APC construction updated, uses electronics (#10987)
* APC construction and deconstruction Construction action GivePrototype * APC needs screwing + sprites * apc framework, working construction recipe * Energy swords hot * APC changes * APC construction/deconstruction * removed comments * Revert "Energy swords hot" This reverts commit 75228483abb3cc6252118b319bc8949d5198362d. * Renamed function for clarity * Fixed the last step not showing in the construction menu * Some fixes * Update Content.Server/Power/EntitySystems/ApcSystem.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Server/Construction/Completions/GivePrototype.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Power/apc.yml Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Power/apc.yml Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Server/Power/Components/ApcElectronicsComponent.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Client/Power/APC/ApcVisualizer.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com> Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.APC;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.State;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -22,6 +23,9 @@ namespace Content.Client.Power.APC
|
||||
|
||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
|
||||
|
||||
sprite.LayerMapSet(Layers.Panel, sprite.AddLayerState("apc0"));
|
||||
sprite.LayerSetShader(Layers.Panel, "unshaded");
|
||||
|
||||
sprite.LayerMapSet(Layers.ChargeState, sprite.AddLayerState("apco3-0"));
|
||||
sprite.LayerSetShader(Layers.ChargeState, "unshaded");
|
||||
|
||||
@@ -45,9 +49,21 @@ namespace Content.Client.Power.APC
|
||||
|
||||
var ent = IoCManager.Resolve<IEntityManager>();
|
||||
var sprite = ent.GetComponent<ISpriteComponent>(component.Owner);
|
||||
if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var state))
|
||||
if (component.TryGetData<ApcPanelState>(ApcVisuals.PanelState, out var panelState))
|
||||
{
|
||||
switch (state)
|
||||
switch (panelState)
|
||||
{
|
||||
case ApcPanelState.Closed:
|
||||
sprite.LayerSetState(Layers.Panel, "apc0");
|
||||
break;
|
||||
case ApcPanelState.Open:
|
||||
sprite.LayerSetState(Layers.Panel, "apcframe");
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var chargeState))
|
||||
{
|
||||
switch (chargeState)
|
||||
{
|
||||
case ApcChargeState.Lack:
|
||||
sprite.LayerSetState(Layers.ChargeState, "apco3-0");
|
||||
@@ -65,7 +81,7 @@ namespace Content.Client.Power.APC
|
||||
|
||||
if (ent.TryGetComponent(component.Owner, out SharedPointLightComponent? light))
|
||||
{
|
||||
light.Color = state switch
|
||||
light.Color = chargeState switch
|
||||
{
|
||||
ApcChargeState.Lack => LackColor,
|
||||
ApcChargeState.Charging => ChargingColor,
|
||||
@@ -88,6 +104,7 @@ namespace Content.Client.Power.APC
|
||||
Equipment,
|
||||
Lighting,
|
||||
Environment,
|
||||
Panel,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
44
Content.Server/Construction/Completions/GivePrototype.cs
Normal file
44
Content.Server/Construction/Completions/GivePrototype.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using Content.Server.Stack;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Prototypes;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Construction.Completions
|
||||
{
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public sealed class GivePrototype : IGraphAction
|
||||
{
|
||||
[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string Prototype { get; private set; } = string.Empty;
|
||||
[DataField("amount")]
|
||||
public int Amount { get; private set; } = 1;
|
||||
|
||||
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
|
||||
{
|
||||
if (string.IsNullOrEmpty(Prototype))
|
||||
return;
|
||||
|
||||
var coordinates = entityManager.GetComponent<TransformComponent>(userUid ?? uid).Coordinates;
|
||||
|
||||
if (EntityPrototypeHelpers.HasComponent<StackComponent>(Prototype))
|
||||
{
|
||||
var stackEnt = entityManager.SpawnEntity(Prototype, coordinates);
|
||||
var stack = entityManager.GetComponent<StackComponent>(stackEnt);
|
||||
entityManager.EntitySysManager.GetEntitySystem<StackSystem>().SetCount(stackEnt, Amount, stack);
|
||||
entityManager.EntitySysManager.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(userUid, stackEnt);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < Amount; i++)
