Move ButtonBar view out of GameHud into GameHud.ButtonBar (#6491)
This commit is contained in:
@@ -81,7 +81,7 @@ namespace Content.Client.CharacterInterface
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return;
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_gameHud.CharacterButtonVisible = true;
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_gameHud.CharacterButtonToggled = b =>
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_gameHud.CharacterButtonToggled += b =>
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{
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if (b)
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comp.Window.OpenCentered();
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350
Content.Client/HUD/GameHud.ButtonBar.cs
Normal file
350
Content.Client/HUD/GameHud.ButtonBar.cs
Normal file
@@ -0,0 +1,350 @@
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using System;
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using Content.Client.HUD.UI;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Content.Shared.Input;
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using Robust.Client.Input;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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namespace Content.Client.HUD;
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public interface IButtonBarView
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{
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// Escape top button.
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bool EscapeButtonDown { get; set; }
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event Action<bool> EscapeButtonToggled;
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// Character top button.
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bool CharacterButtonDown { get; set; }
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bool CharacterButtonVisible { get; set; }
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event Action<bool> CharacterButtonToggled;
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// Inventory top button.
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bool InventoryButtonDown { get; set; }
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bool InventoryButtonVisible { get; set; }
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event Action<bool> InventoryButtonToggled;
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// Crafting top button.
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bool CraftingButtonDown { get; set; }
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bool CraftingButtonVisible { get; set; }
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event Action<bool> CraftingButtonToggled;
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// Actions top button.
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bool ActionsButtonDown { get; set; }
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bool ActionsButtonVisible { get; set; }
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event Action<bool> ActionsButtonToggled;
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// Admin top button.
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bool AdminButtonDown { get; set; }
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bool AdminButtonVisible { get; set; }
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event Action<bool> AdminButtonToggled;
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// Sandbox top button.
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bool SandboxButtonDown { get; set; }
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bool SandboxButtonVisible { get; set; }
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event Action<bool> SandboxButtonToggled;
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// Info top button
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bool InfoButtonDown { get; set; }
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event Action<bool> InfoButtonToggled;
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}
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internal sealed partial class GameHud
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{
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private TopButton _buttonEscapeMenu = default!;
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private TopButton _buttonInfo = default!;
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private TopButton _buttonCharacterMenu = default!;
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private TopButton _buttonInventoryMenu = default!;
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private TopButton _buttonCraftingMenu = default!;
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private TopButton _buttonActionsMenu = default!;
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private TopButton _buttonAdminMenu = default!;
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private TopButton _buttonSandboxMenu = default!;
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private BoxContainer GenerateButtonBar(IResourceCache resourceCache, IInputManager inputManager)
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{
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var topButtonsContainer = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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SeparationOverride = 8
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};
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LayoutContainer.SetAnchorAndMarginPreset(topButtonsContainer, LayoutContainer.LayoutPreset.TopLeft, margin: 10);
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// the icon textures here should all have the same image height (32) but different widths, so in order to ensure
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// the buttons themselves are consistent widths we set a common custom min size
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Vector2 topMinSize = (42, 64);
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// Escape
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{
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_buttonEscapeMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/hamburger.svg.192dpi.png"),
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EngineKeyFunctions.EscapeMenu, inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-escape-menu-button-tooltip"),
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MinSize = (70, 64),
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StyleClasses = { StyleBase.ButtonOpenRight }
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};
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topButtonsContainer.AddChild(_buttonEscapeMenu);
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_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
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}
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// Character
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{
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_buttonCharacterMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/character.svg.192dpi.png"),
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ContentKeyFunctions.OpenCharacterMenu, inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-character-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = { StyleBase.ButtonSquare }
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};
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topButtonsContainer.AddChild(_buttonCharacterMenu);
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_buttonCharacterMenu.OnToggled += args => CharacterButtonToggled?.Invoke(args.Pressed);
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}
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// Inventory
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{
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_buttonInventoryMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/inventory.svg.192dpi.png"),
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ContentKeyFunctions.OpenInventoryMenu, inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-inventory-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = { StyleBase.ButtonSquare }
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};
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topButtonsContainer.AddChild(_buttonInventoryMenu);
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_buttonInventoryMenu.OnToggled += args => InventoryButtonToggled?.Invoke(args.Pressed);
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}
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// Crafting
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{
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_buttonCraftingMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/hammer.svg.192dpi.png"),
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ContentKeyFunctions.OpenCraftingMenu, inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-crafting-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = { StyleBase.ButtonSquare }
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};
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topButtonsContainer.AddChild(_buttonCraftingMenu);
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_buttonCraftingMenu.OnToggled += args => CraftingButtonToggled?.Invoke(args.Pressed);
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}
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// Actions
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{
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_buttonActionsMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/fist.svg.192dpi.png"),
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ContentKeyFunctions.OpenActionsMenu, inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-actions-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = { StyleBase.ButtonSquare }
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};
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topButtonsContainer.AddChild(_buttonActionsMenu);
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_buttonActionsMenu.OnToggled += args => ActionsButtonToggled?.Invoke(args.Pressed);
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}
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// Admin
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{
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_buttonAdminMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/gavel.svg.192dpi.png"),
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ContentKeyFunctions.OpenAdminMenu, inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-admin-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = { StyleBase.ButtonSquare }
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};
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topButtonsContainer.AddChild(_buttonAdminMenu);
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_buttonAdminMenu.OnToggled += args => AdminButtonToggled?.Invoke(args.Pressed);
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}
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// Sandbox
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{
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_buttonSandboxMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/sandbox.svg.192dpi.png"),
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ContentKeyFunctions.OpenSandboxWindow, inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-sandbox-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = { StyleBase.ButtonSquare }
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};
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topButtonsContainer.AddChild(_buttonSandboxMenu);
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_buttonSandboxMenu.OnToggled += args => SandboxButtonToggled?.Invoke(args.Pressed);
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}
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// Info Window
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{
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_buttonInfo = new TopButton(resourceCache.GetTexture("/Textures/Interface/info.svg.192dpi.png"),
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ContentKeyFunctions.OpenInfo, inputManager)
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{
