Storage system refactor & map init.

* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
  Use an appearance visualizer instead.
This commit is contained in:
Pieter-Jan Briers
2019-05-05 18:52:06 +02:00
parent 030f1f2a57
commit e35d5390db
17 changed files with 384 additions and 950 deletions

View File

@@ -91,6 +91,7 @@
<Compile Include="GameObjects\Components\Research\MaterialStorageComponent.cs" />
<Compile Include="GameObjects\Components\Sound\SoundComponent.cs" />
<Compile Include="GameObjects\Components\Storage\ClientStorageComponent.cs" />
<Compile Include="GameObjects\Components\Storage\StorageVisualizer2D.cs" />
<Compile Include="GameObjects\Components\SubFloorHideComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineVisualizer2D.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineWeaponVisualizer2D.cs" />

View File

@@ -26,19 +26,6 @@ namespace Content.Client.GameObjects.Components.Storage
private int StorageCapacityMax;
private StorageWindow Window;
[ViewVariables] private string _closedState;
[ViewVariables] private string _openState;
public bool Open
{
get => _open;
set
{
_open = value;
SetDoorSprite(_open);
}
}
public override void OnAdd()
{
base.OnAdd();
@@ -56,20 +43,6 @@ namespace Content.Client.GameObjects.Components.Storage
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _closedState, "state_door_closed", null);
serializer.DataField(ref _openState, "state_door_open", null);
}
/// <inheritdoc />
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is StorageComponentState storageState))
return;
Open = storageState.Open;
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
@@ -125,27 +98,6 @@ namespace Content.Client.GameObjects.Components.Storage
SendNetworkMessage(new RemoveEntityMessage(entityuid));
}
private void SetDoorSprite(bool open)
{
if(!Owner.TryGetComponent<ISpriteComponent>(out var spriteComp))
return;
if(!spriteComp.Running)
return;
if (spriteComp.BaseRSI == null)
{
return;
}
var baseName = spriteComp.LayerGetState(0).Name;
var stateId = open ? _openState ?? $"{baseName}_open" : _closedState ?? $"{baseName}_door";
if (spriteComp.BaseRSI.TryGetState(stateId, out _))
spriteComp.LayerSetState(1, stateId);
}
/// <summary>
/// GUI class for client storage component
/// </summary>

View File

@@ -0,0 +1,47 @@
using Content.Shared.GameObjects.Components.Storage;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Storage
{
public sealed class StorageVisualizer2D : AppearanceVisualizer
{
private string _stateOpen;
private string _stateClosed;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
if (node.TryGetNode("state_open", out var child))
{
_stateOpen = child.AsString();
}
if (node.TryGetNode("state_closed", out child))
{
_stateClosed = child.AsString();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
component.TryGetData(StorageVisuals.Open, out bool open);
sprite.LayerSetState(StorageVisualLayers.Door, open ? _stateOpen : _stateClosed);
}
}
public enum StorageVisualLayers
{
Door
}
}

View File

@@ -72,7 +72,10 @@
<Compile Include="GameObjects\Components\CatwalkComponent.cs" />
<Compile Include="GameObjects\Components\Damage\DamageThreshold.cs" />
<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
<Compile Include="GameObjects\Components\EntityStorageComponent.cs" />
<Compile Include="GameObjects\Components\Items\Storage\EntityStorageComponent.cs" />
<Compile Include="GameObjects\Components\Items\Storage\Fill\ToolboxElectricalFillComponent.cs" />
<Compile Include="GameObjects\Components\Items\Storage\Fill\ToolLockerFillComponent.cs" />
<Compile Include="GameObjects\Components\Items\Storage\IStorageComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\HeatResistanceComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\HandheldLightComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\Tools\BaseTool.cs" />