|
||||
{
|
||||
var item = entityManager.SpawnEntity(Prototype, coordinates);
|
||||
entityManager.EntitySysManager.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(userUid, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Content.Server/Construction/Conditions/ApcPanel.cs
Normal file
51
Content.Server/Construction/Conditions/ApcPanel.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Server.Construction.Conditions
|
||||
{
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public sealed class ApcPanel : IGraphCondition
|
||||
{
|
||||
[DataField("open")] public bool Open { get; private set; } = true;
|
||||
|
||||
public bool Condition(EntityUid uid, IEntityManager entityManager)
|
||||
{
|
||||
if (!entityManager.TryGetComponent(uid, out ApcComponent? apc))
|
||||
return true;
|
||||
|
||||
return apc.IsApcOpen == Open;
|
||||
}
|
||||
|
||||
public bool DoExamine(ExaminedEvent args)
|
||||
{
|
||||
var entity = args.Examined;
|
||||
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ApcComponent? apc)) return false;
|
||||
|
||||
switch (Open)
|
||||
{
|
||||
case true when !apc.IsApcOpen:
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-apc-open"));
|
||||
return true;
|
||||
case false when apc.IsApcOpen:
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-apc-close"));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = Open
|
||||
? "construction-step-condition-apc-open"
|
||||
: "construction-step-condition-apc-close"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,6 @@ using Robust.Shared.Audio;
|
||||
namespace Content.Server.Power.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
[Access(typeof(ApcSystem))]
|
||||
public sealed class ApcComponent : BaseApcNetComponent
|
||||
{
|
||||
[DataField("onReceiveMessageSound")]
|
||||
@@ -16,6 +15,13 @@ public sealed class ApcComponent : BaseApcNetComponent
|
||||
public ApcChargeState LastChargeState;
|
||||
public TimeSpan LastChargeStateTime;
|
||||
|
||||
/// <summary>
|
||||
/// Is the panel open for this entity's APC?
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("open")]
|
||||
public bool IsApcOpen { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public ApcExternalPowerState LastExternalState;
|
||||
public TimeSpan LastUiUpdate;
|
||||
@@ -38,4 +44,11 @@ public sealed class ApcComponent : BaseApcNetComponent
|
||||
{
|
||||
apcNet.RemoveApc(this);
|
||||
}
|
||||
|
||||
[DataField("screwdriverOpenSound")]
|
||||
public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
|
||||
|
||||
[DataField("screwdriverCloseSound")]
|
||||
public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
|
||||
|
||||
}
|
||||
|
||||
11
Content.Server/Power/Components/ApcElectronicsComponent.cs
Normal file
11
Content.Server/Power/Components/ApcElectronicsComponent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Server.Power.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
/// <summary>
|
||||
/// This object is an APC electronics, used for constructing APCs
|
||||
/// </summary>
|
||||
public sealed class ApcElectronicsComponent : Component
|
||||
{ }
|
||||
}
|
||||
@@ -1,10 +1,16 @@
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.APC;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.Wires;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -20,6 +26,9 @@ namespace Content.Server.Power.EntitySystems
|
||||
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly ToolSystem _toolSystem = default!;
|
||||
|
||||
private const float ScrewTime = 2f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -31,6 +40,10 @@ namespace Content.Server.Power.EntitySystems
|
||||
SubscribeLocalEvent<ApcComponent, ChargeChangedEvent>(OnBatteryChargeChanged);
|
||||
SubscribeLocalEvent<ApcComponent, ApcToggleMainBreakerMessage>(OnToggleMainBreaker);
|
||||
SubscribeLocalEvent<ApcComponent, GotEmaggedEvent>(OnEmagged);
|
||||
|
||||
SubscribeLocalEvent<ApcToolFinishedEvent>(OnToolFinished);
|
||||
SubscribeLocalEvent<ApcComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<ApcComponent, ExaminedEvent>(OnExamine);
|
||||
}
|
||||
|
||||
// Change the APC's state only when the battery state changes, or when it's first created.
