Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers. * Refactored EntityStorage and ServerStorage to have a common interface. * EntityStorage no longer uses ServerStorage PURELY for visuals. Use an appearance visualizer instead.
This commit is contained in:
@@ -91,6 +91,7 @@
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<Compile Include="GameObjects\Components\Research\MaterialStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Sound\SoundComponent.cs" />
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<Compile Include="GameObjects\Components\Storage\ClientStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Storage\StorageVisualizer2D.cs" />
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<Compile Include="GameObjects\Components\SubFloorHideComponent.cs" />
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<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineVisualizer2D.cs" />
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<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineWeaponVisualizer2D.cs" />
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@@ -26,19 +26,6 @@ namespace Content.Client.GameObjects.Components.Storage
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private int StorageCapacityMax;
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private StorageWindow Window;
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[ViewVariables] private string _closedState;
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[ViewVariables] private string _openState;
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public bool Open
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{
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get => _open;
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set
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{
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_open = value;
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SetDoorSprite(_open);
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}
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}
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public override void OnAdd()
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{
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base.OnAdd();
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@@ -56,20 +43,6 @@ namespace Content.Client.GameObjects.Components.Storage
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _closedState, "state_door_closed", null);
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serializer.DataField(ref _openState, "state_door_open", null);
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}
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/// <inheritdoc />
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is StorageComponentState storageState))
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return;
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Open = storageState.Open;
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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@@ -125,27 +98,6 @@ namespace Content.Client.GameObjects.Components.Storage
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SendNetworkMessage(new RemoveEntityMessage(entityuid));
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}
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private void SetDoorSprite(bool open)
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{
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if(!Owner.TryGetComponent<ISpriteComponent>(out var spriteComp))
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return;
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if(!spriteComp.Running)
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return;
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if (spriteComp.BaseRSI == null)
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{
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return;
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}
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var baseName = spriteComp.LayerGetState(0).Name;
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var stateId = open ? _openState ?? $"{baseName}_open" : _closedState ?? $"{baseName}_door";
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if (spriteComp.BaseRSI.TryGetState(stateId, out _))
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spriteComp.LayerSetState(1, stateId);
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}
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/// <summary>
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/// GUI class for client storage component
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/// </summary>
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@@ -0,0 +1,47 @@
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using Content.Shared.GameObjects.Components.Storage;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Storage
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{
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public sealed class StorageVisualizer2D : AppearanceVisualizer
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{
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private string _stateOpen;
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private string _stateClosed;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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if (node.TryGetNode("state_open", out var child))
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{
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_stateOpen = child.AsString();
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}
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if (node.TryGetNode("state_closed", out child))
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{
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_stateClosed = child.AsString();
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
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{
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return;
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}
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component.TryGetData(StorageVisuals.Open, out bool open);
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sprite.LayerSetState(StorageVisualLayers.Door, open ? _stateOpen : _stateClosed);
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}
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}
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public enum StorageVisualLayers
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{
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Door
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}
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}
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@@ -72,7 +72,10 @@
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<Compile Include="GameObjects\Components\CatwalkComponent.cs" />
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<Compile Include="GameObjects\Components\Damage\DamageThreshold.cs" />
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<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
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<Compile Include="GameObjects\Components\EntityStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\EntityStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\Fill\ToolboxElectricalFillComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\Fill\ToolLockerFillComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\IStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Mobs\HeatResistanceComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\HandheldLightComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\Tools\BaseTool.cs" />
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@@ -47,6 +47,8 @@ using Content.Shared.Interfaces;
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using Robust.Server.Interfaces.ServerStatus;
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using Robust.Shared.Timing;
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using Content.Server.GameObjects.Components.Destructible;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Items.Storage.Fill;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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@@ -120,8 +122,13 @@ namespace Content.Server
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factory.Register<HandheldLightComponent>();
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factory.Register<ServerStorageComponent>();
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factory.RegisterReference<ServerStorageComponent, IStorageComponent>();
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factory.RegisterReference<ServerStorageComponent, IActivate>();
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factory.Register<EntityStorageComponent>();
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factory.RegisterReference<EntityStorageComponent, IStorageComponent>();
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factory.Register<ToolLockerFillComponent>();
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factory.Register<ToolboxElectricalFillComponent>();
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factory.Register<PowerDebugTool>();
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factory.Register<PoweredLightComponent>();
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@@ -4,6 +4,7 @@ using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -15,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// <summary>
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/// Component that represents a handheld lightsource which can be toggled on and off.
