Stack components are now entirely logicless.

- GetState is handled in SharedStackSystem
- Adds friend attributes to the stack components
This commit is contained in:
Vera Aguilera Puerto
2021-08-30 11:49:09 +02:00
parent f15ed2ba50
commit d1fe278afc
5 changed files with 19 additions and 20 deletions

View File

@@ -4,6 +4,7 @@ using Content.Client.Stylesheets;
using Content.Shared.Stacks;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
@@ -11,23 +12,18 @@ using Robust.Shared.ViewVariables;
namespace Content.Client.Stack
{
[RegisterComponent]
[RegisterComponent, Friend(typeof(StackSystem), typeof(StatusControl))]
[ComponentReference(typeof(SharedStackComponent))]
public class StackComponent : SharedStackComponent, IItemStatus
{
[ViewVariables(VVAccess.ReadWrite)]
private bool _uiUpdateNeeded;
[ViewVariables]
public bool UiUpdateNeeded { get; set; }
public Control MakeControl()
{
return new StatusControl(this);
}
public void DirtyUI()
{
_uiUpdateNeeded = true;
}
private sealed class StatusControl : Control
{
private readonly StackComponent _parent;
@@ -39,19 +35,19 @@ namespace Content.Client.Stack
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
parent.UiUpdateNeeded = true;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_parent._uiUpdateNeeded)
if (!_parent.UiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
_parent.UiUpdateNeeded = false;
_label.SetMarkup(Loc.GetString("comp-stack-status", ("count", _parent.Count)));
}

View File

@@ -17,7 +17,7 @@ namespace Content.Client.Stack
private void OnStackCountChanged(EntityUid uid, StackComponent component, StackCountChangedEvent args)
{
// Dirty the UI now that the stack count has changed.
component.DirtyUI();
component.UiUpdateNeeded = true;
}
}
}

View File

@@ -1,11 +1,12 @@
using Content.Shared.Stacks;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.Stack
{
// TODO: Naming and presentation and such could use some improvement.
[RegisterComponent]
[RegisterComponent, Friend(typeof(StackSystem))]
[ComponentReference(typeof(SharedStackComponent))]
public class StackComponent : SharedStackComponent
{

View File

@@ -1,4 +1,5 @@
using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Players;
@@ -9,7 +10,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Stacks
{
[NetworkedComponent()]
[NetworkedComponent, Friend(typeof(SharedStackSystem))]
public abstract class SharedStackComponent : Component, ISerializationHooks
{
public sealed override string Name => "Stack";
@@ -20,7 +21,7 @@ namespace Content.Shared.Stacks
/// <summary>
/// Current stack count.
/// Do NOT set this directly, raise the <see cref="StackChangeCountEvent"/> event instead.
/// Do NOT set this directly, use the <see cref="SharedStackSystem.SetCount"/> method instead.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("count")]
@@ -35,11 +36,6 @@ namespace Content.Shared.Stacks
[ViewVariables]
public int AvailableSpace => MaxCount - Count;
public override ComponentState GetComponentState(ICommonSession player)
{
return new StackComponentState(Count, MaxCount);
}
}
[Serializable, NetSerializable]

View File

@@ -13,6 +13,7 @@ namespace Content.Shared.Stacks
{
base.Initialize();
SubscribeLocalEvent<SharedStackComponent, ComponentGetState>(OnStackGetState);
SubscribeLocalEvent<SharedStackComponent, ComponentHandleState>(OnStackHandleState);
SubscribeLocalEvent<SharedStackComponent, ComponentStartup>(OnStackStarted);
SubscribeLocalEvent<SharedStackComponent, ExaminedEvent>(OnStackExamined);
@@ -62,6 +63,11 @@ namespace Content.Shared.Stacks
RaiseLocalEvent(uid, new StackCountChangedEvent(old, component.Count));
}
private void OnStackGetState(EntityUid uid, SharedStackComponent component, ref ComponentGetState args)
{
args.State = new StackComponentState(component.Count, component.MaxCount);
}
private void OnStackHandleState(EntityUid uid, SharedStackComponent component, ref ComponentHandleState args)
{
if (args.Current is not StackComponentState cast)