@@ -93,7 +93,7 @@ public sealed class XenoborgsRuleSystem : GameRuleSystem<XenoborgsRuleComponent>
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var numXenoborgs = GetNumberXenoborgs();
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var numHumans = _mindSystem.GetAliveHumans().Count;
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if ((float)numXenoborgs / numHumans > xenoborgsRuleComponent.XenoborgShuttleCallPercentage)
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if ((float)numXenoborgs / (numHumans + numXenoborgs) > xenoborgsRuleComponent.XenoborgShuttleCallPercentage)
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{
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foreach (var station in _station.GetStations())
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{
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