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ToolTip = Loc.GetString("ui-options-function-open-info"),
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MinSize = topMinSize,
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StyleClasses = { StyleBase.ButtonOpenLeft, TopButton.StyleClassRedTopButton },
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};
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topButtonsContainer.AddChild(_buttonInfo);
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_buttonInfo.OnToggled += args => InfoButtonToggled?.Invoke(args.Pressed);
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_buttonInfo.OnToggled += ButtonInfoToggledHandler;
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}
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return topButtonsContainer;
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}
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private void ButtonInfoToggledHandler(BaseButton.ButtonToggledEventArgs obj)
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{
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ButtonInfoToggled(obj.Pressed);
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}
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private void ButtonInfoToggled(bool pressed)
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{
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if(!pressed)
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return;
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_buttonInfo.StyleClasses.Remove(TopButton.StyleClassRedTopButton);
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_buttonInfo.OnToggled -= ButtonInfoToggledHandler;
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}
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/// <inheritdoc />
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public bool EscapeButtonDown
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{
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get => _buttonEscapeMenu.Pressed;
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set => _buttonEscapeMenu.Pressed = value;
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}
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/// <inheritdoc />
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public event Action<bool>? EscapeButtonToggled;
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/// <inheritdoc />
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public bool CharacterButtonDown
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{
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get => _buttonCharacterMenu.Pressed;
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set => _buttonCharacterMenu.Pressed = value;
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}
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/// <inheritdoc />
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public bool CharacterButtonVisible
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{
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get => _buttonCharacterMenu.Visible;
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set => _buttonCharacterMenu.Visible = value;
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}
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/// <inheritdoc />
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public event Action<bool>? CharacterButtonToggled;
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/// <inheritdoc />
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public bool InventoryButtonDown
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{
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get => _buttonInventoryMenu.Pressed;
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set => _buttonInventoryMenu.Pressed = value;
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}
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/// <inheritdoc />
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public bool InventoryButtonVisible
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{
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get => _buttonInventoryMenu.Visible;
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set => _buttonInventoryMenu.Visible = value;
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}
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/// <inheritdoc />
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public event Action<bool>? InventoryButtonToggled;
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/// <inheritdoc />
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public bool CraftingButtonDown
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{
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get => _buttonCraftingMenu.Pressed;
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set => _buttonCraftingMenu.Pressed = value;
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}
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/// <inheritdoc />
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public bool CraftingButtonVisible
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{
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get => _buttonCraftingMenu.Visible;
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set => _buttonCraftingMenu.Visible = value;
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}
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/// <inheritdoc />
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public event Action<bool>? CraftingButtonToggled;
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/// <inheritdoc />
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public bool ActionsButtonDown
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{
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get => _buttonActionsMenu.Pressed;
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set => _buttonActionsMenu.Pressed = value;
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}
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/// <inheritdoc />
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public bool ActionsButtonVisible
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{
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get => _buttonActionsMenu.Visible;
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set => _buttonActionsMenu.Visible = value;
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}
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/// <inheritdoc />
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public event Action<bool>? ActionsButtonToggled;
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/// <inheritdoc />
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public bool AdminButtonDown
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{
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get => _buttonAdminMenu.Pressed;
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set => _buttonAdminMenu.Pressed = value;
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}
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/// <inheritdoc />
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public bool AdminButtonVisible
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{
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get => _buttonAdminMenu.Visible;
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set => _buttonAdminMenu.Visible = value;
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}
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/// <inheritdoc />
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public event Action<bool>? AdminButtonToggled;
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/// <inheritdoc />
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public bool SandboxButtonDown
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{
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get => _buttonSandboxMenu.Pressed;
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set => _buttonSandboxMenu.Pressed = value;
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}
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/// <inheritdoc />
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public bool SandboxButtonVisible
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{
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get => _buttonSandboxMenu.Visible;
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set => _buttonSandboxMenu.Visible = value;
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}
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/// <inheritdoc />
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public event Action<bool>? SandboxButtonToggled;
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/// <inheritdoc />
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public bool InfoButtonDown
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{
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get => _buttonInfo.Pressed;
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set
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{
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_buttonInfo.Pressed = value;
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ButtonInfoToggled(value);
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}
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}
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/// <inheritdoc />
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public event Action<bool>? InfoButtonToggled;
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}
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@@ -1,10 +1,8 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.HUD.UI;
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using Content.Client.Info;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Content.Client.Targeting;
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using Content.Shared.CCVar;
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using Content.Shared.HUD;
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@@ -14,17 +12,12 @@ using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using static Robust.Client.Input.Keyboard.Key;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using Control = Robust.Client.UserInterface.Control;
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using LC = Robust.Client.UserInterface.Controls.LayoutContainer;
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@@ -34,43 +27,10 @@ namespace Content.Client.HUD
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/// <summary>
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/// Responsible for laying out the default game HUD.
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/// </summary>
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public interface IGameHud
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public interface IGameHud : IButtonBarView
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{
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Control RootControl { get; }
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// Escape top button.
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bool EscapeButtonDown { get; set; }
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Action<bool>? EscapeButtonToggled { get; set; }
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// Character top button.
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bool CharacterButtonDown { get; set; }
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bool CharacterButtonVisible { get; set; }
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Action<bool>? CharacterButtonToggled { get; set; }
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// Inventory top button.
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bool InventoryButtonDown { get; set; }
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bool InventoryButtonVisible { get; set; }
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// Crafting top button.
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bool CraftingButtonDown { get; set; }
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bool CraftingButtonVisible { get; set; }
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Action<bool>? CraftingButtonToggled { get; set; }
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// Actions top button.