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/// </summary>
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internal class HandheldLightComponent : Component, IUse, IExamine, IAttackBy
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internal class HandheldLightComponent : Component, IUse, IExamine, IAttackBy, IMapInit
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{
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public const float Wattage = 10;
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[ViewVariables] private ContainerSlot _cellContainer;
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@@ -76,12 +77,6 @@ namespace Content.Server.GameObjects.Components.Interactable
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Owner.TryGetComponent(out _clothingComponent);
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_cellContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>("flashlight_cell_container", Owner, out var existed);
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if (!existed)
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{
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var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper");
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_cellContainer.Insert(cell);
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}
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}
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/// <summary>
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@@ -179,5 +174,15 @@ namespace Content.Server.GameObjects.Components.Interactable
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component.EjectCell(user);
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}
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}
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void IMapInit.MapInit()
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{
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if (_cellContainer.ContainedEntity != null)
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{
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return;
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}
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var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper");
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_cellContainer.Insert(cell);
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}
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}
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}
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@@ -8,14 +8,16 @@ using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.GameObjects.Components.Storage;
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using Robust.Server.GameObjects;
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namespace Content.Server.GameObjects.Components
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{
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public class EntityStorageComponent : Component, IAttackHand
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public class EntityStorageComponent : Component, IAttackHand, IStorageComponent
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{
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public override string Name => "EntityStorage";
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private ServerStorageComponent StorageComponent;
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private int StorageCapacityMax;
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private bool IsCollidableWhenOpen;
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private Container Contents;
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@@ -24,14 +26,7 @@ namespace Content.Server.GameObjects.Components
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public override void Initialize()
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{
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base.Initialize();
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Contents = ContainerManagerComponent.Ensure<Container>($"{typeof(EntityStorageComponent).FullName}{Owner.Uid.ToString()}", Owner);
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if (!Owner.TryGetComponent(out StorageComponent))
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{
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StorageComponent = Owner.AddComponent<ServerStorageComponent>();
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// TODO: This is a terrible hack.
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// Components should not need to be manually initialized in Initialize().
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StorageComponent.Initialize();
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}
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Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
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entityQuery = new IntersectingEntityQuery(Owner);
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}
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@@ -43,12 +38,8 @@ namespace Content.Server.GameObjects.Components
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serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Open
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{
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get => StorageComponent.Open;
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set => StorageComponent.Open = value;
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}
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[ViewVariables]
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public bool Open { get; private set; }
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public bool AttackHand(AttackHandEventArgs eventArgs)
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{
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@@ -67,7 +58,7 @@ namespace Content.Server.GameObjects.Components
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{
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Open = false;
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var entities = Owner.EntityManager.GetEntities(entityQuery);
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int count = 0;
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var count = 0;
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foreach (var entity in entities)
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{
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if (!AddToContents(entity))
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@@ -96,13 +87,19 @@ namespace Content.Server.GameObjects.Components
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{
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collidableComponent.CollisionEnabled = IsCollidableWhenOpen || !Open;
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}
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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{
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placeableSurfaceComponent.IsPlaceable = Open;
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}
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(StorageVisuals.Open, Open);
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}
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}
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private bool AddToContents(IEntity entity)
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private bool AddToContents(IEntity entity)
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{
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var collidableComponent = Owner.GetComponent<ICollidableComponent>();
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if(entity.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
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@@ -140,10 +137,10 @@ namespace Content.Server.GameObjects.Components
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private void EmptyContents()
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{
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while (Contents.ContainedEntities.Count > 0 )
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foreach (var contained in Contents.ContainedEntities.ToArray())
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{
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var containedEntity = Contents.ContainedEntities.First();
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Contents.Remove(containedEntity);
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Contents.Remove(contained);
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contained.Transform.WorldPosition = Owner.Transform.WorldPosition;
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}
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}
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@@ -154,12 +151,44 @@ namespace Content.Server.GameObjects.Components
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switch (message)
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{
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case RelayMovementEntityMessage msg:
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if(msg.Entity.TryGetComponent<HandsComponent>(out var handsComponent))
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if (msg.Entity.HasComponent<HandsComponent>())
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{
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OpenStorage();
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}
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break;
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}
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}
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public bool Remove(IEntity entity)
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{
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return Contents.CanRemove(entity);
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}
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public bool Insert(IEntity entity)
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{
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// Trying to add while open just dumps it on the ground below us.
