Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/Fill/ToolLockerFillComponent.cs
Pieter-Jan Briers e35d5390db Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
  Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00

93 lines
2.1 KiB
C#

using System;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
internal sealed class ToolLockerFillComponent : Component, IMapInit
{
public override string Name => "ToolLockerFill";
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
void Spawn(string prototype)
{
storage.Insert(_entityManager.SpawnEntity(prototype));
}
if (random.Prob(0.4f))
{
Spawn("HazardVestClothing");
}
if (random.Prob(0.7f))
{
Spawn("FlashlightLantern");
}
if (random.Prob(0.7f))
{
Spawn("Screwdriver");
}
if (random.Prob(0.7f))
{
Spawn("Wrench");
}
if (random.Prob(0.7f))
{
Spawn("Welder");
}
if (random.Prob(0.7f))
{
Spawn("Crowbar");
}
if (random.Prob(0.7f))
{
Spawn("Wirecutter");
}
if (random.Prob(0.2f))
{
Spawn("Multitool");
}
if (random.Prob(0.2f))
{
Spawn("UtilityBeltClothing");
}
if (random.Prob(0.05f))
{
Spawn("YellowGloves");
}
if (random.Prob(0.4f))
{
Spawn("HelmetEngineering");
}
for (var i = 0; i < 3; i++)
{
if (random.Prob(0.3f))
{
Spawn("CableStack");
}
}
}
}
}