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bool ActionsButtonDown { get; set; }
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bool ActionsButtonVisible { get; set; }
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Action<bool>? ActionsButtonToggled { get; set; }
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// Admin top button.
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bool AdminButtonDown { get; set; }
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bool AdminButtonVisible { get; set; }
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Action<bool>? AdminButtonToggled { get; set; }
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// Sandbox top button.
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bool SandboxButtonDown { get; set; }
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bool SandboxButtonVisible { get; set; }
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Action<bool>? SandboxButtonToggled { get; set; }
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Control HandsContainer { get; }
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Control SuspicionContainer { get; }
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Control BottomLeftInventoryQuickButtonContainer { get; }
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@@ -93,17 +53,8 @@ namespace Content.Client.HUD
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void Initialize();
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}
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internal sealed class GameHud : IGameHud
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internal sealed partial class GameHud : IGameHud
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{
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private BoxContainer _topButtonsContainer = default!;
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private TopButton _buttonEscapeMenu = default!;
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private TopButton _buttonInfo = default!;
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private TopButton _buttonCharacterMenu = default!;
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private TopButton _buttonInventoryMenu = default!;
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private TopButton _buttonCraftingMenu = default!;
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private TopButton _buttonActionsMenu = default!;
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private TopButton _buttonAdminMenu = default!;
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private TopButton _buttonSandboxMenu = default!;
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private RulesAndInfoWindow _rulesAndInfoWindow = default!;
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private TargetingDoll _targetingDoll = default!;
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private BoxContainer _combatPanelContainer = default!;
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@@ -175,140 +126,17 @@ namespace Content.Client.HUD
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RootControl = new LC { Name = "AAAAAAAAAAAAAAAAAAAAAA"};
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LC.SetAnchorPreset(RootControl, LC.LayoutPreset.Wide);
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var escapeTexture = _resourceCache.GetTexture("/Textures/Interface/hamburger.svg.192dpi.png");
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var characterTexture = _resourceCache.GetTexture("/Textures/Interface/character.svg.192dpi.png");
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var inventoryTexture = _resourceCache.GetTexture("/Textures/Interface/inventory.svg.192dpi.png");
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var craftingTexture = _resourceCache.GetTexture("/Textures/Interface/hammer.svg.192dpi.png");
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var actionsTexture = _resourceCache.GetTexture("/Textures/Interface/fist.svg.192dpi.png");
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var adminTexture = _resourceCache.GetTexture("/Textures/Interface/gavel.svg.192dpi.png");
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var infoTexture = _resourceCache.GetTexture("/Textures/Interface/info.svg.192dpi.png");
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var sandboxTexture = _resourceCache.GetTexture("/Textures/Interface/sandbox.svg.192dpi.png");
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RootControl.AddChild(GenerateButtonBar(_resourceCache, _inputManager));
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_topButtonsContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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SeparationOverride = 8
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};
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RootControl.AddChild(_topButtonsContainer);
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LC.SetAnchorAndMarginPreset(_topButtonsContainer, LC.LayoutPreset.TopLeft,
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margin: 10);
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||||
|
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// the icon textures here should all have the same image height (32) but different widths, so in order to ensure
|
||||
// the buttons themselves are consistent widths we set a common custom min size
|
||||
Vector2 topMinSize = (42, 64);
|
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|
