);
|
||||
}
|
||||
@@ -270,6 +287,34 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
else
|
||||
MasterTabContainer.SetTabTitle(0, Loc.GetString("atmos-alerts-window-tab-alerts", ("value", activeAlarmCount)));
|
||||
|
||||
// Update sensor regions
|
||||
NavMap.RegionOverlays.Clear();
|
||||
var prioritizedRegionOverlays = new Dictionary<NavMapRegionOverlay, int>();
|
||||
|
||||
if (_owner != null &&
|
||||
_entManager.TryGetComponent<TransformComponent>(_owner, out var xform) &&
|
||||
_entManager.TryGetComponent<NavMapComponent>(xform.GridUid, out var navMap))
|
||||
{
|
||||
var regionOverlays = _navMapSystem.GetNavMapRegionOverlays(_owner.Value, navMap, AtmosAlertsComputerUiKey.Key);
|
||||
|
||||
foreach (var (regionOwner, regionOverlay) in regionOverlays)
|
||||
{
|
||||
var alarmState = GetAlarmState(regionOwner);
|
||||
|
||||
if (!TryGetSensorRegionColor(regionOwner, alarmState, out var regionColor))
|
||||
continue;
|
||||
|
||||
regionOverlay.Color = regionColor;
|
||||
|
||||
var priority = (_trackedEntity == regionOwner) ? 999 : (int)alarmState;
|
||||
prioritizedRegionOverlays.Add(regionOverlay, priority);
|
||||
}
|
||||
|
||||
// Sort overlays according to their priority
|
||||
var sortedOverlays = prioritizedRegionOverlays.OrderBy(x => x.Value).Select(x => x.Key).ToList();
|
||||
NavMap.RegionOverlays = sortedOverlays;
|
||||
}
|
||||
|
||||
// Auto-scroll re-enable
|
||||
if (_autoScrollAwaitsUpdate)
|
||||
{
|
||||
@@ -290,7 +335,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
var coords = _entManager.GetCoordinates(metaData.NetCoordinates);
|
||||
|
||||
if (_trackedEntity != null && _trackedEntity != metaData.NetEntity)
|
||||
color *= Color.DimGray;
|
||||
color *= _untrackedEntColor;
|
||||
|
||||
var selectable = true;
|
||||
var blip = new NavMapBlip(coords, _spriteSystem.Frame0(texture), color, _trackedEntity == metaData.NetEntity, selectable);
|
||||
@@ -298,6 +343,24 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
NavMap.TrackedEntities[metaData.NetEntity] = blip;
|
||||
}
|
||||
|
||||
private bool TryGetSensorRegionColor(NetEntity regionOwner, AtmosAlarmType alarmState, out Color color)
|
||||
{
|
||||
color = Color.White;
|
||||
|
||||
var blip = GetBlipTexture(alarmState);
|
||||
|
||||
if (blip == null)
|
||||
return false;
|
||||
|
||||
// Color the region based on alarm state and entity tracking
|
||||
color = blip.Value.Item2 * _regionBaseColor;
|
||||
|
||||
if (_trackedEntity != null && _trackedEntity != regionOwner)
|
||||
color *= _untrackedEntColor;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateUIEntry(AtmosAlertsComputerEntry entry, int index, Control table, AtmosAlertsComputerComponent console, AtmosAlertsFocusDeviceData? focusData = null)
|
||||
{
|
||||
// Make new UI entry if required
|
||||
@@ -534,13 +597,13 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
switch (alarmState)
|
||||
{
|
||||
case AtmosAlarmType.Invalid:
|
||||
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), StyleNano.DisabledFore); break;
|
||||
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _inactiveColor); break;
|
||||
case AtmosAlarmType.Normal:
|
||||
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), Color.LimeGreen); break;
|
||||
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _goodColor); break;
|
||||
case AtmosAlarmType.Warning:
|
||||
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), new Color(255, 182, 72)); break;
|
||||
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), _warningColor); break;
|
||||
case AtmosAlarmType.Danger:
|
||||
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), new Color(255, 67, 67)); break;
|
||||
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), _dangerColor); break;
|
||||
}
|
||||
|
||||
return output;
|
||||
|
||||
@@ -20,7 +20,6 @@ public sealed partial class ContentAudioSystem
|
||||
{
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly ClientGameTicker _gameTicker = default!;
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
private readonly AudioParams _lobbySoundtrackParams = new(-5f, 1, 0, 0, 0, false, 0f);
|
||||
@@ -71,7 +70,7 @@ public sealed partial class ContentAudioSystem
|
||||
Subs.CVar(_configManager, CCVars.LobbyMusicEnabled, LobbyMusicCVarChanged);
|
||||
Subs.CVar(_configManager, CCVars.LobbyMusicVolume, LobbyMusicVolumeCVarChanged);
|
||||
|
||||
_stateManager.OnStateChanged += StateManagerOnStateChanged;
|
||||
_state.OnStateChanged += StateManagerOnStateChanged;
|
||||
|
||||
_client.PlayerLeaveServer += OnLeave;
|
||||
|
||||
@@ -115,7 +114,7 @@ public sealed partial class ContentAudioSystem
|
||||
|
||||
private void LobbyMusicCVarChanged(bool musicEnabled)
|
||||
{
|
||||
if (musicEnabled && _stateManager.CurrentState is LobbyState)
|
||||
if (musicEnabled && _state.CurrentState is LobbyState)
|
||||
{
|
||||
StartLobbyMusic();
|
||||
}
|
||||
@@ -234,7 +233,7 @@ public sealed partial class ContentAudioSystem
|
||||
|
||||
private void ShutdownLobbyMusic()
|
||||
{
|
||||
_stateManager.OnStateChanged -= StateManagerOnStateChanged;
|
||||
_state.OnStateChanged -= StateManagerOnStateChanged;
|
||||
|
||||
_client.PlayerLeaveServer -= OnLeave;
|
||||
|
||||
|
||||
21
Content.Client/Cargo/Systems/ClientPriceGunSystem.cs
Normal file
21
Content.Client/Cargo/Systems/ClientPriceGunSystem.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Cargo.Systems;
|
||||
|
||||
namespace Content.Client.Cargo.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// This handles...
|
||||
/// </summary>
|
||||
public sealed class ClientPriceGunSystem : SharedPriceGunSystem
|
||||
{
|
||||
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||
|
||||
protected override bool GetPriceOrBounty(EntityUid priceGunUid, EntityUid target, EntityUid user)
|
||||
{
|
||||
if (!TryComp(priceGunUid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((priceGunUid, useDelay)))
|
||||
return false;
|
||||
|
||||
// It feels worse if the cooldown is predicted but the popup isn't! So only do the cooldown reset on the server.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,16 @@ internal sealed class ChatManager : IChatManager
|
||||
_sawmill.Level = LogLevel.Info;
|
||||
}
|
||||
|
||||
public void SendAdminAlert(string message)
|
||||
{
|
||||
// See server-side manager. This just exists for shared code.
|
||||
}
|
||||
|
||||
public void SendAdminAlert(EntityUid player, string message)
|
||||
{
|
||||
// See server-side manager. This just exists for shared code.
|
||||
}
|
||||
|
||||
public void SendMessage(string text, ChatSelectChannel channel)
|
||||
{
|
||||
var str = text.ToString();
|
||||
|
||||
@@ -2,10 +2,8 @@ using Content.Shared.Chat;
|
||||
|
||||
namespace Content.Client.Chat.Managers
|
||||
{
|
||||
public interface IChatManager
|
||||
public interface IChatManager : ISharedChatManager
|
||||
{
|
||||
void Initialize();
|
||||
|
||||
public void SendMessage(string text, ChatSelectChannel channel);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -320,7 +320,8 @@ public sealed class ClientClothingSystem : ClothingSystem
|
||||
if (layerData.State is not null && inventory.SpeciesId is not null && layerData.State.EndsWith(inventory.SpeciesId))
|
||||
continue;
|
||||
|
||||
_displacement.TryAddDisplacement(displacementData, sprite, index, key, revealedLayers);
|
||||
if (_displacement.TryAddDisplacement(displacementData, sprite, index, key, revealedLayers))
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
using Content.Shared.Overlays;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Client.Commands;
|
||||
@@ -34,7 +36,7 @@ public sealed class ShowHealthBarsCommand : LocalizedCommands
|
||||
{
|
||||
var showHealthBarsComponent = new ShowHealthBarsComponent
|
||||
{
|
||||
DamageContainers = args.ToList(),
|
||||
DamageContainers = args.Select(arg => new ProtoId<DamageContainerPrototype>(arg)).ToList(),
|
||||
HealthStatusIcon = null,
|
||||
NetSyncEnabled = false
|
||||
};
|
||||
|
||||
@@ -124,6 +124,10 @@ public sealed class ColorFlashEffectSystem : SharedColorFlashEffectSystem
|
||||
continue;
|
||||
}
|
||||
|
||||
var targetEv = new GetFlashEffectTargetEvent(ent);
|
||||
RaiseLocalEvent(ent, ref targetEv);
|
||||
ent = targetEv.Target;
|
||||
|
||||
EnsureComp<ColorFlashEffectComponent>(ent, out comp);
|
||||
comp.NetSyncEnabled = false;
|
||||
comp.Color = sprite.Color;
|
||||
@@ -132,3 +136,9 @@ public sealed class ColorFlashEffectSystem : SharedColorFlashEffectSystem
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity to change the target for a color flash effect.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct GetFlashEffectTargetEvent(EntityUid Target);
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Client.Chat.Managers;
|
||||
using Content.Client.DebugMon;
|
||||
using Content.Client.Eui;
|
||||
using Content.Client.Fullscreen;
|
||||
using Content.Client.GameTicking.Managers;
|
||||
using Content.Client.GhostKick;
|
||||
using Content.Client.Guidebook;
|
||||
using Content.Client.Input;
|
||||
@@ -69,8 +70,8 @@ namespace Content.Client.Entry
|
||||
[Dependency] private readonly IResourceManager _resourceManager = default!;
|
||||
[Dependency] private readonly IReplayLoadManager _replayLoad = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly ContentReplayPlaybackManager _replayMan = default!;
|
||||
[Dependency] private readonly DebugMonitorManager _debugMonitorManager = default!;
|
||||
[Dependency] private readonly TitleWindowManager _titleWindowManager = default!;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
@@ -140,6 +141,12 @@ namespace Content.Client.Entry
|
||||
_configManager.SetCVar("interface.resolutionAutoScaleMinimum", 0.5f);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_titleWindowManager.Shutdown();
|
||||
}
|
||||
|
||||
public override void PostInit()
|
||||
{
|
||||
base.PostInit();
|
||||
@@ -160,6 +167,7 @@ namespace Content.Client.Entry
|
||||
_userInterfaceManager.SetDefaultTheme("SS14DefaultTheme");
|
||||
_userInterfaceManager.SetActiveTheme(_configManager.GetCVar(CVars.InterfaceTheme));
|
||||
_documentParsingManager.Initialize();
|
||||
_titleWindowManager.Initialize();
|
||||
|
||||
_baseClient.RunLevelChanged += (_, args) =>
|
||||
{
|
||||
@@ -191,7 +199,7 @@ namespace Content.Client.Entry
|
||||
_resourceManager,
|
||||
ReplayConstants.ReplayZipFolder.ToRootedPath());
|
||||
|
||||
_replayMan.LastLoad = (null, ReplayConstants.ReplayZipFolder.ToRootedPath());
|
||||
_playbackMan.LastLoad = (null, ReplayConstants.ReplayZipFolder.ToRootedPath());
|
||||
_replayLoad.LoadAndStartReplay(reader);
|
||||
}
|
||||
else if (_gameController.LaunchState.FromLauncher)
|
||||
|
||||
62
Content.Client/GameTicking/Managers/TitleWindowManager.cs
Normal file
62
Content.Client/GameTicking/Managers/TitleWindowManager.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Client;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Client.GameTicking.Managers;
|
||||
|
||||
public sealed class TitleWindowManager
|
||||
{
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IGameController _gameController = default!;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_cfg.OnValueChanged(CVars.GameHostName, OnHostnameChange, true);
|
||||
_cfg.OnValueChanged(CCVars.GameHostnameInTitlebar, OnHostnameTitleChange, true);
|
||||
|
||||
_client.RunLevelChanged += OnRunLevelChangedChange;
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
_cfg.UnsubValueChanged(CVars.GameHostName, OnHostnameChange);
|
||||
_cfg.UnsubValueChanged(CCVars.GameHostnameInTitlebar, OnHostnameTitleChange);
|
||||
}
|
||||
|
||||
private void OnHostnameChange(string hostname)
|
||||
{
|
||||
var defaultWindowTitle = _gameController.GameTitle();
|
||||
|
||||
// Since the game assumes the server name is MyServer and that GameHostnameInTitlebar CCVar is true by default
|
||||
// Lets just... not show anything. This also is used to revert back to just the game title on disconnect.
|
||||
if (_client.RunLevel == ClientRunLevel.Initialize)
|
||||
{
|
||||
_clyde.SetWindowTitle(defaultWindowTitle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_cfg.GetCVar(CCVars.GameHostnameInTitlebar))
|
||||
// If you really dislike the dash I guess change it here
|
||||
_clyde.SetWindowTitle(hostname + " - " + defaultWindowTitle);
|
||||
else
|
||||
_clyde.SetWindowTitle(defaultWindowTitle);
|
||||
}
|
||||
|
||||
// Clients by default assume game.hostname_in_titlebar is true
|
||||
// but we need to clear it as soon as we join and actually receive the servers preference on this.
|
||||
// This will ensure we rerun OnHostnameChange and set the correct title bar name.
|
||||
private void OnHostnameTitleChange(bool colonthree)
|
||||
{
|
||||
OnHostnameChange(_cfg.GetCVar(CVars.GameHostName));
|
||||
}
|
||||
|
||||
// This is just used we can rerun the hostname change function when we disconnect to revert back to just the games title.
|
||||
private void OnRunLevelChangedChange(object? sender, RunLevelChangedEventArgs runLevelChangedEventArgs)
|
||||
{
|
||||
OnHostnameChange(_cfg.GetCVar(CVars.GameHostName));
|
||||
}
|
||||
}
|
||||
@@ -130,9 +130,9 @@ namespace Content.Client.Hands.Systems
|
||||
OnPlayerHandsAdded?.Invoke(hands);
|
||||
}
|
||||
|
||||
public override void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? hands = null)
|
||||
public override void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? hands = null, bool log = true)
|
||||
{
|
||||
base.DoDrop(uid, hand, doDropInteraction, hands);
|
||||
base.DoDrop(uid, hand, doDropInteraction, hands, log);
|
||||
|
||||
if (TryComp(hand.HeldEntity, out SpriteComponent? sprite))
|
||||
sprite.RenderOrder = EntityManager.CurrentTick.Value;
|
||||
|
||||
@@ -47,8 +47,7 @@
|
||||
|
||||
<PanelContainer Name="AlertsDivider" Visible="False" StyleClasses="LowDivider" />
|
||||
|
||||
<BoxContainer Name="AlertsContainer" Visible="False" Margin="0 5" Orientation="Horizontal"
|
||||
HorizontalExpand="True" HorizontalAlignment="Center">
|
||||
<BoxContainer Name="AlertsContainer" Visible="False" Margin="0 5" Orientation="Vertical" HorizontalAlignment="Center">
|
||||
|
||||
</BoxContainer>
|
||||
|
||||
|
||||
@@ -110,18 +110,29 @@ namespace Content.Client.HealthAnalyzer.UI
|
||||
|
||||
// Alerts
|
||||
|
||||
AlertsDivider.Visible = msg.Bleeding == true;
|
||||
AlertsContainer.Visible = msg.Bleeding == true;
|
||||
var showAlerts = msg.Unrevivable == true || msg.Bleeding == true;
|
||||
|
||||
AlertsDivider.Visible = showAlerts;
|
||||
AlertsContainer.Visible = showAlerts;
|
||||
|
||||
if (showAlerts)
|
||||
AlertsContainer.DisposeAllChildren();
|
||||
|
||||
if (msg.Unrevivable == true)
|
||||
AlertsContainer.AddChild(new RichTextLabel
|
||||
{
|
||||
Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"),
|
||||
Margin = new Thickness(0, 4),
|
||||
MaxWidth = 300
|
||||
});
|
||||
|
||||
if (msg.Bleeding == true)
|
||||
{
|
||||
AlertsContainer.DisposeAllChildren();
|
||||
AlertsContainer.AddChild(new Label
|
||||
AlertsContainer.AddChild(new RichTextLabel
|
||||
{
|
||||
Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"),
|
||||
FontColorOverride = Color.Red,
|
||||
Margin = new Thickness(0, 4),
|
||||
MaxWidth = 300
|
||||
});
|
||||
}
|
||||
|
||||
// Damage Groups
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Shared.Localizations;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
@@ -16,19 +17,10 @@ public sealed partial class PlaytimeStatsEntry : ContainerButton
|
||||
|
||||
RoleLabel.Text = role;
|
||||
Playtime = playtime; // store the TimeSpan value directly
|
||||
PlaytimeLabel.Text = ConvertTimeSpanToHoursMinutes(playtime); // convert to string for display
|
||||
PlaytimeLabel.Text = ContentLocalizationManager.FormatPlaytime(playtime); // convert to string for display
|
||||
BackgroundColorPanel.PanelOverride = styleBox;
|
||||
}
|
||||
|
||||
private static string ConvertTimeSpanToHoursMinutes(TimeSpan timeSpan)
|
||||
{
|
||||
var hours = (int)timeSpan.TotalHours;
|
||||
var minutes = timeSpan.Minutes;
|
||||
|
||||
var formattedTimeLoc = Loc.GetString("ui-playtime-time-format", ("hours", hours), ("minutes", minutes));
|
||||
return formattedTimeLoc;
|
||||
}
|
||||
|
||||
public void UpdateShading(StyleBoxFlat styleBox)
|
||||
{
|
||||
BackgroundColorPanel.PanelOverride = styleBox;
|
||||
|
||||
@@ -104,8 +104,7 @@ public sealed partial class PlaytimeStatsWindow : FancyWindow
|
||||
{
|
||||
var overallPlaytime = _jobRequirementsManager.FetchOverallPlaytime();
|
||||
|
||||
var formattedPlaytime = ConvertTimeSpanToHoursMinutes(overallPlaytime);
|
||||
OverallPlaytimeLabel.Text = Loc.GetString("ui-playtime-overall", ("time", formattedPlaytime));
|
||||
OverallPlaytimeLabel.Text = Loc.GetString("ui-playtime-overall", ("time", overallPlaytime));
|
||||
|
||||
var rolePlaytimes = _jobRequirementsManager.FetchPlaytimeByRoles();
|
||||
|
||||
@@ -134,13 +133,4 @@ public sealed partial class PlaytimeStatsWindow : FancyWindow
|
||||
_sawmill.Error($"The provided playtime string '{playtimeString}' is not in the correct format.");
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertTimeSpanToHoursMinutes(TimeSpan timeSpan)
|
||||
{
|
||||
var hours = (int) timeSpan.TotalHours;
|
||||
var minutes = timeSpan.Minutes;
|
||||
|
||||
var formattedTimeLoc = Loc.GetString("ui-playtime-time-format", ("hours", hours), ("minutes", minutes));
|
||||
return formattedTimeLoc;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace Content.Client.Inventory
|
||||
}
|
||||
}
|
||||
|
||||
if (EntMan.TryGetComponent<HandsComponent>(Owner, out var handsComp))
|
||||
if (EntMan.TryGetComponent<HandsComponent>(Owner, out var handsComp) && handsComp.CanBeStripped)
|
||||
{
|
||||
// good ol hands shit code. there is a GuiHands comparer that does the same thing... but these are hands
|
||||
// and not gui hands... which are different...