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if (Open)
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{
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entity.Transform.WorldPosition = Owner.Transform.WorldPosition;
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return true;
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}
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return Contents.Insert(entity);
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}
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public bool CanInsert(IEntity entity)
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{
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if (Open)
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{
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return true;
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}
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if (Contents.ContainedEntities.Count >= StorageCapacityMax)
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{
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return false;
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}
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return Contents.CanInsert(entity);
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}
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}
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}
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@@ -0,0 +1,92 @@
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using System;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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internal sealed class ToolLockerFillComponent : Component, IMapInit
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{
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public override string Name => "ToolLockerFill";
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#pragma warning disable 649
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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void IMapInit.MapInit()
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{
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var storage = Owner.GetComponent<IStorageComponent>();
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var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
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void Spawn(string prototype)
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{
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storage.Insert(_entityManager.SpawnEntity(prototype));
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}
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if (random.Prob(0.4f))
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{
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Spawn("HazardVestClothing");
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}
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if (random.Prob(0.7f))
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{
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Spawn("FlashlightLantern");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Screwdriver");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Wrench");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Welder");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Crowbar");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Wirecutter");
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}
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if (random.Prob(0.2f))
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{
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Spawn("Multitool");
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}
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if (random.Prob(0.2f))
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{
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Spawn("UtilityBeltClothing");
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}
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if (random.Prob(0.05f))
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{
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Spawn("YellowGloves");
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}
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if (random.Prob(0.4f))
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{
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Spawn("HelmetEngineering");
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}
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for (var i = 0; i < 3; i++)
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{
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if (random.Prob(0.3f))
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{
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Spawn("CableStack");
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||||
}
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||||
}
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||||
}
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||||
}
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||||
}
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||||
@@ -0,0 +1,38 @@
|
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using System;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
|
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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||||
{
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internal sealed class ToolboxElectricalFillComponent : Component, IMapInit
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{
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||||
public override string Name => "ToolboxElectricalFill";
|
||||
|
||||
#pragma warning disable 649
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||||
[Dependency] private readonly IEntityManager _entityManager;
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||||
#pragma warning restore 649
|
||||
|
||||
void IMapInit.MapInit()
|
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{
|
||||
var storage = Owner.GetComponent<IStorageComponent>();
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||||
var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
|
||||
|
||||
void Spawn(string prototype)
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||||
{
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||||
storage.Insert(_entityManager.SpawnEntity(prototype));
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||||
}
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||||
|
||||
Spawn("Screwdriver");
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Spawn("Crowbar");
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||||
Spawn("Wirecutter");
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||||
Spawn("CableStack");
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||||
Spawn("CableStack");
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||||
|
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// 5% chance for a pair of fancy insulated gloves, else just a third cable coil.
