Files
tbd-station-14/Content.Client/HUD/GameHud.ButtonBar.cs

351 lines
11 KiB
C#

using System;
using Content.Client.HUD.UI;
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Content.Shared.Input;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Client.HUD;
public interface IButtonBarView
{
// Escape top button.
bool EscapeButtonDown { get; set; }
event Action<bool> EscapeButtonToggled;
// Character top button.
bool CharacterButtonDown { get; set; }
bool CharacterButtonVisible { get; set; }
event Action<bool> CharacterButtonToggled;
// Inventory top button.
bool InventoryButtonDown { get; set; }
bool InventoryButtonVisible { get; set; }
event Action<bool> InventoryButtonToggled;
// Crafting top button.
bool CraftingButtonDown { get; set; }
bool CraftingButtonVisible { get; set; }
event Action<bool> CraftingButtonToggled;
// Actions top button.
bool ActionsButtonDown { get; set; }
bool ActionsButtonVisible { get; set; }
event Action<bool> ActionsButtonToggled;
// Admin top button.
bool AdminButtonDown { get; set; }
bool AdminButtonVisible { get; set; }
event Action<bool> AdminButtonToggled;
// Sandbox top button.
bool SandboxButtonDown { get; set; }
bool SandboxButtonVisible { get; set; }
event Action<bool> SandboxButtonToggled;
// Info top button
bool InfoButtonDown { get; set; }
event Action<bool> InfoButtonToggled;
}
internal sealed partial class GameHud
{
private TopButton _buttonEscapeMenu = default!;
private TopButton _buttonInfo = default!;
private TopButton _buttonCharacterMenu = default!;
private TopButton _buttonInventoryMenu = default!;
private TopButton _buttonCraftingMenu = default!;
private TopButton _buttonActionsMenu = default!;
private TopButton _buttonAdminMenu = default!;
private TopButton _buttonSandboxMenu = default!;
private BoxContainer GenerateButtonBar(IResourceCache resourceCache, IInputManager inputManager)
{
var topButtonsContainer = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
SeparationOverride = 8
};
LayoutContainer.SetAnchorAndMarginPreset(topButtonsContainer, LayoutContainer.LayoutPreset.TopLeft, margin: 10);
// the icon textures here should all have the same image height (32) but different widths, so in order to ensure
// the buttons themselves are consistent widths we set a common custom min size
Vector2 topMinSize = (42, 64);
// Escape
{
_buttonEscapeMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/hamburger.svg.192dpi.png"),
EngineKeyFunctions.EscapeMenu, inputManager)
{
ToolTip = Loc.GetString("game-hud-open-escape-menu-button-tooltip"),
MinSize = (70, 64),
StyleClasses = { StyleBase.ButtonOpenRight }
};
topButtonsContainer.AddChild(_buttonEscapeMenu);
_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
}
// Character
{
_buttonCharacterMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/character.svg.192dpi.png"),
ContentKeyFunctions.OpenCharacterMenu, inputManager)
{
ToolTip = Loc.GetString("game-hud-open-character-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = { StyleBase.ButtonSquare }
};
topButtonsContainer.AddChild(_buttonCharacterMenu);
_buttonCharacterMenu.OnToggled += args => CharacterButtonToggled?.Invoke(args.Pressed);
}
// Inventory
{
_buttonInventoryMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/inventory.svg.192dpi.png"),
ContentKeyFunctions.OpenInventoryMenu, inputManager)
{
ToolTip = Loc.GetString("game-hud-open-inventory-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = { StyleBase.ButtonSquare }
};
topButtonsContainer.AddChild(_buttonInventoryMenu);
_buttonInventoryMenu.OnToggled += args => InventoryButtonToggled?.Invoke(args.Pressed);
}
// Crafting
{
_buttonCraftingMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/hammer.svg.192dpi.png"),
ContentKeyFunctions.OpenCraftingMenu, inputManager)
{
ToolTip = Loc.GetString("game-hud-open-crafting-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = { StyleBase.ButtonSquare }
};
topButtonsContainer.AddChild(_buttonCraftingMenu);
_buttonCraftingMenu.OnToggled += args => CraftingButtonToggled?.Invoke(args.Pressed);
}
// Actions
{
_buttonActionsMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/fist.svg.192dpi.png"),
ContentKeyFunctions.OpenActionsMenu, inputManager)
{
ToolTip = Loc.GetString("game-hud-open-actions-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = { StyleBase.ButtonSquare }