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Client.Clickable;
|
||||
using Content.Client.DebugMon;
|
||||
using Content.Client.Eui;
|
||||
using Content.Client.Fullscreen;
|
||||
using Content.Client.GameTicking.Managers;
|
||||
using Content.Client.GhostKick;
|
||||
using Content.Client.Guidebook;
|
||||
using Content.Client.Launcher;
|
||||
@@ -18,8 +19,11 @@ using Content.Client.Viewport;
|
||||
using Content.Client.Voting;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Client.Lobby;
|
||||
using Content.Client.Players.RateLimiting;
|
||||
using Content.Shared.Administration.Managers;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Players.PlayTimeTracking;
|
||||
using Content.Shared.Players.RateLimiting;
|
||||
|
||||
namespace Content.Client.IoC
|
||||
{
|
||||
@@ -31,6 +35,7 @@ namespace Content.Client.IoC
|
||||
|
||||
collection.Register<IParallaxManager, ParallaxManager>();
|
||||
collection.Register<IChatManager, ChatManager>();
|
||||
collection.Register<ISharedChatManager, ChatManager>();
|
||||
collection.Register<IClientPreferencesManager, ClientPreferencesManager>();
|
||||
collection.Register<IStylesheetManager, StylesheetManager>();
|
||||
collection.Register<IScreenshotHook, ScreenshotHook>();
|
||||
@@ -47,10 +52,13 @@ namespace Content.Client.IoC
|
||||
collection.Register<ExtendedDisconnectInformationManager>();
|
||||
collection.Register<JobRequirementsManager>();
|
||||
collection.Register<DocumentParsingManager>();
|
||||
collection.Register<ContentReplayPlaybackManager, ContentReplayPlaybackManager>();
|
||||
collection.Register<ContentReplayPlaybackManager>();
|
||||
collection.Register<ISharedPlaytimeManager, JobRequirementsManager>();
|
||||
collection.Register<MappingManager>();
|
||||
collection.Register<DebugMonitorManager>();
|
||||
collection.Register<PlayerRateLimitManager>();
|
||||
collection.Register<SharedPlayerRateLimitManager, PlayerRateLimitManager>();
|
||||
collection.Register<TitleWindowManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
VerticalExpand="False"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalAlignment="Center">
|
||||
<controls:RecordedSplitContainer Name="ScreenContainer" HorizontalExpand="True"
|
||||
<SplitContainer Name="ScreenContainer" HorizontalExpand="True"
|
||||
VerticalExpand="True" SplitWidth="0"
|
||||
StretchDirection="TopLeft">
|
||||
<BoxContainer Orientation="Vertical" VerticalExpand="True" Name="SpawnContainer" MinWidth="200" SetWidth="600">
|
||||
@@ -82,5 +82,5 @@
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
</LayoutContainer>
|
||||
</controls:RecordedSplitContainer>
|
||||
</SplitContainer>
|
||||
</mapping:MappingScreen>
|
||||
|
||||
@@ -197,7 +197,6 @@ public sealed partial class MappingScreen : InGameScreen
|
||||
|
||||
public override void SetChatSize(Vector2 size)
|
||||
{
|
||||
ScreenContainer.DesiredSplitCenter = size.X;
|
||||
ScreenContainer.ResizeMode = SplitContainer.SplitResizeMode.RespectChildrenMinSize;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.Buckle;
|
||||
using Content.Client.Gravity;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Animations;
|
||||
|
||||
namespace Content.Client.Movement.Systems;
|
||||
|
||||
public sealed class WaddleAnimationSystem : SharedWaddleAnimationSystem
|
||||
{
|
||||
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
|
||||
[Dependency] private readonly GravitySystem _gravity = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||
[Dependency] private readonly BuckleSystem _buckle = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeAllEvent<StartedWaddlingEvent>(OnStartWaddling);
|
||||
SubscribeLocalEvent<WaddleAnimationComponent, AnimationCompletedEvent>(OnAnimationCompleted);
|
||||
SubscribeAllEvent<StoppedWaddlingEvent>(OnStopWaddling);
|
||||
}
|
||||
|
||||
private void OnStartWaddling(StartedWaddlingEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (TryComp<WaddleAnimationComponent>(GetEntity(msg.Entity), out var comp))
|
||||
StartWaddling((GetEntity(msg.Entity), comp));
|
||||
}
|
||||
|
||||
private void OnStopWaddling(StoppedWaddlingEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (TryComp<WaddleAnimationComponent>(GetEntity(msg.Entity), out var comp))
|
||||
StopWaddling((GetEntity(msg.Entity), comp));
|
||||
}
|
||||
|
||||
private void StartWaddling(Entity<WaddleAnimationComponent> entity)
|
||||
{
|
||||
if (_animation.HasRunningAnimation(entity.Owner, entity.Comp.KeyName))
|
||||
return;
|
||||
|
||||
if (!TryComp<InputMoverComponent>(entity.Owner, out var mover))
|
||||
return;
|
||||
|
||||
if (_gravity.IsWeightless(entity.Owner))
|
||||
return;
|
||||
|
||||
if (!_actionBlocker.CanMove(entity.Owner, mover))
|
||||
return;
|
||||
|
||||
// Do nothing if buckled in
|
||||
if (_buckle.IsBuckled(entity.Owner))
|
||||
return;
|
||||
|
||||
// Do nothing if crit or dead (for obvious reasons)
|
||||
if (_mobState.IsIncapacitated(entity.Owner))
|
||||
return;
|
||||
|
||||
PlayWaddleAnimationUsing(
|
||||
(entity.Owner, entity.Comp),
|
||||
CalculateAnimationLength(entity.Comp, mover),
|
||||
CalculateTumbleIntensity(entity.Comp)
|
||||
);
|
||||
}
|
||||
|
||||
private static float CalculateTumbleIntensity(WaddleAnimationComponent component)
|
||||
{
|
||||
return component.LastStep ? 360 - component.TumbleIntensity : component.TumbleIntensity;
|
||||
}
|
||||
|
||||
private static float CalculateAnimationLength(WaddleAnimationComponent component, InputMoverComponent mover)
|
||||
{
|
||||
return mover.Sprinting ? component.AnimationLength * component.RunAnimationLengthMultiplier : component.AnimationLength;
|
||||
}
|
||||
|
||||
private void OnAnimationCompleted(Entity<WaddleAnimationComponent> entity, ref AnimationCompletedEvent args)
|
||||
{
|
||||
if (args.Key != entity.Comp.KeyName)
|
||||
return;
|
||||
|
||||
if (!TryComp<InputMoverComponent>(entity.Owner, out var mover))
|
||||
return;
|
||||
|
||||
PlayWaddleAnimationUsing(
|
||||
(entity.Owner, entity.Comp),
|
||||
CalculateAnimationLength(entity.Comp, mover),
|
||||
CalculateTumbleIntensity(entity.Comp)
|
||||
);
|
||||
}
|
||||
|
||||
private void StopWaddling(Entity<WaddleAnimationComponent> entity)
|
||||
{
|
||||
if (!_animation.HasRunningAnimation(entity.Owner, entity.Comp.KeyName))
|
||||
return;
|
||||
|
||||
_animation.Stop(entity.Owner, entity.Comp.KeyName);
|
||||
|
||||
if (!TryComp<SpriteComponent>(entity.Owner, out var sprite))
|
||||
return;
|
||||
|
||||
sprite.Offset = new Vector2();
|
||||
sprite.Rotation = Angle.FromDegrees(0);
|
||||
}
|
||||
|
||||
private void PlayWaddleAnimationUsing(Entity<WaddleAnimationComponent> entity, float len, float tumbleIntensity)
|
||||
{
|
||||
entity.Comp.LastStep = !entity.Comp.LastStep;
|
||||
|
||||
var anim = new Animation()
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(len),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(SpriteComponent),
|
||||
Property = nameof(SpriteComponent.Rotation),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), 0),
|
||||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(tumbleIntensity), len/2),
|
||||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), len/2),
|
||||
}
|
||||
},
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(SpriteComponent),
|
||||
Property = nameof(SpriteComponent.Offset),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(new Vector2(), 0),
|
||||
new AnimationTrackProperty.KeyFrame(entity.Comp.HopIntensity, len/2),
|
||||
new AnimationTrackProperty.KeyFrame(new Vector2(), len/2),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_animation.Play(entity.Owner, anim, entity.Comp.KeyName);
|
||||
}
|
||||
}
|
||||
@@ -22,6 +22,6 @@ public sealed class ShowThirstIconsSystem : EquipmentHudSystem<ShowThirstIconsCo
|
||||
return;
|
||||
|
||||
if (_thirst.TryGetStatusIconPrototype(component, out var iconPrototype))
|
||||
ev.StatusIcons.Add(iconPrototype!);
|
||||
ev.StatusIcons.Add(iconPrototype);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -319,6 +319,8 @@ namespace Content.Client.Paper.UI
|
||||
|
||||
private void RunOnSaved()
|
||||
{
|
||||
// Prevent further saving while text processing still in
|
||||
SaveButton.Disabled = true;
|
||||
OnSaved?.Invoke(Rope.Collapse(Input.TextRope));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Pulling.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -14,6 +17,8 @@ public sealed class MoverController : SharedMoverController
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly AlertsSystem _alerts = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -135,4 +140,15 @@ public sealed class MoverController : SharedMoverController
|
||||
{
|
||||
return _timing is { IsFirstTimePredicted: true, InSimulation: true };
|
||||
}
|
||||
|
||||
public override void SetSprinting(Entity<InputMoverComponent> entity, ushort subTick, bool walking)
|
||||
{
|
||||
// Logger.Info($"[{_gameTiming.CurTick}/{subTick}] Sprint: {enabled}");
|
||||
base.SetSprinting(entity, subTick, walking);
|
||||
|
||||
if (walking && _cfg.GetCVar(CCVars.ToggleWalk))
|
||||
_alerts.ShowAlert(entity, WalkingAlert, showCooldown: false, autoRemove: false);
|
||||
else
|
||||
_alerts.ClearAlert(entity, WalkingAlert);
|
||||
}
|
||||
}
|
||||
|
||||
303
Content.Client/Pinpointer/NavMapSystem.Regions.cs
Normal file
303
Content.Client/Pinpointer/NavMapSystem.Regions.cs
Normal file
@@ -0,0 +1,303 @@
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Pinpointer;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Client.Pinpointer;
|
||||
|
||||
public sealed partial class NavMapSystem
|
||||
{
|
||||
private (AtmosDirection, Vector2i, AtmosDirection)[] _regionPropagationTable =
|
||||
{
|
||||
(AtmosDirection.East, new Vector2i(1, 0), AtmosDirection.West),
|
||||
(AtmosDirection.West, new Vector2i(-1, 0), AtmosDirection.East),
|
||||
(AtmosDirection.North, new Vector2i(0, 1), AtmosDirection.South),
|
||||
(AtmosDirection.South, new Vector2i(0, -1), AtmosDirection.North),
|
||||
};
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
// To prevent compute spikes, only one region is flood filled per frame
|
||||
var query = AllEntityQuery<NavMapComponent>();
|
||||
|
||||
while (query.MoveNext(out var ent, out var entNavMapRegions))
|
||||
FloodFillNextEnqueuedRegion(ent, entNavMapRegions);
|
||||
}
|
||||
|
||||
private void FloodFillNextEnqueuedRegion(EntityUid uid, NavMapComponent component)
|
||||
{
|
||||
if (!component.QueuedRegionsToFlood.Any())
|
||||
return;
|
||||
|
||||
var regionOwner = component.QueuedRegionsToFlood.Dequeue();
|
||||
|
||||
// If the region is no longer valid, flood the next one in the queue
|
||||
if (!component.RegionProperties.TryGetValue(regionOwner, out var regionProperties) ||
|
||||
!regionProperties.Seeds.Any())
|
||||
{
|
||||
FloodFillNextEnqueuedRegion(uid, component);
|
||||
return;
|
||||
}
|
||||
|
||||
// Flood fill the region, using the region seeds as starting points
|
||||
var (floodedTiles, floodedChunks) = FloodFillRegion(uid, component, regionProperties);
|
||||
|
||||
// Combine the flooded tiles into larger rectangles
|
||||
var gridCoords = GetMergedRegionTiles(floodedTiles);
|
||||
|
||||
// Create and assign the new region overlay
|
||||
var regionOverlay = new NavMapRegionOverlay(regionProperties.UiKey, gridCoords)
|
||||
{
|
||||
Color = regionProperties.Color
|
||||
};
|
||||
|
||||
component.RegionOverlays[regionOwner] = regionOverlay;
|
||||
|
||||
// To reduce unnecessary future flood fills, we will track which chunks have been flooded by a region owner
|
||||
|
||||
// First remove an old assignments
|
||||
if (component.RegionOwnerToChunkTable.TryGetValue(regionOwner, out var oldChunks))
|
||||
{
|
||||
foreach (var chunk in oldChunks)
|
||||
{
|
||||
if (component.ChunkToRegionOwnerTable.TryGetValue(chunk, out var oldOwners))
|
||||
{
|
||||
oldOwners.Remove(regionOwner);
|
||||
component.ChunkToRegionOwnerTable[chunk] = oldOwners;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now update with the new assignments
|
||||
component.RegionOwnerToChunkTable[regionOwner] = floodedChunks;
|
||||
|
||||
foreach (var chunk in floodedChunks)
|
||||
{
|
||||
if (!component.ChunkToRegionOwnerTable.TryGetValue(chunk, out var owners))
|
||||
owners = new();
|
||||
|
||||
owners.Add(regionOwner);
|
||||
component.ChunkToRegionOwnerTable[chunk] = owners;
|
||||
}
|
||||
}
|
||||
|
||||
private (HashSet<Vector2i>, HashSet<Vector2i>) FloodFillRegion(EntityUid uid, NavMapComponent component, NavMapRegionProperties regionProperties)
|
||||
{
|
||||
if (!regionProperties.Seeds.Any())
|
||||
return (new(), new());
|
||||
|
||||
var visitedChunks = new HashSet<Vector2i>();
|
||||
var visitedTiles = new HashSet<Vector2i>();
|
||||
var tilesToVisit = new Stack<Vector2i>();
|
||||
|
||||
foreach (var regionSeed in regionProperties.Seeds)
|
||||
{
|
||||
tilesToVisit.Push(regionSeed);
|
||||
|
||||
while (tilesToVisit.Count > 0)
|
||||
{
|
||||
// If the max region area is hit, exit
|
||||
if (visitedTiles.Count > regionProperties.MaxArea)
|
||||
return (new(), new());
|
||||
|
||||
// Pop the top tile from the stack
|
||||
var current = tilesToVisit.Pop();
|
||||
|
||||
// If the current tile position has already been visited,
|
||||
// or is too far away from the seed, continue
|
||||
if ((regionSeed - current).Length > regionProperties.MaxRadius)
|
||||
continue;
|
||||
|
||||
if (visitedTiles.Contains(current))
|
||||
continue;
|
||||
|
||||
// Determine the tile's chunk index
|
||||
var chunkOrigin = SharedMapSystem.GetChunkIndices(current, ChunkSize);
|
||||
var relative = SharedMapSystem.GetChunkRelative(current, ChunkSize);
|
||||
var idx = GetTileIndex(relative);
|
||||
|
||||
// Extract the tile data
|
||||
if (!component.Chunks.TryGetValue(chunkOrigin, out var chunk))
|
||||
continue;
|
||||
|
||||
var flag = chunk.TileData[idx];
|
||||
|
||||
// If the current tile is entirely occupied, continue
|
||||
if ((FloorMask & flag) == 0)
|
||||
continue;
|
||||
|
||||
if ((WallMask & flag) == WallMask)
|
||||
continue;
|
||||
|
||||
if ((AirlockMask & flag) == AirlockMask)
|
||||
continue;
|
||||
|
||||
// Otherwise the tile can be added to this region
|
||||
visitedTiles.Add(current);
|
||||
visitedChunks.Add(chunkOrigin);
|
||||
|
||||
// Determine if we can propagate the region into its cardinally adjacent neighbors
|
||||
// To propagate to a neighbor, movement into the neighbors closest edge must not be
|
||||
// blocked, and vice versa
|
||||
|
||||
foreach (var (direction, tileOffset, reverseDirection) in _regionPropagationTable)
|
||||
{
|
||||
if (!RegionCanPropagateInDirection(chunk, current, direction))
|
||||
continue;
|
||||
|
||||
var neighbor = current + tileOffset;
|
||||
var neighborOrigin = SharedMapSystem.GetChunkIndices(neighbor, ChunkSize);
|
||||
|
||||
if (!component.Chunks.TryGetValue(neighborOrigin, out var neighborChunk))
|
||||
continue;
|
||||
|
||||
visitedChunks.Add(neighborOrigin);
|
||||
|
||||
if (!RegionCanPropagateInDirection(neighborChunk, neighbor, reverseDirection))
|
||||
continue;
|
||||
|
||||
tilesToVisit.Push(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (visitedTiles, visitedChunks);
|
||||
}
|
||||
|
||||
private bool RegionCanPropagateInDirection(NavMapChunk chunk, Vector2i tile, AtmosDirection direction)
|
||||
{
|
||||
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
|
||||
var idx = GetTileIndex(relative);
|
||||
var flag = chunk.TileData[idx];
|
||||
|
||||
if ((FloorMask & flag) == 0)
|
||||
return false;
|
||||
|
||||
var directionMask = 1 << (int)direction;
|
||||
var wallMask = (int)direction << (int)NavMapChunkType.Wall;
|
||||
var airlockMask = (int)direction << (int)NavMapChunkType.Airlock;
|
||||
|
||||
if ((wallMask & flag) > 0)
|
||||
return false;
|
||||
|
||||
if ((airlockMask & flag) > 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private List<(Vector2i, Vector2i)> GetMergedRegionTiles(HashSet<Vector2i> tiles)
|
||||
{
|
||||
if (!tiles.Any())
|
||||
return new();
|
||||
|
||||
var x = tiles.Select(t => t.X);
|
||||
var minX = x.Min();
|
||||
var maxX = x.Max();
|
||||
|
||||
var y = tiles.Select(t => t.Y);
|
||||
var minY = y.Min();
|
||||
var maxY = y.Max();
|
||||
|
||||
var matrix = new int[maxX - minX + 1, maxY - minY + 1];
|
||||
|
||||
foreach (var tile in tiles)
|
||||
{
|
||||
var a = tile.X - minX;
|
||||
var b = tile.Y - minY;
|
||||
|
||||
matrix[a, b] = 1;
|
||||
}
|
||||
|
||||
return GetMergedRegionTiles(matrix, new Vector2i(minX, minY));
|
||||
}
|
||||
|
||||
private List<(Vector2i, Vector2i)> GetMergedRegionTiles(int[,] matrix, Vector2i offset)
|
||||
{
|
||||
var output = new List<(Vector2i, Vector2i)>();
|
||||
|
||||
var rows = matrix.GetLength(0);
|
||||
var cols = matrix.GetLength(1);
|
||||
|
||||
var dp = new int[rows, cols];
|
||||
var coords = (new Vector2i(), new Vector2i());
|
||||
var maxArea = 0;
|
||||
|
||||
var count = 0;
|
||||
|
||||
while (!IsArrayEmpty(matrix))
|
||||
{
|
||||
count++;
|
||||
|
||||
if (count > rows * cols)
|
||||
break;
|
||||
|
||||
// Clear old values
|
||||
dp = new int[rows, cols];
|
||||
coords = (new Vector2i(), new Vector2i());
|
||||
maxArea = 0;
|
||||
|
||||
// Initialize the first row of dp
|
||||
for (int j = 0; j < cols; j++)
|
||||
{
|
||||
dp[0, j] = matrix[0, j];
|
||||
}
|
||||
|
||||
// Calculate dp values for remaining rows
|
||||
for (int i = 1; i < rows; i++)
|
||||
{
|
||||
for (int j = 0; j < cols; j++)
|
||||
dp[i, j] = matrix[i, j] == 1 ? dp[i - 1, j] + 1 : 0;
|
||||
}
|
||||
|
||||
// Find the largest rectangular area seeded for each position in the matrix
|
||||
for (int i = 0; i < rows; i++)
|
||||
{
|
||||
for (int j = 0; j < cols; j++)
|
||||
{
|
||||
int minWidth = dp[i, j];
|
||||
|
||||
for (int k = j; k >= 0; k--)
|
||||
{
|
||||
if (dp[i, k] <= 0)
|
||||
break;
|
||||
|
||||
minWidth = Math.Min(minWidth, dp[i, k]);
|
||||
var currArea = Math.Max(maxArea, minWidth * (j - k + 1));
|
||||
|
||||
if (currArea > maxArea)
|
||||
{
|
||||
maxArea = currArea;
|
||||
coords = (new Vector2i(i - minWidth + 1, k), new Vector2i(i, j));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Save the recorded rectangle vertices
|
||||
output.Add((coords.Item1 + offset, coords.Item2 + offset));
|
||||
|
||||
// Removed the tiles covered by the rectangle from matrix
|
||||
for (int i = coords.Item1.X; i <= coords.Item2.X; i++)
|
||||
{
|
||||
for (int j = coords.Item1.Y; j <= coords.Item2.Y; j++)
|
||||
matrix[i, j] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private bool IsArrayEmpty(int[,] matrix)
|
||||
{
|
||||
for (int i = 0; i < matrix.GetLength(0); i++)
|
||||
{
|
||||
for (int j = 0; j < matrix.GetLength(1); j++)
|
||||
{
|
||||
if (matrix[i, j] == 1)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Pinpointer;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
@@ -16,6 +17,7 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
{
|
||||
Dictionary<Vector2i, int[]> modifiedChunks;
|
||||
Dictionary<NetEntity, NavMapBeacon> beacons;
|
||||
Dictionary<NetEntity, NavMapRegionProperties> regions;
|
||||
|
||||
switch (args.Current)
|
||||
{
|
||||
@@ -23,6 +25,8 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
{
|
||||
modifiedChunks = delta.ModifiedChunks;
|
||||
beacons = delta.Beacons;
|
||||
regions = delta.Regions;
|
||||
|
||||
foreach (var index in component.Chunks.Keys)
|
||||
{
|
||||
if (!delta.AllChunks!.Contains(index))
|
||||
@@ -35,6 +39,8 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
{
|
||||
modifiedChunks = state.Chunks;
|
||||
beacons = state.Beacons;
|
||||
regions = state.Regions;
|
||||
|
||||
foreach (var index in component.Chunks.Keys)
|
||||
{
|
||||
if (!state.Chunks.ContainsKey(index))
|
||||
@@ -47,13 +53,54 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
return;
|
||||
}
|
||||
|
||||
// Update region data and queue new regions for flooding
|
||||
var prevRegionOwners = component.RegionProperties.Keys.ToList();
|
||||
var validRegionOwners = new List<NetEntity>();
|
||||
|
||||
component.RegionProperties.Clear();
|
||||
|
||||
foreach (var (regionOwner, regionData) in regions)
|
||||
{
|
||||
if (!regionData.Seeds.Any())
|
||||
continue;
|
||||
|
||||
component.RegionProperties[regionOwner] = regionData;
|
||||
validRegionOwners.Add(regionOwner);
|
||||
|
||||
if (component.RegionOverlays.ContainsKey(regionOwner))
|
||||
continue;
|
||||
|
||||
if (component.QueuedRegionsToFlood.Contains(regionOwner))
|
||||
continue;
|
||||
|
||||
component.QueuedRegionsToFlood.Enqueue(regionOwner);
|
||||
}
|
||||
|
||||
// Remove stale region owners
|
||||
var regionOwnersToRemove = prevRegionOwners.Except(validRegionOwners);
|
||||
|
||||
foreach (var regionOwnerRemoved in regionOwnersToRemove)
|
||||
RemoveNavMapRegion(uid, component, regionOwnerRemoved);
|
||||
|
||||
// Modify chunks
|
||||
foreach (var (origin, chunk) in modifiedChunks)
|
||||
{
|
||||
var newChunk = new NavMapChunk(origin);
|
||||
Array.Copy(chunk, newChunk.TileData, chunk.Length);
|
||||
component.Chunks[origin] = newChunk;
|
||||
|
||||
// If the affected chunk intersects one or more regions, re-flood them
|
||||
if (!component.ChunkToRegionOwnerTable.TryGetValue(origin, out var affectedOwners))
|
||||
continue;
|
||||
|
||||
foreach (var affectedOwner in affectedOwners)
|
||||
{
|
||||
if (!component.QueuedRegionsToFlood.Contains(affectedOwner))
|
||||
component.QueuedRegionsToFlood.Enqueue(affectedOwner);
|
||||
}
|
||||
}
|
||||
|
||||
// Refresh beacons
|
||||
component.Beacons.Clear();
|
||||
foreach (var (nuid, beacon) in beacons)
|
||||
{
|
||||
|
||||
@@ -48,6 +48,7 @@ public partial class NavMapControl : MapGridControl
|
||||
public List<(Vector2, Vector2)> TileLines = new();
|
||||
public List<(Vector2, Vector2)> TileRects = new();
|
||||
public List<(Vector2[], Color)> TilePolygons = new();
|
||||
public List<NavMapRegionOverlay> RegionOverlays = new();
|
||||
|
||||
// Default colors
|
||||
public Color WallColor = new(102, 217, 102);
|
||||
@@ -228,7 +229,7 @@ public partial class NavMapControl : MapGridControl
|
||||
{
|
||||
if (!blip.Selectable)
|
||||
continue;
|
||||
|
||||
|
||||
var currentDistance = (_transformSystem.ToMapCoordinates(blip.Coordinates).Position - worldPosition).Length();
|
||||
|
||||
if (closestDistance < currentDistance || currentDistance * MinimapScale > MaxSelectableDistance)
|
||||
@@ -319,6 +320,22 @@ public partial class NavMapControl : MapGridControl
|
||||
}
|
||||
}
|
||||
|
||||
// Draw region overlays
|
||||
if (_grid != null)
|
||||
{
|
||||
foreach (var regionOverlay in RegionOverlays)
|
||||
{
|
||||
foreach (var gridCoords in regionOverlay.GridCoords)
|
||||
{
|
||||
var positionTopLeft = ScalePosition(new Vector2(gridCoords.Item1.X, -gridCoords.Item1.Y) - new Vector2(offset.X, -offset.Y));
|
||||
var positionBottomRight = ScalePosition(new Vector2(gridCoords.Item2.X + _grid.TileSize, -gridCoords.Item2.Y - _grid.TileSize) - new Vector2(offset.X, -offset.Y));
|
||||
|
||||
var box = new UIBox2(positionTopLeft, positionBottomRight);
|
||||
handle.DrawRect(box, regionOverlay.Color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw map lines
|
||||
if (TileLines.Any())
|
||||
{
|
||||
|
||||
@@ -51,6 +51,8 @@ public sealed class JobRequirementsManager : ISharedPlaytimeManager
|
||||
{
|
||||
// Reset on disconnect, just in case.
|
||||
_roles.Clear();
|
||||
_jobWhitelists.Clear();
|
||||
_roleBans.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,9 +60,6 @@ public sealed class JobRequirementsManager : ISharedPlaytimeManager
|
||||
{
|
||||
_sawmill.Debug($"Received roleban info containing {message.Bans.Count} entries.");
|
||||
|
||||
if (_roleBans.Equals(message.Bans))
|
||||
return;
|
||||
|
||||
_roleBans.Clear();
|
||||
_roleBans.AddRange(message.Bans);
|
||||
Updated?.Invoke();
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
using Content.Shared.Players.RateLimiting;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Client.Players.RateLimiting;
|
||||
|
||||
public sealed class PlayerRateLimitManager : SharedPlayerRateLimitManager
|
||||
{
|
||||
public override RateLimitStatus CountAction(ICommonSession player, string key)
|
||||
{
|
||||
// TODO Rate-Limit
|
||||
// Add support for rate limit prediction
|
||||
// I.e., dont mis-predict just because somebody is clicking too quickly.
