Stack components are now entirely logicless.
- GetState is handled in SharedStackSystem - Adds friend attributes to the stack components
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@@ -4,6 +4,7 @@ using Content.Client.Stylesheets;
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using Content.Shared.Stacks;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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@@ -11,23 +12,18 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Stack
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{
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[RegisterComponent]
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[RegisterComponent, Friend(typeof(StackSystem), typeof(StatusControl))]
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[ComponentReference(typeof(SharedStackComponent))]
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public class StackComponent : SharedStackComponent, IItemStatus
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{
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[ViewVariables(VVAccess.ReadWrite)]
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private bool _uiUpdateNeeded;
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[ViewVariables]
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public bool UiUpdateNeeded { get; set; }
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public Control MakeControl()
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{
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return new StatusControl(this);
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}
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public void DirtyUI()
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{
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_uiUpdateNeeded = true;
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}
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private sealed class StatusControl : Control
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{
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private readonly StackComponent _parent;
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@@ -39,19 +35,19 @@ namespace Content.Client.Stack
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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AddChild(_label);
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parent._uiUpdateNeeded = true;
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parent.UiUpdateNeeded = true;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_parent._uiUpdateNeeded)
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if (!_parent.UiUpdateNeeded)
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{
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return;
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}
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_parent._uiUpdateNeeded = false;
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_parent.UiUpdateNeeded = false;
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_label.SetMarkup(Loc.GetString("comp-stack-status", ("count", _parent.Count)));
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}
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@@ -17,7 +17,7 @@ namespace Content.Client.Stack
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private void OnStackCountChanged(EntityUid uid, StackComponent component, StackCountChangedEvent args)
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{
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// Dirty the UI now that the stack count has changed.
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component.DirtyUI();
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component.UiUpdateNeeded = true;
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}
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}
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}
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@@ -1,11 +1,12 @@
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using Content.Shared.Stacks;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Stack
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{
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// TODO: Naming and presentation and such could use some improvement.
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[RegisterComponent]
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[RegisterComponent, Friend(typeof(StackSystem))]
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[ComponentReference(typeof(SharedStackComponent))]
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public class StackComponent : SharedStackComponent
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{
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@@ -1,4 +1,5 @@
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Players;
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@@ -9,7 +10,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Stacks
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{
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[NetworkedComponent()]
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[NetworkedComponent, Friend(typeof(SharedStackSystem))]
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public abstract class SharedStackComponent : Component, ISerializationHooks
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{
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public sealed override string Name => "Stack";
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@@ -20,7 +21,7 @@ namespace Content.Shared.Stacks
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/// <summary>
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/// Current stack count.
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/// Do NOT set this directly, raise the <see cref="StackChangeCountEvent"/> event instead.
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/// Do NOT set this directly, use the <see cref="SharedStackSystem.SetCount"/> method instead.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("count")]
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@@ -35,11 +36,6 @@ namespace Content.Shared.Stacks
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[ViewVariables]
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public int AvailableSpace => MaxCount - Count;
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new StackComponentState(Count, MaxCount);
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}
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}
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[Serializable, NetSerializable]
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@@ -13,6 +13,7 @@ namespace Content.Shared.Stacks
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{
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base.Initialize();
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SubscribeLocalEvent<SharedStackComponent, ComponentGetState>(OnStackGetState);
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SubscribeLocalEvent<SharedStackComponent, ComponentHandleState>(OnStackHandleState);
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SubscribeLocalEvent<SharedStackComponent, ComponentStartup>(OnStackStarted);
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SubscribeLocalEvent<SharedStackComponent, ExaminedEvent>(OnStackExamined);
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@@ -62,6 +63,11 @@ namespace Content.Shared.Stacks
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RaiseLocalEvent(uid, new StackCountChangedEvent(old, component.Count));
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}
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private void OnStackGetState(EntityUid uid, SharedStackComponent component, ref ComponentGetState args)
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{
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args.State = new StackComponentState(component.Count, component.MaxCount);
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}
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private void OnStackHandleState(EntityUid uid, SharedStackComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not StackComponentState cast)
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