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Spawn(random.Prob(0.05f) ? "YellowGloves" : "CableStack");
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||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
{
|
||||
public interface IStorageComponent
|
||||
{
|
||||
bool Remove(IEntity entity);
|
||||
bool Insert(IEntity entity);
|
||||
bool CanInsert(IEntity entity);
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,7 @@ using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.Interfaces.Map;
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||||
using Robust.Shared.ViewVariables;
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using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Robust.Server.GameObjects.EntitySystemMessages;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
@@ -25,7 +26,7 @@ namespace Content.Server.GameObjects
|
||||
/// <summary>
|
||||
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
|
||||
/// </summary>
|
||||
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate
|
||||
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
@@ -40,20 +41,6 @@ namespace Content.Server.GameObjects
|
||||
private int StorageCapacityMax = 10000;
|
||||
public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Open
|
||||
{
|
||||
get => _open;
|
||||
set
|
||||
{
|
||||
if (_open == value)
|
||||
return;
|
||||
|
||||
_open = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -61,12 +48,6 @@ namespace Content.Server.GameObjects
|
||||
storage = ContainerManagerComponent.Ensure<Container>("storagebase", Owner);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new StorageComponentState(_open);
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
@@ -243,7 +224,10 @@ namespace Content.Server.GameObjects
|
||||
|
||||
private void UpdateDoorState()
|
||||
{
|
||||
Open = SubscribedSessions.Count != 0;
|
||||
if (Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
{
|
||||
appearance.SetData(StorageVisuals.Open, SubscribedSessions.Count != 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void HandlePlayerSessionChangeEvent(object obj, SessionStatusEventArgs SSEA)
|
||||
|
||||
@@ -3,31 +3,41 @@ using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
public class BallisticMagazineComponent : Component
|
||||
public class BallisticMagazineComponent : Component, IMapInit
|
||||
{
|
||||
public override string Name => "BallisticMagazine";
|
||||
|
||||
// Stack of loaded bullets.
|
||||
[ViewVariables]
|
||||
private readonly Stack<IEntity> _loadedBullets = new Stack<IEntity>();
|
||||
[ViewVariables]
|
||||
private string _fillType;
|
||||
|
||||
[ViewVariables]
|
||||
private Container _bulletContainer;
|
||||
[ViewVariables]
|
||||
private AppearanceComponent _appearance;
|
||||
|
||||
private BallisticMagazineType _magazineType;
|
||||
private BallisticCaliber _caliber;
|
||||
private int _capacity;
|
||||
|
||||
[ViewVariables]
|
||||
public BallisticMagazineType MagazineType => _magazineType;
|
||||
[ViewVariables]
|
||||
public BallisticCaliber Caliber => _caliber;
|
||||
[ViewVariables]
|
||||
public int Capacity => _capacity;
|
||||
|
||||
[ViewVariables]
|
||||
public int CountLoaded => _loadedBullets.Count;
|
||||
|
||||
public event Action OnAmmoCountChanged;
|
||||
@@ -62,18 +72,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
_loadedBullets.Push(entity);
|
||||
}
|
||||
_updateAppearance();
|
||||
}
|
||||
else if (_fillType != null)
|
||||
{
|
||||
// Load up bullets from fill.
|
||||
for (var i = 0; i < Capacity; i++)
|
||||
{
|
||||
var bullet = Owner.EntityManager.SpawnEntity(_fillType);
|
||||
AddBullet(bullet);
|
||||
}
|
||||
}
|
||||
|
||||
_updateAppearance();
|
||||
|
||||
OnAmmoCountChanged?.Invoke();
|
||||
_appearance.SetData(BallisticMagazineVisuals.AmmoCapacity, Capacity);
|
||||
}
|
||||
@@ -113,6 +115,21 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
_appearance.SetData(BallisticMagazineVisuals.AmmoLeft, CountLoaded);
|
||||
}
|
||||
|
||||
void IMapInit.MapInit()
|
||||
{
|
||||
if (_fillType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Load up bullets from fill.
