From de947988fe5715e6567d97d082ac4de674b3c16d Mon Sep 17 00:00:00 2001 From: Samuka <47865393+Samuka-C@users.noreply.github.com> Date: Wed, 19 Nov 2025 05:56:43 -0300 Subject: [PATCH] Fix the round end trigger for xenoborgs (#41467) math --- Content.Server/GameTicking/Rules/XenoborgsRuleSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameTicking/Rules/XenoborgsRuleSystem.cs b/Content.Server/GameTicking/Rules/XenoborgsRuleSystem.cs index 21b987eb0e..94b6315a6b 100644 --- a/Content.Server/GameTicking/Rules/XenoborgsRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/XenoborgsRuleSystem.cs @@ -93,7 +93,7 @@ public sealed class XenoborgsRuleSystem : GameRuleSystem var numXenoborgs = GetNumberXenoborgs(); var numHumans = _mindSystem.GetAliveHumans().Count; - if ((float)numXenoborgs / numHumans > xenoborgsRuleComponent.XenoborgShuttleCallPercentage) + if ((float)numXenoborgs / (numHumans + numXenoborgs) > xenoborgsRuleComponent.XenoborgShuttleCallPercentage) { foreach (var station in _station.GetStations()) {