New component: change alert level on trigger (#36581)

* adds component that lets change alert level on trigger

* oops, put stuff on wrong folder

* missclick, forgor a file

* slarti finds ways to improve code

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Velken
2025-04-17 08:35:27 -03:00
committed by GitHub
parent a46ab100ff
commit d8281c7d2d
3 changed files with 74 additions and 0 deletions

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@@ -0,0 +1,33 @@
using Content.Server.AlertLevel.Systems;
namespace Content.Server.AlertLevel;
/// <summary>
/// This component is for changing the alert level of the station when triggered.
/// </summary>
[RegisterComponent, Access(typeof(AlertLevelChangeOnTriggerSystem))]
public sealed partial class AlertLevelChangeOnTriggerComponent : Component
{
///<summary>
///The alert level to change to when triggered.
///</summary>
[DataField]
public string Level = "blue";
/// <summary>
///Whether to play the sound when the alert level changes.
/// </summary>
[DataField]
public bool PlaySound = true;
/// <summary>
///Whether to say the announcement when the alert level changes.
/// </summary>
[DataField]
public bool Announce = true;
/// <summary>
///Force the alert change. This applies if the alert level is not selectable or not.
/// </summary>
[DataField]
public bool Force = false;
}

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@@ -116,6 +116,20 @@ public sealed class AlertLevelSystem : EntitySystem
return alert.CurrentDelay;
}
/// <summary>
/// Get the default alert level for a station entity.
/// Returns an empty string if the station has no alert levels defined.
/// </summary>
/// <param name="station">The station entity.</param>
public string GetDefaultLevel(Entity<AlertLevelComponent?> station)
{
if (!Resolve(station.Owner, ref station.Comp) || station.Comp.AlertLevels == null)
{
return string.Empty;
}
return station.Comp.AlertLevels.DefaultLevel;
}
/// <summary>
/// Set the alert level based on the station's entity ID.
/// </summary>

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@@ -0,0 +1,27 @@
using Content.Server.AlertLevel;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Station.Systems;
namespace Content.Server.AlertLevel.Systems;
public sealed class AlertLevelChangeOnTriggerSystem : EntitySystem
{
[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
[Dependency] private readonly StationSystem _station = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertLevelChangeOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<AlertLevelChangeOnTriggerComponent> ent, ref TriggerEvent args)
{
var stationUid = _station.GetOwningStation(ent.Owner);
if (!stationUid.HasValue)
return;
_alertLevelSystem.SetLevel(stationUid.Value, ent.Comp.Level, ent.Comp.PlaySound, ent.Comp.Announce, ent.Comp.Force);
}
}