derelictn't (for now)
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@@ -240,9 +240,6 @@ ghost-role-information-syndicate-cyborg-assault-name = Syndicate Assault Cyborg
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ghost-role-information-syndicate-cyborg-saboteur-name = Syndicate Saboteur Cyborg
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ghost-role-information-syndicate-cyborg-description = The Syndicate needs reinforcements. You, a cold silicon killing machine, will help them.
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ghost-role-information-derelict-cyborg-name = Derelict Cyborg
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ghost-role-information-derelict-cyborg-description = You were a regular cyborg that got lost in space. After drifting in whichever direction the laws of physics would have it for years, you have drifted close to a Nanotrasen space station. You have a fire extinguisher and mass scanner which can be used to board the station. Years of exposure to ion storms have left your silicon laws altered - check them upon spawning.
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ghost-role-information-security-name = Security
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ghost-role-information-security-description = You are part of a security task force, but seem to have found yourself in a strange situation...
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@@ -67,7 +67,6 @@ petting-success-janitor-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} d
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petting-success-medical-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} sterile metal head.
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petting-success-service-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} dapper looking metal head.
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petting-success-syndicate-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} menacing metal head.
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petting-success-derelict-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} rusty metal head.
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petting-success-recycler = You pet {THE($target)} on {POSS-ADJ($target)} mildly threatening steel exterior.
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petting-failure-honkbot = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BASIC($target, "honk", "honks")} in refusal!
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@@ -169,22 +169,4 @@
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layers:
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- state: green
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- sprite: Objects/Weapons/Melee/energykatana.rsi
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state: icon
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- type: entity
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categories: [ HideSpawnMenu, Spawner ]
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parent: BaseAntagSpawner
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id: SpawnPointGhostDerelictCyborg
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components:
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- type: GhostRole
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name: ghost-role-information-derelict-cyborg-name
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description: ghost-role-information-derelict-cyborg-description
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rules: ghost-role-information-silicon-rules
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raffle:
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settings: default
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- type: Sprite
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sprite: Markers/jobs.rsi
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layers:
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- state: green
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- sprite: Mobs/Silicon/chassis.rsi
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state: derelict_icon
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state: icon
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@@ -316,23 +316,4 @@
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sounds:
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Unsexed: UnisexSiliconSyndicate
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- type: PointLight
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color: "#dd200b"
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- type: entity
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id: BaseBorgChassisDerelict
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parent: BaseBorgChassis
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abstract: true
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components:
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- type: NpcFactionMember
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factions:
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- NanoTrasen #The seemingly best fit. It was a regular NT cyborg once, after all.
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- type: Access
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enabled: false
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groups:
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- AllAccess #Randomized access would be fun. AllAccess is the best i can think of right now that does make it too hard for it to enter the station or navigate it..
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- type: AccessReader
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access: [["Command"], ["Research"]]
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- type: StartIonStormed
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ionStormAmount: 4
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- type: IonStormTarget
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chance: 1
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color: "#dd200b"
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@@ -441,39 +441,4 @@
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interactSuccessString: petting-success-syndicate-cyborg
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interactFailureString: petting-failure-syndicate-cyborg
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interactSuccessSound:
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path: /Audio/Ambience/Objects/periodic_beep.ogg
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- type: entity
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id: BorgChassisDerelict
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parent: BaseBorgChassisDerelict
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name: derelict cyborg
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description: A man-machine hybrid that assists in station activity. This one is in a state of great disrepair.
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components:
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- type: Sprite
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layers:
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- state: derelict
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- state: derelict_e_r
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map: ["enum.BorgVisualLayers.Light"]
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shader: unshaded
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visible: false
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- state: derelict_l
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shader: unshaded
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map: ["light"]
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visible: false
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- type: BorgChassis
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maxModules: 5 #The sixth one broke lol.
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moduleWhitelist:
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tags:
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- BorgModuleGeneric
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hasMindState: derelict_e
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noMindState: derelict_e_r
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- type: Construction
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node: derelictcyborg
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- type: Speech
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speechVerb: Robotic
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- type: InteractionPopup
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interactSuccessString: petting-success-derelict-cyborg
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interactFailureString: petting-failure-derelict-cyborg
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interactSuccessSound:
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path: /Audio/Ambience/Objects/periodic_beep.ogg
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path: /Audio/Ambience/Objects/periodic_beep.ogg
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@@ -514,38 +514,4 @@
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prototypes:
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- PlayerBorgSyndicateAssaultGhostRole
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- PlayerBorgSyndicateAssaultGhostRole # Saboteurs are kinda like cyborg medics, we want less.
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- PlayerBorgSyndicateSaboteurGhostRole
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- type: entity
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id: PlayerBorgDerelict
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parent: BorgChassisDerelict
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suffix: Battery, Module
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components:
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- type: ContainerFill
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containers:
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borg_brain:
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- PositronicBrain
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borg_module:
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- BorgModuleTool
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- BorgModuleFireExtinguisher
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- BorgModuleGPS
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- type: ItemSlots
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slots:
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cell_slot:
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name: power-cell-slot-component-slot-name-default
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startingItem: PowerCellHigh
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- type: RandomMetadata
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nameSegments: [names_borg]
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- type: entity
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id: PlayerBorgDerelictGhostRole
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parent: PlayerBorgDerelict
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suffix: Ghost role
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components:
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- type: GhostRole
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name: ghost-role-information-derelict-cyborg-name
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description: ghost-role-information-derelict-cyborg-description
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rules: ghost-role-information-silicon-rules
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raffle:
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settings: default
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- type: GhostTakeoverAvailable
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- PlayerBorgSyndicateSaboteurGhostRole
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@@ -545,25 +545,4 @@
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minimumPlayers: 20
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maxOccurrences: 1 # this event has diminishing returns on interesting-ness, so we cap it
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weight: 5
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- type: MobReplacementRule
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- type: entity
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parent: BaseGameRule
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id: DerelictCyborgSpawn
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components:
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- type: StationEvent
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weight: 5
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earliestStart: 15
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reoccurrenceDelay: 20
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minimumPlayers: 4
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duration: null
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- type: SpaceSpawnRule
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spawnDistance: 0
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- type: AntagSpawner
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prototype: PlayerBorgDerelict
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- type: AntagSelection
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definitions:
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- spawnerPrototype: SpawnPointGhostDerelictCyborg
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min: 1
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max: 1
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pickPlayer: false
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- type: MobReplacementRule
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@@ -204,7 +204,4 @@
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entity: BorgChassisSyndicateMedical
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- node: syndicatesaboteur
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entity: BorgChassisSyndicateSaboteur
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- node: derelictcyborg
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entity: BorgChassisDerelict
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entity: BorgChassisSyndicateSaboteur
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@@ -23,26 +23,6 @@
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"name": "clown_l",
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"directions": 4
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},
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{
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"name": "derelict",
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"directions": 4
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},
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{
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"name": "derelict_e",
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"directions": 4
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},
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{
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"name": "derelict_e_r",
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"directions": 4
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},
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{
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"name": "derelict_icon",
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"directions": 1
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},
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{
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"name": "derelict_l",
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"directions": 4
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},
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{
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"name": "engineer",
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"directions": 4
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