* adds component that lets change alert level on trigger * oops, put stuff on wrong folder * missclick, forgor a file * slarti finds ways to improve code * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
28 lines
908 B
C#
28 lines
908 B
C#
using Content.Server.AlertLevel;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Station.Systems;
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namespace Content.Server.AlertLevel.Systems;
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public sealed class AlertLevelChangeOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
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[Dependency] private readonly StationSystem _station = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AlertLevelChangeOnTriggerComponent, TriggerEvent>(OnTrigger);
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}
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private void OnTrigger(Entity<AlertLevelChangeOnTriggerComponent> ent, ref TriggerEvent args)
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{
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var stationUid = _station.GetOwningStation(ent.Owner);
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if (!stationUid.HasValue)
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return;
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_alertLevelSystem.SetLevel(stationUid.Value, ent.Comp.Level, ent.Comp.PlaySound, ent.Comp.Announce, ent.Comp.Force);
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}
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}
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