Cleanup warnings in AirlockSystem (#37434)
Cleanup warnings in AirlockSystem
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@@ -10,6 +10,7 @@ namespace Content.Client.Doors;
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public sealed class AirlockSystem : SharedAirlockSystem
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{
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -21,7 +22,7 @@ public sealed class AirlockSystem : SharedAirlockSystem
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private void OnComponentStartup(EntityUid uid, AirlockComponent comp, ComponentStartup args)
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{
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// Has to be on component startup because we don't know what order components initialize in and running this before DoorComponent inits _will_ crash.
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if(!TryComp<DoorComponent>(uid, out var door))
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if (!TryComp<DoorComponent>(uid, out var door))
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return;
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if (comp.OpenUnlitVisible) // Otherwise there are flashes of the fallback sprite between clicking on the door and the door closing animation starting.
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@@ -31,17 +32,17 @@ public sealed class AirlockSystem : SharedAirlockSystem
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}
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((Animation)door.OpeningAnimation).AnimationTracks.Add(new AnimationTrackSpriteFlick()
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{
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LayerKey = DoorVisualLayers.BaseUnlit,
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.OpeningSpriteState, 0f) },
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}
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{
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LayerKey = DoorVisualLayers.BaseUnlit,
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.OpeningSpriteState, 0f) },
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}
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);
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((Animation)door.ClosingAnimation).AnimationTracks.Add(new AnimationTrackSpriteFlick()
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{
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LayerKey = DoorVisualLayers.BaseUnlit,
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.ClosingSpriteState, 0f) },
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}
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{
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LayerKey = DoorVisualLayers.BaseUnlit,
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.ClosingSpriteState, 0f) },
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}
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);
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door.DenyingAnimation = new Animation()
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@@ -57,19 +58,19 @@ public sealed class AirlockSystem : SharedAirlockSystem
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}
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};
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if(!comp.AnimatePanel)
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if (!comp.AnimatePanel)
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return;
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((Animation)door.OpeningAnimation).AnimationTracks.Add(new AnimationTrackSpriteFlick()
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{
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LayerKey = WiresVisualLayers.MaintenancePanel,
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KeyFrames = {new AnimationTrackSpriteFlick.KeyFrame(comp.OpeningPanelSpriteState, 0f)},
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.OpeningPanelSpriteState, 0f) },
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});
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((Animation)door.ClosingAnimation).AnimationTracks.Add(new AnimationTrackSpriteFlick
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{
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LayerKey = WiresVisualLayers.MaintenancePanel,
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KeyFrames = {new AnimationTrackSpriteFlick.KeyFrame(comp.ClosingPanelSpriteState, 0f)},
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.ClosingPanelSpriteState, 0f) },
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});
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}
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@@ -101,11 +102,12 @@ public sealed class AirlockSystem : SharedAirlockSystem
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&& !boltedVisible && !emergencyLightsVisible;
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}
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args.Sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
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args.Sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, boltedVisible);
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_sprite.LayerSetVisible((uid, args.Sprite), DoorVisualLayers.BaseUnlit, unlitVisible);
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_sprite.LayerSetVisible((uid, args.Sprite), DoorVisualLayers.BaseBolted, boltedVisible);
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if (comp.EmergencyAccessLayer)
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{
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args.Sprite.LayerSetVisible(
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_sprite.LayerSetVisible(
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(uid, args.Sprite),
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DoorVisualLayers.BaseEmergencyAccess,
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emergencyLightsVisible
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&& state != DoorState.Open
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@@ -118,12 +120,12 @@ public sealed class AirlockSystem : SharedAirlockSystem
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switch (state)
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{
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case DoorState.Open:
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args.Sprite.LayerSetState(DoorVisualLayers.BaseUnlit, comp.ClosingSpriteState);
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args.Sprite.LayerSetAnimationTime(DoorVisualLayers.BaseUnlit, 0);
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_sprite.LayerSetRsiState((uid, args.Sprite), DoorVisualLayers.BaseUnlit, comp.ClosingSpriteState);
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_sprite.LayerSetAnimationTime((uid, args.Sprite), DoorVisualLayers.BaseUnlit, 0);
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break;
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case DoorState.Closed:
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args.Sprite.LayerSetState(DoorVisualLayers.BaseUnlit, comp.OpeningSpriteState);
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args.Sprite.LayerSetAnimationTime(DoorVisualLayers.BaseUnlit, 0);
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_sprite.LayerSetRsiState((uid, args.Sprite), DoorVisualLayers.BaseUnlit, comp.OpeningSpriteState);
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_sprite.LayerSetAnimationTime((uid, args.Sprite), DoorVisualLayers.BaseUnlit, 0);
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break;
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}
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}
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