View File

@@ -47,6 +47,8 @@ using Content.Shared.Interfaces;
using Robust.Server.Interfaces.ServerStatus;
using Robust.Shared.Timing;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Items.Storage.Fill;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects.Components.Movement;
@@ -120,8 +122,13 @@ namespace Content.Server
factory.Register<HandheldLightComponent>();
factory.Register<ServerStorageComponent>();
factory.RegisterReference<ServerStorageComponent, IStorageComponent>();
factory.RegisterReference<ServerStorageComponent, IActivate>();
factory.Register<EntityStorageComponent>();
factory.RegisterReference<EntityStorageComponent, IStorageComponent>();
factory.Register<ToolLockerFillComponent>();
factory.Register<ToolboxElectricalFillComponent>();
factory.Register<PowerDebugTool>();
factory.Register<PoweredLightComponent>();

View File

@@ -4,6 +4,7 @@ using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
@@ -15,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Interactable
/// <summary>
/// Component that represents a handheld lightsource which can be toggled on and off.
/// </summary>
internal class HandheldLightComponent : Component, IUse, IExamine, IAttackBy
internal class HandheldLightComponent : Component, IUse, IExamine, IAttackBy, IMapInit
{
public const float Wattage = 10;
[ViewVariables] private ContainerSlot _cellContainer;
@@ -76,12 +77,6 @@ namespace Content.Server.GameObjects.Components.Interactable
Owner.TryGetComponent(out _clothingComponent);
_cellContainer =
ContainerManagerComponent.Ensure<ContainerSlot>("flashlight_cell_container", Owner, out var existed);
if (!existed)
{
var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper");
_cellContainer.Insert(cell);
}
}
/// <summary>
@@ -179,5 +174,15 @@ namespace Content.Server.GameObjects.Components.Interactable
component.EjectCell(user);
}
}
void IMapInit.MapInit()
{
if (_cellContainer.ContainedEntity != null)
{
return;
}
var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper");
_cellContainer.Insert(cell);
}
}
}

View File

@@ -8,14 +8,16 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Server.GameObjects;
namespace Content.Server.GameObjects.Components
{
public class EntityStorageComponent : Component, IAttackHand
public class EntityStorageComponent : Component, IAttackHand, IStorageComponent
{
public override string Name => "EntityStorage";
private ServerStorageComponent StorageComponent;
private int StorageCapacityMax;
private bool IsCollidableWhenOpen;
private Container Contents;
@@ -24,14 +26,7 @@ namespace Content.Server.GameObjects.Components
public override void Initialize()
{
base.Initialize();
Contents = ContainerManagerComponent.Ensure<Container>($"{typeof(EntityStorageComponent).FullName}{Owner.Uid.ToString()}", Owner);
if (!Owner.TryGetComponent(out StorageComponent))
{
StorageComponent = Owner.AddComponent<ServerStorageComponent>();
// TODO: This is a terrible hack.
// Components should not need to be manually initialized in Initialize().
StorageComponent.Initialize();
}
Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
entityQuery = new IntersectingEntityQuery(Owner);
}
@@ -43,12 +38,8 @@ namespace Content.Server.GameObjects.Components
serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
}
[ViewVariables(VVAccess.ReadWrite)]
public bool Open
{
get => StorageComponent.Open;
set => StorageComponent.Open = value;
}
[ViewVariables]
public bool Open { get; private set; }
public bool AttackHand(AttackHandEventArgs eventArgs)
{
@@ -67,7 +58,7 @@ namespace Content.Server.GameObjects.Components
{
Open = false;
var entities = Owner.EntityManager.GetEntities(entityQuery);
int count = 0;
var count = 0;
foreach (var entity in entities)
{
if (!AddToContents(entity))
@@ -96,13 +87,19 @@ namespace Content.Server.GameObjects.Components
{
collidableComponent.CollisionEnabled = IsCollidableWhenOpen || !Open;
}
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{
placeableSurfaceComponent.IsPlaceable = Open;
}
if (Owner.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(StorageVisuals.Open, Open);
}
}
private bool AddToContents(IEntity entity)
private bool AddToContents(IEntity entity)
{
var collidableComponent = Owner.GetComponent<ICollidableComponent>();
if(entity.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
@@ -140,10 +137,10 @@ namespace Content.Server.GameObjects.Components
private void EmptyContents()
{
while (Contents.ContainedEntities.Count > 0 )
foreach (var contained in Contents.ContainedEntities.ToArray())
{
var containedEntity = Contents.ContainedEntities.First();
Contents.Remove(containedEntity);
Contents.Remove(contained);
contained.Transform.WorldPosition = Owner.Transform.WorldPosition;
}
}
@@ -154,12 +151,44 @@ namespace Content.Server.GameObjects.Components
switch (message)
{
case RelayMovementEntityMessage msg:
if(msg.Entity.TryGetComponent<HandsComponent>(out var handsComponent))
if (msg.Entity.HasComponent<HandsComponent>())
{
OpenStorage();
}
break;
}
}
public bool Remove(IEntity entity)
{
return Contents.CanRemove(entity);
}
public bool Insert(IEntity entity)
{
// Trying to add while open just dumps it on the ground below us.
if (Open)
{
entity.Transform.WorldPosition = Owner.Transform.WorldPosition;
return true;
}
return Contents.Insert(entity);
}
public bool CanInsert(IEntity entity)
{
if (Open)
{
return true;
}
if (Contents.ContainedEntities.Count >= StorageCapacityMax)
{
return false;
}
return Contents.CanInsert(entity);
}
}
}