|
||||
for (var i = 0; i < Capacity; i++)
|
||||
{
|
||||
var bullet = Owner.EntityManager.SpawnEntity(_fillType);
|
||||
AddBullet(bullet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum BallisticMagazineType
|
||||
|
||||
@@ -6,31 +6,43 @@ using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy
|
||||
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy, IMapInit
|
||||
{
|
||||
public override string Name => "BallisticMagazineWeapon";
|
||||
|
||||
[ViewVariables]
|
||||
private string _defaultMagazine;
|
||||
|
||||
[ViewVariables]
|
||||
private ContainerSlot _magazineSlot;
|
||||
private BallisticMagazineType _magazineType;
|
||||
|
||||
[ViewVariables]
|
||||
public BallisticMagazineType MagazineType => _magazineType;
|
||||
[ViewVariables]
|
||||
private IEntity Magazine => _magazineSlot.ContainedEntity;
|
||||
|
||||
[ViewVariables]
|
||||
private Random _bulletDropRandom;
|
||||
[ViewVariables]
|
||||
private string _magInSound;
|
||||
[ViewVariables]
|
||||
private string _magOutSound;
|
||||
[ViewVariables]
|
||||
private string _autoEjectSound;
|
||||
[ViewVariables]
|
||||
private bool _autoEjectMagazine;
|
||||
[ViewVariables]
|
||||
private AppearanceComponent _appearance;
|
||||
|
||||
private static readonly Direction[] _randomBulletDirs =
|
||||
@@ -67,16 +79,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
_magazineSlot =
|
||||
ContainerManagerComponent.Ensure<ContainerSlot>("ballistic_gun_magazine", Owner,
|
||||
out var alreadyExisted);
|
||||
_magazineSlot = ContainerManagerComponent.Ensure<ContainerSlot>("ballistic_gun_magazine", Owner);
|
||||
|
||||
if (!alreadyExisted && _defaultMagazine != null)
|
||||
{
|
||||
var magazine = Owner.EntityManager.SpawnEntity(_defaultMagazine);
|
||||
InsertMagazine(magazine, false);
|
||||
}
|
||||
else if (Magazine != null)
|
||||
if (Magazine != null)
|
||||
{
|
||||
// Already got magazine from loading a container.
|
||||
Magazine.GetComponent<BallisticMagazineComponent>().OnAmmoCountChanged += _magazineAmmoCountChanged;
|
||||
@@ -262,5 +267,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
component.EjectMagazine();
|
||||
}
|
||||
}
|
||||
|
||||
void IMapInit.MapInit()
|
||||
{
|
||||
if (_defaultMagazine != null)
|
||||
{
|
||||
var magazine = Owner.EntityManager.SpawnEntity(_defaultMagazine);
|
||||
InsertMagazine(magazine, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,29 +9,6 @@ namespace Content.Shared.GameObjects.Components.Storage
|
||||
{
|
||||
public override string Name => "Storage";
|
||||
public override uint? NetID => ContentNetIDs.INVENTORY;
|
||||
public override Type StateType => typeof(StorageComponentState);
|
||||
|
||||
protected bool _open;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _open, "open", false);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class StorageComponentState : ComponentState
|
||||
{
|
||||
public bool Open { get; }
|
||||
|
||||
public StorageComponentState(bool open)
|
||||
: base(ContentNetIDs.INVENTORY)
|
||||
{
|
||||
Open = open;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -92,4 +69,11 @@ namespace Content.Shared.GameObjects.Components.Storage
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[NetSerializable]
|
||||
[Serializable]
|
||||
public enum StorageVisuals
|
||||
{
|
||||
Open
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ meta:
|
||||
format: 2
|
||||
name: DemoStation
|
||||
author: Space-Wizards
|
||||
postmapinit: true
|
||||
postmapinit: false
|
||||
tilemap:
|
||||
0: space
|
||||
1: floor
|
||||
@@ -1075,12 +1075,6 @@ entities:
|
||||
pos: -7.5,-4.5
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 144
|
||||
components:
|
||||
- parent: 379
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: spawn_point_latejoin
|
||||
uid: 145
|
||||
components:
|
||||
@@ -1153,30 +1147,6 @@ entities:
|
||||
entities: []
|
||||
type: Robust.Server.GameObjects.Components.Container.Container
|
||||
type: ContainerContainer
|
||||
- type: ammo_casing_12mm
|
||||
uid: 153
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 154
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 155