|
||||
@@ -88,13 +101,18 @@ namespace Content.Server.Power.EntitySystems
|
||||
if (!Resolve(uid, ref apc, ref battery))
|
||||
return;
|
||||
|
||||
if (TryComp(uid, out AppearanceComponent? appearance))
|
||||
{
|
||||
UpdatePanelAppearance(uid, appearance, apc);
|
||||
}
|
||||
|
||||
var newState = CalcChargeState(uid, apc, battery);
|
||||
if (newState != apc.LastChargeState && apc.LastChargeStateTime + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
|
||||
{
|
||||
apc.LastChargeState = newState;
|
||||
apc.LastChargeStateTime = _gameTiming.CurTime;
|
||||
|
||||
if (TryComp(uid, out AppearanceComponent? appearance))
|
||||
if (appearance != null)
|
||||
{
|
||||
appearance.SetData(ApcVisuals.ChargeState, newState);
|
||||
}
|
||||
@@ -168,5 +186,69 @@ namespace Content.Server.Power.EntitySystems
|
||||
|
||||
return ApcExternalPowerState.Good;
|
||||
}
|
||||
|
||||
public static ApcPanelState GetPanelState(ApcComponent apc)
|
||||
{
|
||||
if (apc.IsApcOpen)
|
||||
return ApcPanelState.Open;
|
||||
else
|
||||
return ApcPanelState.Closed;
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, ApcComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.Used, out ToolComponent? tool))
|
||||
return;
|
||||
if (_toolSystem.UseTool(args.Used, args.User, uid, 0f, ScrewTime, new string[] { "Screwing" }, doAfterCompleteEvent: new ApcToolFinishedEvent(uid), toolComponent: tool))
|
||||
{
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnToolFinished(ApcToolFinishedEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.Target, out ApcComponent? component))
|
||||
return;
|
||||
component.IsApcOpen = !component.IsApcOpen;
|
||||
|
||||
if (TryComp(args.Target, out AppearanceComponent? appearance))
|
||||
{
|
||||
UpdatePanelAppearance(args.Target, appearance);
|
||||
}
|
||||
|
||||
if (component.IsApcOpen)
|
||||
{
|
||||
SoundSystem.Play(component.ScrewdriverOpenSound.GetSound(), Filter.Pvs(args.Target), args.Target);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(component.ScrewdriverCloseSound.GetSound(), Filter.Pvs(args.Target), args.Target);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePanelAppearance(EntityUid uid, AppearanceComponent? appearance = null, ApcComponent? apc = null)
|
||||
{
|
||||
if (!Resolve(uid, ref appearance, ref apc, false))
|
||||
return;
|
||||
|
||||
appearance.SetData(ApcVisuals.PanelState, GetPanelState(apc));
|
||||
}
|
||||
|
||||
private sealed class ApcToolFinishedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Target { get; }
|
||||
|
||||
public ApcToolFinishedEvent(EntityUid target)
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, ApcComponent component, ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString(component.IsApcOpen
|
||||
? "apc-component-on-examine-panel-open"
|
||||
: "apc-component-on-examine-panel-closed"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,32 @@
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.APC
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum ApcVisuals
|
||||
{
|
||||
ChargeState
|
||||
/// <summary>
|
||||
/// APC lights/HUD.
|
||||
/// </summary>
|
||||
ChargeState,
|
||||
|
||||
/// <summary>
|
||||
/// APC frame.
|
||||
/// </summary>
|
||||
PanelState
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ApcPanelState
|
||||
{
|
||||
/// <summary>
|
||||
/// APC is closed.