View File

@@ -0,0 +1,92 @@
using System;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
internal sealed class ToolLockerFillComponent : Component, IMapInit
{
public override string Name => "ToolLockerFill";
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
void Spawn(string prototype)
{
storage.Insert(_entityManager.SpawnEntity(prototype));
}
if (random.Prob(0.4f))
{
Spawn("HazardVestClothing");
}
if (random.Prob(0.7f))
{
Spawn("FlashlightLantern");
}
if (random.Prob(0.7f))
{
Spawn("Screwdriver");
}
if (random.Prob(0.7f))
{
Spawn("Wrench");
}
if (random.Prob(0.7f))
{
Spawn("Welder");
}
if (random.Prob(0.7f))
{
Spawn("Crowbar");
}
if (random.Prob(0.7f))
{
Spawn("Wirecutter");
}
if (random.Prob(0.2f))
{
Spawn("Multitool");
}
if (random.Prob(0.2f))
{
Spawn("UtilityBeltClothing");
}
if (random.Prob(0.05f))
{
Spawn("YellowGloves");
}
if (random.Prob(0.4f))
{
Spawn("HelmetEngineering");
}
for (var i = 0; i < 3; i++)
{
if (random.Prob(0.3f))
{
Spawn("CableStack");
}
}
}
}
}

View File

@@ -0,0 +1,38 @@
using System;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
internal sealed class ToolboxElectricalFillComponent : Component, IMapInit
{
public override string Name => "ToolboxElectricalFill";
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
void Spawn(string prototype)
{
storage.Insert(_entityManager.SpawnEntity(prototype));
}
Spawn("Screwdriver");
Spawn("Crowbar");
Spawn("Wirecutter");
Spawn("CableStack");
Spawn("CableStack");
// 5% chance for a pair of fancy insulated gloves, else just a third cable coil.
Spawn(random.Prob(0.05f) ? "YellowGloves" : "CableStack");
}
}
}

View File

@@ -0,0 +1,11 @@
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Items.Storage
{
public interface IStorageComponent
{
bool Remove(IEntity entity);
bool Insert(IEntity entity);
bool CanInsert(IEntity entity);
}
}

View File

@@ -18,6 +18,7 @@ using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.ViewVariables;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Server.GameObjects.EntitySystemMessages;
namespace Content.Server.GameObjects
@@ -25,7 +26,7 @@ namespace Content.Server.GameObjects
/// <summary>
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
/// </summary>
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
@@ -40,20 +41,6 @@ namespace Content.Server.GameObjects
private int StorageCapacityMax = 10000;
public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
[ViewVariables(VVAccess.ReadWrite)]
public bool Open
{
get => _open;
set
{
if (_open == value)
return;
_open = value;
Dirty();
}
}
public override void Initialize()
{
base.Initialize();
@@ -61,12 +48,6 @@ namespace Content.Server.GameObjects
storage = ContainerManagerComponent.Ensure<Container>("storagebase", Owner);
}
/// <inheritdoc />
public override ComponentState GetComponentState()
{
return new StorageComponentState(_open);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
@@ -243,7 +224,10 @@ namespace Content.Server.GameObjects
private void UpdateDoorState()
{
Open = SubscribedSessions.Count != 0;
if (Owner.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(StorageVisuals.Open, SubscribedSessions.Count != 0);
}
}
public void HandlePlayerSessionChangeEvent(object obj, SessionStatusEventArgs SSEA)