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 156
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: fire_extinguisher
|
||||
uid: 157
|
||||
components:
|
||||
@@ -1184,54 +1154,6 @@ entities:
|
||||
pos: -1.297692,-5.396082
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 158
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 159
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 160
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 161
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 162
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 163
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 164
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 165
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: spawn_point_latejoin
|
||||
uid: 166
|
||||
components:
|
||||
@@ -1246,12 +1168,6 @@ entities:
|
||||
pos: -5.5,-0.5
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 168
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: poweredsmalllight
|
||||
uid: 169
|
||||
components:
|
||||
@@ -1281,24 +1197,6 @@ entities:
|
||||
- parent: 169
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 172
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 173
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 174
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: table
|
||||
uid: 175
|
||||
components:
|
||||
@@ -1709,18 +1607,6 @@ entities:
|
||||
pos: -10.5,0.5
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 231
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 232
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: airlock
|
||||
uid: 233
|
||||
components:
|
||||
@@ -2104,7 +1990,7 @@ entities:
|
||||
pos: 7.5,-7.5
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- type: YellowToolboxItem
|
||||
- type: YellowToolboxItemFilled
|
||||
uid: 278
|
||||
components:
|
||||
- grid: 0
|
||||
@@ -2116,7 +2002,7 @@ entities:
|
||||
entities: []
|
||||
type: Robust.Server.GameObjects.Components.Container.Container
|
||||
type: ContainerContainer
|
||||
- type: YellowToolboxItem
|
||||
- type: YellowToolboxItemFilled
|
||||
uid: 279
|
||||
components:
|
||||
- grid: 0
|
||||
@@ -2135,18 +2021,6 @@ entities:
|
||||
pos: -1.934832,-5.154238
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- containers:
|
||||
flashlight_cell_container:
|
||||
entities:
|
||||
- 281
|
||||
type: Content.Server.GameObjects.ContainerSlot
|
||||
type: ContainerContainer
|
||||
- type: PowerCellSmallHyper
|
||||
uid: 281
|
||||
components:
|
||||
- parent: 280
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: FlashlightLantern
|
||||
uid: 282
|
||||
components:
|
||||
@@ -2154,24 +2028,6 @@ entities:
|
||||
pos: -2.017696,-5.71715
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- containers:
|
||||
flashlight_cell_container:
|
||||
entities:
|
||||
- 283
|
||||
type: Content.Server.GameObjects.ContainerSlot
|
||||
type: ContainerContainer
|
||||
- type: PowerCellSmallHyper
|
||||
uid: 283
|
||||
components:
|
||||
- parent: 282
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 284
|
||||
components:
|
||||
- parent: 380
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: Crowbar
|
||||
uid: 285
|
||||
components:
|
||||
@@ -2231,151 +2087,6 @@ entities:
|
||||
pos: -6.605512,7.638151
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- containers:
|
||||
magazine_bullet_container:
|
||||
entities:
|
||||
- 292
|
||||
- 293
|
||||
- 294
|
||||
- 295
|
||||
- 296
|
||||
- 297
|
||||
- 298
|
||||
- 299
|
||||
- 300
|
||||
- 301
|
||||
- 302
|
||||
- 303
|
||||
- 304
|
||||
- 305
|
||||
- 306
|
||||
- 307
|
||||
- 308
|
||||
- 309
|
||||
- 310
|
||||
- 311
|
||||
type: Robust.Server.GameObjects.Components.Container.Container
|
||||
type: ContainerContainer
|
||||
- type: ammo_casing_12mm
|
||||
uid: 292
|
||||
components:
|
||||
- parent: 291
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 293
|
||||
components:
|
||||
- parent: 291
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 294
|
||||
components:
|
||||
- parent: 291