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// Escape
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_buttonEscapeMenu = new TopButton(escapeTexture, EngineKeyFunctions.EscapeMenu, _inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-escape-menu-button-tooltip"),
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MinSize = (70, 64),
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StyleClasses = {StyleBase.ButtonOpenRight}
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};
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_topButtonsContainer.AddChild(_buttonEscapeMenu);
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_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
|
||||
|
||||
// Character
|
||||
_buttonCharacterMenu = new TopButton(characterTexture, ContentKeyFunctions.OpenCharacterMenu, _inputManager)
|
||||
{
|
||||
ToolTip = Loc.GetString("game-hud-open-character-menu-button-tooltip"),
|
||||
MinSize = topMinSize,
|
||||
Visible = false,
|
||||
StyleClasses = {StyleBase.ButtonSquare}
|
||||
};
|
||||
|
||||
_topButtonsContainer.AddChild(_buttonCharacterMenu);
|
||||
|
||||
_buttonCharacterMenu.OnToggled += args => CharacterButtonToggled?.Invoke(args.Pressed);
|
||||
|
||||
// Inventory
|
||||
_buttonInventoryMenu = new TopButton(inventoryTexture, ContentKeyFunctions.OpenInventoryMenu, _inputManager)
|
||||
{
|
||||
ToolTip = Loc.GetString("game-hud-open-inventory-menu-button-tooltip"),
|
||||
MinSize = topMinSize,
|
||||
Visible = false,
|
||||
StyleClasses = {StyleBase.ButtonSquare}
|
||||
};
|
||||
|
||||
_topButtonsContainer.AddChild(_buttonInventoryMenu);
|
||||
|
||||
_buttonInventoryMenu.OnToggled += args => InventoryButtonDown = args.Pressed;
|
||||
|
||||
// Crafting
|
||||
_buttonCraftingMenu = new TopButton(craftingTexture, ContentKeyFunctions.OpenCraftingMenu, _inputManager)
|
||||
{
|
||||
ToolTip = Loc.GetString("game-hud-open-crafting-menu-button-tooltip"),
|
||||
MinSize = topMinSize,
|
||||
Visible = false,
|
||||
StyleClasses = {StyleBase.ButtonSquare}
|
||||
};
|
||||
|
||||
_topButtonsContainer.AddChild(_buttonCraftingMenu);
|
||||
|
||||
_buttonCraftingMenu.OnToggled += args => CraftingButtonToggled?.Invoke(args.Pressed);
|
||||
|
||||
// Actions
|
||||
_buttonActionsMenu = new TopButton(actionsTexture, ContentKeyFunctions.OpenActionsMenu, _inputManager)
|
||||
{
|
||||
ToolTip = Loc.GetString("game-hud-open-actions-menu-button-tooltip"),
|
||||
MinSize = topMinSize,
|
||||
Visible = false,
|
||||
StyleClasses = {StyleBase.ButtonSquare}
|
||||
};
|
||||
|
||||
_topButtonsContainer.AddChild(_buttonActionsMenu);
|
||||
|
||||
_buttonActionsMenu.OnToggled += args => ActionsButtonToggled?.Invoke(args.Pressed);
|
||||
|
||||
// Admin
|
||||
_buttonAdminMenu = new TopButton(adminTexture, ContentKeyFunctions.OpenAdminMenu, _inputManager)
|
||||
{
|
||||
ToolTip = Loc.GetString("game-hud-open-admin-menu-button-tooltip"),
|
||||
MinSize = topMinSize,
|
||||
Visible = false,
|
||||
StyleClasses = {StyleBase.ButtonSquare}
|
||||
};
|
||||
|
||||
_topButtonsContainer.AddChild(_buttonAdminMenu);
|
||||
|
||||
_buttonAdminMenu.OnToggled += args => AdminButtonToggled?.Invoke(args.Pressed);
|
||||
|
||||
// Sandbox
|
||||
_buttonSandboxMenu = new TopButton(sandboxTexture, ContentKeyFunctions.OpenSandboxWindow, _inputManager)
|
||||
{
|
||||
ToolTip = Loc.GetString("game-hud-open-sandbox-menu-button-tooltip"),
|
||||
MinSize = topMinSize,
|
||||
Visible = false,
|
||||
StyleClasses = {StyleBase.ButtonSquare}
|
||||
};
|
||||
|
||||
_topButtonsContainer.AddChild(_buttonSandboxMenu);
|
||||
|
||||
_buttonSandboxMenu.OnToggled += args => SandboxButtonToggled?.Invoke(args.Pressed);
|
||||
|
||||
// Info Window
|
||||
_buttonInfo = new TopButton(infoTexture, ContentKeyFunctions.OpenInfo, _inputManager)
|
||||
{
|
||||
ToolTip = Loc.GetString("ui-options-function-open-info"),
|
||||
MinSize = topMinSize,
|
||||
StyleClasses = {StyleBase.ButtonOpenLeft, TopButton.StyleClassRedTopButton},
|
||||
};
|
||||
|
||||
_topButtonsContainer.AddChild(_buttonInfo);
|
||||
|
||||
_buttonInfo.OnToggled += a => ButtonInfoOnOnToggled();
|
||||
InventoryButtonToggled += down => TopInventoryQuickButtonContainer.Visible = down;
|
||||
InfoButtonToggled += _ => ButtonInfoOnOnToggled();
|
||||
|
||||
_rulesAndInfoWindow = new RulesAndInfoWindow();
|
||||
|
||||
_rulesAndInfoWindow.OnClose += () => _buttonInfo.Pressed = false;
|
||||
_rulesAndInfoWindow.OnClose += () => InfoButtonDown = false;
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.OpenInfo,
|
||||
InputCmdHandler.FromDelegate(s => ButtonInfoOnOnToggled()));
|
||||
|
||||
|
||||
_combatPanelContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
@@ -430,344 +258,28 @@ namespace Content.Client.HUD
|
||||
|
||||
private void ButtonInfoOnOnToggled()
|
||||
{
|
||||
_buttonInfo.StyleClasses.Remove(TopButton.StyleClassRedTopButton);
|
||||
if (_rulesAndInfoWindow.IsOpen)
|
||||
{
|
||||
if (!_rulesAndInfoWindow.IsAtFront())
|
||||
{
|
||||
_rulesAndInfoWindow.MoveToFront();
|
||||
_buttonInfo.Pressed = true;
|
||||
InfoButtonDown = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_rulesAndInfoWindow.Close();
|
||||
_buttonInfo.Pressed = false;
|
||||
InfoButtonDown = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_rulesAndInfoWindow.OpenCentered();
|
||||
_buttonInfo.Pressed = true;
|
||||
InfoButtonDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Control RootControl { get; private set; } = default!;
|
||||
|
||||
public bool EscapeButtonDown
|
||||
{
|
||||