|
||||
return RateLimitStatus.Allowed;
|
||||
}
|
||||
|
||||
public override void Register(string key, RateLimitRegistration registration)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
using Content.Client.Effects;
|
||||
using Content.Client.Smoking;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Polymorph.Components;
|
||||
using Content.Shared.Polymorph.Systems;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Client.Polymorph.Systems;
|
||||
|
||||
@@ -10,14 +13,20 @@ public sealed class ChameleonProjectorSystem : SharedChameleonProjectorSystem
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
|
||||
private EntityQuery<AppearanceComponent> _appearanceQuery;
|
||||
private EntityQuery<SpriteComponent> _spriteQuery;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_appearanceQuery = GetEntityQuery<AppearanceComponent>();
|
||||
_spriteQuery = GetEntityQuery<SpriteComponent>();
|
||||
|
||||
SubscribeLocalEvent<ChameleonDisguiseComponent, AfterAutoHandleStateEvent>(OnHandleState);
|
||||
|
||||
SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentStartup>(OnStartup);
|
||||
SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<ChameleonDisguisedComponent, GetFlashEffectTargetEvent>(OnGetFlashEffectTargetEvent);
|
||||
}
|
||||
|
||||
private void OnHandleState(Entity<ChameleonDisguiseComponent> ent, ref AfterAutoHandleStateEvent args)
|
||||
@@ -25,9 +34,30 @@ public sealed class ChameleonProjectorSystem : SharedChameleonProjectorSystem
|
||||
CopyComp<SpriteComponent>(ent);
|
||||
CopyComp<GenericVisualizerComponent>(ent);
|
||||
CopyComp<SolutionContainerVisualsComponent>(ent);
|
||||
CopyComp<BurnStateVisualsComponent>(ent);
|
||||
|
||||
// reload appearance to hopefully prevent any invisible layers
|
||||
if (_appearanceQuery.TryComp(ent, out var appearance))
|
||||
_appearance.QueueUpdate(ent, appearance);
|
||||
}
|
||||
|
||||
private void OnStartup(Entity<ChameleonDisguisedComponent> ent, ref ComponentStartup args)
|
||||
{
|
||||
if (!_spriteQuery.TryComp(ent, out var sprite))
|
||||
return;
|
||||
|
||||
ent.Comp.WasVisible = sprite.Visible;
|
||||
sprite.Visible = false;
|
||||
}
|
||||
|
||||
private void OnShutdown(Entity<ChameleonDisguisedComponent> ent, ref ComponentShutdown args)
|
||||
{
|
||||
if (_spriteQuery.TryComp(ent, out var sprite))
|
||||
sprite.Visible = ent.Comp.WasVisible;
|
||||
}
|
||||
|
||||
private void OnGetFlashEffectTargetEvent(Entity<ChameleonDisguisedComponent> ent, ref GetFlashEffectTargetEvent args)
|
||||
{
|
||||
args.Target = ent.Comp.Disguise;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using Content.Client.Power.APC.UI;
|
||||
using Content.Client.Power.APC.UI;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.APC;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Client.Power.APC
|
||||
{
|
||||
@@ -22,6 +23,14 @@ namespace Content.Client.Power.APC
|
||||
_menu = this.CreateWindow<ApcMenu>();
|
||||
_menu.SetEntity(Owner);
|
||||
_menu.OnBreaker += BreakerPressed;
|
||||
|
||||
var hasAccess = false;
|
||||
if (PlayerManager.LocalEntity != null)
|
||||
{
|
||||
var accessReader = EntMan.System<AccessReaderSystem>();
|
||||
hasAccess = accessReader.IsAllowed((EntityUid)PlayerManager.LocalEntity, Owner);
|
||||
}
|
||||
_menu?.SetAccessEnabled(hasAccess);
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -36,19 +36,9 @@ namespace Content.Client.Power.APC.UI
|
||||
{
|
||||
var castState = (ApcBoundInterfaceState) state;
|
||||
|
||||
if (BreakerButton != null)
|
||||
if (!BreakerButton.Disabled)
|
||||
{
|
||||
if(castState.HasAccess == false)
|
||||
{
|
||||
BreakerButton.Disabled = true;
|
||||
BreakerButton.ToolTip = Loc.GetString("apc-component-insufficient-access");
|
||||
}
|
||||
else
|
||||
{
|
||||
BreakerButton.Disabled = false;
|
||||
BreakerButton.ToolTip = null;
|
||||
BreakerButton.Pressed = castState.MainBreaker;
|
||||
}
|
||||
BreakerButton.Pressed = castState.MainBreaker;
|
||||
}
|
||||
|
||||
if (PowerLabel != null)
|
||||
@@ -86,6 +76,20 @@ namespace Content.Client.Power.APC.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAccessEnabled(bool hasAccess)
|
||||
{
|
||||
if(hasAccess)
|
||||
{
|
||||
BreakerButton.Disabled = false;
|
||||
BreakerButton.ToolTip = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
BreakerButton.Disabled = true;
|
||||
BreakerButton.ToolTip = Loc.GetString("apc-component-insufficient-access");
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateChargeBarColor(float charge)
|
||||
{
|
||||
if (ChargeBar == null)
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
|
||||
namespace Content.Client.UserInterface.Controls;
|
||||
|
||||
/// <summary>
|
||||
/// A split container that performs an action when the split resizing is finished.
|
||||
/// </summary>
|
||||
public sealed class RecordedSplitContainer : SplitContainer
|
||||
{
|
||||
public double? DesiredSplitCenter;
|
||||
|
||||
protected override Vector2 ArrangeOverride(Vector2 finalSize)
|
||||
{
|
||||
if (ResizeMode == SplitResizeMode.RespectChildrenMinSize
|
||||
&& DesiredSplitCenter != null
|
||||
&& !finalSize.Equals(Vector2.Zero))
|
||||
{
|
||||
SplitFraction = (float) DesiredSplitCenter.Value;
|
||||
|
||||
if (!Size.Equals(Vector2.Zero))
|
||||
{
|
||||
DesiredSplitCenter = null;
|
||||
}
|
||||
}
|
||||
|
||||
return base.ArrangeOverride(finalSize);
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@
|
||||
VerticalExpand="False"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalAlignment="Center">
|
||||
<controls:RecordedSplitContainer Name="ScreenContainer" HorizontalExpand="True" VerticalExpand="True" SplitWidth="0" StretchDirection="TopLeft">
|
||||
<SplitContainer Name="ScreenContainer" HorizontalExpand="True" VerticalExpand="True" SplitWidth="0" StretchDirection="TopLeft">
|
||||
<LayoutContainer Name="ViewportContainer" HorizontalExpand="True" VerticalExpand="True">
|
||||
<controls:MainViewport Name="MainViewport"/>
|
||||
<widgets:GhostGui Name="Ghost" Access="Protected" />
|
||||
@@ -26,7 +26,7 @@
|
||||
</BoxContainer>
|
||||
<alerts:AlertsUI Name="Alerts" Access="Protected" />
|
||||
</LayoutContainer>
|
||||
<PanelContainer HorizontalExpand="True" MinWidth="300">
|
||||
<PanelContainer Name="SeparatedChatPanel" MinWidth="300">
|
||||
<PanelContainer.PanelOverride>
|
||||
<graphics:StyleBoxFlat BackgroundColor="#2B2C3B" />
|
||||
</PanelContainer.PanelOverride>
|
||||
@@ -36,5 +36,5 @@
|
||||
<chat:ChatBox VerticalExpand="True" HorizontalExpand="True" Name="Chat" Access="Protected" MinSize="0 0"/>
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
</controls:RecordedSplitContainer>
|
||||
</SplitContainer>
|
||||
</screens:SeparatedChatGameScreen>
|
||||
|
||||
@@ -40,7 +40,6 @@ public sealed partial class SeparatedChatGameScreen : InGameScreen
|
||||
|
||||
public override void SetChatSize(Vector2 size)
|
||||
{
|
||||
ScreenContainer.DesiredSplitCenter = size.X;
|
||||
ScreenContainer.ResizeMode = SplitContainer.SplitResizeMode.RespectChildrenMinSize;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -398,10 +398,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
{
|
||||
QueueWindowUpdate();
|
||||
|
||||
// TODO ACTIONS allow buttons to persist across state applications
|
||||
// Then we don't have to interrupt drags any time the buttons get rebuilt.
|
||||
_menuDragHelper.EndDrag();
|
||||
|
||||
if (_actionsSystem != null)
|
||||
_container?.SetActionData(_actionsSystem, _actions.ToArray());
|
||||
}
|
||||
|
||||
@@ -28,14 +28,26 @@ public class ActionButtonContainer : GridContainer
|
||||
get => (ActionButton) GetChild(index);
|
||||
}
|
||||
|
||||
private void BuildActionButtons(int count)
|
||||
public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
|
||||
{
|
||||
var uniqueCount = Math.Min(system.GetClientActions().Count(), actionTypes.Length + 1);
|
||||
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
|
||||
|
||||
Children.Clear();
|
||||
for (var index = 0; index < count; index++)
|
||||
for (var i = 0; i < uniqueCount; i++)
|
||||
{
|
||||
Children.Add(MakeButton(index));
|
||||
if (i >= ChildCount)
|
||||
{
|
||||
AddChild(MakeButton(i));
|
||||
}
|
||||
|
||||
if (!actionTypes.TryGetValue(i, out var action))
|
||||
action = null;
|
||||
((ActionButton) GetChild(i)).UpdateData(action, system);
|
||||
}
|
||||
|
||||
for (var i = ChildCount - 1; i >= uniqueCount; i--)
|
||||
{
|
||||
RemoveChild(GetChild(i));
|
||||
}
|
||||
|
||||
ActionButton MakeButton(int index)
|
||||
@@ -55,20 +67,6 @@ public class ActionButtonContainer : GridContainer
|
||||
}
|
||||
}
|
||||
|
||||
public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
|
||||
{
|
||||
var uniqueCount = Math.Min(system.GetClientActions().Count(), actionTypes.Length + 1);
|
||||
if (ChildCount != uniqueCount)
|
||||
BuildActionButtons(uniqueCount);
|
||||
|
||||
for (var i = 0; i < uniqueCount; i++)
|
||||
{
|
||||
if (!actionTypes.TryGetValue(i, out var action))
|
||||
action = null;
|
||||
((ActionButton) GetChild(i)).UpdateData(action, system);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearActionData()
|
||||
{
|
||||
foreach (var button in Children)
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
<BoxContainer xmlns="https://spacestation14.io"
|
||||
Orientation="Vertical"
|
||||
Margin="8 0 8 0">
|
||||
<BoxContainer Name="Buttons"
|
||||
Orientation="Vertical"
|
||||
SeparationOverride="5">
|
||||
<!-- Buttons are added here by code -->
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
@@ -10,20 +10,17 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class GhostRolesEntry : BoxContainer
|
||||
public sealed partial class GhostRoleButtonsBox : BoxContainer
|
||||
{
|
||||
private SpriteSystem _spriteSystem;
|
||||
public event Action<GhostRoleInfo>? OnRoleSelected;
|
||||
public event Action<GhostRoleInfo>? OnRoleFollow;
|
||||
|
||||
public GhostRolesEntry(string name, string description, bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem)
|
||||
public GhostRoleButtonsBox(bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
_spriteSystem = spriteSystem;
|
||||
|
||||
Title.Text = name;
|
||||
Description.SetMessage(description);
|
||||
|
||||
foreach (var role in roles)
|
||||
{
|
||||
var button = new GhostRoleEntryButtons(role);
|
||||
@@ -1,15 +1,15 @@
|
||||
<BoxContainer xmlns="https://spacestation14.io"
|
||||
Orientation="Horizontal">
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Button Name="RequestButton"
|
||||
Access="Public"
|
||||
Text="{Loc 'ghost-roles-window-request-role-button'}"
|
||||
StyleClasses="OpenRight"
|
||||
HorizontalAlignment="Left"
|
||||
SetWidth="300"/>
|
||||
HorizontalExpand="True"
|
||||
SizeFlagsStretchRatio="3"/>
|
||||
<Button Name="FollowButton"
|
||||
Access="Public"
|
||||
Text="{Loc 'ghost-roles-window-follow-role-button'}"
|
||||
StyleClasses="OpenLeft"
|
||||
HorizontalAlignment="Right"
|
||||
SetWidth="150"/>
|
||||
HorizontalExpand="True"/>
|
||||
</BoxContainer>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<BoxContainer xmlns="https://spacestation14.io"
|
||||
Orientation="Vertical">
|
||||
<Label Name="Title"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<PanelContainer StyleClasses="HighDivider" />
|
||||
<RichTextLabel Name="Description"
|
||||
Margin="0 4"/>
|
||||
</BoxContainer>
|
||||
@@ -0,0 +1,18 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class GhostRoleInfoBox : BoxContainer
|
||||
{
|
||||
public GhostRoleInfoBox(string name, string description)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
Title.Text = name;
|
||||
Description.SetMessage(description);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
<BoxContainer xmlns="https://spacestation14.io"
|
||||
Orientation="Vertical"
|
||||
HorizontalExpand="True"
|
||||
Margin="0 0 8 8">
|
||||
<Label Name="Title"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<PanelContainer StyleClasses="HighDivider" />
|
||||
<RichTextLabel Name="Description"
|
||||
Margin="0 4"/>
|
||||
<BoxContainer Name="Buttons"
|
||||
HorizontalAlignment="Left"
|
||||
Orientation="Vertical"
|
||||
SeparationOverride="5">
|
||||
<!-- Buttons are added here by code -->
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
@@ -5,7 +5,6 @@ using Content.Shared.Eui;
|
||||
using Content.Shared.Ghost.Roles;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
||||
{
|
||||
@@ -77,6 +76,13 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
||||
|
||||
if (state is not GhostRolesEuiState ghostState)
|
||||
return;
|
||||
|
||||
// We must save BodyVisible state, so all Collapsible boxes will not close
|
||||
// on adding new ghost role.
|
||||
// Save the current state of each Collapsible box being visible or not
|
||||
_window.SaveCollapsibleBoxesStates();
|
||||
|
||||
// Clearing the container before adding new roles
|
||||
_window.ClearEntries();
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
@@ -84,28 +90,32 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
||||
var spriteSystem = sysManager.GetEntitySystem<SpriteSystem>();
|
||||
var requirementsManager = IoCManager.Resolve<JobRequirementsManager>();
|
||||
|
||||
// TODO: role.Requirements value doesn't work at all as an equality key, this must be fixed
|
||||
// Grouping roles
|
||||
var groupedRoles = ghostState.GhostRoles.GroupBy(
|
||||
role => (role.Name, role.Description, role.Requirements));
|
||||
|
||||
// Add a new entry for each role group
|
||||
foreach (var group in groupedRoles)
|
||||
{
|
||||
var name = group.Key.Name;
|
||||
var description = group.Key.Description;
|
||||
bool hasAccess = true;
|
||||
FormattedMessage? reason;
|
||||
|
||||
if (!requirementsManager.CheckRoleRequirements(group.Key.Requirements, null, out reason))
|
||||
{
|
||||
hasAccess = false;
|
||||
}
|
||||
var hasAccess = requirementsManager.CheckRoleRequirements(
|
||||
group.Key.Requirements,
|
||||
null,
|
||||
out var reason);
|
||||
|
||||
// Adding a new role
|
||||
_window.AddEntry(name, description, hasAccess, reason, group, spriteSystem);
|
||||
}
|
||||
|
||||
// Restore the Collapsible box state if it is saved
|
||||
_window.RestoreCollapsibleBoxesStates();
|
||||
|
||||
// Close the rules window if it is no longer needed
|
||||
var closeRulesWindow = ghostState.GhostRoles.All(role => role.Identifier != _windowRulesId);
|
||||
if (closeRulesWindow)
|
||||
{
|
||||
_windowRules?.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Ghost.Roles;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
||||
@@ -12,20 +15,86 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
||||
public event Action<GhostRoleInfo>? OnRoleRequestButtonClicked;
|
||||
public event Action<GhostRoleInfo>? OnRoleFollow;
|
||||
|
||||
private Dictionary<(string name, string description), Collapsible> _collapsibleBoxes = new();
|
||||
private HashSet<(string name, string description)> _uncollapsedStates = new();
|
||||
|
||||
public GhostRolesWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
public void ClearEntries()
|
||||
{
|
||||
NoRolesMessage.Visible = true;
|
||||
EntryContainer.DisposeAllChildren();
|
||||
_collapsibleBoxes.Clear();
|
||||
}
|
||||
|
||||
public void SaveCollapsibleBoxesStates()
|
||||
{
|
||||
_uncollapsedStates.Clear();
|
||||
foreach (var (key, collapsible) in _collapsibleBoxes)
|
||||
{
|
||||
if (collapsible.BodyVisible)
|
||||
{
|
||||
_uncollapsedStates.Add(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RestoreCollapsibleBoxesStates()
|
||||
{
|
||||
foreach (var (key, collapsible) in _collapsibleBoxes)
|
||||
{
|
||||
collapsible.BodyVisible = _uncollapsedStates.Contains(key);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddEntry(string name, string description, bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem)
|
||||
{
|
||||
NoRolesMessage.Visible = false;
|
||||
|
||||
var entry = new GhostRolesEntry(name, description, hasAccess, reason, roles, spriteSystem);
|
||||
entry.OnRoleSelected += OnRoleRequestButtonClicked;
|
||||
entry.OnRoleFollow += OnRoleFollow;
|
||||
EntryContainer.AddChild(entry);
|
||||
var ghostRoleInfos = roles.ToList();
|
||||
var rolesCount = ghostRoleInfos.Count;
|
||||
|
||||
var info = new GhostRoleInfoBox(name, description);
|
||||
var buttons = new GhostRoleButtonsBox(hasAccess, reason, ghostRoleInfos, spriteSystem);
|
||||
buttons.OnRoleSelected += OnRoleRequestButtonClicked;
|
||||
buttons.OnRoleFollow += OnRoleFollow;
|
||||
|
||||
EntryContainer.AddChild(info);
|
||||
|
||||
if (rolesCount > 1)
|
||||
{
|
||||
var buttonHeading = new CollapsibleHeading(Loc.GetString("ghost-roles-window-available-button", ("rolesCount", rolesCount)));
|
||||
|
||||
buttonHeading.AddStyleClass(ContainerButton.StyleClassButton);
|
||||
buttonHeading.Label.HorizontalAlignment = HAlignment.Center;
|
||||
buttonHeading.Label.HorizontalExpand = true;
|
||||
|
||||
var body = new CollapsibleBody
|
||||
{
|
||||
Margin = new Thickness(0, 5, 0, 0),
|
||||
};
|
||||
|
||||
// TODO: Add Requirements to this key when it'll be fixed and work as an equality key in GhostRolesEui
|
||||
var key = (name, description);
|
||||
|
||||
var collapsible = new Collapsible(buttonHeading, body)
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Vertical,
|
||||
Margin = new Thickness(0, 0, 0, 8),
|
||||
};
|
||||
|
||||
body.AddChild(buttons);
|
||||
|
||||
EntryContainer.AddChild(collapsible);
|
||||
_collapsibleBoxes.Add(key, collapsible);
|
||||
}
|
||||
else
|
||||
{
|
||||
EntryContainer.AddChild(buttons);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
xmlns:co="clr-namespace:Content.Client.UserInterface.Controls">
|
||||
xmlns:co="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
MinHeight="210">
|
||||
<BoxContainer Name="MainContainer" Orientation="Vertical">
|
||||
<LineEdit Name="SearchBar" PlaceHolder="{Loc 'vending-machine-component-search-filter'}" HorizontalExpand="True" Margin ="4 4"/>
|
||||
<co:SearchListContainer Name="VendingContents" VerticalExpand="True" Margin="4 4"/>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Client.Gameplay;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.CCVar;
|
||||
@@ -8,6 +9,7 @@ using Content.Shared.Voting;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
@@ -28,6 +30,7 @@ namespace Content.Client.Voting.UI
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEntityNetworkManager _entNetManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IStateManager _state = default!;
|
||||
|
||||
private VotingSystem _votingSystem;
|
||||
|
||||
@@ -62,7 +65,7 @@ namespace Content.Client.Voting.UI
|
||||
|
||||
Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
|
||||
CloseButton.OnPressed += _ => Close();
|
||||
VoteNotTrustedLabel.Text = Loc.GetString("ui-vote-trusted-users-notice", ("timeReq", _cfg.GetCVar(CCVars.VotekickEligibleVoterDeathtime) / 60));
|
||||
VoteNotTrustedLabel.Text = Loc.GetString("ui-vote-trusted-users-notice", ("timeReq", _cfg.GetCVar(CCVars.VotekickEligibleVoterDeathtime)));
|
||||
|
||||
foreach (StandardVoteType voteType in Enum.GetValues<StandardVoteType>())
|
||||
{
|
||||
@@ -70,6 +73,7 @@ namespace Content.Client.Voting.UI
|
||||
VoteTypeButton.AddItem(Loc.GetString(option.Name), (int)voteType);
|
||||
}
|
||||
|
||||
_state.OnStateChanged += OnStateChanged;
|
||||
VoteTypeButton.OnItemSelected += VoteTypeSelected;
|
||||
CreateButton.OnPressed += CreatePressed;
|
||||
FollowButton.OnPressed += FollowSelected;
|
||||
@@ -101,6 +105,14 @@ namespace Content.Client.Voting.UI
|
||||
UpdateVoteTimeout();
|
||||
}
|
||||
|
||||
private void OnStateChanged(StateChangedEventArgs obj)
|
||||
{
|
||||
if (obj.NewState is not GameplayState)
|
||||
return;
|
||||
|
||||
Close();
|
||||
}
|
||||
|
||||
private void CanCallVoteChanged(bool obj)
|
||||
{
|
||||
if (!obj)
|
||||
|
||||
@@ -19,11 +19,6 @@ public sealed class VotingSystem : EntitySystem
|
||||
|
||||
private void OnVotePlayerListResponseEvent(VotePlayerListResponseEvent msg)
|
||||
{
|
||||
if (!_ghostSystem.IsGhost)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VotePlayerListResponse?.Invoke(msg);
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
|
||||
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
|
||||
[Dependency] private readonly InputSystem _inputSystem = default!;
|
||||
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
|
||||
[Dependency] private readonly MapSystem _map = default!;
|
||||
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
|
||||
@@ -109,11 +110,11 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
|
||||
|
||||
if (MapManager.TryFindGridAt(mousePos, out var gridUid, out _))
|
||||
{
|
||||
coordinates = EntityCoordinates.FromMap(gridUid, mousePos, TransformSystem, EntityManager);
|
||||
coordinates = TransformSystem.ToCoordinates(gridUid, mousePos);
|
||||
}
|
||||
else
|
||||
{
|
||||
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, TransformSystem, EntityManager);
|
||||
coordinates = TransformSystem.ToCoordinates(_map.GetMap(mousePos.MapId), mousePos);
|
||||
}
|
||||
|
||||
// Heavy attack.