View File

@@ -3,31 +3,41 @@ using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
public class BallisticMagazineComponent : Component
public class BallisticMagazineComponent : Component, IMapInit
{
public override string Name => "BallisticMagazine";
// Stack of loaded bullets.
[ViewVariables]
private readonly Stack<IEntity> _loadedBullets = new Stack<IEntity>();
[ViewVariables]
private string _fillType;
[ViewVariables]
private Container _bulletContainer;
[ViewVariables]
private AppearanceComponent _appearance;
private BallisticMagazineType _magazineType;
private BallisticCaliber _caliber;
private int _capacity;
[ViewVariables]
public BallisticMagazineType MagazineType => _magazineType;
[ViewVariables]
public BallisticCaliber Caliber => _caliber;
[ViewVariables]
public int Capacity => _capacity;
[ViewVariables]
public int CountLoaded => _loadedBullets.Count;
public event Action OnAmmoCountChanged;
@@ -62,18 +72,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
_loadedBullets.Push(entity);
}
_updateAppearance();
}
else if (_fillType != null)
{
// Load up bullets from fill.
for (var i = 0; i < Capacity; i++)
{
var bullet = Owner.EntityManager.SpawnEntity(_fillType);
AddBullet(bullet);
}
}
_updateAppearance();
OnAmmoCountChanged?.Invoke();
_appearance.SetData(BallisticMagazineVisuals.AmmoCapacity, Capacity);
}
@@ -113,6 +115,21 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
_appearance.SetData(BallisticMagazineVisuals.AmmoLeft, CountLoaded);
}
void IMapInit.MapInit()
{
if (_fillType == null)
{
return;
}
// Load up bullets from fill.
for (var i = 0; i < Capacity; i++)
{
var bullet = Owner.EntityManager.SpawnEntity(_fillType);
AddBullet(bullet);
}
}
}
public enum BallisticMagazineType

View File

@@ -6,31 +6,43 @@ using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy, IMapInit
{
public override string Name => "BallisticMagazineWeapon";
[ViewVariables]
private string _defaultMagazine;
[ViewVariables]
private ContainerSlot _magazineSlot;
private BallisticMagazineType _magazineType;
[ViewVariables]
public BallisticMagazineType MagazineType => _magazineType;
[ViewVariables]
private IEntity Magazine => _magazineSlot.ContainedEntity;
[ViewVariables]
private Random _bulletDropRandom;
[ViewVariables]
private string _magInSound;
[ViewVariables]
private string _magOutSound;
[ViewVariables]
private string _autoEjectSound;
[ViewVariables]
private bool _autoEjectMagazine;
[ViewVariables]
private AppearanceComponent _appearance;
private static readonly Direction[] _randomBulletDirs =
@@ -67,16 +79,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
base.Startup();
_magazineSlot =
ContainerManagerComponent.Ensure<ContainerSlot>("ballistic_gun_magazine", Owner,
out var alreadyExisted);
_magazineSlot = ContainerManagerComponent.Ensure<ContainerSlot>("ballistic_gun_magazine", Owner);
if (!alreadyExisted && _defaultMagazine != null)
{
var magazine = Owner.EntityManager.SpawnEntity(_defaultMagazine);
InsertMagazine(magazine, false);
}
else if (Magazine != null)
if (Magazine != null)
{
// Already got magazine from loading a container.
Magazine.GetComponent<BallisticMagazineComponent>().OnAmmoCountChanged += _magazineAmmoCountChanged;
@@ -262,5 +267,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
component.EjectMagazine();
}
}
void IMapInit.MapInit()
{
if (_defaultMagazine != null)
{
var magazine = Owner.EntityManager.SpawnEntity(_defaultMagazine);
InsertMagazine(magazine, false);
}
}
}
}

