Cleanup warnings in AirlockSystem (#37434)

Cleanup warnings in AirlockSystem
This commit is contained in:
Tayrtahn
2025-05-13 21:57:01 -04:00
committed by GitHub
parent 5ba1b2af86
commit d957cdb144

View File

@@ -10,6 +10,7 @@ namespace Content.Client.Doors;
public sealed class AirlockSystem : SharedAirlockSystem public sealed class AirlockSystem : SharedAirlockSystem
{ {
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!; [Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -101,11 +102,12 @@ public sealed class AirlockSystem : SharedAirlockSystem
&& !boltedVisible && !emergencyLightsVisible; && !boltedVisible && !emergencyLightsVisible;
} }
args.Sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible); _sprite.LayerSetVisible((uid, args.Sprite), DoorVisualLayers.BaseUnlit, unlitVisible);
args.Sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, boltedVisible); _sprite.LayerSetVisible((uid, args.Sprite), DoorVisualLayers.BaseBolted, boltedVisible);
if (comp.EmergencyAccessLayer) if (comp.EmergencyAccessLayer)
{ {
args.Sprite.LayerSetVisible( _sprite.LayerSetVisible(
(uid, args.Sprite),
DoorVisualLayers.BaseEmergencyAccess, DoorVisualLayers.BaseEmergencyAccess,
emergencyLightsVisible emergencyLightsVisible
&& state != DoorState.Open && state != DoorState.Open
@@ -118,12 +120,12 @@ public sealed class AirlockSystem : SharedAirlockSystem
switch (state) switch (state)
{ {
case DoorState.Open: case DoorState.Open:
args.Sprite.LayerSetState(DoorVisualLayers.BaseUnlit, comp.ClosingSpriteState); _sprite.LayerSetRsiState((uid, args.Sprite), DoorVisualLayers.BaseUnlit, comp.ClosingSpriteState);
args.Sprite.LayerSetAnimationTime(DoorVisualLayers.BaseUnlit, 0); _sprite.LayerSetAnimationTime((uid, args.Sprite), DoorVisualLayers.BaseUnlit, 0);
break; break;
case DoorState.Closed: case DoorState.Closed:
args.Sprite.LayerSetState(DoorVisualLayers.BaseUnlit, comp.OpeningSpriteState); _sprite.LayerSetRsiState((uid, args.Sprite), DoorVisualLayers.BaseUnlit, comp.OpeningSpriteState);
args.Sprite.LayerSetAnimationTime(DoorVisualLayers.BaseUnlit, 0); _sprite.LayerSetAnimationTime((uid, args.Sprite), DoorVisualLayers.BaseUnlit, 0);
break; break;
} }
} }