get => _buttonEscapeMenu.Pressed;
|
||||
set => _buttonEscapeMenu.Pressed = value;
|
||||
}
|
||||
|
||||
public Action<bool>? EscapeButtonToggled { get; set; }
|
||||
|
||||
public bool CharacterButtonDown
|
||||
{
|
||||
get => _buttonCharacterMenu.Pressed;
|
||||
set => _buttonCharacterMenu.Pressed = value;
|
||||
}
|
||||
|
||||
public bool CharacterButtonVisible
|
||||
{
|
||||
get => _buttonCharacterMenu.Visible;
|
||||
set => _buttonCharacterMenu.Visible = value;
|
||||
}
|
||||
|
||||
public Action<bool>? CharacterButtonToggled { get; set; }
|
||||
|
||||
public bool InventoryButtonDown
|
||||
{
|
||||
get => _buttonInventoryMenu.Pressed;
|
||||
set
|
||||
{
|
||||
TopInventoryQuickButtonContainer.Visible = value;
|
||||
_buttonInventoryMenu.Pressed = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool InventoryButtonVisible
|
||||
{
|
||||
get => _buttonInventoryMenu.Visible;
|
||||
set => _buttonInventoryMenu.Visible = value;
|
||||
}
|
||||
|
||||
public bool CraftingButtonDown
|
||||
{
|
||||
get => _buttonCraftingMenu.Pressed;
|
||||
set => _buttonCraftingMenu.Pressed = value;
|
||||
}
|
||||
|
||||
public bool CraftingButtonVisible
|
||||
{
|
||||
get => _buttonCraftingMenu.Visible;
|
||||
set => _buttonCraftingMenu.Visible = value;
|
||||
}
|
||||
|
||||
public Action<bool>? CraftingButtonToggled { get; set; }
|
||||
|
||||
public bool ActionsButtonDown
|
||||
{
|
||||
get => _buttonActionsMenu.Pressed;
|
||||
set => _buttonActionsMenu.Pressed = value;
|
||||
}
|
||||
|
||||
public bool ActionsButtonVisible
|
||||
{
|
||||
get => _buttonActionsMenu.Visible;
|
||||
set => _buttonActionsMenu.Visible = value;
|
||||
}
|
||||
|
||||
public Action<bool>? ActionsButtonToggled { get; set; }
|
||||
|
||||
public bool AdminButtonDown
|
||||
{
|
||||
get => _buttonAdminMenu.Pressed;
|
||||
set => _buttonAdminMenu.Pressed = value;
|
||||
}
|
||||
|
||||
public bool AdminButtonVisible
|
||||
{
|
||||
get => _buttonAdminMenu.Visible;
|
||||
set => _buttonAdminMenu.Visible = value;
|
||||
}
|
||||
|
||||
public Action<bool>? AdminButtonToggled { get; set; }
|
||||
|
||||
public bool SandboxButtonDown
|
||||
{
|
||||
get => _buttonSandboxMenu.Pressed;
|
||||
set => _buttonSandboxMenu.Pressed = value;
|
||||
}
|
||||
|
||||
public bool SandboxButtonVisible
|
||||
{
|
||||
get => _buttonSandboxMenu.Visible;
|
||||
set => _buttonSandboxMenu.Visible = value;
|
||||
}
|
||||
|
||||
public Action<bool>? SandboxButtonToggled { get; set; }
|
||||
|
||||
public Control VoteContainer { get; private set; } = default!;
|
||||
|
||||
public sealed class TopButton : ContainerButton
|
||||
{
|
||||
public const string StyleClassLabelTopButton = "topButtonLabel";
|
||||
public const string StyleClassRedTopButton = "topButtonLabel";
|
||||
private const float CustomTooltipDelay = 0.4f;
|
||||
|
||||
private static readonly Color ColorNormal = Color.FromHex("#7b7e9e");
|
||||
private static readonly Color ColorRedNormal = Color.FromHex("#FEFEFE");
|
||||
private static readonly Color ColorHovered = Color.FromHex("#9699bb");
|
||||
private static readonly Color ColorRedHovered = Color.FromHex("#FFFFFF");
|
||||
private static readonly Color ColorPressed = Color.FromHex("#789B8C");
|
||||
|
||||
private const float VertPad = 8f;
|
||||
|
||||
private Color NormalColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedNormal : ColorNormal;
|
||||
private Color HoveredColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedHovered : ColorHovered;
|
||||
|
||||
private readonly TextureRect _textureRect;
|
||||
private readonly Label _label;
|
||||
private readonly BoundKeyFunction _function;
|
||||
private readonly IInputManager _inputManager;
|
||||
|
||||
public TopButton(Texture texture, BoundKeyFunction function, IInputManager inputManager)
|
||||
{
|
||||
_function = function;
|
||||
_inputManager = inputManager;
|
||||
TooltipDelay = CustomTooltipDelay;
|
||||
|
||||
AddChild(
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Children =
|
||||
{
|
||||
(_textureRect = new TextureRect
|
||||
{
|
||||
TextureScale = (0.5f, 0.5f),
|
||||
Texture = texture,
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
VerticalExpand = true,
|
||||
Margin = new Thickness(0, VertPad),
|
||||
ModulateSelfOverride = NormalColor,
|
||||
Stretch = TextureRect.StretchMode.KeepCentered
|
||||
}),
|
||||
(_label = new Label
|
||||
{
|
||||
Text = ShortKeyName(_function),
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
ModulateSelfOverride = NormalColor,
|
||||
StyleClasses = {StyleClassLabelTopButton}
|
||||
})
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
ToggleMode = true;
|
||||
}
|
||||
|
||||
protected override void EnteredTree()
|
||||
{
|
||||
_inputManager.OnKeyBindingAdded += OnKeyBindingChanged;
|
||||
_inputManager.OnKeyBindingRemoved += OnKeyBindingChanged;
|
||||
_inputManager.OnInputModeChanged += OnKeyBindingChanged;
|
||||
}
|
||||
|
||||
protected override void ExitedTree()
|
||||
{
|
||||
_inputManager.OnKeyBindingAdded -= OnKeyBindingChanged;
|
||||
_inputManager.OnKeyBindingRemoved -= OnKeyBindingChanged;
|
||||
_inputManager.OnInputModeChanged -= OnKeyBindingChanged;
|
||||
}
|
||||
|
||||
|
||||
private void OnKeyBindingChanged(IKeyBinding obj)
|
||||
{
|
||||
_label.Text = ShortKeyName(_function);
|
||||
}
|
||||
|
||||
private void OnKeyBindingChanged()
|
||||
{
|
||||
_label.Text = ShortKeyName(_function);
|
||||
}
|
||||
|
||||
private string ShortKeyName(BoundKeyFunction keyFunction)
|
||||
{
|
||||
// need to use shortened key names so they fit in the buttons.