};
topButtonsContainer.AddChild(_buttonActionsMenu);
_buttonActionsMenu.OnToggled += args => ActionsButtonToggled?.Invoke(args.Pressed);
}
// Admin
{
_buttonAdminMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/gavel.svg.192dpi.png"),
ContentKeyFunctions.OpenAdminMenu, inputManager)
{
ToolTip = Loc.GetString("game-hud-open-admin-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = { StyleBase.ButtonSquare }
};
topButtonsContainer.AddChild(_buttonAdminMenu);
_buttonAdminMenu.OnToggled += args => AdminButtonToggled?.Invoke(args.Pressed);
}
// Sandbox
{
_buttonSandboxMenu = new TopButton(resourceCache.GetTexture("/Textures/Interface/sandbox.svg.192dpi.png"),
ContentKeyFunctions.OpenSandboxWindow, inputManager)
{
ToolTip = Loc.GetString("game-hud-open-sandbox-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = { StyleBase.ButtonSquare }
};
topButtonsContainer.AddChild(_buttonSandboxMenu);
_buttonSandboxMenu.OnToggled += args => SandboxButtonToggled?.Invoke(args.Pressed);
}
// Info Window
{
_buttonInfo = new TopButton(resourceCache.GetTexture("/Textures/Interface/info.svg.192dpi.png"),
ContentKeyFunctions.OpenInfo, inputManager)
{
ToolTip = Loc.GetString("ui-options-function-open-info"),
MinSize = topMinSize,
StyleClasses = { StyleBase.ButtonOpenLeft, TopButton.StyleClassRedTopButton },
};
topButtonsContainer.AddChild(_buttonInfo);
_buttonInfo.OnToggled += args => InfoButtonToggled?.Invoke(args.Pressed);
_buttonInfo.OnToggled += ButtonInfoToggledHandler;
}
return topButtonsContainer;
}
private void ButtonInfoToggledHandler(BaseButton.ButtonToggledEventArgs obj)
{
ButtonInfoToggled(obj.Pressed);
}
private void ButtonInfoToggled(bool pressed)
{
if(!pressed)
return;
_buttonInfo.StyleClasses.Remove(TopButton.StyleClassRedTopButton);
_buttonInfo.OnToggled -= ButtonInfoToggledHandler;
}
/// <inheritdoc />
public bool EscapeButtonDown
{
get => _buttonEscapeMenu.Pressed;
set => _buttonEscapeMenu.Pressed = value;
}
/// <inheritdoc />
public event Action<bool>? EscapeButtonToggled;
/// <inheritdoc />
public bool CharacterButtonDown
{
get => _buttonCharacterMenu.Pressed;
set => _buttonCharacterMenu.Pressed = value;
}
/// <inheritdoc />
public bool CharacterButtonVisible
{
get => _buttonCharacterMenu.Visible;
set => _buttonCharacterMenu.Visible = value;
}
/// <inheritdoc />
public event Action<bool>? CharacterButtonToggled;
/// <inheritdoc />
public bool InventoryButtonDown
{
get => _buttonInventoryMenu.Pressed;
set => _buttonInventoryMenu.Pressed = value;
}
/// <inheritdoc />
public bool InventoryButtonVisible
{
get => _buttonInventoryMenu.Visible;
set => _buttonInventoryMenu.Visible = value;
}
/// <inheritdoc />
public event Action<bool>? InventoryButtonToggled;
/// <inheritdoc />
public bool CraftingButtonDown
{
get => _buttonCraftingMenu.Pressed;
set => _buttonCraftingMenu.Pressed = value;
}
/// <inheritdoc />
public bool CraftingButtonVisible
{
get => _buttonCraftingMenu.Visible;
set => _buttonCraftingMenu.Visible = value;
}
/// <inheritdoc />
public event Action<bool>? CraftingButtonToggled;
/// <inheritdoc />
public bool ActionsButtonDown
{
get => _buttonActionsMenu.Pressed;
set => _buttonActionsMenu.Pressed = value;
}
/// <inheritdoc />
public bool ActionsButtonVisible
{
get => _buttonActionsMenu.Visible;
set => _buttonActionsMenu.Visible = value;
}
/// <inheritdoc />
public event Action<bool>? ActionsButtonToggled;
/// <inheritdoc />
public bool AdminButtonDown
{
get => _buttonAdminMenu.Pressed;
set => _buttonAdminMenu.Pressed = value;
}
/// <inheritdoc />
public bool AdminButtonVisible
{
get => _buttonAdminMenu.Visible;
set => _buttonAdminMenu.Visible = value;
}
/// <inheritdoc />
public event Action<bool>? AdminButtonToggled;
/// <inheritdoc />
public bool SandboxButtonDown
{
get => _buttonSandboxMenu.Pressed;
set => _buttonSandboxMenu.Pressed = value;
}
/// <inheritdoc />
public bool SandboxButtonVisible
{
get => _buttonSandboxMenu.Visible;
set => _buttonSandboxMenu.Visible = value;
}
/// <inheritdoc />
public event Action<bool>? SandboxButtonToggled;
/// <inheritdoc />
public bool InfoButtonDown
{
get => _buttonInfo.Pressed;
set
{
_buttonInfo.Pressed = value;
ButtonInfoToggled(value);
}
}
/// <inheritdoc />
public event Action<bool>? InfoButtonToggled;
}