|
||||
|
||||
@@ -157,7 +157,7 @@ public sealed partial class GunSystem : SharedGunSystem
|
||||
|
||||
var useKey = gun.UseKey ? EngineKeyFunctions.Use : EngineKeyFunctions.UseSecondary;
|
||||
|
||||
if (_inputSystem.CmdStates.GetState(useKey) != BoundKeyState.Down)
|
||||
if (_inputSystem.CmdStates.GetState(useKey) != BoundKeyState.Down && !gun.BurstActivated)
|
||||
{
|
||||
if (gun.ShotCounter != 0)
|
||||
EntityManager.RaisePredictiveEvent(new RequestStopShootEvent { Gun = GetNetEntity(gunUid) });
|
||||
|
||||
@@ -35,9 +35,9 @@ public sealed partial class TestPair
|
||||
mapData.GridCoords = new EntityCoordinates(mapData.Grid, 0, 0);
|
||||
var plating = tileDefinitionManager[tile];
|
||||
var platingTile = new Tile(plating.TileId);
|
||||
mapData.Grid.Comp.SetTile(mapData.GridCoords, platingTile);
|
||||
Server.System<SharedMapSystem>().SetTile(mapData.Grid.Owner, mapData.Grid.Comp, mapData.GridCoords, platingTile);
|
||||
mapData.MapCoords = new MapCoordinates(0, 0, mapData.MapId);
|
||||
mapData.Tile = mapData.Grid.Comp.GetAllTiles().First();
|
||||
mapData.Tile = Server.System<SharedMapSystem>().GetAllTiles(mapData.Grid.Owner, mapData.Grid.Comp).First();
|
||||
});
|
||||
|
||||
TestMap = mapData;
|
||||
@@ -107,13 +107,41 @@ public sealed partial class TestPair
|
||||
/// <summary>
|
||||
/// Retrieve all entity prototypes that have some component.
|
||||
/// </summary>
|
||||
public List<EntityPrototype> GetPrototypesWithComponent<T>(
|
||||
public List<(EntityPrototype, T)> GetPrototypesWithComponent<T>(
|
||||
HashSet<string>? ignored = null,
|
||||
bool ignoreAbstract = true,
|
||||
bool ignoreTestPrototypes = true)
|
||||
where T : IComponent
|
||||
{
|
||||
var id = Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(T));
|
||||
var list = new List<(EntityPrototype, T)>();
|
||||
foreach (var proto in Server.ProtoMan.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (ignored != null && ignored.Contains(proto.ID))
|
||||
continue;
|
||||
|
||||
if (ignoreAbstract && proto.Abstract)
|
||||
continue;
|
||||
|
||||
if (ignoreTestPrototypes && IsTestPrototype(proto))
|
||||
continue;
|
||||
|
||||
if (proto.Components.TryGetComponent(id, out var cmp))
|
||||
list.Add((proto, (T)cmp));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve all entity prototypes that have some component.
|
||||
/// </summary>
|
||||
public List<EntityPrototype> GetPrototypesWithComponent(Type type,
|
||||
HashSet<string>? ignored = null,
|
||||
bool ignoreAbstract = true,
|
||||
bool ignoreTestPrototypes = true)
|
||||
{
|
||||
var id = Server.ResolveDependency<IComponentFactory>().GetComponentName(type);
|
||||
var list = new List<EntityPrototype>();
|
||||
foreach (var proto in Server.ProtoMan.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
@@ -127,7 +155,7 @@ public sealed partial class TestPair
|
||||
continue;
|
||||
|
||||
if (proto.Components.ContainsKey(id))
|
||||
list.Add(proto);
|
||||
list.Add((proto));
|
||||
}
|
||||
|
||||
return list;
|
||||
|
||||
@@ -36,7 +36,9 @@ public static partial class PoolManager
|
||||
(CCVars.ConfigPresetDevelopment.Name, "false"),
|
||||
(CCVars.AdminLogsEnabled.Name, "false"),
|
||||
(CCVars.AutosaveEnabled.Name, "false"),
|
||||
(CVars.NetBufferSize.Name, "0")
|
||||
(CVars.NetBufferSize.Name, "0"),
|
||||
(CCVars.InteractionRateLimitCount.Name, "9999999"),
|
||||
(CCVars.InteractionRateLimitPeriod.Name, "0.1"),
|
||||
};
|
||||
|
||||
public static async Task SetupCVars(RobustIntegrationTest.IntegrationInstance instance, PoolSettings settings)
|
||||
|
||||
@@ -168,7 +168,7 @@ public sealed class SuicideCommandTests
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <summary>
|
||||
/// Run the suicide command in the console
|
||||
/// Should only ghost the player but not kill them
|
||||
/// </summary>
|
||||
@@ -241,6 +241,7 @@ public sealed class SuicideCommandTests
|
||||
var mindSystem = entManager.System<SharedMindSystem>();
|
||||
var mobStateSystem = entManager.System<MobStateSystem>();
|
||||
var transformSystem = entManager.System<TransformSystem>();
|
||||
var damageableSystem = entManager.System<DamageableSystem>();
|
||||
|
||||
// We need to know the player and whether they can be hurt, killed, and whether they have a mind
|
||||
var player = playerMan.Sessions.First().AttachedEntity!.Value;
|
||||
@@ -276,6 +277,8 @@ public sealed class SuicideCommandTests
|
||||
// and that all the damage is concentrated in the Slash category
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Heal all damage first (possible low pressure damage taken)
|
||||
damageableSystem.SetAllDamage(player, damageableComp, 0);
|
||||
consoleHost.GetSessionShell(playerMan.Sessions.First()).ExecuteCommand("suicide");
|
||||
var lethalDamageThreshold = mobThresholdsComp.Thresholds.Keys.Last();
|
||||
|
||||
@@ -313,6 +316,7 @@ public sealed class SuicideCommandTests
|
||||
var mindSystem = entManager.System<SharedMindSystem>();
|
||||
var mobStateSystem = entManager.System<MobStateSystem>();
|
||||
var transformSystem = entManager.System<TransformSystem>();
|
||||
var damageableSystem = entManager.System<DamageableSystem>();
|
||||
|
||||
// We need to know the player and whether they can be hurt, killed, and whether they have a mind
|
||||
var player = playerMan.Sessions.First().AttachedEntity!.Value;
|
||||
@@ -348,6 +352,8 @@ public sealed class SuicideCommandTests
|
||||
// and that slash damage is split in half
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Heal all damage first (possible low pressure damage taken)
|
||||
damageableSystem.SetAllDamage(player, damageableComp, 0);
|
||||
consoleHost.GetSessionShell(playerMan.Sessions.First()).ExecuteCommand("suicide");
|
||||
var lethalDamageThreshold = mobThresholdsComp.Thresholds.Keys.Last();
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.GameTicking;
|
||||
@@ -120,8 +121,8 @@ public sealed class NukeOpsTest
|
||||
Assert.That(roleSys.MindHasRole<NukeopsRoleComponent>(mind));
|
||||
Assert.That(factionSys.IsMember(player, "Syndicate"), Is.True);
|
||||
Assert.That(factionSys.IsMember(player, "NanoTrasen"), Is.False);
|
||||
var roles = roleSys.MindGetAllRoles(mind);
|
||||
var cmdRoles = roles.Where(x => x.Prototype == "NukeopsCommander" && x.Component is NukeopsRoleComponent);
|
||||
var roles = roleSys.MindGetAllRoleInfo(mind);
|
||||
var cmdRoles = roles.Where(x => x.Prototype == "NukeopsCommander");
|
||||
Assert.That(cmdRoles.Count(), Is.EqualTo(1));
|
||||
|
||||
// The second dummy player should be a medic
|
||||
@@ -131,8 +132,8 @@ public sealed class NukeOpsTest
|
||||
Assert.That(roleSys.MindHasRole<NukeopsRoleComponent>(dummyMind));
|
||||
Assert.That(factionSys.IsMember(dummyEnts[1], "Syndicate"), Is.True);
|
||||
Assert.That(factionSys.IsMember(dummyEnts[1], "NanoTrasen"), Is.False);
|
||||
roles = roleSys.MindGetAllRoles(dummyMind);
|
||||
cmdRoles = roles.Where(x => x.Prototype == "NukeopsMedic" && x.Component is NukeopsRoleComponent);
|
||||
roles = roleSys.MindGetAllRoleInfo(dummyMind);
|
||||
cmdRoles = roles.Where(x => x.Prototype == "NukeopsMedic");
|
||||
Assert.That(cmdRoles.Count(), Is.EqualTo(1));
|
||||
|
||||
// The other two players should have just spawned in as normal.
|
||||
@@ -141,13 +142,14 @@ public sealed class NukeOpsTest
|
||||
void CheckDummy(int i)
|
||||
{
|
||||
var ent = dummyEnts[i];
|
||||
var mind = mindSys.GetMind(ent)!.Value;
|
||||
var mindCrew = mindSys.GetMind(ent)!.Value;
|
||||
Assert.That(entMan.HasComponent<NukeOperativeComponent>(ent), Is.False);
|
||||
Assert.That(roleSys.MindIsAntagonist(mind), Is.False);
|
||||
Assert.That(roleSys.MindHasRole<NukeopsRoleComponent>(mind), Is.False);
|
||||
Assert.That(roleSys.MindIsAntagonist(mindCrew), Is.False);
|
||||
Assert.That(roleSys.MindHasRole<NukeopsRoleComponent>(mindCrew), Is.False);
|
||||
Assert.That(factionSys.IsMember(ent, "Syndicate"), Is.False);
|
||||
Assert.That(factionSys.IsMember(ent, "NanoTrasen"), Is.True);
|
||||
Assert.That(roleSys.MindGetAllRoles(mind).Any(x => x.Component is NukeopsRoleComponent), Is.False);
|
||||
var nukeroles = new List<string>() { "Nukeops", "NukeopsMedic", "NukeopsCommander" };
|
||||
Assert.That(roleSys.MindGetAllRoleInfo(mindCrew).Any(x => nukeroles.Contains(x.Prototype)), Is.False);
|
||||
}
|
||||
|
||||
// The game rule exists, and all the stations/shuttles/maps are properly initialized
|
||||
@@ -238,7 +240,8 @@ public sealed class NukeOpsTest
|
||||
for (var i = 0; i < nukies.Length - 1; i++)
|
||||
{
|
||||
entMan.DeleteEntity(nukies[i]);
|
||||
Assert.That(roundEndSys.IsRoundEndRequested, Is.False,
|
||||
Assert.That(roundEndSys.IsRoundEndRequested,
|
||||
Is.False,
|
||||
$"The round ended, but {nukies.Length - i - 1} nukies are still alive!");
|
||||
}
|
||||
// Delete the last nukie and make sure the round ends.
|
||||
|
||||
@@ -2,7 +2,6 @@ using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Internals;
|
||||
|
||||
@@ -25,10 +24,7 @@ public sealed class AutoInternalsTests
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var profile = new HumanoidCharacterProfile();
|
||||
var dummy = stationSpawning.SpawnPlayerMob(testMap.GridCoords, new JobComponent()
|
||||
{
|
||||
Prototype = "TestInternalsDummy"
|
||||
}, profile, station: null);
|
||||
var dummy = stationSpawning.SpawnPlayerMob(testMap.GridCoords, "TestInternalsDummy", profile, station: null);
|
||||
|
||||
Assert.That(atmos.HasAtmosphere(testMap.Grid), Is.False, "Test map has atmosphere - test needs adjustment!");
|
||||
Assert.That(internals.AreInternalsWorking(dummy), "Internals did not automatically connect!");
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using Content.Server.Ghost;
|
||||
using Content.Server.Ghost.Roles;
|
||||
using Content.Server.Ghost.Roles.Components;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
@@ -18,7 +16,6 @@ using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -287,27 +284,27 @@ public sealed partial class MindTests
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId), Is.False);
|
||||
});
|
||||
|
||||
var traitorRole = new TraitorRoleComponent();
|
||||
var traitorRole = "MindRoleTraitor";
|
||||
|
||||
roleSystem.MindAddRole(mindId, traitorRole);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId));
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId), Is.False);
|
||||
});
|
||||
|
||||
var jobRole = new JobComponent();
|
||||
var jobRole = "";
|
||||
|
||||
roleSystem.MindAddRole(mindId, jobRole);
|
||||
roleSystem.MindAddJobRole(mindId, jobPrototype:jobRole);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId));
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId));
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId));
|
||||
});
|
||||
|
||||
roleSystem.MindRemoveRole<TraitorRoleComponent>(mindId);
|
||||
@@ -315,15 +312,15 @@ public sealed partial class MindTests
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId));
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId));
|
||||
});
|
||||
|
||||
roleSystem.MindRemoveRole<JobComponent>(mindId);
|
||||
roleSystem.MindRemoveRole<JobRoleComponent>(mindId);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId), Is.False);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
95
Content.IntegrationTests/Tests/Minds/RoleTests.cs
Normal file
95
Content.IntegrationTests/Tests/Minds/RoleTests.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Minds;
|
||||
|
||||
[TestFixture]
|
||||
public sealed class RoleTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Check that any prototype with a <see cref="MindRoleComponent"/> is properly configured
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task ValidateRolePrototypes()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
|
||||
var jobComp = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(JobRoleComponent));
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
foreach (var (proto, comp) in pair.GetPrototypesWithComponent<MindRoleComponent>())
|
||||
{
|
||||
Assert.That(comp.AntagPrototype == null || comp.JobPrototype == null, $"Role {proto.ID} has both a job and antag prototype.");
|
||||
Assert.That(!comp.ExclusiveAntag || comp.Antag, $"Role {proto.ID} is marked as an exclusive antag, despite not being an antag.");
|
||||
Assert.That(comp.Antag || comp.AntagPrototype == null, $"Role {proto.ID} has an antag prototype, despite not being an antag.");
|
||||
|
||||
if (comp.JobPrototype != null)
|
||||
Assert.That(proto.Components.ContainsKey(jobComp), $"Role {proto.ID} is a job, despite not having a job prototype.");
|
||||
|
||||
// It is possible that this is meant to be supported? Though I would assume that it would be for
|
||||
// admin / prototype uploads, and that pre-defined roles should still check this.
|
||||
Assert.That(!comp.Antag || comp.AntagPrototype != null , $"Role {proto.ID} is an antag, despite not having a antag prototype.");
|
||||
}
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that any prototype with a <see cref="JobRoleComponent"/> also has a properly configured
|
||||
/// <see cref="MindRoleComponent"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task ValidateJobPrototypes()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
|
||||
var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(MindRoleComponent));
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
foreach (var (proto, comp) in pair.GetPrototypesWithComponent<JobRoleComponent>())
|
||||
{
|
||||
if (proto.Components.TryGetComponent(mindCompId, out var mindComp))
|
||||
Assert.That(((MindRoleComponent)mindComp).JobPrototype, Is.Not.Null);
|
||||
}
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that any prototype with a component that inherits from <see cref="BaseMindRoleComponent"/> also has a
|
||||
/// <see cref="MindRoleComponent"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task ValidateRolesHaveMindRoleComp()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
|
||||
var refMan = pair.Server.ResolveDependency<IReflectionManager>();
|
||||
var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(MindRoleComponent));
|
||||
|
||||
var compTypes = refMan.GetAllChildren(typeof(BaseMindRoleComponent))
|
||||
.Append(typeof(RoleBriefingComponent))
|
||||
.Where(x => !x.IsAbstract);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
foreach (var comp in compTypes)
|
||||
{
|
||||
foreach (var proto in pair.GetPrototypesWithComponent(comp))
|
||||
{
|
||||
Assert.That(proto.Components.ContainsKey(mindCompId), $"Role {proto.ID} does not have a {nameof(MindRoleComponent)} despite having a {comp.Name}");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@ using Content.Server.Station.Systems;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Preferences.Loadouts;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -68,10 +67,7 @@ public sealed class LoadoutTests
|
||||
|
||||
profile.SetLoadout(new RoleLoadout("LoadoutTester"));
|
||||
|
||||
var tester = stationSystem.SpawnPlayerMob(testMap.GridCoords, job: new JobComponent()
|
||||
{
|
||||
Prototype = "LoadoutTester"
|
||||
}, profile, station: null);
|
||||
var tester = stationSystem.SpawnPlayerMob(testMap.GridCoords, job: "LoadoutTester", profile, station: null);
|
||||
|
||||
var slotQuery = inventorySystem.GetSlotEnumerator(tester);
|
||||
var checkedCount = 0;
|
||||
|
||||
@@ -35,15 +35,16 @@ public sealed class StartingGearPrototypeStorageTest
|
||||
{
|
||||
foreach (var gearProto in protos)
|
||||
{
|
||||
var backpackProto = ((IEquipmentLoadout) gearProto).GetGear("back");
|
||||
if (backpackProto == string.Empty)
|
||||
continue;
|
||||
|
||||
var bag = server.EntMan.SpawnEntity(backpackProto, coords);
|
||||
var ents = new ValueList<EntityUid>();
|
||||
|
||||
foreach (var (slot, entProtos) in gearProto.Storage)
|
||||
{
|
||||
ents.Clear();
|
||||
var storageProto = ((IEquipmentLoadout)gearProto).GetGear(slot);
|
||||
if (storageProto == string.Empty)
|
||||
continue;
|
||||
|
||||
var bag = server.EntMan.SpawnEntity(storageProto, coords);
|
||||
if (entProtos.Count == 0)
|
||||
continue;
|
||||
|
||||
@@ -59,9 +60,8 @@ public sealed class StartingGearPrototypeStorageTest
|
||||
|
||||
server.EntMan.DeleteEntity(ent);
|
||||
}
|
||||
server.EntMan.DeleteEntity(bag);
|
||||
}
|
||||
|
||||
server.EntMan.DeleteEntity(bag);
|
||||
}
|
||||
|
||||
mapManager.DeleteMap(testMap.MapId);
|
||||
|
||||
@@ -40,7 +40,7 @@ public sealed class PrototypeSaveTest
|
||||
|
||||
await pair.Client.WaitPost(() =>
|
||||
{
|
||||
foreach (var proto in pair.GetPrototypesWithComponent<ItemComponent>(Ignored))
|
||||
foreach (var (proto, _) in pair.GetPrototypesWithComponent<ItemComponent>(Ignored))
|
||||
{
|
||||
var dummy = pair.Client.EntMan.Spawn(proto.ID);
|
||||
pair.Client.EntMan.RunMapInit(dummy, pair.Client.MetaData(dummy));
|
||||
|
||||
@@ -94,14 +94,13 @@ namespace Content.IntegrationTests.Tests
|
||||
|
||||
await Assert.MultipleAsync(async () =>
|
||||
{
|
||||
foreach (var proto in pair.GetPrototypesWithComponent<StorageFillComponent>())
|
||||
foreach (var (proto, fill) in pair.GetPrototypesWithComponent<StorageFillComponent>())
|
||||
{
|
||||
if (proto.HasComponent<EntityStorageComponent>(compFact))
|
||||
continue;
|
||||
|
||||
StorageComponent? storage = null;
|
||||
ItemComponent? item = null;
|
||||
StorageFillComponent fill = default!;
|
||||
var size = 0;
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
@@ -112,7 +111,6 @@ namespace Content.IntegrationTests.Tests
|
||||
}
|
||||
|
||||
proto.TryGetComponent("Item", out item);
|
||||
fill = (StorageFillComponent) proto.Components[id].Component;
|
||||
size = GetFillSize(fill, false, protoMan, itemSys);
|
||||
});
|
||||
|
||||
@@ -179,7 +177,7 @@ namespace Content.IntegrationTests.Tests
|
||||
|
||||
var itemSys = entMan.System<SharedItemSystem>();
|
||||
|
||||
foreach (var proto in pair.GetPrototypesWithComponent<StorageFillComponent>())
|
||||
foreach (var (proto, fill) in pair.GetPrototypesWithComponent<StorageFillComponent>())
|
||||
{
|
||||
if (proto.HasComponent<StorageComponent>(compFact))
|
||||
continue;
|
||||
@@ -192,7 +190,6 @@ namespace Content.IntegrationTests.Tests
|
||||
if (entStorage == null)
|
||||
return;
|
||||
|
||||
var fill = (StorageFillComponent) proto.Components[id].Component;
|
||||
var size = GetFillSize(fill, true, protoMan, itemSys);
|
||||
Assert.That(size, Is.LessThanOrEqualTo(entStorage.Capacity),
|
||||
$"{proto.ID} storage fill is too large.");
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace Content.Server.Access.Systems
|
||||
if (!TryComp<IdCardComponent>(uid, out var idCard))
|
||||
return;
|
||||
|
||||
var state = new AgentIDCardBoundUserInterfaceState(idCard.FullName ?? "", idCard.JobTitle ?? "", idCard.JobIcon);
|
||||
var state = new AgentIDCardBoundUserInterfaceState(idCard.FullName ?? "", idCard.LocalizedJobTitle ?? "", idCard.JobIcon);
|
||||
_uiSystem.SetUiState(uid, AgentIDCardUiKey.Key, state);
|
||||
}
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
|
||||
PrivilegedIdIsAuthorized(uid, component),
|
||||
true,
|
||||
targetIdComponent.FullName,
|
||||
targetIdComponent.JobTitle,
|
||||
targetIdComponent.LocalizedJobTitle,
|
||||
targetAccessComponent.Tags.ToList(),
|
||||
possibleAccess,
|
||||
jobProto,
|
||||
|
||||
@@ -14,13 +14,13 @@ using Content.Shared.Players.PlayTimeTracking;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Administration.Managers;
|
||||
|
||||
@@ -45,14 +45,12 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
public const string SawmillId = "admin.bans";
|
||||
public const string JobPrefix = "Job:";
|
||||
|
||||
private readonly Dictionary<NetUserId, HashSet<ServerRoleBanDef>> _cachedRoleBans = new();
|
||||
private readonly Dictionary<ICommonSession, List<ServerRoleBanDef>> _cachedRoleBans = new();
|
||||
// Cached ban exemption flags are used to handle
|
||||
private readonly Dictionary<ICommonSession, ServerBanExemptFlags> _cachedBanExemptions = new();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
|
||||
_netManager.RegisterNetMessage<MsgRoleBans>();
|
||||
|
||||
_db.SubscribeToNotifications(OnDatabaseNotification);
|
||||
@@ -63,12 +61,23 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
|
||||
private async Task CachePlayerData(ICommonSession player, CancellationToken cancel)
|
||||
{
|
||||
// Yeah so role ban loading code isn't integrated with exempt flag loading code.
|
||||
// Have you seen how garbage role ban code code is? I don't feel like refactoring it right now.
|
||||
|
||||
var flags = await _db.GetBanExemption(player.UserId, cancel);
|
||||
|
||||
var netChannel = player.Channel;
|
||||
ImmutableArray<byte>? hwId = netChannel.UserData.HWId.Length == 0 ? null : netChannel.UserData.HWId;
|
||||
var roleBans = await _db.GetServerRoleBansAsync(netChannel.RemoteEndPoint.Address, player.UserId, hwId, false);
|
||||
|
||||
var userRoleBans = new List<ServerRoleBanDef>();
|
||||
foreach (var ban in roleBans)
|
||||
{
|
||||
userRoleBans.Add(ban);
|
||||
}
|
||||
|
||||
cancel.ThrowIfCancellationRequested();
|
||||
_cachedBanExemptions[player] = flags;
|
||||
_cachedRoleBans[player] = userRoleBans;
|
||||
|
||||
SendRoleBans(player);
|
||||
}
|
||||
|
||||
private void ClearPlayerData(ICommonSession player)
|
||||
@@ -76,25 +85,15 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
_cachedBanExemptions.Remove(player);
|
||||
}
|
||||
|
||||
private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.NewStatus != SessionStatus.Connected || _cachedRoleBans.ContainsKey(e.Session.UserId))
|
||||
return;
|
||||
|
||||
var netChannel = e.Session.Channel;
|
||||
ImmutableArray<byte>? hwId = netChannel.UserData.HWId.Length == 0 ? null : netChannel.UserData.HWId;
|
||||
await CacheDbRoleBans(e.Session.UserId, netChannel.RemoteEndPoint.Address, hwId);
|
||||
|
||||
SendRoleBans(e.Session);
|
||||
}
|
||||
|
||||
private async Task<bool> AddRoleBan(ServerRoleBanDef banDef)
|
||||
{
|
||||
banDef = await _db.AddServerRoleBanAsync(banDef);
|
||||
|
||||
if (banDef.UserId != null)
|
||||
if (banDef.UserId != null
|
||||
&& _playerManager.TryGetSessionById(banDef.UserId, out var player)
|
||||
&& _cachedRoleBans.TryGetValue(player, out var cachedBans))
|
||||
{
|
||||
_cachedRoleBans.GetOrNew(banDef.UserId.Value).Add(banDef);
|
||||
cachedBans.Add(banDef);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -102,31 +101,21 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
|
||||
public HashSet<string>? GetRoleBans(NetUserId playerUserId)
|
||||
{
|
||||
return _cachedRoleBans.TryGetValue(playerUserId, out var roleBans)
|
||||
if (!_playerManager.TryGetSessionById(playerUserId, out var session))
|
||||
return null;
|
||||
|
||||
return _cachedRoleBans.TryGetValue(session, out var roleBans)
|
||||
? roleBans.Select(banDef => banDef.Role).ToHashSet()
|
||||
: null;
|
||||
}
|
||||
|
||||
private async Task CacheDbRoleBans(NetUserId userId, IPAddress? address = null, ImmutableArray<byte>? hwId = null)
|
||||
{
|
||||
var roleBans = await _db.GetServerRoleBansAsync(address, userId, hwId, false);
|
||||
|
||||
var userRoleBans = new HashSet<ServerRoleBanDef>();
|
||||
foreach (var ban in roleBans)
|
||||
{
|
||||
userRoleBans.Add(ban);
|
||||
}
|
||||
|
||||
_cachedRoleBans[userId] = userRoleBans;
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
// Clear out players that have disconnected.
