From dc6ed30ec80ace2edcd3eea49e365efdf6f10fc6 Mon Sep 17 00:00:00 2001 From: RedBookcase Date: Thu, 10 Apr 2025 03:44:06 -0700 Subject: [PATCH] Fixed the empty mass scanner still being a normal item, whoops. (#36340) * Fixed the empty mass scanner still being a normal item, whoops. * Fixed parenting duplication and issues with item state. --------- Co-authored-by: RedBookcase --- .../Objects/Tools/handheld_mass_scanner.yml | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml b/Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml index bab5a79728..4dc2e65b77 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml @@ -13,7 +13,7 @@ - state: icon - state: scanner shader: unshaded - visible: true + visible: false map: [ "enum.PowerDeviceVisualLayers.Powered" ] - type: RadarConsole maxRange: 256 @@ -48,18 +48,6 @@ slots: cell_slot: name: power-cell-slot-component-slot-name-default - - type: Item - size: Normal - sprite: Objects/Tools/handheld_mass_scanner.rsi - - type: Sprite - sprite: Objects/Tools/handheld_mass_scanner.rsi - state: icon - layers: - - state: icon - - state: scanner - shader: unshaded - visible: false - map: [ "enum.PowerDeviceVisualLayers.Powered" ] - type: entity id: HandHeldMassScannerBorg