|
||||
/// </summary>
|
||||
Closed,
|
||||
/// <summary>
|
||||
/// APC opened.
|
||||
/// </summary>
|
||||
Open
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -1 +1,3 @@
|
||||
apc-component-insufficient-access = Insufficient access!
|
||||
apc-component-on-examine-panel-open = The [color=lightgray]APC electronics panel[/color] is [color=red]open[/color].
|
||||
apc-component-on-examine-panel-closed = The [color=lightgray]APC electronics panel[/color] is [color=darkgreen]closed[/color].
|
||||
@@ -0,0 +1,5 @@
|
||||
# APC
|
||||
construction-examine-condition-apc-open = First, screw open the APC.
|
||||
construction-examine-condition-apc-close = First, screw shut the APC.
|
||||
construction-step-condition-apc-open = The APC electronics panel must be screwed open.
|
||||
construction-step-condition-apc-close = The APC electronics panel must be screwed shut.
|
||||
@@ -5,6 +5,7 @@
|
||||
name: APC electronics
|
||||
description: Circuit used in APC construction.
|
||||
components:
|
||||
- type: ApcElectronics
|
||||
- type: Sprite
|
||||
sprite: Objects/Misc/module.rsi
|
||||
state: charger_APC
|
||||
|
||||
@@ -93,6 +93,61 @@
|
||||
acts: [ "Destruction" ]
|
||||
- type: StationInfiniteBatteryTarget
|
||||
|
||||
# APC under construction
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
id: APCFrame
|
||||
name: APC frame
|
||||
description: A control terminal for the area's electrical systems, lacking the electronics.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: Sprite
|
||||
drawdepth: WallMountedItems
|
||||
netsync: false
|
||||
sprite: Structures/Power/apc.rsi
|
||||
state: apcframe
|
||||
- type: Construction
|
||||
graph: APC
|
||||
node: apcFrame
|
||||
- type: WallMount
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 200
|
||||
behaviors: #excess damage, don't spawn entities.
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 50
|
||||
behaviors:
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetSteel1:
|
||||
min: 1
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
|
||||
# Constructed APC
|
||||
- type: entity
|
||||
parent: BaseAPC
|
||||
id: APCConstructed
|
||||
suffix: Open
|
||||
components:
|
||||
- type: Apc
|
||||
voltage: Apc
|
||||
open: true
|
||||
|
||||
# APCs in use
|
||||
- type: entity
|
||||
parent: BaseAPC
|
||||
|
||||
@@ -1,13 +1,43 @@
|
||||
- type: constructionGraph
|
||||
- type: constructionGraph
|
||||
id: APC
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
edges:
|
||||
- to: apc
|
||||
- to: apcFrame
|
||||
steps:
|
||||
- material: Steel
|
||||
amount: 3
|
||||
|
||||
- node: apcFrame
|
||||
entity: APCFrame
|
||||
edges:
|
||||
- to: apc
|
||||
steps:
|
||||
- component: ApcElectronics
|
||||
name: "APC electronics"
|
||||
doAfter: 2
|
||||
- to: start
|
||||
completed:
|
||||
- !type:GivePrototype
|
||||
prototype: SheetSteel1
|
||||
amount: 3
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
|
||||
- node: apc
|
||||
entity: BaseAPC
|
||||
entity: APCConstructed
|
||||
edges:
|
||||
- to: apcFrame
|
||||
completed:
|
||||
- !type:GivePrototype
|
||||
prototype: APCElectronics
|
||||
amount: 1
|
||||
conditions:
|
||||
- !type:ApcPanel
|
||||
open: true
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 4
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
{
|
||||
"name": "broken"
|
||||
},
|
||||
{
|
||||
"name": "apcframe"
|
||||
},
|
||||
{
|
||||
"name": "sparks-unlit",
|
||||
"delays": [
|
||||
|
||||
Reference in New Issue
Block a user