View File

@@ -9,29 +9,6 @@ namespace Content.Shared.GameObjects.Components.Storage
{
public override string Name => "Storage";
public override uint? NetID => ContentNetIDs.INVENTORY;
public override Type StateType => typeof(StorageComponentState);
protected bool _open;
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _open, "open", false);
}
}
[Serializable, NetSerializable]
public class StorageComponentState : ComponentState
{
public bool Open { get; }
public StorageComponentState(bool open)
: base(ContentNetIDs.INVENTORY)
{
Open = open;
}
}
/// <summary>
@@ -92,4 +69,11 @@ namespace Content.Shared.GameObjects.Components.Storage
Directed = true;
}
}
[NetSerializable]
[Serializable]
public enum StorageVisuals
{
Open
}
}

View File

@@ -2,7 +2,7 @@ meta:
format: 2
name: DemoStation
author: Space-Wizards
postmapinit: true
postmapinit: false
tilemap:
0: space
1: floor
@@ -1075,12 +1075,6 @@ entities:
pos: -7.5,-4.5
rot: -1.5707963267949 rad
type: Transform
- type: ammo_casing_12mm
uid: 144
components:
- parent: 379
grid: 0
type: Transform
- type: spawn_point_latejoin
uid: 145
components:
@@ -1153,30 +1147,6 @@ entities:
entities: []
type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer
- type: ammo_casing_12mm
uid: 153
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 154
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 155
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 156
components:
- parent: 380
grid: 0
type: Transform
- type: fire_extinguisher
uid: 157
components:
@@ -1184,54 +1154,6 @@ entities:
pos: -1.297692,-5.396082
rot: -1.5707963267949 rad
type: Transform
- type: ammo_casing_12mm
uid: 158
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 159
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 160
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 161
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 162
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 163
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 164
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 165
components:
- parent: 380
grid: 0
type: Transform
- type: spawn_point_latejoin
uid: 166
components:
@@ -1246,12 +1168,6 @@ entities:
pos: -5.5,-0.5
rot: -1.5707963267949 rad
type: Transform
- type: ammo_casing_12mm
uid: 168
components:
- parent: 380
grid: 0
type: Transform
- type: poweredsmalllight
uid: 169
components:
@@ -1281,24 +1197,6 @@ entities:
- parent: 169
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 172
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 173
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 174
components:
- parent: 380
grid: 0
type: Transform
- type: table
uid: 175
components:
@@ -1709,18 +1607,6 @@ entities:
pos: -10.5,0.5
rot: -1.5707963267949 rad
type: Transform
- type: ammo_casing_12mm
uid: 231
components:
- parent: 380
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 232
components:
- parent: 380
grid: 0
type: Transform
- type: airlock
uid: 233
components:
@@ -2104,7 +1990,7 @@ entities:
pos: 7.5,-7.5
rot: -1.5707963267949 rad
type: Transform
- type: YellowToolboxItem
- type: YellowToolboxItemFilled
uid: 278
components:
- grid: 0
@@ -2116,7 +2002,7 @@ entities:
entities: []
type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer
- type: YellowToolboxItem
- type: YellowToolboxItemFilled
uid: 279
components:
- grid: 0
@@ -2135,18 +2021,6 @@ entities:
pos: -1.934832,-5.154238
rot: -1.5707963267949 rad
type: Transform
- containers:
flashlight_cell_container:
entities:
- 281
type: Content.Server.GameObjects.ContainerSlot
type: ContainerContainer
- type: PowerCellSmallHyper
uid: 281
components:
- parent: 280
grid: 0
type: Transform
- type: FlashlightLantern
uid: 282
components:
@@ -2154,24 +2028,6 @@ entities:
pos: -2.017696,-5.71715
rot: -1.5707963267949 rad
type: Transform
- containers:
flashlight_cell_container:
entities:
- 283
type: Content.Server.GameObjects.ContainerSlot
type: ContainerContainer
- type: PowerCellSmallHyper
uid: 283
components:
- parent: 282
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 284
components:
- parent: 380
grid: 0
type: Transform
- type: Crowbar
uid: 285
components:
@@ -2231,151 +2087,6 @@ entities:
pos: -6.605512,7.638151
rot: -1.5707963267949 rad
type: Transform
- containers:
magazine_bullet_container:
entities:
- 292
- 293
- 294
- 295
- 296
- 297
- 298
- 299
- 300
- 301
- 302
- 303
- 304
- 305
- 306
- 307
- 308
- 309
- 310
- 311
type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer
- type: ammo_casing_12mm
uid: 292
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 293
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 294
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 295
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 296
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 297
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 298
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 299
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 300
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 301
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 302
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 303
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 304
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 305
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 306
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 307
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 308
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 309
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 310
components:
- parent: 291
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 311
components:
- parent: 291
grid: 0
type: Transform
- type: magazine_12mm_filled
uid: 312