|
||||
var toRemove = new List<NetUserId>();
|
||||
var toRemove = new ValueList<ICommonSession>();
|
||||
foreach (var player in _cachedRoleBans.Keys)
|
||||
{
|
||||
if (!_playerManager.TryGetSessionById(player, out _))
|
||||
if (player.Status == SessionStatus.Disconnected)
|
||||
toRemove.Add(player);
|
||||
}
|
||||
|
||||
@@ -138,7 +127,7 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
// Check for expired bans
|
||||
foreach (var roleBans in _cachedRoleBans.Values)
|
||||
{
|
||||
roleBans.RemoveWhere(ban => DateTimeOffset.Now > ban.ExpirationTime);
|
||||
roleBans.RemoveAll(ban => DateTimeOffset.Now > ban.ExpirationTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -281,9 +270,9 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
var length = expires == null ? Loc.GetString("cmd-roleban-inf") : Loc.GetString("cmd-roleban-until", ("expires", expires));
|
||||
_chat.SendAdminAlert(Loc.GetString("cmd-roleban-success", ("target", targetUsername ?? "null"), ("role", role), ("reason", reason), ("length", length)));
|
||||
|
||||
if (target != null)
|
||||
if (target != null && _playerManager.TryGetSessionById(target.Value, out var session))
|
||||
{
|
||||
SendRoleBans(target.Value);
|
||||
SendRoleBans(session);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -311,10 +300,12 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
|
||||
await _db.AddServerRoleUnbanAsync(new ServerRoleUnbanDef(banId, unbanningAdmin, DateTimeOffset.Now));
|
||||
|
||||
if (ban.UserId is { } player && _cachedRoleBans.TryGetValue(player, out var roleBans))
|
||||
if (ban.UserId is { } player
|
||||
&& _playerManager.TryGetSessionById(player, out var session)
|
||||
&& _cachedRoleBans.TryGetValue(session, out var roleBans))
|
||||
{
|
||||
roleBans.RemoveWhere(roleBan => roleBan.Id == ban.Id);
|
||||
SendRoleBans(player);
|
||||
roleBans.RemoveAll(roleBan => roleBan.Id == ban.Id);
|
||||
SendRoleBans(session);
|
||||
}
|
||||
|
||||
return $"Pardoned ban with id {banId}";
|
||||
@@ -322,8 +313,12 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
|
||||
public HashSet<ProtoId<JobPrototype>>? GetJobBans(NetUserId playerUserId)
|
||||
{
|
||||
if (!_cachedRoleBans.TryGetValue(playerUserId, out var roleBans))
|
||||
if (!_playerManager.TryGetSessionById(playerUserId, out var session))
|
||||
return null;
|
||||
|
||||
if (!_cachedRoleBans.TryGetValue(session, out var roleBans))
|
||||
return null;
|
||||
|
||||
return roleBans
|
||||
.Where(ban => ban.Role.StartsWith(JobPrefix, StringComparison.Ordinal))
|
||||
.Select(ban => new ProtoId<JobPrototype>(ban.Role[JobPrefix.Length..]))
|
||||
@@ -331,19 +326,9 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void SendRoleBans(NetUserId userId)
|
||||
{
|
||||
if (!_playerManager.TryGetSessionById(userId, out var player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SendRoleBans(player);
|
||||
}
|
||||
|
||||
public void SendRoleBans(ICommonSession pSession)
|
||||
{
|
||||
var roleBans = _cachedRoleBans.GetValueOrDefault(pSession.UserId) ?? new HashSet<ServerRoleBanDef>();
|
||||
var roleBans = _cachedRoleBans.GetValueOrDefault(pSession) ?? new List<ServerRoleBanDef>();
|
||||
var bans = new MsgRoleBans()
|
||||
{
|
||||
Bans = roleBans.Select(o => o.Role).ToList()
|
||||
|
||||
@@ -47,12 +47,6 @@ public interface IBanManager
|
||||
/// <param name="unbanTime">The time at which this role ban was pardoned.</param>
|
||||
public Task<string> PardonRoleBan(int banId, NetUserId? unbanningAdmin, DateTimeOffset unbanTime);
|
||||
|
||||
/// <summary>
|
||||
/// Sends role bans to the target
|
||||
/// </summary>
|
||||
/// <param name="pSession">Player's user ID</param>
|
||||
public void SendRoleBans(NetUserId userId);
|
||||
|
||||
/// <summary>
|
||||
/// Sends role bans to the target
|
||||
/// </summary>
|
||||
|
||||
@@ -95,9 +95,10 @@ public sealed partial class AdminVerbSystem
|
||||
if (HasComp<MapComponent>(args.Target) || HasComp<MapGridComponent>(args.Target))
|
||||
return;
|
||||
|
||||
var explodeName = Loc.GetString("admin-smite-explode-name").ToLowerInvariant();
|
||||
Verb explode = new()
|
||||
{
|
||||
Text = "admin-smite-explode-name",
|
||||
Text = explodeName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
|
||||
Act = () =>
|
||||
@@ -111,13 +112,14 @@ public sealed partial class AdminVerbSystem
|
||||
_bodySystem.GibBody(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-explode-description")
|
||||
Message = string.Join(": ", explodeName, Loc.GetString("admin-smite-explode-description")) // we do this so the description tells admins the Text to run it via console.
|
||||
};
|
||||
args.Verbs.Add(explode);
|
||||
|
||||
var chessName = Loc.GetString("admin-smite-chess-dimension-name").ToLowerInvariant();
|
||||
Verb chess = new()
|
||||
{
|
||||
Text = "admin-smite-chess-dimension-name",
|
||||
Text = chessName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Tabletop/chessboard.rsi"), "chessboard"),
|
||||
Act = () =>
|
||||
@@ -137,12 +139,13 @@ public sealed partial class AdminVerbSystem
|
||||
xform.WorldRotation = Angle.Zero;
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-chess-dimension-description")
|
||||
Message = string.Join(": ", chessName, Loc.GetString("admin-smite-chess-dimension-description"))
|
||||
};
|
||||
args.Verbs.Add(chess);
|
||||
|
||||
if (TryComp<FlammableComponent>(args.Target, out var flammable))
|
||||
{
|
||||
var flamesName = Loc.GetString("admin-smite-set-alight-name").ToLowerInvariant();
|
||||
Verb flames = new()
|
||||
{
|
||||
Text = "admin-smite-set-alight-name",
|
||||
@@ -160,14 +163,15 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-set-alight-description")
|
||||
Message = string.Join(": ", flamesName, Loc.GetString("admin-smite-set-alight-description"))
|
||||
};
|
||||
args.Verbs.Add(flames);
|
||||
}
|
||||
|
||||
var monkeyName = Loc.GetString("admin-smite-monkeyify-name").ToLowerInvariant();
|
||||
Verb monkey = new()
|
||||
{
|
||||
Text = "admin-smite-monkeyify-name",
|
||||
Text = monkeyName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Animals/monkey.rsi"), "monkey"),
|
||||
Act = () =>
|
||||
@@ -175,13 +179,14 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminMonkeySmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-monkeyify-description")
|
||||
Message = string.Join(": ", monkeyName, Loc.GetString("admin-smite-monkeyify-description"))
|
||||
};
|
||||
args.Verbs.Add(monkey);
|
||||
|
||||
var disposalBinName = Loc.GetString("admin-smite-garbage-can-name").ToLowerInvariant();
|
||||
Verb disposalBin = new()
|
||||
{
|
||||
Text = "admin-smite-electrocute-name",
|
||||
Text = disposalBinName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Structures/Piping/disposal.rsi"), "disposal"),
|
||||
Act = () =>
|
||||
@@ -189,16 +194,17 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminDisposalsSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-garbage-can-description")
|
||||
Message = string.Join(": ", disposalBinName, Loc.GetString("admin-smite-garbage-can-description"))
|
||||
};
|
||||
args.Verbs.Add(disposalBin);
|
||||
|
||||
if (TryComp<DamageableComponent>(args.Target, out var damageable) &&
|
||||
HasComp<MobStateComponent>(args.Target))
|
||||
{
|
||||
var hardElectrocuteName = Loc.GetString("admin-smite-electrocute-name").ToLowerInvariant();
|
||||
Verb hardElectrocute = new()
|
||||
{
|
||||
Text = "admin-smite-creampie-name",
|
||||
Text = hardElectrocuteName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Hands/Gloves/Color/yellow.rsi"), "icon"),
|
||||
Act = () =>
|
||||
@@ -234,16 +240,17 @@ public sealed partial class AdminVerbSystem
|
||||
TimeSpan.FromSeconds(30), refresh: true, ignoreInsulation: true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-electrocute-description")
|
||||
Message = string.Join(": ", hardElectrocuteName, Loc.GetString("admin-smite-electrocute-description"))
|
||||
};
|
||||
args.Verbs.Add(hardElectrocute);
|
||||
}
|
||||
|
||||
if (TryComp<CreamPiedComponent>(args.Target, out var creamPied))
|
||||
{
|
||||
var creamPieName = Loc.GetString("admin-smite-creampie-name").ToLowerInvariant();
|
||||
Verb creamPie = new()
|
||||
{
|
||||
Text = "admin-smite-remove-blood-name",
|
||||
Text = creamPieName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Consumable/Food/Baked/pie.rsi"), "plain-slice"),
|
||||
Act = () =>
|
||||
@@ -251,16 +258,17 @@ public sealed partial class AdminVerbSystem
|
||||
_creamPieSystem.SetCreamPied(args.Target, creamPied, true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-creampie-description")
|
||||
Message = string.Join(": ", creamPieName, Loc.GetString("admin-smite-creampie-description"))
|
||||
};
|
||||
args.Verbs.Add(creamPie);
|
||||
}
|
||||
|
||||
if (TryComp<BloodstreamComponent>(args.Target, out var bloodstream))
|
||||
{
|
||||
var bloodRemovalName = Loc.GetString("admin-smite-remove-blood-name").ToLowerInvariant();
|
||||
Verb bloodRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-vomit-organs-name",
|
||||
Text = bloodRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Fluids/tomato_splat.rsi"), "puddle-1"),
|
||||
Act = () =>
|
||||
@@ -273,7 +281,7 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-remove-blood-description")
|
||||
Message = string.Join(": ", bloodRemovalName, Loc.GetString("admin-smite-remove-blood-description"))
|
||||
};
|
||||
args.Verbs.Add(bloodRemoval);
|
||||
}
|
||||
@@ -281,9 +289,10 @@ public sealed partial class AdminVerbSystem
|
||||
// bobby...
|
||||
if (TryComp<BodyComponent>(args.Target, out var body))
|
||||
{
|
||||
var vomitOrgansName = Loc.GetString("admin-smite-vomit-organs-name").ToLowerInvariant();
|
||||
Verb vomitOrgans = new()
|
||||
{
|
||||
Text = "admin-smite-remove-hands-name",
|
||||
Text = vomitOrgansName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("/Textures/Fluids/vomit_toxin.rsi"), "vomit_toxin-1"),
|
||||
Act = () =>
|
||||
@@ -305,13 +314,14 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-vomit-organs-description")
|
||||
Message = string.Join(": ", vomitOrgansName, Loc.GetString("admin-smite-vomit-organs-description"))
|
||||
};
|
||||
args.Verbs.Add(vomitOrgans);
|
||||
|
||||
var handsRemovalName = Loc.GetString("admin-smite-remove-hands-name").ToLowerInvariant();
|
||||
Verb handsRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-remove-hand-name",
|
||||
Text = handsRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/remove-hands.png")),
|
||||
Act = () =>
|
||||
@@ -327,13 +337,14 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.Medium);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-remove-hands-description")
|
||||
Message = string.Join(": ", handsRemovalName, Loc.GetString("admin-smite-remove-hands-description"))
|
||||
};
|
||||
args.Verbs.Add(handsRemoval);
|
||||
|
||||
var handRemovalName = Loc.GetString("admin-smite-remove-hand-name").ToLowerInvariant();
|
||||
Verb handRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-pinball-name",
|
||||
Text = handRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/remove-hand.png")),
|
||||
Act = () =>
|
||||
@@ -350,13 +361,14 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.Medium);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-remove-hand-description")
|
||||
Message = string.Join(": ", handRemovalName, Loc.GetString("admin-smite-remove-hand-description"))
|
||||
};
|
||||
args.Verbs.Add(handRemoval);
|
||||
|
||||
var stomachRemovalName = Loc.GetString("admin-smite-stomach-removal-name").ToLowerInvariant();
|
||||
Verb stomachRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-yeet-name",
|
||||
Text = stomachRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Species/Human/organs.rsi"), "stomach"),
|
||||
Act = () =>
|
||||
@@ -370,13 +382,14 @@ public sealed partial class AdminVerbSystem
|
||||
args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-stomach-removal-description"),
|
||||
Message = string.Join(": ", stomachRemovalName, Loc.GetString("admin-smite-stomach-removal-description"))
|
||||
};
|
||||
args.Verbs.Add(stomachRemoval);
|
||||
|
||||
var lungRemovalName = Loc.GetString("admin-smite-lung-removal-name").ToLowerInvariant();
|
||||
Verb lungRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-become-bread-name",
|
||||
Text = lungRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Species/Human/organs.rsi"), "lung-r"),
|
||||
Act = () =>
|
||||
@@ -390,16 +403,17 @@ public sealed partial class AdminVerbSystem
|
||||
args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-lung-removal-description"),
|
||||
Message = string.Join(": ", lungRemovalName, Loc.GetString("admin-smite-lung-removal-description"))
|
||||
};
|
||||
args.Verbs.Add(lungRemoval);
|
||||
}
|
||||
|
||||
if (TryComp<PhysicsComponent>(args.Target, out var physics))
|
||||
{
|
||||
var pinballName = Loc.GetString("admin-smite-pinball-name").ToLowerInvariant();
|
||||
Verb pinball = new()
|
||||
{
|
||||
Text = "admin-smite-ghostkick-name",
|
||||
Text = pinballName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/toys.rsi"), "basketball"),
|
||||
Act = () =>
|
||||
@@ -427,13 +441,14 @@ public sealed partial class AdminVerbSystem
|
||||
_physics.SetAngularDamping(args.Target, physics, 0f);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-pinball-description")
|
||||
Message = string.Join(": ", pinballName, Loc.GetString("admin-smite-pinball-description"))
|
||||
};
|
||||
args.Verbs.Add(pinball);
|
||||
|
||||
var yeetName = Loc.GetString("admin-smite-yeet-name").ToLowerInvariant();
|
||||
Verb yeet = new()
|
||||
{
|
||||
Text = "admin-smite-nyanify-name",
|
||||
Text = yeetName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
|
||||
Act = () =>
|
||||
@@ -457,11 +472,12 @@ public sealed partial class AdminVerbSystem
|
||||
_physics.SetAngularDamping(args.Target, physics, 0f);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-yeet-description")
|
||||
Message = string.Join(": ", yeetName, Loc.GetString("admin-smite-yeet-description"))
|
||||
};
|
||||
args.Verbs.Add(yeet);
|
||||
}
|
||||
|
||||
var breadName = Loc.GetString("admin-smite-become-bread-name").ToLowerInvariant(); // Will I get cancelled for breadName-ing you?
|
||||
Verb bread = new()
|
||||
{
|
||||
Text = "admin-smite-kill-sign-name",
|
||||
@@ -472,10 +488,11 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminBreadSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-become-bread-description")
|
||||
Message = string.Join(": ", breadName, Loc.GetString("admin-smite-become-bread-description"))
|
||||
};
|
||||
args.Verbs.Add(bread);
|
||||
|
||||
var mouseName = Loc.GetString("admin-smite-become-mouse-name").ToLowerInvariant();
|
||||
Verb mouse = new()
|
||||
{
|
||||
Text = "admin-smite-cluwne-name",
|
||||
@@ -486,15 +503,16 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminMouseSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-become-mouse-description")
|
||||
Message = string.Join(": ", mouseName, Loc.GetString("admin-smite-become-mouse-description"))
|
||||
};
|
||||
args.Verbs.Add(mouse);
|
||||
|
||||
if (TryComp<ActorComponent>(args.Target, out var actorComponent))
|
||||
{
|
||||
var ghostKickName = Loc.GetString("admin-smite-ghostkick-name").ToLowerInvariant();
|
||||
Verb ghostKick = new()
|
||||
{
|
||||
Text = "admin-smite-anger-pointing-arrows-name",
|
||||
Text = ghostKickName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/gavel.svg.192dpi.png")),
|
||||
Act = () =>
|
||||
@@ -502,15 +520,18 @@ public sealed partial class AdminVerbSystem
|
||||
_ghostKickManager.DoDisconnect(actorComponent.PlayerSession.Channel, "Smitten.");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-ghostkick-description")
|
||||
Message = string.Join(": ", ghostKickName, Loc.GetString("admin-smite-ghostkick-description"))
|
||||
|
||||
};
|
||||
args.Verbs.Add(ghostKick);
|
||||
}
|
||||
|
||||
if (TryComp<InventoryComponent>(args.Target, out var inventory)) {
|
||||
if (TryComp<InventoryComponent>(args.Target, out var inventory))
|
||||
{
|
||||
var nyanifyName = Loc.GetString("admin-smite-nyanify-name").ToLowerInvariant();
|
||||
Verb nyanify = new()
|
||||
{
|
||||
Text = "admin-smite-dust-name",
|
||||
Text = nyanifyName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Head/Hats/catears.rsi"), "icon"),
|
||||
Act = () =>
|
||||
@@ -521,13 +542,14 @@ public sealed partial class AdminVerbSystem
|
||||
_inventorySystem.TryEquip(args.Target, ears, "head", true, true, false, inventory);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-nyanify-description")
|
||||
Message = string.Join(": ", nyanifyName, Loc.GetString("admin-smite-nyanify-description"))
|
||||
};
|
||||
args.Verbs.Add(nyanify);
|
||||
|
||||
var killSignName = Loc.GetString("admin-smite-kill-sign-name").ToLowerInvariant();
|
||||
Verb killSign = new()
|
||||
{
|
||||
Text = "admin-smite-buffering-name",
|
||||
Text = killSignName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Misc/killsign.rsi"), "icon"),
|
||||
Act = () =>
|
||||
@@ -535,13 +557,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<KillSignComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-kill-sign-description")
|
||||
Message = string.Join(": ", killSignName, Loc.GetString("admin-smite-kill-sign-description"))
|
||||
};
|
||||
args.Verbs.Add(killSign);
|
||||
|
||||
var cluwneName = Loc.GetString("admin-smite-cluwne-name").ToLowerInvariant();
|
||||
Verb cluwne = new()
|
||||
{
|
||||
Text = "admin-smite-become-instrument-name",
|
||||
Text = cluwneName,
|
||||
Category = VerbCategory.Smite,
|
||||
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Mask/cluwne.rsi"), "icon"),
|
||||
@@ -551,13 +574,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<CluwneComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-cluwne-description")
|
||||
Message = string.Join(": ", cluwneName, Loc.GetString("admin-smite-cluwne-description"))
|
||||
};
|
||||
args.Verbs.Add(cluwne);
|
||||
|
||||
var maidenName = Loc.GetString("admin-smite-maid-name").ToLowerInvariant();
|
||||
Verb maiden = new()
|
||||
{
|
||||
Text = "admin-smite-remove-gravity-name",
|
||||
Text = maidenName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Uniforms/Jumpskirt/janimaid.rsi"), "icon"),
|
||||
Act = () =>
|
||||
@@ -570,14 +594,15 @@ public sealed partial class AdminVerbSystem
|
||||
});
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-maid-description")
|
||||
Message = string.Join(": ", maidenName, Loc.GetString("admin-smite-maid-description"))
|
||||
};
|
||||
args.Verbs.Add(maiden);
|
||||
}
|
||||
|
||||
var angerPointingArrowsName = Loc.GetString("admin-smite-anger-pointing-arrows-name").ToLowerInvariant();
|
||||
Verb angerPointingArrows = new()
|
||||
{
|
||||
Text = "admin-smite-reptilian-species-swap-name",
|
||||
Text = angerPointingArrowsName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Interface/Misc/pointing.rsi"), "pointing"),
|
||||
Act = () =>
|
||||
@@ -585,13 +610,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<PointingArrowAngeringComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-anger-pointing-arrows-description")
|
||||
Message = string.Join(": ", angerPointingArrowsName, Loc.GetString("admin-smite-anger-pointing-arrows-description"))
|
||||
};
|
||||
args.Verbs.Add(angerPointingArrows);
|
||||
|
||||
var dustName = Loc.GetString("admin-smite-dust-name").ToLowerInvariant();
|
||||
Verb dust = new()
|
||||
{
|
||||
Text = "admin-smite-locker-stuff-name",
|
||||
Text = dustName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Materials/materials.rsi"), "ash"),
|
||||
Act = () =>
|
||||
@@ -601,13 +627,14 @@ public sealed partial class AdminVerbSystem
|
||||
_popupSystem.PopupEntity(Loc.GetString("admin-smite-turned-ash-other", ("name", args.Target)), args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-dust-description"),
|
||||
Message = string.Join(": ", dustName, Loc.GetString("admin-smite-dust-description"))
|
||||
};
|
||||
args.Verbs.Add(dust);
|
||||
|
||||
var youtubeVideoSimulationName = Loc.GetString("admin-smite-buffering-name").ToLowerInvariant();
|
||||
Verb youtubeVideoSimulation = new()
|
||||
{
|
||||
Text = "admin-smite-headstand-name",
|
||||
Text = youtubeVideoSimulationName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/Misc/buffering_smite_icon.png")),
|
||||
Act = () =>
|
||||
@@ -615,27 +642,29 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<BufferingComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-buffering-description"),
|
||||
Message = string.Join(": ", youtubeVideoSimulationName, Loc.GetString("admin-smite-buffering-description"))
|
||||
};
|
||||
args.Verbs.Add(youtubeVideoSimulation);
|
||||
|
||||
var instrumentationName = Loc.GetString("admin-smite-become-instrument-name").ToLowerInvariant();
|
||||
Verb instrumentation = new()
|
||||
{
|
||||
Text = "admin-smite-become-mouse-name",
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Instruments/h_synthesizer.rsi"), "icon"),
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Instruments/h_synthesizer.rsi"), "supersynth"),
|
||||
Act = () =>
|
||||
{
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminInstrumentSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-become-instrument-description"),
|
||||
Message = string.Join(": ", instrumentationName, Loc.GetString("admin-smite-become-instrument-description"))
|
||||
};
|
||||
args.Verbs.Add(instrumentation);