|
||||
return TryGetShortKeyName(keyFunction, out var name) ? Loc.GetString(name) : " ";
|
||||
}
|
||||
|
||||
private bool TryGetShortKeyName(BoundKeyFunction keyFunction, [NotNullWhen(true)] out string? name)
|
||||
{
|
||||
if (_inputManager.TryGetKeyBinding(keyFunction, out var binding))
|
||||
{
|
||||
// can't possibly fit a modifier key in the top button, so omit it
|
||||
var key = binding.BaseKey;
|
||||
if (binding.Mod1 != Unknown || binding.Mod2 != Unknown ||
|
||||
binding.Mod3 != Unknown)
|
||||
{
|
||||
name = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
name = null;
|
||||
name = key switch
|
||||
{
|
||||
Apostrophe => "'",
|
||||
Comma => ",",
|
||||
Delete => "Del",
|
||||
Down => "Dwn",
|
||||
Escape => "Esc",
|
||||
Equal => "=",
|
||||
Home => "Hom",
|
||||
Insert => "Ins",
|
||||
Left => "Lft",
|
||||
Menu => "Men",
|
||||
Minus => "-",
|
||||
Num0 => "0",
|
||||
Num1 => "1",
|
||||
Num2 => "2",
|
||||
Num3 => "3",
|
||||
Num4 => "4",
|
||||
Num5 => "5",
|
||||
Num6 => "6",
|
||||
Num7 => "7",
|
||||
Num8 => "8",
|
||||
Num9 => "9",
|
||||
Pause => "||",
|
||||
Period => ".",
|
||||
Return => "Ret",
|
||||
Right => "Rgt",
|
||||
Slash => "/",
|
||||
Space => "Spc",
|
||||
Tab => "Tab",
|
||||
Tilde => "~",
|
||||
BackSlash => "\\",
|
||||
BackSpace => "Bks",
|
||||
LBracket => "[",
|
||||
MouseButton4 => "M4",
|
||||
MouseButton5 => "M5",
|
||||
MouseButton6 => "M6",
|
||||
MouseButton7 => "M7",
|
||||
MouseButton8 => "M8",
|
||||
MouseButton9 => "M9",
|
||||
MouseLeft => "ML",
|
||||
MouseMiddle => "MM",
|
||||
MouseRight => "MR",
|
||||
NumpadDecimal => "N.",
|
||||
NumpadDivide => "N/",
|
||||
NumpadEnter => "Ent",
|
||||
NumpadMultiply => "*",
|
||||
NumpadNum0 => "0",
|
||||
NumpadNum1 => "1",
|
||||
NumpadNum2 => "2",
|
||||
NumpadNum3 => "3",
|
||||
NumpadNum4 => "4",
|
||||
NumpadNum5 => "5",
|
||||
NumpadNum6 => "6",
|
||||
NumpadNum7 => "7",
|
||||
NumpadNum8 => "8",
|
||||
NumpadNum9 => "9",
|
||||
NumpadSubtract => "N-",
|
||||
PageDown => "PgD",
|
||||
PageUp => "PgU",
|
||||
RBracket => "]",
|
||||
SemiColon => ";",
|
||||
_ => DefaultShortKeyName(keyFunction)
|
||||
};
|
||||
return name != null;
|
||||
}
|
||||
|
||||
name = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private string? DefaultShortKeyName(BoundKeyFunction keyFunction)
|
||||
{
|
||||
var name = FormattedMessage.EscapeText(_inputManager.GetKeyFunctionButtonString(keyFunction));
|
||||
return name.Length > 3 ? null : name;
|
||||
}
|
||||
|
||||
protected override void StylePropertiesChanged()
|
||||
{
|
||||
// colors of children depend on style, so ensure we update when style is changed
|
||||
base.StylePropertiesChanged();
|
||||
UpdateChildColors();
|
||||
}
|
||||
|
||||
private void UpdateChildColors()
|
||||
{
|
||||
if (_label == null || _textureRect == null) return;
|
||||
switch (DrawMode)
|
||||
{
|
||||
case DrawModeEnum.Normal:
|
||||
_textureRect.ModulateSelfOverride = NormalColor;
|
||||
_label.ModulateSelfOverride = NormalColor;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Pressed:
|
||||
_textureRect.ModulateSelfOverride = ColorPressed;
|
||||
_label.ModulateSelfOverride = ColorPressed;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Hover:
|
||||
_textureRect.ModulateSelfOverride = HoveredColor;
|
||||
_label.ModulateSelfOverride = HoveredColor;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Disabled:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void DrawModeChanged()
|
||||
{
|
||||
base.DrawModeChanged();
|
||||
UpdateChildColors();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
230
Content.Client/HUD/UI/TopButton.cs
Normal file
230
Content.Client/HUD/UI/TopButton.cs
Normal file
@@ -0,0 +1,230 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.HUD.UI;
|
||||
|
||||
internal sealed class TopButton : ContainerButton
|
||||
{
|
||||
public const string StyleClassLabelTopButton = "topButtonLabel";
|
||||
public const string StyleClassRedTopButton = "topButtonLabel";
|
||||
private const float CustomTooltipDelay = 0.4f;
|
||||
|
||||
private static readonly Color ColorNormal = Color.FromHex("#7b7e9e");
|
||||
private static readonly Color ColorRedNormal = Color.FromHex("#FEFEFE");
|
||||
private static readonly Color ColorHovered = Color.FromHex("#9699bb");
|
||||
private static readonly Color ColorRedHovered = Color.FromHex("#FFFFFF");
|
||||
private static readonly Color ColorPressed = Color.FromHex("#789B8C");
|
||||
|
||||
private const float VertPad = 8f;
|
||||
private Color NormalColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedNormal : ColorNormal;
|
||||
private Color HoveredColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedHovered : ColorHovered;
|
||||
|
||||
private readonly TextureRect _textureRect;
|
||||
private readonly Label _label;
|
||||
private readonly BoundKeyFunction _function;
|
||||
private readonly IInputManager _inputManager;
|
||||
|
||||
public TopButton(Texture texture, BoundKeyFunction function, IInputManager inputManager)
|
||||
{
|
||||
_function = function;
|
||||
_inputManager = inputManager;
|
||||
TooltipDelay = CustomTooltipDelay;
|
||||
|
||||
AddChild(
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Vertical,
|
||||
Children =
|
||||
{
|
||||
(_textureRect = new TextureRect
|
||||
{
|
||||
TextureScale = (0.5f, 0.5f),
|
||||
Texture = texture,
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
VerticalExpand = true,
|
||||
Margin = new Thickness(0, VertPad),
|
||||
ModulateSelfOverride = NormalColor,
|
||||
Stretch = TextureRect.StretchMode.KeepCentered
|
||||
}),
|
||||
(_label = new Label
|
||||
{
|
||||
Text = ShortKeyName(_function),
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
ModulateSelfOverride = NormalColor,
|
||||
StyleClasses = {StyleClassLabelTopButton}
|
||||
})
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
ToggleMode = true;
|
||||
}
|
||||
|
||||
protected override void EnteredTree()
|
||||
{
|
||||
_inputManager.OnKeyBindingAdded += OnKeyBindingChanged;
|
||||
_inputManager.OnKeyBindingRemoved += OnKeyBindingChanged;
|
||||
_inputManager.OnInputModeChanged += OnKeyBindingChanged;
|
||||
}
|
||||
|
||||
protected override void ExitedTree()
|
||||
{
|
||||
_inputManager.OnKeyBindingAdded -= OnKeyBindingChanged;
|
||||
_inputManager.OnKeyBindingRemoved -= OnKeyBindingChanged;
|
||||
_inputManager.OnInputModeChanged -= OnKeyBindingChanged;
|
||||
}
|
||||
|
||||
|
||||
private void OnKeyBindingChanged(IKeyBinding obj)
|
||||
{
|
||||
_label.Text = ShortKeyName(_function);
|
||||
}
|
||||
|
||||
private void OnKeyBindingChanged()
|
||||
{
|
||||
_label.Text = ShortKeyName(_function);
|
||||
}
|
||||
|
||||
private string ShortKeyName(BoundKeyFunction keyFunction)
|
||||
{
|
||||
// need to use shortened key names so they fit in the buttons.