components:
@@ -2383,151 +2094,6 @@ entities:
pos: -6.339887,7.669401
rot: -1.5707963267949 rad
type: Transform
- containers:
magazine_bullet_container:
entities:
- 313
- 314
- 315
- 316
- 317
- 318
- 319
- 320
- 321
- 322
- 323
- 324
- 325
- 326
- 327
- 328
- 329
- 330
- 331
- 332
type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer
- type: ammo_casing_12mm
uid: 313
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 314
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 315
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 316
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 317
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 318
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 319
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 320
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 321
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 322
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 323
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 324
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 325
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 326
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 327
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 328
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 329
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 330
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 331
components:
- parent: 312
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 332
components:
- parent: 312
grid: 0
type: Transform
- type: magazine_12mm_filled
uid: 333
components:
@@ -2535,151 +2101,6 @@ entities:
pos: -6.027387,7.622526
rot: -1.5707963267949 rad
type: Transform
- containers:
magazine_bullet_container:
entities:
- 334
- 335
- 336
- 337
- 338
- 339
- 340
- 341
- 342
- 343
- 344
- 345
- 346
- 347
- 348
- 349
- 350
- 351
- 352
- 353
type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer
- type: ammo_casing_12mm
uid: 334
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 335
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 336
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 337
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 338
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 339
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 340
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 341
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 342
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 343
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 344
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 345
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 346
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 347
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 348
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 349
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 350
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 351
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 352
components:
- parent: 333
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 353
components:
- parent: 333
grid: 0
type: Transform
- type: BackpackClothing
uid: 354
components:
@@ -2718,166 +2139,6 @@ entities:
pos: -2.524035,7.579326
rot: -1.5707963267949 rad
type: Transform
- containers:
ballistics_chamber_0:
entities:
- 378
type: Content.Server.GameObjects.ContainerSlot
ballistic_gun_magazine:
entities:
- 358
type: Content.Server.GameObjects.ContainerSlot
type: ContainerContainer
- type: magazine_12mm_filled
uid: 358
components:
- parent: 357
grid: 0
type: Transform
- containers:
magazine_bullet_container:
entities:
- 359
- 360
- 361
- 362
- 363
- 364
- 365
- 366
- 367
- 368
- 369
- 370
- 371
- 372
- 373
- 374
- 375
- 376
- 377
type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer
- type: ammo_casing_12mm
uid: 359
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 360
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 361
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 362
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 363
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 364
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 365
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 366
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 367
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 368
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 369
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 370
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 371
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 372
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 373
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 374
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 375
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 376
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 377
components:
- parent: 358
grid: 0
type: Transform
- type: ammo_casing_12mm
uid: 378
components:
- parent: 357
grid: 0
type: Transform
- type: smg_c20r
uid: 379
components:
@@ -2885,46 +2146,6 @@ entities:
pos: -1.94591,7.485576
rot: -1.5707963267949 rad
type: Transform
- containers:
ballistics_chamber_0:
entities:
- 144
type: Content.Server.GameObjects.ContainerSlot
ballistic_gun_magazine:
entities:
- 380
type: Content.Server.GameObjects.ContainerSlot
type: ContainerContainer
- type: magazine_12mm_filled
uid: 380
components:
- parent: 379
grid: 0
type: Transform
- containers:
magazine_bullet_container:
entities:
- 231
- 232
- 174
- 173
- 172
- 153
- 154
- 155
- 156
- 284
- 158
- 159
- 160
- 161
- 162
- 163
- 164
- 165
- 168
type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer
- type: wall
uid: 381
components:

