New component: change alert level on trigger (#36581)
* adds component that lets change alert level on trigger * oops, put stuff on wrong folder * missclick, forgor a file * slarti finds ways to improve code * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -0,0 +1,33 @@
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using Content.Server.AlertLevel.Systems;
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namespace Content.Server.AlertLevel;
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/// <summary>
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/// This component is for changing the alert level of the station when triggered.
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/// </summary>
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[RegisterComponent, Access(typeof(AlertLevelChangeOnTriggerSystem))]
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public sealed partial class AlertLevelChangeOnTriggerComponent : Component
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{
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///<summary>
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///The alert level to change to when triggered.
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///</summary>
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[DataField]
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public string Level = "blue";
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/// <summary>
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///Whether to play the sound when the alert level changes.
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/// </summary>
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[DataField]
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public bool PlaySound = true;
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/// <summary>
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///Whether to say the announcement when the alert level changes.
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/// </summary>
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[DataField]
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public bool Announce = true;
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/// <summary>
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///Force the alert change. This applies if the alert level is not selectable or not.
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/// </summary>
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[DataField]
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public bool Force = false;
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}
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@@ -116,6 +116,20 @@ public sealed class AlertLevelSystem : EntitySystem
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return alert.CurrentDelay;
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}
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/// <summary>
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/// Get the default alert level for a station entity.
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/// Returns an empty string if the station has no alert levels defined.
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/// </summary>
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/// <param name="station">The station entity.</param>
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public string GetDefaultLevel(Entity<AlertLevelComponent?> station)
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{
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if (!Resolve(station.Owner, ref station.Comp) || station.Comp.AlertLevels == null)
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{
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return string.Empty;
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}
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return station.Comp.AlertLevels.DefaultLevel;
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}
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/// <summary>
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/// Set the alert level based on the station's entity ID.
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/// </summary>
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@@ -0,0 +1,27 @@
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using Content.Server.AlertLevel;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Station.Systems;
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namespace Content.Server.AlertLevel.Systems;
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public sealed class AlertLevelChangeOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
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[Dependency] private readonly StationSystem _station = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AlertLevelChangeOnTriggerComponent, TriggerEvent>(OnTrigger);
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}
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private void OnTrigger(Entity<AlertLevelChangeOnTriggerComponent> ent, ref TriggerEvent args)
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{
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var stationUid = _station.GetOwningStation(ent.Owner);
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if (!stationUid.HasValue)
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return;
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_alertLevelSystem.SetLevel(stationUid.Value, ent.Comp.Level, ent.Comp.PlaySound, ent.Comp.Announce, ent.Comp.Force);
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}
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}
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