|
||||
return TryGetShortKeyName(keyFunction, out var name) ? Loc.GetString(name) : " ";
|
||||
}
|
||||
|
||||
private bool TryGetShortKeyName(BoundKeyFunction keyFunction, [NotNullWhen(true)] out string? name)
|
||||
{
|
||||
if (_inputManager.TryGetKeyBinding(keyFunction, out var binding))
|
||||
{
|
||||
// can't possibly fit a modifier key in the top button, so omit it
|
||||
var key = binding.BaseKey;
|
||||
if (binding.Mod1 != Keyboard.Key.Unknown || binding.Mod2 != Keyboard.Key.Unknown ||
|
||||
binding.Mod3 != Keyboard.Key.Unknown)
|
||||
{
|
||||
name = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
name = null;
|
||||
name = key switch
|
||||
{
|
||||
Keyboard.Key.Apostrophe => "'",
|
||||
Keyboard.Key.Comma => ",",
|
||||
Keyboard.Key.Delete => "Del",
|
||||
Keyboard.Key.Down => "Dwn",
|
||||
Keyboard.Key.Escape => "Esc",
|
||||
Keyboard.Key.Equal => "=",
|
||||
Keyboard.Key.Home => "Hom",
|
||||
Keyboard.Key.Insert => "Ins",
|
||||
Keyboard.Key.Left => "Lft",
|
||||
Keyboard.Key.Menu => "Men",
|
||||
Keyboard.Key.Minus => "-",
|
||||
Keyboard.Key.Num0 => "0",
|
||||
Keyboard.Key.Num1 => "1",
|
||||
Keyboard.Key.Num2 => "2",
|
||||
Keyboard.Key.Num3 => "3",
|
||||
Keyboard.Key.Num4 => "4",
|
||||
Keyboard.Key.Num5 => "5",
|
||||
Keyboard.Key.Num6 => "6",
|
||||
Keyboard.Key.Num7 => "7",
|
||||
Keyboard.Key.Num8 => "8",
|
||||
Keyboard.Key.Num9 => "9",
|
||||
Keyboard.Key.Pause => "||",
|
||||
Keyboard.Key.Period => ".",
|
||||
Keyboard.Key.Return => "Ret",
|
||||
Keyboard.Key.Right => "Rgt",
|
||||
Keyboard.Key.Slash => "/",
|
||||
Keyboard.Key.Space => "Spc",
|
||||
Keyboard.Key.Tab => "Tab",
|
||||
Keyboard.Key.Tilde => "~",
|
||||
Keyboard.Key.BackSlash => "\\",
|
||||
Keyboard.Key.BackSpace => "Bks",
|
||||
Keyboard.Key.LBracket => "[",
|
||||
Keyboard.Key.MouseButton4 => "M4",
|
||||
Keyboard.Key.MouseButton5 => "M5",
|
||||
Keyboard.Key.MouseButton6 => "M6",
|
||||
Keyboard.Key.MouseButton7 => "M7",
|
||||
Keyboard.Key.MouseButton8 => "M8",
|
||||
Keyboard.Key.MouseButton9 => "M9",
|
||||
Keyboard.Key.MouseLeft => "ML",
|
||||
Keyboard.Key.MouseMiddle => "MM",
|
||||
Keyboard.Key.MouseRight => "MR",
|
||||
Keyboard.Key.NumpadDecimal => "N.",
|
||||
Keyboard.Key.NumpadDivide => "N/",
|
||||
Keyboard.Key.NumpadEnter => "Ent",
|
||||
Keyboard.Key.NumpadMultiply => "*",
|
||||
Keyboard.Key.NumpadNum0 => "0",
|
||||
Keyboard.Key.NumpadNum1 => "1",
|
||||
Keyboard.Key.NumpadNum2 => "2",
|
||||
Keyboard.Key.NumpadNum3 => "3",
|
||||
Keyboard.Key.NumpadNum4 => "4",
|
||||
Keyboard.Key.NumpadNum5 => "5",
|
||||
Keyboard.Key.NumpadNum6 => "6",
|
||||
Keyboard.Key.NumpadNum7 => "7",
|
||||
Keyboard.Key.NumpadNum8 => "8",
|
||||
Keyboard.Key.NumpadNum9 => "9",
|
||||
Keyboard.Key.NumpadSubtract => "N-",
|
||||
Keyboard.Key.PageDown => "PgD",
|
||||
Keyboard.Key.PageUp => "PgU",
|
||||
Keyboard.Key.RBracket => "]",
|
||||
Keyboard.Key.SemiColon => ";",
|
||||
_ => DefaultShortKeyName(keyFunction)
|
||||
};
|
||||
return name != null;
|
||||
}
|
||||
|
||||
name = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private string? DefaultShortKeyName(BoundKeyFunction keyFunction)
|
||||
{
|
||||
var name = FormattedMessage.EscapeText(_inputManager.GetKeyFunctionButtonString(keyFunction));
|
||||
return name.Length > 3 ? null : name;
|
||||
}
|
||||
|
||||
protected override void StylePropertiesChanged()
|
||||
{
|
||||
// colors of children depend on style, so ensure we update when style is changed
|
||||
base.StylePropertiesChanged();
|
||||
UpdateChildColors();
|
||||
}
|
||||
|
||||
private void UpdateChildColors()
|
||||
{
|
||||
if (_label == null || _textureRect == null) return;
|
||||
switch (DrawMode)
|
||||
{
|
||||
case DrawModeEnum.Normal:
|
||||
_textureRect.ModulateSelfOverride = NormalColor;
|
||||
_label.ModulateSelfOverride = NormalColor;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Pressed:
|
||||
_textureRect.ModulateSelfOverride = ColorPressed;
|
||||
_label.ModulateSelfOverride = ColorPressed;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Hover:
|
||||
_textureRect.ModulateSelfOverride = HoveredColor;
|
||||
_label.ModulateSelfOverride = HoveredColor;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Disabled:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void DrawModeChanged()
|
||||
{
|
||||
base.DrawModeChanged();
|
||||
UpdateChildColors();
|
||||
}
|
||||
}
|
||||
@@ -234,7 +234,11 @@ namespace Content.Client.Inventory
|
||||
Title = Loc.GetString("human-inventory-window-title"),
|
||||