View File

@@ -47,7 +47,7 @@
Size: 9999
- type: entity
name: "Electrical Toolbox With Handle"
name: Electrical Toolbox
parent: BaseItem
id: YellowToolboxItem
description: A toolbox typically stocked with electrical gear
@@ -61,6 +61,13 @@
- type: Item
Size: 9999
- type: entity
id: YellowToolboxItemFilled
name: Electrical Toolbox (Filled)
parent: YellowToolboxItem
components:
- type: ToolboxElectricalFill
- type: entity
name: "Extra-Grip™ Mop"
parent: BaseItem

View File

@@ -8,6 +8,7 @@
layers:
- state: generic
- state: generic_door
map: ["enum.StorageVisualLayers.Door"]
- type: Icon
sprite: Buildings/closet.rsi
@@ -23,10 +24,12 @@
mass: 25
Anchored: false
- type: EntityStorage
- type: Storage
state_door_open: generic_open
state_door_closed: generic_door
- type: PlaceableSurface
- type: Appearance
visuals:
- type: StorageVisualizer2D
state_open: generic_open
state_closed: generic_door
placement:
snap:
@@ -40,16 +43,26 @@
- type: Sprite
sprite: Buildings/closet.rsi
layers:
- state: eng
- state: eng_tool_door
- state: eng
- state: eng_tool_door
map: ["enum.StorageVisualLayers.Door"]
- type: Storage
state_door_closed: eng_tool_door
state_door_open: eng_open
- type: Appearance
visuals:
- type: StorageVisualizer2D
state_open: eng_open
state_closed: eng_tool_door
- type: Icon
state: eng_tool_door
- type: entity
id: locker_tool_filled
name: Tool Locker (Filled)
parent: locker_tool
components:
- type: ToolLockerFill
- type: entity
id: locker_electrical_supplies
name: Electrical Supplies Locker
@@ -58,12 +71,15 @@
- type: Sprite
sprite: Buildings/closet.rsi
layers:
- state: eng
- state: eng_elec_door
- state: eng
- state: eng_elec_door
map: ["enum.StorageVisualLayers.Door"]
- type: Storage
state_door_closed: eng_elec_door
state_door_open: eng_open
- type: Appearance
visuals:
- type: StorageVisualizer2D
state_open: eng_open
state_closed: eng_elec_door
- type: Icon
state: eng_elec_door
@@ -76,12 +92,15 @@
- type: Sprite
sprite: Buildings/closet.rsi
layers:
- state: eng
- state: eng_weld_door
- state: eng
- state: eng_weld_door
map: ["enum.StorageVisualLayers.Door"]
- type: Storage
state_door_closed: eng_weld_door
state_door_open: eng_open
- type: Appearance
visuals:
- type: StorageVisualizer2D
state_open: eng_open
state_closed: eng_weld_door
- type: Icon
state: eng_weld_door
@@ -94,12 +113,15 @@
- type: Sprite
sprite: Buildings/closet.rsi
layers:
- state: eng
- state: eng_rad_door
- state: eng
- state: eng_rad_door
map: ["enum.StorageVisualLayers.Door"]
- type: Storage
state_door_closed: eng_rad_door
state_door_open: eng_open
- type: Appearance
visuals:
- type: StorageVisualizer2D
state_open: eng_open
state_closed: eng_rad_door
- type: Icon
state: eng_rad_door