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 295
|
||||
components:
|
||||
- parent: 291
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 296
|
||||
components:
|
||||
- parent: 291
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 297
|
||||
components:
|
||||
- parent: 291
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 298
|
||||
components:
|
||||
- parent: 291
|
||||
grid: 0
|
||||
type: Transform
|
||||
- type: ammo_casing_12mm
|
||||
uid: 299
|
||||
components:
|
||||
- parent: 291
|
||||
grid: 0
|
||||
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@@ -47,7 +47,7 @@
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|
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parent: BaseItem
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@@ -61,6 +61,13 @@
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|
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|
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|
||||
- type: entity
|
||||
name: "Extra-Grip™ Mop"
|
||||
parent: BaseItem
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
layers:
|
||||
- state: generic
|
||||
- state: generic_door
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Buildings/closet.rsi
|
||||
@@ -23,10 +24,12 @@
|
||||
mass: 25
|
||||
Anchored: false
|
||||
- type: EntityStorage
|
||||
- type: Storage
|
||||
state_door_open: generic_open
|
||||
state_door_closed: generic_door
|
||||
- type: PlaceableSurface
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: StorageVisualizer2D
|
||||
state_open: generic_open
|
||||
state_closed: generic_door
|
||||
|
||||
placement:
|
||||
snap:
|
||||
@@ -40,16 +43,26 @@
|
||||
- type: Sprite
|
||||
sprite: Buildings/closet.rsi
|
||||
layers:
|
||||
- state: eng
|
||||
- state: eng_tool_door
|
||||
- state: eng
|
||||
- state: eng_tool_door
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
|
||||
- type: Storage
|
||||
state_door_closed: eng_tool_door
|
||||
state_door_open: eng_open
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: StorageVisualizer2D
|
||||
state_open: eng_open
|
||||
state_closed: eng_tool_door
|
||||
|
||||
- type: Icon
|
||||
state: eng_tool_door
|
||||
|
||||
- type: entity
|
||||
id: locker_tool_filled
|
||||
name: Tool Locker (Filled)
|
||||
parent: locker_tool
|
||||
components:
|
||||
- type: ToolLockerFill
|
||||
|
||||
- type: entity
|
||||
id: locker_electrical_supplies
|
||||
name: Electrical Supplies Locker
|
||||
@@ -58,12 +71,15 @@
|
||||
- type: Sprite
|
||||
sprite: Buildings/closet.rsi
|
||||
layers:
|
||||
- state: eng
|
||||
- state: eng_elec_door
|
||||
- state: eng
|
||||
- state: eng_elec_door
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
|
||||
- type: Storage
|
||||
state_door_closed: eng_elec_door
|
||||
state_door_open: eng_open
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: StorageVisualizer2D
|
||||
state_open: eng_open
|
||||
state_closed: eng_elec_door
|
||||
|
||||
- type: Icon
|
||||
state: eng_elec_door
|
||||
@@ -76,12 +92,15 @@
|
||||
- type: Sprite
|
||||
sprite: Buildings/closet.rsi
|
||||
layers:
|
||||
- state: eng
|
||||
- state: eng_weld_door
|
||||
- state: eng
|
||||
- state: eng_weld_door
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
|
||||
- type: Storage
|
||||
state_door_closed: eng_weld_door
|
||||
state_door_open: eng_open
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: StorageVisualizer2D
|
||||
state_open: eng_open
|
||||
state_closed: eng_weld_door
|
||||
|
||||
- type: Icon
|
||||
state: eng_weld_door
|
||||
@@ -94,12 +113,15 @@
|
||||
- type: Sprite
|
||||
sprite: Buildings/closet.rsi
|
||||
layers:
|
||||
- state: eng
|
||||
- state: eng_rad_door
|
||||
- state: eng
|
||||
- state: eng_rad_door
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
|
||||
- type: Storage
|
||||
state_door_closed: eng_rad_door
|
||||
state_door_open: eng_open
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: StorageVisualizer2D
|
||||
state_open: eng_open
|
||||
state_closed: eng_rad_door
|
||||
|
||||
- type: Icon
|
||||
state: eng_rad_door
|
||||
|
||||
Reference in New Issue
Block a user