Fix compile from removal of SFML.
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@@ -75,18 +75,6 @@
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<Project>{59250baf-0000-0000-0000-000000000000}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\SFML\src\Graphics\sfml-graphics.csproj">
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<Project>{46786269-57b9-48e7-aa4f-8f4d84609fe6}</Project>
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<Name>sfml-graphics</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\SFML\src\System\sfml-system.csproj">
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<Project>{31d24303-f6a9-4d53-bb03-a73edcb3186d}</Project>
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<Name>sfml-system</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\SFML\src\Window\sfml-window.csproj">
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<Project>{d17de83d-a592-461f-8af2-53f9e22e1d0f}</Project>
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<Name>sfml-window</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\SS14.Client.Graphics\SS14.Client.Graphics.csproj">
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<Project>{302b877e-0000-0000-0000-000000000000}</Project>
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<Name>SS14.Client.Graphics</Name>
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@@ -1,10 +1,8 @@
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using Content.Client.Interfaces.GameObjects;
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using OpenTK.Graphics;
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using SFML.Graphics;
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using SFML.Window;
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using SS14.Client.GameObjects;
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using SS14.Client.Graphics;
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using SS14.Client.Graphics.Utility;
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using SS14.Client.Graphics.Input;
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using SS14.Client.Graphics.Sprites;
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using SS14.Client.Interfaces.Player;
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using SS14.Client.Interfaces.Resource;
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using SS14.Client.Interfaces.UserInterface;
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@@ -18,7 +16,7 @@ namespace Content.Client.UserInterface
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{
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public class HandsGui : GuiComponent
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{
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private readonly Color4 _inactiveColor = new Color4(90, 90, 90, 255);
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private readonly Color _inactiveColor = new Color(90, 90, 90);
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private readonly IPlayerManager _playerManager = IoCManager.Resolve<IPlayerManager>();
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private readonly IUserInterfaceManager _userInterfaceManager = IoCManager.Resolve<IUserInterfaceManager>();
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@@ -46,7 +44,7 @@ namespace Content.Client.UserInterface
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public override void Update(float frameTime)
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{
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var slotBounds = handSlot.GetLocalBounds();
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var slotBounds = handSlot.LocalBounds;
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var width = (int)((slotBounds.Width * 2) + spacing);
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var height = (int)slotBounds.Height;
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Position = new Vector2i((int)(CluwneLib.Window.Viewport.Width - width) / 2, (int)CluwneLib.Window.Viewport.Height - height - 10);
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@@ -74,13 +72,13 @@ namespace Content.Client.UserInterface
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handSlot.SetTransformToRect(leftActive ? handL : handR);
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handSlot.Draw();
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handSlot.Color = _inactiveColor.Convert();
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handSlot.Color = _inactiveColor;
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handSlot.SetTransformToRect(leftActive ? handR : handL);
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handSlot.Draw();
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if (LeftHand.Entity != null && LeftHand.HeldSprite != null)
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{
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var bounds = LeftHand.HeldSprite.GetLocalBounds();
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var bounds = LeftHand.HeldSprite.LocalBounds;
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LeftHand.HeldSprite.SetTransformToRect(
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Box2i.FromDimensions(handL.Left + (int)(handL.Width / 2f - bounds.Width / 2f),
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handL.Top + (int)(handL.Height / 2f - bounds.Height / 2f),
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@@ -90,7 +88,7 @@ namespace Content.Client.UserInterface
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if (RightHand.Entity != null && RightHand.HeldSprite != null)
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{
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var bounds = RightHand.HeldSprite.GetLocalBounds();
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var bounds = RightHand.HeldSprite.LocalBounds;
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RightHand.HeldSprite.SetTransformToRect(
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Box2i.FromDimensions(handR.Left + (int)(handR.Width / 2f - bounds.Width / 2f),
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handR.Top + (int)(handR.Height / 2f - bounds.Height / 2f),
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