Fixed the empty mass scanner still being a normal item, whoops. (#36340)
* Fixed the empty mass scanner still being a normal item, whoops. * Fixed parenting duplication and issues with item state. --------- Co-authored-by: RedBookcase <Usualmoves@gmail.com>
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@@ -13,7 +13,7 @@
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- state: icon
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- state: icon
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- state: scanner
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- state: scanner
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shader: unshaded
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shader: unshaded
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visible: true
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visible: false
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map: [ "enum.PowerDeviceVisualLayers.Powered" ]
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map: [ "enum.PowerDeviceVisualLayers.Powered" ]
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- type: RadarConsole
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- type: RadarConsole
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maxRange: 256
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maxRange: 256
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@@ -48,18 +48,6 @@
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slots:
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slots:
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cell_slot:
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cell_slot:
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name: power-cell-slot-component-slot-name-default
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name: power-cell-slot-component-slot-name-default
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- type: Item
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size: Normal
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sprite: Objects/Tools/handheld_mass_scanner.rsi
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- type: Sprite
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sprite: Objects/Tools/handheld_mass_scanner.rsi
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state: icon
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layers:
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- state: icon
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- state: scanner
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shader: unshaded
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visible: false
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map: [ "enum.PowerDeviceVisualLayers.Powered" ]
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- type: entity
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- type: entity
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id: HandHeldMassScannerBorg
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id: HandHeldMassScannerBorg
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