Files
tbd-station-14/Content.Shared/Stacks/SharedStackComponent.cs
Vera Aguilera Puerto d1fe278afc Stack components are now entirely logicless.
- GetState is handled in SharedStackSystem
- Adds friend attributes to the stack components
2021-08-30 11:49:09 +02:00

54 lines
1.7 KiB
C#

using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Stacks
{
[NetworkedComponent, Friend(typeof(SharedStackSystem))]
public abstract class SharedStackComponent : Component, ISerializationHooks
{
public sealed override string Name => "Stack";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("stackType", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
public string StackTypeId { get; private set; } = string.Empty;
/// <summary>
/// Current stack count.
/// Do NOT set this directly, use the <see cref="SharedStackSystem.SetCount"/> method instead.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("count")]
public int Count { get; set; } = 30;
/// <summary>
/// Max amount of things that can be in the stack.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("max")]
public int MaxCount { get; set; } = 30;
[ViewVariables]
public int AvailableSpace => MaxCount - Count;
}
[Serializable, NetSerializable]
public sealed class StackComponentState : ComponentState
{
public int Count { get; }
public int MaxCount { get; }
public StackComponentState(int count, int maxCount)
{
Count = count;
MaxCount = maxCount;
}
}
}