Resizable = false
|
||||
};
|
||||
window.OnClose += () => _gameHud.InventoryButtonDown = false;
|
||||
window.OnClose += () =>
|
||||
{
|
||||
_gameHud.InventoryButtonDown = false;
|
||||
_gameHud.TopInventoryQuickButtonContainer.Visible = false;
|
||||
};
|
||||
var windowContents = new LayoutContainer
|
||||
{
|
||||
MinSize = (ButtonSize * 4 + ButtonSeparation * 3 + RightSeparation,
|
||||
@@ -337,6 +341,7 @@ namespace Content.Client.Inventory
|
||||
private void HandleOpenInventoryMenu()
|
||||
{
|
||||
_gameHud.InventoryButtonDown = !_gameHud.InventoryButtonDown;
|
||||
_gameHud.TopInventoryQuickButtonContainer.Visible = _gameHud.InventoryButtonDown;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ namespace Content.Client.Sandbox
|
||||
|
||||
_netManager.RegisterNetMessage<MsgSandboxSuicide>();
|
||||
|
||||
_gameHud.SandboxButtonToggled = SandboxButtonPressed;
|
||||
_gameHud.SandboxButtonToggled += SandboxButtonPressed;
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
|
||||
InputCmdHandler.FromDelegate(session => ToggleEntitySpawnWindow()));
|
||||
|
||||
@@ -2,7 +2,6 @@ using System.Linq;
|
||||
using Content.Client.Actions.UI;
|
||||
using Content.Client.ContextMenu.UI;
|
||||
using Content.Client.Examine;
|
||||
using Content.Client.HUD;
|
||||
using Content.Client.HUD.UI;
|
||||
using Content.Client.Resources;
|
||||
using Content.Client.Targeting;
|
||||
@@ -1008,70 +1007,70 @@ namespace Content.Client.Stylesheets
|
||||
// which is NOT the case for the default BaseButton styles (OpenLeft/OpenRight adds extra padding on one of the sides
|
||||
// which makes the TopButton icons appear off-center, which we don't want).
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(GameHud.TopButton), new[] {ButtonSquare}, null, null),
|
||||
new SelectorElement(typeof(TopButton), new[] {ButtonSquare}, null, null),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyStyleBox, topButtonSquare),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(GameHud.TopButton), new[] {ButtonOpenLeft}, null, null),
|
||||
new SelectorElement(typeof(TopButton), new[] {ButtonOpenLeft}, null, null),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyStyleBox, topButtonOpenLeft),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(GameHud.TopButton), new[] {ButtonOpenRight}, null, null),
|
||||
new SelectorElement(typeof(TopButton), new[] {ButtonOpenRight}, null, null),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyStyleBox, topButtonOpenRight),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(GameHud.TopButton), null, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new SelectorElement(typeof(TopButton), null, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorDefault),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(GameHud.TopButton), new[] {GameHud.TopButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new SelectorElement(typeof(TopButton), new[] {TopButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorDefaultRed),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(GameHud.TopButton), null, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new SelectorElement(typeof(TopButton), null, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorDefault),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(GameHud.TopButton), null, null, new[] {Button.StylePseudoClassPressed}),
|
||||
new SelectorElement(typeof(TopButton), null, null, new[] {Button.StylePseudoClassPressed}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorPressed),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(GameHud.TopButton), null, null, new[] {Button.StylePseudoClassHover}),
|
||||
new SelectorElement(typeof(TopButton), null, null, new[] {Button.StylePseudoClassHover}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorHovered),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(GameHud.TopButton), new[] {GameHud.TopButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassHover}),
|
||||
new SelectorElement(typeof(TopButton), new[] {TopButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassHover}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorHoveredRed),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(Label), new[] {GameHud.TopButton.StyleClassLabelTopButton}, null, null),
|
||||
new SelectorElement(typeof(Label), new[] {TopButton.StyleClassLabelTopButton}, null, null),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Label.StylePropertyFont, notoSansDisplayBold14),
|
||||
|
||||
Reference in New Issue
Block a user