|
||||
|
||||
var noGravityName = Loc.GetString("admin-smite-remove-gravity-name").ToLowerInvariant();
|
||||
Verb noGravity = new()
|
||||
{
|
||||
Text = "admin-smite-maid-name",
|
||||
Text = noGravityName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("/Textures/Structures/Machines/gravity_generator.rsi"), "off"),
|
||||
Act = () =>
|
||||
@@ -646,13 +675,14 @@ public sealed partial class AdminVerbSystem
|
||||
Dirty(args.Target, grav);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-remove-gravity-description"),
|
||||
Message = string.Join(": ", noGravityName, Loc.GetString("admin-smite-remove-gravity-description"))
|
||||
};
|
||||
args.Verbs.Add(noGravity);
|
||||
|
||||
var reptilianName = Loc.GetString("admin-smite-reptilian-species-swap-name").ToLowerInvariant();
|
||||
Verb reptilian = new()
|
||||
{
|
||||
Text = "admin-smite-zoom-in-name",
|
||||
Text = reptilianName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/toys.rsi"), "plushie_lizard"),
|
||||
Act = () =>
|
||||
@@ -660,13 +690,14 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminLizardSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-reptilian-species-swap-description"),
|
||||
Message = string.Join(": ", reptilianName, Loc.GetString("admin-smite-reptilian-species-swap-description"))
|
||||
};
|
||||
args.Verbs.Add(reptilian);
|
||||
|
||||
var lockerName = Loc.GetString("admin-smite-locker-stuff-name").ToLowerInvariant();
|
||||
Verb locker = new()
|
||||
{
|
||||
Text = "admin-smite-flip-eye-name",
|
||||
Text = lockerName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Structures/Storage/closet.rsi"), "generic"),
|
||||
Act = () =>
|
||||
@@ -682,10 +713,11 @@ public sealed partial class AdminVerbSystem
|
||||
_weldableSystem.SetWeldedState(locker, true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-locker-stuff-description"),
|
||||
Message = string.Join(": ", lockerName, Loc.GetString("admin-smite-locker-stuff-description"))
|
||||
};
|
||||
args.Verbs.Add(locker);
|
||||
|
||||
var headstandName = Loc.GetString("admin-smite-headstand-name").ToLowerInvariant();
|
||||
Verb headstand = new()
|
||||
{
|
||||
Text = "admin-smite-run-walk-swap-name",
|
||||
@@ -696,13 +728,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<HeadstandComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-headstand-description"),
|
||||
Message = string.Join(": ", headstandName, Loc.GetString("admin-smite-headstand-description"))
|
||||
};
|
||||
args.Verbs.Add(headstand);
|
||||
|
||||
var zoomInName = Loc.GetString("admin-smite-zoom-in-name").ToLowerInvariant();
|
||||
Verb zoomIn = new()
|
||||
{
|
||||
Text = "admin-smite-super-speed-name",
|
||||
Text = zoomInName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/zoom.png")),
|
||||
Act = () =>
|
||||
@@ -711,13 +744,14 @@ public sealed partial class AdminVerbSystem
|
||||
_eyeSystem.SetZoom(args.Target, eye.TargetZoom * 0.2f, ignoreLimits: true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-zoom-in-description"),
|
||||
Message = string.Join(": ", zoomInName, Loc.GetString("admin-smite-zoom-in-description"))
|
||||
};
|
||||
args.Verbs.Add(zoomIn);
|
||||
|
||||
var flipEyeName = Loc.GetString("admin-smite-flip-eye-name").ToLowerInvariant();
|
||||
Verb flipEye = new()
|
||||
{
|
||||
Text = "admin-smite-stomach-removal-name",
|
||||
Text = flipEyeName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/flip.png")),
|
||||
Act = () =>
|
||||
@@ -726,13 +760,14 @@ public sealed partial class AdminVerbSystem
|
||||
_eyeSystem.SetZoom(args.Target, eye.TargetZoom * -1, ignoreLimits: true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-flip-eye-description"),
|
||||
Message = string.Join(": ", flipEyeName, Loc.GetString("admin-smite-flip-eye-description"))
|
||||
};
|
||||
args.Verbs.Add(flipEye);
|
||||
|
||||
var runWalkSwapName = Loc.GetString("admin-smite-run-walk-swap-name").ToLowerInvariant();
|
||||
Verb runWalkSwap = new()
|
||||
{
|
||||
Text = "admin-smite-speak-backwards-name",
|
||||
Text = runWalkSwapName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/run-walk-swap.png")),
|
||||
Act = () =>
|
||||
@@ -746,13 +781,14 @@ public sealed partial class AdminVerbSystem
|
||||
args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-run-walk-swap-description"),
|
||||
Message = string.Join(": ", runWalkSwapName, Loc.GetString("admin-smite-run-walk-swap-description"))
|
||||
};
|
||||
args.Verbs.Add(runWalkSwap);
|
||||
|
||||
var backwardsAccentName = Loc.GetString("admin-smite-speak-backwards-name").ToLowerInvariant();
|
||||
Verb backwardsAccent = new()
|
||||
{
|
||||
Text = "admin-smite-lung-removal-name",
|
||||
Text = backwardsAccentName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/help-backwards.png")),
|
||||
Act = () =>
|
||||
@@ -760,13 +796,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<BackwardsAccentComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-speak-backwards-description"),
|
||||
Message = string.Join(": ", backwardsAccentName, Loc.GetString("admin-smite-speak-backwards-description"))
|
||||
};
|
||||
args.Verbs.Add(backwardsAccent);
|
||||
|
||||
var disarmProneName = Loc.GetString("admin-smite-disarm-prone-name").ToLowerInvariant();
|
||||
Verb disarmProne = new()
|
||||
{
|
||||
Text = "admin-smite-disarm-prone-name",
|
||||
Text = disarmProneName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/Actions/disarm.png")),
|
||||
Act = () =>
|
||||
@@ -774,10 +811,11 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<DisarmProneComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-disarm-prone-description"),
|
||||
Message = string.Join(": ", disarmProneName, Loc.GetString("admin-smite-disarm-prone-description"))
|
||||
};
|
||||
args.Verbs.Add(disarmProne);
|
||||
|
||||
var superSpeedName = Loc.GetString("admin-smite-super-speed-name").ToLowerInvariant();
|
||||
Verb superSpeed = new()
|
||||
{
|
||||
Text = "admin-smite-garbage-can-name",
|
||||
@@ -792,41 +830,45 @@ public sealed partial class AdminVerbSystem
|
||||
args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-super-speed-description"),
|
||||
Message = string.Join(": ", superSpeedName, Loc.GetString("admin-smite-super-speed-description"))
|
||||
};
|
||||
args.Verbs.Add(superSpeed);
|
||||
|
||||
//Bonk
|
||||
var superBonkLiteName = Loc.GetString("admin-smite-super-bonk-lite-name").ToLowerInvariant();
|
||||
Verb superBonkLite = new()
|
||||
{
|
||||
Text = "admin-smite-super-bonk-name",
|
||||
Text = superBonkLiteName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/glass.rsi"), "full"),
|
||||
Act = () =>
|
||||
{
|
||||
_superBonkSystem.StartSuperBonk(args.Target, stopWhenDead: true);
|
||||
},
|
||||
Message = Loc.GetString("admin-smite-super-bonk-lite-description"),
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = string.Join(": ", superBonkLiteName, Loc.GetString("admin-smite-super-bonk-lite-description"))
|
||||
};
|
||||
args.Verbs.Add(superBonkLite);
|
||||
|
||||
var superBonkName = Loc.GetString("admin-smite-super-bonk-name").ToLowerInvariant();
|
||||
Verb superBonk= new()
|
||||
{
|
||||
Text = "admin-smite-super-bonk-lite-name",
|
||||
Text = superBonkName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/generic.rsi"), "full"),
|
||||
Act = () =>
|
||||
{
|
||||
_superBonkSystem.StartSuperBonk(args.Target);
|
||||
},
|
||||
Message = Loc.GetString("admin-smite-super-bonk-description"),
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = string.Join(": ", superBonkName, Loc.GetString("admin-smite-super-bonk-description"))
|
||||
};
|
||||
args.Verbs.Add(superBonk);
|
||||
|
||||
var superslipName = Loc.GetString("admin-smite-super-slip-name").ToLowerInvariant();
|
||||
Verb superslip = new()
|
||||
{
|
||||
Text = "admin-smite-super-slip-name",
|
||||
Text = superslipName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("Objects/Specific/Janitorial/soap.rsi"), "omega-4"),
|
||||
Act = () =>
|
||||
@@ -846,7 +888,7 @@ public sealed partial class AdminVerbSystem
|
||||
}
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-super-slip-description")
|
||||
Message = string.Join(": ", superslipName, Loc.GetString("admin-smite-super-slip-description"))
|
||||
};
|
||||
args.Verbs.Add(superslip);
|
||||
}
|
||||
|
||||
@@ -52,7 +52,6 @@ public sealed partial class AdminVerbSystem
|
||||
[Dependency] private readonly StationJobsSystem _stationJobsSystem = default!;
|
||||
[Dependency] private readonly JointSystem _jointSystem = default!;
|
||||
[Dependency] private readonly BatterySystem _batterySystem = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
|
||||
[Dependency] private readonly GunSystem _gun = default!;
|
||||
|
||||
@@ -327,7 +326,7 @@ public sealed partial class AdminVerbSystem
|
||||
Act = () =>
|
||||
{
|
||||
var (mapUid, gridUid) = _adminTestArenaSystem.AssertArenaLoaded(player);
|
||||
_xformSystem.SetCoordinates(args.Target, new EntityCoordinates(gridUid ?? mapUid, Vector2.One));
|
||||
_transformSystem.SetCoordinates(args.Target, new EntityCoordinates(gridUid ?? mapUid, Vector2.One));
|
||||
},
|
||||
Impact = LogImpact.Medium,
|
||||
Message = Loc.GetString("admin-trick-send-to-test-arena-description"),
|
||||
@@ -533,7 +532,7 @@ public sealed partial class AdminVerbSystem
|
||||
if (shuttle is null)
|
||||
return;
|
||||
|
||||
_xformSystem.SetCoordinates(args.User, new EntityCoordinates(shuttle.Value, Vector2.Zero));
|
||||
_transformSystem.SetCoordinates(args.User, new EntityCoordinates(shuttle.Value, Vector2.Zero));
|
||||
},
|
||||
Impact = LogImpact.Low,
|
||||
Message = Loc.GetString("admin-trick-locate-cargo-shuttle-description"),
|
||||
|
||||
@@ -35,10 +35,10 @@ using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Linq;
|
||||
using Content.Server.Silicons.Laws;
|
||||
using Content.Shared.Silicons.Laws;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Silicons.Laws.Components;
|
||||
using Robust.Server.Player;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Silicons.StationAi;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using static Content.Shared.Configurable.ConfigurationComponent;
|
||||
|
||||
@@ -63,7 +63,6 @@ namespace Content.Server.Administration.Systems
|
||||
[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly PrayerSystem _prayerSystem = default!;
|
||||
[Dependency] private readonly EuiManager _eui = default!;
|
||||
[Dependency] private readonly MindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly ToolshedManager _toolshed = default!;
|
||||
[Dependency] private readonly RejuvenateSystem _rejuvenate = default!;
|
||||
@@ -294,7 +293,7 @@ namespace Content.Server.Administration.Systems
|
||||
Act = () =>
|
||||
{
|
||||
var ui = new AdminLogsEui();
|
||||
_eui.OpenEui(ui, player);
|
||||
_euiManager.OpenEui(ui, player);
|
||||
ui.SetLogFilter(search:args.Target.Id.ToString());
|
||||
},
|
||||
Impact = LogImpact.Low
|
||||
@@ -348,7 +347,30 @@ namespace Content.Server.Administration.Systems
|
||||
Impact = LogImpact.Low
|
||||
});
|
||||
|
||||
if (TryComp<SiliconLawBoundComponent>(args.Target, out var lawBoundComponent))
|
||||
// This logic is needed to be able to modify the AI's laws through its core and eye.
|
||||
EntityUid? target = null;
|
||||
SiliconLawBoundComponent? lawBoundComponent = null;
|
||||
|
||||
if (TryComp(args.Target, out lawBoundComponent))
|
||||
{
|
||||
target = args.Target;
|
||||
}
|
||||
// When inspecting the core we can find the entity with its laws by looking at the AiHolderComponent.
|
||||
else if (TryComp<StationAiHolderComponent>(args.Target, out var holder) && holder.Slot.Item != null
|
||||
&& TryComp(holder.Slot.Item, out lawBoundComponent))
|
||||
{
|
||||
target = holder.Slot.Item.Value;
|
||||
// For the eye we can find the entity with its laws as the source of the movement relay since the eye
|
||||
// is just a proxy for it to move around and look around the station.
|
||||
}
|
||||
else if (TryComp<MovementRelayTargetComponent>(args.Target, out var relay)
|
||||
&& TryComp(relay.Source, out lawBoundComponent))
|
||||
{
|
||||
target = relay.Source;
|
||||
|
||||
}
|
||||
|
||||
if (lawBoundComponent != null && target != null)
|
||||
{
|
||||
args.Verbs.Add(new Verb()
|
||||
{
|
||||
@@ -362,7 +384,7 @@ namespace Content.Server.Administration.Systems
|
||||
return;
|
||||
}
|
||||
_euiManager.OpenEui(ui, session);
|
||||
ui.UpdateLaws(lawBoundComponent, args.Target);
|
||||
ui.UpdateLaws(lawBoundComponent, target.Value);
|
||||
},
|
||||
Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Actions/actions_borg.rsi"), "state-laws"),
|
||||
});
|
||||
|
||||
@@ -15,6 +15,7 @@ using Content.Shared.Administration;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Players.RateLimiting;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared;
|
||||
@@ -46,20 +47,23 @@ namespace Content.Server.Administration.Systems
|
||||
[GeneratedRegex(@"^https://discord\.com/api/webhooks/(\d+)/((?!.*/).*)$")]
|
||||
private static partial Regex DiscordRegex();
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
private readonly HttpClient _httpClient = new();
|
||||
private string _webhookUrl = string.Empty;
|
||||
private WebhookData? _webhookData;
|
||||
|
||||
private string _onCallUrl = string.Empty;
|
||||
private WebhookData? _onCallData;
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
private readonly HttpClient _httpClient = new();
|
||||
|
||||
private string _footerIconUrl = string.Empty;
|
||||
private string _avatarUrl = string.Empty;
|
||||
private string _serverName = string.Empty;
|
||||
|
||||
private readonly
|
||||
Dictionary<NetUserId, (string? id, string username, string description, string? characterName, GameRunLevel
|
||||
lastRunLevel)> _relayMessages = new();
|
||||
private readonly Dictionary<NetUserId, DiscordRelayInteraction> _relayMessages = new();
|
||||
|
||||
private Dictionary<NetUserId, string> _oldMessageIds = new();
|
||||
private readonly Dictionary<NetUserId, Queue<string>> _messageQueues = new();
|
||||
private readonly Dictionary<NetUserId, Queue<DiscordRelayedData>> _messageQueues = new();
|
||||
private readonly HashSet<NetUserId> _processingChannels = new();
|
||||
private readonly Dictionary<NetUserId, (TimeSpan Timestamp, bool Typing)> _typingUpdateTimestamps = new();
|
||||
private string _overrideClientName = string.Empty;
|
||||
@@ -81,12 +85,16 @@ namespace Content.Server.Administration.Systems
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Subs.CVar(_config, CCVars.DiscordOnCallWebhook, OnCallChanged, true);
|
||||
|
||||
Subs.CVar(_config, CCVars.DiscordAHelpWebhook, OnWebhookChanged, true);
|
||||
Subs.CVar(_config, CCVars.DiscordAHelpFooterIcon, OnFooterIconChanged, true);
|
||||
Subs.CVar(_config, CCVars.DiscordAHelpAvatar, OnAvatarChanged, true);
|
||||
Subs.CVar(_config, CVars.GameHostName, OnServerNameChanged, true);
|
||||
Subs.CVar(_config, CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true);
|
||||
_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("AHELP");
|
||||
|
||||
var defaultParams = new AHelpMessageParams(
|
||||
string.Empty,
|
||||
string.Empty,
|
||||
@@ -95,7 +103,7 @@ namespace Content.Server.Administration.Systems
|
||||
_gameTicker.RunLevel,
|
||||
playedSound: false
|
||||
);
|
||||
_maxAdditionalChars = GenerateAHelpMessage(defaultParams).Length;
|
||||
_maxAdditionalChars = GenerateAHelpMessage(defaultParams).Message.Length;
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
|
||||
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
|
||||
@@ -104,12 +112,37 @@ namespace Content.Server.Administration.Systems
|
||||
|
||||
_rateLimit.Register(
|
||||
RateLimitKey,
|
||||
new RateLimitRegistration
|
||||
{
|
||||
CVarLimitPeriodLength = CCVars.AhelpRateLimitPeriod,
|
||||
CVarLimitCount = CCVars.AhelpRateLimitCount,
|
||||
PlayerLimitedAction = PlayerRateLimitedAction
|
||||
});
|
||||
new RateLimitRegistration(CCVars.AhelpRateLimitPeriod,
|
||||
CCVars.AhelpRateLimitCount,
|
||||
PlayerRateLimitedAction)
|
||||
);
|
||||
}
|
||||
|
||||
private async void OnCallChanged(string url)
|
||||
{
|
||||
_onCallUrl = url;
|
||||
|
||||
if (url == string.Empty)
|
||||
return;
|
||||
|
||||
var match = DiscordRegex().Match(url);
|
||||
|
||||
if (!match.Success)
|
||||
{
|
||||
Log.Error("On call URL does not appear to be valid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (match.Groups.Count <= 2)
|
||||
{
|
||||
Log.Error("Could not get webhook ID or token for on call URL.");
|
||||
return;
|
||||
}
|
||||
|
||||
var webhookId = match.Groups[1].Value;
|
||||
var webhookToken = match.Groups[2].Value;
|
||||
|
||||
_onCallData = await GetWebhookData(webhookId, webhookToken);
|
||||
}
|
||||
|
||||
private void PlayerRateLimitedAction(ICommonSession obj)
|
||||
@@ -260,13 +293,13 @@ namespace Content.Server.Administration.Systems
|
||||
|
||||
// Store the Discord message IDs of the previous round
|
||||
_oldMessageIds = new Dictionary<NetUserId, string>();
|
||||
foreach (var message in _relayMessages)
|
||||
foreach (var (user, interaction) in _relayMessages)
|
||||
{
|
||||
var id = message.Value.id;
|
||||
var id = interaction.Id;
|
||||
if (id == null)
|
||||
return;
|
||||
|
||||
_oldMessageIds[message.Key] = id;
|
||||
_oldMessageIds[user] = id;
|
||||
}
|
||||
|
||||
_relayMessages.Clear();
|
||||
@@ -331,10 +364,10 @@ namespace Content.Server.Administration.Systems
|
||||
var webhookToken = match.Groups[2].Value;
|
||||
|
||||
// Fire and forget
|
||||
await SetWebhookData(webhookId, webhookToken);
|
||||
_webhookData = await GetWebhookData(webhookId, webhookToken);
|
||||
}
|
||||
|
||||
private async Task SetWebhookData(string id, string token)
|
||||
private async Task<WebhookData?> GetWebhookData(string id, string token)
|
||||
{
|
||||
var response = await _httpClient.GetAsync($"https://discord.com/api/v10/webhooks/{id}/{token}");
|
||||
|
||||
@@ -343,10 +376,10 @@ namespace Content.Server.Administration.Systems
|
||||
{
|
||||
_sawmill.Log(LogLevel.Error,
|
||||
$"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}");
|
||||
return;
|
||||
return null;
|
||||
}
|
||||
|
||||
_webhookData = JsonSerializer.Deserialize<WebhookData>(content);
|
||||
return JsonSerializer.Deserialize<WebhookData>(content);
|
||||
}
|
||||
|
||||
private void OnFooterIconChanged(string url)
|
||||
@@ -359,14 +392,14 @@ namespace Content.Server.Administration.Systems
|
||||
_avatarUrl = url;
|
||||
}
|
||||
|
||||
private async void ProcessQueue(NetUserId userId, Queue<string> messages)
|
||||
private async void ProcessQueue(NetUserId userId, Queue<DiscordRelayedData> messages)
|
||||
{
|
||||
// Whether an embed already exists for this player
|
||||
var exists = _relayMessages.TryGetValue(userId, out var existingEmbed);
|
||||
|
||||
// Whether the message will become too long after adding these new messages
|
||||
var tooLong = exists && messages.Sum(msg => Math.Min(msg.Length, MessageLengthCap) + "\n".Length)
|
||||
+ existingEmbed.description.Length > DescriptionMax;
|
||||
var tooLong = exists && messages.Sum(msg => Math.Min(msg.Message.Length, MessageLengthCap) + "\n".Length)
|
||||
+ existingEmbed?.Description.Length > DescriptionMax;
|
||||
|
||||
// If there is no existing embed, or it is getting too long, we create a new embed
|
||||
if (!exists || tooLong)
|
||||
@@ -386,10 +419,10 @@ namespace Content.Server.Administration.Systems
|
||||
// If we have all the data required, we can link to the embed of the previous round or embed that was too long
|
||||
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
|
||||
{
|
||||
if (tooLong && existingEmbed.id != null)
|
||||
if (tooLong && existingEmbed?.Id != null)
|
||||
{
|
||||
linkToPrevious =
|
||||
$"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.id})**\n";
|
||||
$"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**\n";
|
||||
}
|
||||
else if (_oldMessageIds.TryGetValue(userId, out var id) && !string.IsNullOrEmpty(id))
|
||||
{
|
||||
@@ -399,13 +432,22 @@ namespace Content.Server.Administration.Systems
|
||||
}
|
||||
|
||||
var characterName = _minds.GetCharacterName(userId);
|
||||
existingEmbed = (null, lookup.Username, linkToPrevious, characterName, _gameTicker.RunLevel);
|
||||
existingEmbed = new DiscordRelayInteraction()
|
||||
{
|
||||
Id = null,
|
||||
CharacterName = characterName,
|
||||
Description = linkToPrevious,
|
||||
Username = lookup.Username,
|
||||
LastRunLevel = _gameTicker.RunLevel,
|
||||
};
|
||||
|
||||
_relayMessages[userId] = existingEmbed;
|
||||
}
|
||||
|
||||
// Previous message was in another RunLevel, so show that in the embed
|
||||
if (existingEmbed.lastRunLevel != _gameTicker.RunLevel)
|
||||
if (existingEmbed!.LastRunLevel != _gameTicker.RunLevel)
|
||||
{
|
||||
existingEmbed.description += _gameTicker.RunLevel switch
|
||||
existingEmbed.Description += _gameTicker.RunLevel switch
|
||||
{
|
||||
GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n",
|
||||
GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n",
|
||||
@@ -414,26 +456,35 @@ namespace Content.Server.Administration.Systems
|
||||
$"{_gameTicker.RunLevel} was not matched."),
|
||||
};
|
||||
|
||||
existingEmbed.lastRunLevel = _gameTicker.RunLevel;
|
||||
existingEmbed.LastRunLevel = _gameTicker.RunLevel;
|
||||
}
|
||||
|
||||
// If last message of the new batch is SOS then relay it to on-call.
|
||||
// ... as long as it hasn't been relayed already.
|
||||
var discordMention = messages.Last();
|
||||
var onCallRelay = !discordMention.Receivers && !existingEmbed.OnCall;
|
||||
|
||||
// Add available messages to the embed description
|
||||
while (messages.TryDequeue(out var message))
|
||||
{
|
||||
// In case someone thinks they're funny
|
||||
if (message.Length > MessageLengthCap)
|
||||
message = message[..(MessageLengthCap - TooLongText.Length)] + TooLongText;
|
||||
string text;
|
||||
|
||||
existingEmbed.description += $"\n{message}";
|
||||
// In case someone thinks they're funny
|
||||
if (message.Message.Length > MessageLengthCap)
|
||||
text = message.Message[..(MessageLengthCap - TooLongText.Length)] + TooLongText;
|
||||
else
|
||||
text = message.Message;
|
||||
|
||||
existingEmbed.Description += $"\n{text}";
|
||||
}
|
||||
|
||||
var payload = GeneratePayload(existingEmbed.description,
|
||||
existingEmbed.username,
|
||||
existingEmbed.characterName);
|
||||
var payload = GeneratePayload(existingEmbed.Description,
|
||||
existingEmbed.Username,
|
||||
existingEmbed.CharacterName);
|
||||
|
||||
// If there is no existing embed, create a new one
|
||||
// Otherwise patch (edit) it
|
||||
if (existingEmbed.id == null)
|
||||
if (existingEmbed.Id == null)
|
||||
{
|
||||
var request = await _httpClient.PostAsync($"{_webhookUrl}?wait=true",
|
||||
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
|
||||
@@ -456,11 +507,11 @@ namespace Content.Server.Administration.Systems
|
||||
return;
|
||||
}
|
||||
|
||||
existingEmbed.id = id.ToString();
|
||||
existingEmbed.Id = id.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
var request = await _httpClient.PatchAsync($"{_webhookUrl}/messages/{existingEmbed.id}",
|
||||
var request = await _httpClient.PatchAsync($"{_webhookUrl}/messages/{existingEmbed.Id}",
|
||||
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
|
||||
|
||||
if (!request.IsSuccessStatusCode)
|
||||
@@ -475,6 +526,43 @@ namespace Content.Server.Administration.Systems
|
||||
|
||||
_relayMessages[userId] = existingEmbed;
|
||||
|
||||
// Actually do the on call relay last, we just need to grab it before we dequeue every message above.
|
||||
if (onCallRelay &&
|
||||
_onCallData != null)
|
||||
{
|
||||
existingEmbed.OnCall = true;
|
||||
var roleMention = _config.GetCVar(CCVars.DiscordAhelpMention);
|
||||
|
||||
if (!string.IsNullOrEmpty(roleMention))
|
||||
{
|
||||
var message = new StringBuilder();
|
||||
message.AppendLine($"<@&{roleMention}>");
|
||||
message.AppendLine("Unanswered SOS");
|
||||
|
||||
// Need webhook data to get the correct link for that channel rather than on-call data.
|
||||
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
|
||||
{
|
||||
message.AppendLine(
|
||||
$"**[Go to ahelp](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**");
|
||||
}
|
||||
|
||||
payload = GeneratePayload(message.ToString(), existingEmbed.Username, existingEmbed.CharacterName);
|
||||
|
||||
var request = await _httpClient.PostAsync($"{_onCallUrl}?wait=true",
|
||||
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
|
||||
|
||||
var content = await request.Content.ReadAsStringAsync();
|
||||
if (!request.IsSuccessStatusCode)
|
||||
{
|
||||
_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when posting relay message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
existingEmbed.OnCall = false;
|
||||
}
|
||||
|
||||
_processingChannels.Remove(userId);
|
||||
}
|
||||
|
||||
@@ -653,7 +741,7 @@ namespace Content.Server.Administration.Systems
|
||||
if (sendsWebhook)
|
||||
{
|
||||
if (!_messageQueues.ContainsKey(msg.UserId))
|
||||
_messageQueues[msg.UserId] = new Queue<string>();
|
||||
_messageQueues[msg.UserId] = new Queue<DiscordRelayedData>();
|
||||
|
||||
var str = message.Text;
|
||||
var unameLength = senderSession.Name.Length;
|
||||
@@ -702,7 +790,7 @@ namespace Content.Server.Administration.Systems
|
||||
.ToList();
|
||||
}
|
||||
|
||||
private static string GenerateAHelpMessage(AHelpMessageParams parameters)
|
||||
private static DiscordRelayedData GenerateAHelpMessage(AHelpMessageParams parameters)
|
||||
{
|
||||
var stringbuilder = new StringBuilder();
|
||||
|
||||
@@ -719,13 +807,57 @@ namespace Content.Server.Administration.Systems
|
||||
stringbuilder.Append($" **{parameters.RoundTime}**");
|
||||
if (!parameters.PlayedSound)
|
||||
stringbuilder.Append(" **(S)**");
|
||||
|
||||
if (parameters.Icon == null)
|
||||
stringbuilder.Append($" **{parameters.Username}:** ");
|
||||
else
|
||||
stringbuilder.Append($" **{parameters.Username}** ");
|
||||
stringbuilder.Append(parameters.Message);
|
||||
return stringbuilder.ToString();
|
||||
|
||||
return new DiscordRelayedData()
|
||||
{
|
||||
Receivers = !parameters.NoReceivers,
|
||||
Message = stringbuilder.ToString(),
|
||||
};
|
||||
}
|
||||
|
||||
private record struct DiscordRelayedData
|
||||
{
|
||||
/// <summary>
|
||||
/// Was anyone online to receive it.
|
||||
/// </summary>
|
||||
public bool Receivers;
|
||||
|
||||
/// <summary>
|
||||
/// What's the payload to send to discord.
|
||||
/// </summary>
|
||||
public string Message;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Class specifically for holding information regarding existing Discord embeds
|
||||
/// </summary>
|
||||
private sealed class DiscordRelayInteraction
|
||||
{
|
||||
public string? Id;
|
||||
|
||||
public string Username = String.Empty;
|
||||
|
||||
public string? CharacterName;
|
||||
|
||||
/// <summary>
|
||||
/// Contents for the discord message.
|
||||
/// </summary>
|
||||
public string Description = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Run level of the last interaction. If different we'll link to the last Id.
|
||||
/// </summary>
|
||||
public GameRunLevel LastRunLevel;
|
||||
|
||||
/// <summary>
|
||||
/// Did we relay this interaction to OnCall previously.
|
||||
/// </summary>
|
||||
public bool OnCall;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,16 @@ public sealed class TagCommand : ToolshedCommand
|
||||
});
|
||||
}
|
||||
|
||||
[CommandImplementation("with")]
|
||||
public IEnumerable<EntityUid> With(
|
||||
[CommandInvocationContext] IInvocationContext ctx,
|
||||
[PipedArgument] IEnumerable<EntityUid> entities,
|
||||
[CommandArgument] ValueRef<string, Prototype<TagPrototype>> tag)
|
||||
{
|
||||
_tag ??= GetSys<TagSystem>();
|
||||
return entities.Where(e => _tag.HasTag(e, tag.Evaluate(ctx)!));
|
||||
}
|
||||
|
||||
[CommandImplementation("add")]
|
||||
public EntityUid Add(
|
||||
[CommandInvocationContext] IInvocationContext ctx,
|
||||
|
||||
@@ -1,7 +1,19 @@
|
||||
using Content.Shared.Alert;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Server.Alert;
|
||||
|
||||
internal sealed class ServerAlertsSystem : AlertsSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<AlertsComponent, ComponentGetState>(OnGetState);
|
||||
}
|
||||
|
||||
private void OnGetState(Entity<AlertsComponent> alerts, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new AlertComponentState(alerts.Comp.Alerts);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ public sealed partial class AmeControllerComponent : SharedAmeControllerComponen
|
||||
/// </summary>
|
||||
[DataField("injectSound")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public SoundSpecifier InjectSound = new SoundCollectionSpecifier("MetalThud");
|
||||
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Machines/ame_fuelinjection.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// The last time this could have injected fuel into the AME.
|
||||
|
||||
@@ -22,11 +22,17 @@ public sealed class TechAnomalySystem : EntitySystem
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<TechAnomalyComponent, MapInitEvent>(OnTechMapInit);
|
||||
SubscribeLocalEvent<TechAnomalyComponent, AnomalyPulseEvent>(OnPulse);
|
||||
SubscribeLocalEvent<TechAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
|
||||
SubscribeLocalEvent<TechAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
|
||||
}
|
||||
|
||||
private void OnTechMapInit(Entity<TechAnomalyComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
ent.Comp.NextTimer = _timing.CurTime;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
@@ -11,7 +11,6 @@ using Content.Server.Preferences.Managers;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Roles.Jobs;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.Antag;
|
||||
using Content.Shared.Clothing;
|
||||
using Content.Shared.GameTicking;
|
||||
@@ -20,7 +19,6 @@ using Content.Shared.Ghost;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Players;
|
||||
using Content.Shared.Preferences.Loadouts;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Server.Audio;
|
||||
@@ -37,14 +35,14 @@ namespace Content.Server.Antag;
|
||||
|
||||
public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelectionComponent>
|
||||
{
|
||||
[Dependency] private readonly IChatManager _chat = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IServerPreferencesManager _pref = default!;
|
||||
[Dependency] private readonly AudioSystem _audio = default!;
|
||||
[Dependency] private readonly IChatManager _chat = default!;
|
||||
[Dependency] private readonly GhostRoleSystem _ghostRole = default!;
|
||||
[Dependency] private readonly JobSystem _jobs = default!;
|
||||
[Dependency] private readonly LoadoutSystem _loadout = default!;
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IServerPreferencesManager _pref = default!;
|
||||
[Dependency] private readonly RoleSystem _role = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
||||
@@ -57,6 +55,8 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Log.Level = LogLevel.Debug;
|
||||
|
||||
SubscribeLocalEvent<GhostRoleAntagSpawnerComponent, TakeGhostRoleEvent>(OnTakeGhostRole);
|
||||
|
||||
SubscribeLocalEvent<AntagSelectionComponent, ObjectivesTextGetInfoEvent>(OnObjectivesTextGetInfo);
|
||||
@@ -193,6 +193,9 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
/// <summary>
|
||||
/// Chooses antagonists from the given selection of players
|
||||
/// </summary>
|
||||
/// <param name="ent">The antagonist rule entity</param>
|
||||
/// <param name="pool">The players to choose from</param>
|
||||
/// <param name="midround">Disable picking players for pre-spawn antags in the middle of a round</param>
|
||||
public void ChooseAntags(Entity<AntagSelectionComponent> ent, IList<ICommonSession> pool, bool midround = false)
|
||||
{
|
||||
if (ent.Comp.SelectionsComplete)
|
||||
@@ -209,8 +212,14 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
/// <summary>
|
||||
/// Chooses antagonists from the given selection of players for the given antag definition.
|
||||
/// </summary>
|
||||
/// <param name="ent">The antagonist rule entity</param>
|
||||
/// <param name="pool">The players to choose from</param>
|
||||
/// <param name="def">The antagonist selection parameters and criteria</param>
|
||||
/// <param name="midround">Disable picking players for pre-spawn antags in the middle of a round</param>
|
||||
public void ChooseAntags(Entity<AntagSelectionComponent> ent, IList<ICommonSession> pool, AntagSelectionDefinition def, bool midround = false)
|
||||
public void ChooseAntags(Entity<AntagSelectionComponent> ent,
|
||||
IList<ICommonSession> pool,
|
||||
AntagSelectionDefinition def,
|
||||
bool midround = false)
|
||||
{
|
||||
var playerPool = GetPlayerPool(ent, pool, def);
|
||||
var count = GetTargetAntagCount(ent, GetTotalPlayerCount(pool), def);
|
||||
@@ -331,7 +340,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
EntityManager.AddComponents(player, def.Components);
|
||||
|
||||
// Equip the entity's RoleLoadout and LoadoutGroup
|
||||
List<ProtoId<StartingGearPrototype>>? gear = new();
|
||||
List<ProtoId<StartingGearPrototype>> gear = new();
|
||||
if (def.StartingGear is not null)
|
||||
gear.Add(def.StartingGear.Value);
|
||||
|
||||
@@ -340,8 +349,8 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
if (session != null)
|
||||
{
|
||||
var curMind = session.GetMind();
|
||||
|
||||
if (curMind == null ||
|
||||
|
||||
if (curMind == null ||
|
||||
!TryComp<MindComponent>(curMind.Value, out var mindComp) ||
|
||||
mindComp.OwnedEntity != antagEnt)
|
||||
{
|
||||
@@ -350,9 +359,11 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
}
|
||||
|
||||
_mind.TransferTo(curMind.Value, antagEnt, ghostCheckOverride: true);
|
||||
_role.MindAddRoles(curMind.Value, def.MindComponents, null, true);
|
||||
_role.MindAddRoles(curMind.Value, def.MindRoles, null, true);
|
||||
ent.Comp.SelectedMinds.Add((curMind.Value, Name(player)));
|
||||
SendBriefing(session, def.Briefing);
|
||||
|
||||
Log.Debug($"Selected {ToPrettyString(curMind)} as antagonist: {ToPrettyString(ent)}");
|
||||
}
|
||||
|
||||
var afterEv = new AfterAntagEntitySelectedEvent(session, player, ent, def);
|
||||
|
||||
@@ -3,7 +3,6 @@ using Content.Shared.Antag;
|
||||
using Content.Shared.Destructible.Thresholds;
|
||||
using Content.Shared.Preferences.Loadouts;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
@@ -145,10 +144,17 @@ public partial struct AntagSelectionDefinition()
|
||||
|
||||
/// <summary>
|
||||
/// Components added to the player's mind.
|
||||
/// Do NOT use this to add role-type components. Add those as MindRoles instead
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ComponentRegistry MindComponents = new();
|
||||
|
||||
/// <summary>
|
||||
/// List of Mind Role Prototypes to be added to the player's mind.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public List<ProtoId<EntityPrototype>>? MindRoles;
|
||||
|
||||
/// <summary>
|
||||
/// A set of starting gear that's equipped to the player.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Atmos.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Used by FixGridAtmos. Entities with this may get magically auto-deleted on map initialization in future.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, EntityCategory("Mapping")]
|
||||
public sealed partial class AtmosFixMarkerComponent : Component
|
||||
{
|
||||
// See FixGridAtmos for more details
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
using Content.Server.Atmos.Monitor.Components;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.Pinpointer;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Components;
|
||||
using Content.Shared.Atmos.Consoles;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Content.Shared.Atmos.Monitor.Components;
|
||||
using Content.Shared.DeviceNetwork.Components;
|
||||
using Content.Shared.Pinpointer;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
|
||||
@@ -21,6 +25,12 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
[Dependency] private readonly AirAlarmSystem _airAlarmSystem = default!;
|
||||
[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNet = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
[Dependency] private readonly MapSystem _mapSystem = default!;
|
||||
[Dependency] private readonly TransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly NavMapSystem _navMapSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly DeviceListSystem _deviceListSystem = default!;
|
||||
|
||||
private const float UpdateTime = 1.0f;
|
||||
|
||||
@@ -38,6 +48,9 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
|
||||
// Grid events
|
||||
SubscribeLocalEvent<GridSplitEvent>(OnGridSplit);
|
||||
|
||||
// Alarm events
|
||||
SubscribeLocalEvent<AtmosAlertsDeviceComponent, EntityTerminatingEvent>(OnDeviceTerminatingEvent);
|
||||
SubscribeLocalEvent<AtmosAlertsDeviceComponent, AnchorStateChangedEvent>(OnDeviceAnchorChanged);
|
||||
}
|
||||
|
||||
@@ -81,6 +94,16 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
}
|
||||
|
||||
private void OnDeviceAnchorChanged(EntityUid uid, AtmosAlertsDeviceComponent component, AnchorStateChangedEvent args)
|
||||
{
|
||||
OnDeviceAdditionOrRemoval(uid, component, args.Anchored);
|
||||
}
|
||||
|
||||
private void OnDeviceTerminatingEvent(EntityUid uid, AtmosAlertsDeviceComponent component, ref EntityTerminatingEvent args)
|
||||
{
|
||||
OnDeviceAdditionOrRemoval(uid, component, false);
|
||||
}
|
||||
|
||||
private void OnDeviceAdditionOrRemoval(EntityUid uid, AtmosAlertsDeviceComponent component, bool isAdding)
|
||||
{
|
||||
var xform = Transform(uid);
|
||||
var gridUid = xform.GridUid;
|
||||
@@ -88,10 +111,13 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
if (gridUid == null)
|
||||
return;
|
||||
|
||||
if (!TryGetAtmosDeviceNavMapData(uid, component, xform, gridUid.Value, out var data))
|
||||
if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap))
|
||||
return;
|
||||
|
||||
var netEntity = EntityManager.GetNetEntity(uid);
|
||||
if (!TryGetAtmosDeviceNavMapData(uid, component, xform, out var data))
|
||||
return;
|
||||
|
||||
var netEntity = GetNetEntity(uid);
|
||||
|
||||
var query = AllEntityQuery<AtmosAlertsComputerComponent, TransformComponent>();
|
||||
while (query.MoveNext(out var ent, out var entConsole, out var entXform))
|
||||
@@ -99,11 +125,18 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
if (gridUid != entXform.GridUid)
|
||||
continue;
|
||||
|
||||
if (args.Anchored)
|
||||
if (isAdding)
|
||||
{
|
||||
entConsole.AtmosDevices.Add(data.Value);
|
||||
}
|
||||
|
||||
else if (!args.Anchored)
|
||||
else
|
||||
{
|
||||
entConsole.AtmosDevices.RemoveWhere(x => x.NetEntity == netEntity);
|
||||
_navMapSystem.RemoveNavMapRegion(gridUid.Value, navMap, netEntity);
|
||||
}
|
||||
|
||||
Dirty(ent, entConsole);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,6 +242,12 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
if (entDevice.Group != group)
|
||||
continue;
|
||||
|
||||
if (!TryComp<MapGridComponent>(entXform.GridUid, out var mapGrid))
|
||||
continue;
|
||||
|
||||
if (!TryComp<NavMapComponent>(entXform.GridUid, out var navMap))
|
||||
continue;
|
||||
|
||||
// If emagged, change the alarm type to normal
|
||||
var alarmState = (entAtmosAlarmable.LastAlarmState == AtmosAlarmType.Emagged) ? AtmosAlarmType.Normal : entAtmosAlarmable.LastAlarmState;
|
||||
|
||||
@@ -216,14 +255,45 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
if (TryComp<ApcPowerReceiverComponent>(ent, out var entAPCPower) && !entAPCPower.Powered)
|
||||
alarmState = AtmosAlarmType.Invalid;
|
||||
|
||||
// Create entry
|
||||
var netEnt = GetNetEntity(ent);
|
||||
|
||||
var entry = new AtmosAlertsComputerEntry
|
||||
(GetNetEntity(ent),
|
||||
(netEnt,
|
||||
GetNetCoordinates(entXform.Coordinates),
|
||||
entDevice.Group,
|
||||
alarmState,
|
||||
MetaData(ent).EntityName,
|
||||
entDeviceNetwork.Address);
|
||||
|
||||
// Get the list of sensors attached to the alarm
|
||||
var sensorList = TryComp<DeviceListComponent>(ent, out var entDeviceList) ? _deviceListSystem.GetDeviceList(ent, entDeviceList) : null;
|
||||
|
||||
if (sensorList?.Any() == true)
|
||||
{
|
||||
var alarmRegionSeeds = new HashSet<Vector2i>();
|
||||
|
||||
// If valid and anchored, use the position of sensors as seeds for the region
|
||||
foreach (var (address, sensorEnt) in sensorList)
|
||||
{
|
||||
if (!sensorEnt.IsValid() || !HasComp<AtmosMonitorComponent>(sensorEnt))
|
||||
continue;
|
||||
|
||||
var sensorXform = Transform(sensorEnt);
|
||||
|
||||
if (sensorXform.Anchored && sensorXform.GridUid == entXform.GridUid)
|
||||
alarmRegionSeeds.Add(_mapSystem.CoordinatesToTile(entXform.GridUid.Value, mapGrid, _transformSystem.GetMapCoordinates(sensorEnt, sensorXform)));
|
||||
}
|
||||
|
||||
var regionProperties = new SharedNavMapSystem.NavMapRegionProperties(netEnt, AtmosAlertsComputerUiKey.Key, alarmRegionSeeds);
|
||||
_navMapSystem.AddOrUpdateNavMapRegion(gridUid, navMap, netEnt, regionProperties);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_navMapSystem.RemoveNavMapRegion(entXform.GridUid.Value, navMap, netEnt);
|
||||
}
|
||||
|
||||
alarmStateData.Add(entry);
|
||||
}
|
||||
|
||||
@@ -306,7 +376,10 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
var query = AllEntityQuery<AtmosAlertsDeviceComponent, TransformComponent>();
|
||||
while (query.MoveNext(out var ent, out var entComponent, out var entXform))
|
||||
{
|
||||
if (TryGetAtmosDeviceNavMapData(ent, entComponent, entXform, gridUid, out var data))
|
||||
if (entXform.GridUid != gridUid)
|
||||
continue;
|
||||
|
||||
if (TryGetAtmosDeviceNavMapData(ent, entComponent, entXform, out var data))
|
||||
atmosDeviceNavMapData.Add(data.Value);
|
||||
}
|
||||
|
||||
@@ -317,14 +390,10 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
(EntityUid uid,
|
||||
AtmosAlertsDeviceComponent component,
|
||||
TransformComponent xform,
|
||||
EntityUid gridUid,
|
||||
[NotNullWhen(true)] out AtmosAlertsDeviceNavMapData? output)
|
||||
{
|
||||
output = null;
|
||||
|
||||
if (xform.GridUid != gridUid)
|
||||
return false;
|
||||
|
||||
if (!xform.Anchored)
|
||||
return false;
|
||||
|
||||
|
||||
@@ -281,6 +281,17 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two TileAtmospheres to see if they are within acceptable ranges for group processing to be enabled.
|
||||
/// </summary>
|
||||
public GasCompareResult CompareExchange(TileAtmosphere sample, TileAtmosphere otherSample)
|
||||
{
|
||||
if (sample.AirArchived == null || otherSample.AirArchived == null)
|
||||
return GasCompareResult.NoExchange;
|
||||
|
||||
return CompareExchange(sample.AirArchived, otherSample.AirArchived);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two gas mixtures to see if they are within acceptable ranges for group processing to be enabled.
|
||||
/// </summary>
|
||||
|
||||
@@ -270,7 +270,7 @@ public sealed partial class AtmosphereSystem
|
||||
{
|
||||
DebugTools.AssertNotNull(tile.Air);
|
||||
DebugTools.Assert(tile.Air?.Immutable == false);
|
||||
Array.Clear(tile.MolesArchived);
|
||||
tile.AirArchived = null;
|
||||
tile.ArchivedCycle = 0;
|
||||
|
||||
var count = 0;
|
||||
|
||||
@@ -210,7 +210,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
MovedByPressureComponent.ProbabilityOffset);
|
||||
|
||||
// Can we yeet the thing (due to probability, strength, etc.)
|
||||
if (moveProb > MovedByPressureComponent.ProbabilityOffset && _robustRandom.Prob(MathF.Min(moveProb / 100f, 1f))
|
||||
if (moveProb > MovedByPressureComponent.ProbabilityOffset && _random.Prob(MathF.Min(moveProb / 100f, 1f))
|
||||
&& !float.IsPositiveInfinity(component.MoveResist)
|
||||
&& (physics.BodyType != BodyType.Static
|
||||
&& (maxForce >= (component.MoveResist * MovedByPressureComponent.MoveForcePushRatio)))
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
}
|
||||
|
||||
shouldShareAir = true;
|
||||
} else if (CompareExchange(tile.Air, enemyTile.Air) != GasCompareResult.NoExchange)
|
||||
} else if (CompareExchange(tile, enemyTile) != GasCompareResult.NoExchange)
|
||||
{
|
||||
AddActiveTile(gridAtmosphere, enemyTile);
|
||||
if (ExcitedGroups)
|
||||
@@ -117,9 +117,8 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
private void Archive(TileAtmosphere tile, int fireCount)
|
||||
{
|
||||
if (tile.Air != null)
|
||||
tile.Air.Moles.AsSpan().CopyTo(tile.MolesArchived.AsSpan());
|
||||
tile.AirArchived = new GasMixture(tile.Air);
|
||||
|
||||
tile.TemperatureArchived = tile.Temperature;
|
||||
tile.ArchivedCycle = fireCount;
|
||||
}
|
||||
|
||||
@@ -184,10 +183,10 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
/// </summary>
|
||||
public float GetHeatCapacityArchived(TileAtmosphere tile)
|
||||
{
|
||||
if (tile.Air == null)
|
||||
if (tile.AirArchived == null)
|
||||
return tile.HeatCapacity;
|
||||
|
||||
return GetHeatCapacityCalculation(tile.MolesArchived!, tile.Space);
|
||||
return GetHeatCapacity(tile.AirArchived);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -195,10 +194,11 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
/// </summary>
|
||||
public float Share(TileAtmosphere tileReceiver, TileAtmosphere tileSharer, int atmosAdjacentTurfs)
|
||||
{
|
||||
if (tileReceiver.Air is not {} receiver || tileSharer.Air is not {} sharer)
|
||||
if (tileReceiver.Air is not {} receiver || tileSharer.Air is not {} sharer ||
|
||||
tileReceiver.AirArchived == null || tileSharer.AirArchived == null)
|
||||
return 0f;
|
||||
|
||||
var temperatureDelta = tileReceiver.TemperatureArchived - tileSharer.TemperatureArchived;
|
||||
var temperatureDelta = tileReceiver.AirArchived.Temperature - tileSharer.AirArchived.Temperature;
|
||||
var absTemperatureDelta = Math.Abs(temperatureDelta);
|
||||
var oldHeatCapacity = 0f;
|
||||
var oldSharerHeatCapacity = 0f;
|
||||
@@ -249,12 +249,12 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
// Transfer of thermal energy (via changed heat capacity) between self and sharer.
|
||||
if (!receiver.Immutable && newHeatCapacity > Atmospherics.MinimumHeatCapacity)
|
||||
{
|
||||
receiver.Temperature = ((oldHeatCapacity * receiver.Temperature) - (heatCapacityToSharer * tileReceiver.TemperatureArchived) + (heatCapacitySharerToThis * tileSharer.TemperatureArchived)) / newHeatCapacity;
|
||||
receiver.Temperature = ((oldHeatCapacity * receiver.Temperature) - (heatCapacityToSharer * tileReceiver.AirArchived.Temperature) + (heatCapacitySharerToThis * tileSharer.AirArchived.Temperature)) / newHeatCapacity;
|
||||
}
|
||||
|
||||
if (!sharer.Immutable && newSharerHeatCapacity > Atmospherics.MinimumHeatCapacity)
|
||||
{
|
||||
sharer.Temperature = ((oldSharerHeatCapacity * sharer.Temperature) - (heatCapacitySharerToThis * tileSharer.TemperatureArchived) + (heatCapacityToSharer * tileReceiver.TemperatureArchived)) / newSharerHeatCapacity;
|
||||
sharer.Temperature = ((oldSharerHeatCapacity * sharer.Temperature) - (heatCapacitySharerToThis * tileSharer.AirArchived.Temperature) + (heatCapacityToSharer * tileReceiver.AirArchived.Temperature)) / newSharerHeatCapacity;
|
||||
}
|
||||
|
||||
// Thermal energy of the system (self and sharer) is unchanged.
|
||||
@@ -273,7 +273,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
var moles = receiver.TotalMoles;
|
||||
var theirMoles = sharer.TotalMoles;
|
||||
|
||||
return (tileReceiver.TemperatureArchived * (moles + movedMoles)) - (tileSharer.TemperatureArchived * (theirMoles - movedMoles)) * Atmospherics.R / receiver.Volume;
|
||||
return (tileReceiver.AirArchived.Temperature * (moles + movedMoles)) - (tileSharer.AirArchived.Temperature * (theirMoles - movedMoles)) * Atmospherics.R / receiver.Volume;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -281,10 +281,11 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
/// </summary>
|
||||
public float TemperatureShare(TileAtmosphere tileReceiver, TileAtmosphere tileSharer, float conductionCoefficient)
|
||||
{
|
||||
if (tileReceiver.Air is not { } receiver || tileSharer.Air is not { } sharer)
|
||||
if (tileReceiver.Air is not { } receiver || tileSharer.Air is not { } sharer ||
|
||||
tileReceiver.AirArchived == null || tileSharer.AirArchived == null)
|
||||
return 0f;
|
||||
|
||||
var temperatureDelta = tileReceiver.TemperatureArchived - tileSharer.TemperatureArchived;
|
||||
var temperatureDelta = tileReceiver.AirArchived.Temperature - tileSharer.AirArchived.Temperature;
|
||||
if (MathF.Abs(temperatureDelta) > Atmospherics.MinimumTemperatureDeltaToConsider)
|
||||
{
|
||||
var heatCapacity = GetHeatCapacityArchived(tileReceiver);
|
||||
@@ -310,10 +311,10 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
/// </summary>
|
||||
public float TemperatureShare(TileAtmosphere tileReceiver, float conductionCoefficient, float sharerTemperature, float sharerHeatCapacity)
|
||||
{
|
||||
if (tileReceiver.Air is not {} receiver)
|
||||
if (tileReceiver.Air is not {} receiver || tileReceiver.AirArchived == null)
|
||||
return 0;
|
||||
|
||||
var temperatureDelta = tileReceiver.TemperatureArchived - sharerTemperature;
|
||||
var temperatureDelta = tileReceiver.AirArchived.Temperature - sharerTemperature;
|
||||
if (MathF.Abs(temperatureDelta) > Atmospherics.MinimumTemperatureDeltaToConsider)
|
||||
{
|
||||
var heatCapacity = GetHeatCapacityArchived(tileReceiver);
|
||||
|
||||
@@ -355,7 +355,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
continue;
|
||||
|
||||
DebugTools.Assert(otherTile2.AdjacentBits.IsFlagSet(direction.GetOpposite()));
|
||||
if (otherTile2.Air != null && CompareExchange(otherTile2.Air, tile.Air) == GasCompareResult.NoExchange)
|
||||
if (otherTile2.Air != null && CompareExchange(otherTile2, tile) == GasCompareResult.NoExchange)
|
||||
continue;
|
||||
|
||||
AddActiveTile(gridAtmosphere, otherTile2);
|
||||
@@ -689,7 +689,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
|
||||
var chance = MathHelper.Clamp(0.01f + (sum / SpacingMaxWind) * 0.3f, 0.003f, 0.3f);
|
||||
|
||||
if (sum > 20 && _robustRandom.Prob(chance))
|
||||
if (sum > 20 && _random.Prob(chance))
|
||||
PryTile(mapGrid, tile.GridIndices);
|
||||
}
|
||||
|
||||
|
||||
@@ -231,7 +231,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
tile.MapAtmosphere = false;
|
||||
atmos.MapTiles.Remove(tile);
|
||||
tile.Air = null;
|
||||
Array.Clear(tile.MolesArchived);
|
||||
tile.AirArchived = null;
|
||||
tile.ArchivedCycle = 0;
|
||||
tile.LastShare = 0f;
|
||||
tile.Space = false;
|
||||
@@ -261,7 +261,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
return;
|
||||
|
||||
tile.Air = null;
|
||||
Array.Clear(tile.MolesArchived);
|
||||
tile.AirArchived = null;
|
||||
tile.ArchivedCycle = 0;
|
||||
tile.LastShare = 0f;
|
||||
tile.Hotspot = new Hotspot();
|
||||
|
||||
@@ -131,7 +131,10 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
|
||||
private void TemperatureShareMutualSolid(TileAtmosphere tile, TileAtmosphere other, float conductionCoefficient)
|
||||
{
|
||||
var deltaTemperature = (tile.TemperatureArchived - other.TemperatureArchived);
|
||||
if (tile.AirArchived == null || other.AirArchived == null)
|
||||
return;
|
||||
|
||||
var deltaTemperature = (tile.AirArchived.Temperature - other.AirArchived.Temperature);
|
||||
if (MathF.Abs(deltaTemperature) > Atmospherics.MinimumTemperatureDeltaToConsider
|
||||
&& tile.HeatCapacity != 0f && other.HeatCapacity != 0f)
|
||||
{
|
||||
@@ -145,11 +148,14 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
|
||||
public void RadiateToSpace(TileAtmosphere tile)
|
||||
{
|
||||
if (tile.AirArchived == null)
|
||||
return;
|
||||
|
||||
// Considering 0ºC as the break even point for radiation in and out.
|
||||
if (tile.Temperature > Atmospherics.T0C)
|
||||
{
|
||||
// Hardcoded space temperature.
|
||||
var deltaTemperature = (tile.TemperatureArchived - Atmospherics.TCMB);
|
||||
var deltaTemperature = (tile.AirArchived.Temperature - Atmospherics.TCMB);
|
||||
if ((tile.HeatCapacity > 0) && (MathF.Abs(deltaTemperature) > Atmospherics.MinimumTemperatureDeltaToConsider))
|
||||
{
|
||||
var heat = tile.ThermalConductivity * deltaTemperature * (tile.HeatCapacity *
|
||||
|
||||
@@ -14,7 +14,6 @@ using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.Atmos.EntitySystems;
|
||||
@@ -27,7 +26,6 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IAdminLogManager _adminLog = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly InternalsSystem _internals = default!;
|
||||
@@ -39,7 +37,6 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly TileSystem _tile = default!;
|
||||
[Dependency] private readonly MapSystem _map = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] public readonly PuddleSystem Puddle = default!;
|
||||
|
||||
private const float ExposedUpdateDelay = 1f;
|
||||
@@ -124,6 +121,6 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
|
||||
|
||||
private void CacheDecals()
|
||||
{
|
||||
_burntDecals = _prototypeManager.EnumeratePrototypes<DecalPrototype>().Where(x => x.Tags.Contains("burnt")).Select(x => x.ID).ToArray();
|
||||
_burntDecals = _protoMan.EnumeratePrototypes<DecalPrototype>().Where(x => x.Tags.Contains("burnt")).Select(x => x.ID).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,9 +22,6 @@ namespace Content.Server.Atmos
|
||||
[ViewVariables]
|
||||
public float Temperature { get; set; } = Atmospherics.T20C;
|
||||
|
||||
[ViewVariables]
|
||||
public float TemperatureArchived { get; set; } = Atmospherics.T20C;
|
||||
|
||||
[ViewVariables]
|
||||
public TileAtmosphere? PressureSpecificTarget { get; set; }
|
||||
|
||||
@@ -93,12 +90,16 @@ namespace Content.Server.Atmos
|
||||
[Access(typeof(AtmosphereSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
|
||||
public GasMixture? Air { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Like Air, but a copy stored each atmos tick before tile processing takes place. This lets us update Air
|
||||
/// in-place without affecting the results based on update order.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public GasMixture? AirArchived;
|
||||
|
||||
[DataField("lastShare")]
|
||||
public float LastShare;
|
||||
|
||||
[ViewVariables]
|
||||
public readonly float[] MolesArchived = new float[Atmospherics.AdjustedNumberOfGases];
|
||||
|
||||
GasMixture IGasMixtureHolder.Air
|
||||
{
|
||||
get => Air ?? new GasMixture(Atmospherics.CellVolume){ Temperature = Temperature };
|
||||
@@ -139,6 +140,7 @@ namespace Content.Server.Atmos
|
||||
GridIndex = gridIndex;
|
||||
GridIndices = gridIndices;
|
||||
Air = mixture;
|
||||
AirArchived = Air != null ? Air.Clone() : null;
|
||||
Space = space;
|
||||
|
||||
if(immutable)
|
||||
@@ -153,7 +155,7 @@ namespace Content.Server.Atmos
|
||||
NoGridTile = other.NoGridTile;
|
||||
MapAtmosphere = other.MapAtmosphere;
|
||||
Air = other.Air?.Clone();
|
||||
Array.Copy(other.MolesArchived, MolesArchived, MolesArchived.Length);
|
||||
AirArchived = Air != null ? Air.Clone() : null;
|
||||
}
|
||||
|
||||
public TileAtmosphere()
|
||||
|
||||
@@ -239,7 +239,7 @@ public sealed class CryostorageSystem : SharedCryostorageSystem
|
||||
Loc.GetString(
|
||||
"earlyleave-cryo-announcement",
|
||||
("character", name),
|
||||
("entity", ent.Owner),
|
||||
("entity", ent.Owner), // gender things for supporting downstreams with other languages
|
||||
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
|
||||
), Loc.GetString("earlyleave-cryo-sender"),
|
||||
playDefaultSound: false
|
||||
|
||||
@@ -472,7 +472,7 @@ public sealed class BloodstreamSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
var currentVolume = bloodSolution.RemoveReagent(component.BloodReagent, bloodSolution.Volume);
|
||||
var currentVolume = bloodSolution.RemoveReagent(component.BloodReagent, bloodSolution.Volume, ignoreReagentData: true);
|
||||
|
||||
component.BloodReagent = reagent;
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@ public sealed class LungSystem : EntitySystem
|
||||
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
||||
[Dependency] private readonly InternalsSystem _internals = default!;
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
|
||||
public static string LungSolutionName = "Lung";
|
||||
|
||||
@@ -29,7 +28,7 @@ public sealed class LungSystem : EntitySystem
|
||||
|
||||
private void OnGotUnequipped(Entity<BreathToolComponent> ent, ref GotUnequippedEvent args)
|
||||
{
|
||||
_atmosphereSystem.DisconnectInternals(ent);
|
||||
_atmos.DisconnectInternals(ent);
|
||||
}
|
||||
|
||||
private void OnGotEquipped(Entity<BreathToolComponent> ent, ref GotEquippedEvent args)
|
||||
@@ -93,7 +92,7 @@ public sealed class LungSystem : EntitySystem
|
||||
if (moles <= 0)
|
||||
continue;
|
||||
|
||||
var reagent = _atmosphereSystem.GasReagents[i];
|
||||
var reagent = _atmos.GasReagents[i];
|
||||
if (reagent is null)
|
||||
continue;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Botany.Components;
|
||||
|
||||
@@ -23,6 +24,9 @@ public sealed partial class PlantHolderComponent : Component
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan LastCycle = TimeSpan.Zero;
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier? WateringSound;
|
||||
|
||||
[DataField]
|
||||
public bool UpdateSpriteAfterUpdate;
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public sealed class MutationSystem : EntitySystem
|
||||
{
|
||||
foreach (var mutation in _randomMutations.mutations)
|
||||
{
|
||||
if (Random(mutation.BaseOdds * severity))
|
||||
if (Random(Math.Min(mutation.BaseOdds * severity, 1.0f)))
|
||||
{
|
||||
if (mutation.AppliesToPlant)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Botany.Components;
|
||||
using Content.Server.Fluids.Components;
|
||||
using Content.Server.Kitchen.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
@@ -18,7 +17,6 @@ using Content.Shared.Popups;
|
||||
using Content.Shared.Random;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -37,7 +35,6 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
[Dependency] private readonly RandomHelperSystem _randomHelper = default!;
|
||||
@@ -53,6 +50,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
SubscribeLocalEvent<PlantHolderComponent, ExaminedEvent>(OnExamine);
|
||||
SubscribeLocalEvent<PlantHolderComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<PlantHolderComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<PlantHolderComponent, SolutionTransferredEvent>(OnSolutionTransferred);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -158,6 +156,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
if (!_botany.TryGetSeed(seeds, out var seed))
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
var name = Loc.GetString(seed.Name);
|
||||
var noun = Loc.GetString(seed.Noun);
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-plant-success-message",
|
||||
@@ -185,6 +184,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-already-seeded-message",
|
||||
("name", Comp<MetaDataComponent>(uid).EntityName)), args.User, PopupType.Medium);
|
||||
return;
|
||||
@@ -192,6 +192,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
|
||||
if (_tagSystem.HasTag(args.Used, "Hoe"))
|
||||
{
|
||||
args.Handled = true;
|
||||
if (component.WeedLevel > 0)
|
||||
{
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-remove-weeds-message",
|
||||
@@ -211,6 +212,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
|
||||
if (HasComp<ShovelComponent>(args.Used))
|
||||
{
|
||||
args.Handled = true;
|
||||
if (component.Seed != null)
|
||||
{
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-remove-plant-message",
|
||||
@@ -228,39 +230,9 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
if (_solutionContainerSystem.TryGetDrainableSolution(args.Used, out var solution, out _)
|
||||
&& _solutionContainerSystem.ResolveSolution(uid, component.SoilSolutionName, ref component.SoilSolution)
|
||||
&& TryComp(args.Used, out SprayComponent? spray))
|
||||
{
|
||||
var amount = FixedPoint2.New(1);
|
||||
|
||||
var targetEntity = uid;
|
||||
var solutionEntity = args.Used;
|
||||
|
||||
_audio.PlayPvs(spray.SpraySound, args.Used, AudioParams.Default.WithVariation(0.125f));
|
||||
|
||||
var split = _solutionContainerSystem.Drain(solutionEntity, solution.Value, amount);
|
||||
|
||||
if (split.Volume == 0)
|
||||
{
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-no-plant-message",
|
||||
("owner", args.Used)), args.User);
|
||||
return;
|
||||
}
|
||||
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-spray-message",
|
||||
("owner", uid),
|
||||
("amount", split.Volume)), args.User, PopupType.Medium);
|
||||
|
||||
_solutionContainerSystem.TryAddSolution(component.SoilSolution.Value, split);
|
||||
|
||||
ForceUpdateByExternalCause(uid, component);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_tagSystem.HasTag(args.Used, "PlantSampleTaker"))
|
||||
{
|
||||
args.Handled = true;
|
||||
if (component.Seed == null)
|
||||
{
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-nothing-to-sample-message"), args.User);
|
||||
@@ -316,10 +288,15 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
}
|
||||
|
||||
if (HasComp<SharpComponent>(args.Used))
|
||||
{
|
||||
args.Handled = true;
|
||||
DoHarvest(uid, args.User, component);
|
||||
return;
|
||||
}
|
||||
|
||||
if (TryComp<ProduceComponent>(args.Used, out var produce))
|
||||
{
|
||||
args.Handled = true;
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-compost-message",
|
||||
("owner", uid),
|
||||
("usingItem", args.Used)), args.User, PopupType.Medium);
|
||||
@@ -351,6 +328,10 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSolutionTransferred(Entity<PlantHolderComponent> ent, ref SolutionTransferredEvent args)
|
||||
{
|
||||
_audio.PlayPvs(ent.Comp.WateringSound, ent.Owner);
|
||||
}
|
||||
private void OnInteractHand(Entity<PlantHolderComponent> entity, ref InteractHandEvent args)
|
||||
{
|
||||
DoHarvest(entity, args.User, entity.Comp);
|
||||
@@ -699,7 +680,10 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
if (TryComp<HandsComponent>(user, out var hands))
|
||||
{
|
||||
if (!_botany.CanHarvest(component.Seed, hands.ActiveHandEntity))
|
||||
{
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-ligneous-cant-harvest-message"), user);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (!_botany.CanHarvest(component.Seed))
|
||||
{
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
namespace Content.Server.Cargo.Components;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for the price gun, which calculates the price of any object it appraises.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class PriceGunComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
@@ -420,6 +420,13 @@ public sealed partial class CargoSystem
|
||||
return false;
|
||||
|
||||
_nameIdentifier.GenerateUniqueName(uid, BountyNameIdentifierGroup, out var randomVal);
|
||||
var newBounty = new CargoBountyData(bounty, randomVal);
|
||||
// This bounty id already exists! Probably because NameIdentifierSystem ran out of ids.
|
||||
if (component.Bounties.Any(b => b.Id == newBounty.Id))
|
||||
{
|
||||
Log.Error("Failed to add bounty {ID} because another one with the same ID already existed!", newBounty.Id);
|
||||
return false;
|
||||
}
|
||||
component.Bounties.Add(new CargoBountyData(bounty, randomVal));
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"Added bounty \"{bounty.ID}\" (id:{component.TotalBounties}) to station {ToPrettyString(uid)}");
|
||||
component.TotalBounties++;
|
||||
|
||||
@@ -1,73 +1,34 @@
|
||||
using Content.Server.Cargo.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Cargo.Systems;
|
||||
|
||||
namespace Content.Server.Cargo.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// This handles...
|
||||
/// </summary>
|
||||
public sealed class PriceGunSystem : EntitySystem
|
||||
public sealed class PriceGunSystem : SharedPriceGunSystem
|
||||
{
|
||||
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||
[Dependency] private readonly PricingSystem _pricingSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly CargoSystem _bountySystem = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
protected override bool GetPriceOrBounty(EntityUid priceGunUid, EntityUid target, EntityUid user)
|
||||
{
|
||||
SubscribeLocalEvent<PriceGunComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
SubscribeLocalEvent<PriceGunComponent, GetVerbsEvent<UtilityVerb>>(OnUtilityVerb);
|
||||
}
|
||||
|
||||
private void OnUtilityVerb(EntityUid uid, PriceGunComponent component, GetVerbsEvent<UtilityVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || args.Using == null)
|
||||
return;
|
||||
|
||||
if (!TryComp(uid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((uid, useDelay)))
|
||||
return;
|
||||
|
||||
var price = _pricingSystem.GetPrice(args.Target);
|
||||
|
||||
var verb = new UtilityVerb()
|
||||
{
|
||||
Act = () =>
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("price-gun-pricing-result", ("object", Identity.Entity(args.Target, EntityManager)), ("price", $"{price:F2}")), args.User, args.User);
|
||||
_useDelay.TryResetDelay((uid, useDelay));
|
||||
},
|
||||
Text = Loc.GetString("price-gun-verb-text"),
|
||||
Message = Loc.GetString("price-gun-verb-message", ("object", Identity.Entity(args.Target, EntityManager)))
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnAfterInteract(EntityUid uid, PriceGunComponent component, AfterInteractEvent args)
|
||||
{
|
||||
if (!args.CanReach || args.Target == null || args.Handled)
|
||||
return;
|
||||
|
||||
if (!TryComp(uid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((uid, useDelay)))
|
||||
return;
|
||||
if (!TryComp(priceGunUid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((priceGunUid, useDelay)))
|
||||
return false;
|
||||
|
||||
// Check if we're scanning a bounty crate
|
||||
if (_bountySystem.IsBountyComplete(args.Target.Value, out _))
|
||||
if (_bountySystem.IsBountyComplete(target, out _))
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("price-gun-bounty-complete"), args.User, args.User);
|
||||
_popupSystem.PopupEntity(Loc.GetString("price-gun-bounty-complete"), user, user);
|
||||
}
|
||||
else // Otherwise appraise the price
|
||||
{
|
||||
double price = _pricingSystem.GetPrice(args.Target.Value);
|
||||
_popupSystem.PopupEntity(Loc.GetString("price-gun-pricing-result", ("object", Identity.Entity(args.Target.Value, EntityManager)), ("price", $"{price:F2}")), args.User, args.User);
|
||||
var price = _pricingSystem.GetPrice(target);
|
||||
_popupSystem.PopupEntity(Loc.GetString("price-gun-pricing-result", ("object", Identity.Entity(target, EntityManager)), ("price", $"{price:F2}")), user, user);
|
||||
}
|
||||
|
||||
_useDelay.TryResetDelay((uid, useDelay));
|
||||
args.Handled = true;
|
||||
_useDelay.TryResetDelay((priceGunUid, useDelay));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -428,6 +428,7 @@ public sealed class CartridgeLoaderSystem : SharedCartridgeLoaderSystem
|
||||
{
|
||||
var cartridgeEvent = args.MessageEvent;
|
||||
cartridgeEvent.LoaderUid = GetNetEntity(uid);
|
||||
cartridgeEvent.Actor = args.Actor;
|
||||
|
||||
RelayEvent(component, cartridgeEvent, true);
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user