Slight trigger refactor (#4320)
* Trigger tweaks * Finish trigger refactor * Clusterflash too
This commit is contained in:
@@ -77,7 +77,6 @@ namespace Content.Client.Entry
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"CanSpill",
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"SpeedLoader",
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"Hitscan",
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"ExplosiveProjectile",
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"StunOnCollide",
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"RandomPottedPlant",
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"CommunicationsConsole",
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@@ -96,8 +95,11 @@ namespace Content.Client.Entry
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"SecureEntityStorage",
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"PresetIdCard",
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"SolarControlConsole",
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"FlashExplosive",
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"FlashAreaOnCollide",
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"FlashOnTrigger",
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"SoundOnTrigger",
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"TriggerOnCollide",
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"DeleteOnTrigger",
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"ExplodeOnTrigger",
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"Utensil",
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"UnarmedCombat",
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"TimedSpawner",
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@@ -445,7 +445,7 @@ namespace Content.Server.Construction.Components
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otherPhysics.BodyType = physics.BodyType;
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}
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Owner.Delete();
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Owner.QueueDelete();
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foreach (var action in node.Actions)
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{
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@@ -1,6 +1,7 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading.Tasks;
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using Content.Server.Flash.Components;
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using Content.Server.Throwing;
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using Content.Shared.Explosion;
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using Content.Shared.Interaction;
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@@ -58,7 +59,8 @@ namespace Content.Server.Explosion.Components
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (_grenadesContainer.ContainedEntities.Count >= _maxGrenades || !args.Using.HasComponent<FlashExplosiveComponent>())
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if (_grenadesContainer.ContainedEntities.Count >= _maxGrenades ||
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!args.Using.HasComponent<FlashOnTriggerComponent>())
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return false;
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_grenadesContainer.Insert(args.Using);
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@@ -70,7 +72,7 @@ namespace Content.Server.Explosion.Components
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{
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base.Initialize();
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_grenadesContainer = ContainerHelpers.EnsureContainer<Container>(Owner, "cluster-flash");
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_grenadesContainer = Owner.EnsureContainer<Container>("cluster-flash");
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}
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@@ -117,10 +119,7 @@ namespace Content.Server.Explosion.Components
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if (grenade.Deleted)
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return;
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if (grenade.TryGetComponent(out OnUseTimerTriggerComponent? useTimer))
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{
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useTimer.Trigger(eventArgs.User);
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}
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EntitySystem.Get<TriggerSystem>().Trigger(grenade, eventArgs.User);
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});
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}
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@@ -0,0 +1,13 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Will delete the attached entity upon a <see cref="TriggerEvent"/>.
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/// </summary>
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[RegisterComponent]
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public class DeleteOnTriggerComponent : Component
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{
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public override string Name => "DeleteOnTrigger";
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}
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}
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@@ -0,0 +1,13 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Explode using the entity's <see cref="ExplosiveComponent"/> if Triggered.
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/// </summary>
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[RegisterComponent]
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public class ExplodeOnTriggerComponent : Component
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{
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public override string Name => "ExplodeOnTrigger";
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}
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}
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@@ -1,11 +1,13 @@
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using Content.Shared.Acts;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Specifies an explosion range should this entity be exploded.
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/// </summary>
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[RegisterComponent]
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public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
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public class ExplosiveComponent : Component
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{
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public override string Name => "Explosive";
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@@ -18,31 +20,6 @@ namespace Content.Server.Explosion.Components
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[DataField("flashRange")]
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public int FlashRange;
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public bool Exploding { get; private set; } = false;
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public bool Explosion()
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{
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if (Exploding)
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{
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return false;
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}
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else
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{
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Exploding = true;
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Owner.SpawnExplosion(DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
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Owner.QueueDelete();
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return true;
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}
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}
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bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
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{
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return Explosion();
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Explosion();
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}
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public bool Exploding { get; set; } = false;
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}
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}
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@@ -1,27 +0,0 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public class ExplosiveProjectileComponent : Component, IStartCollide
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{
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public override string Name => "ExplosiveProjectile";
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<ExplosiveComponent>();
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}
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (Owner.TryGetComponent(out ExplosiveComponent? explosive))
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{
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explosive.Explosion();
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}
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}
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}
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}
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@@ -1,61 +0,0 @@
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using Content.Server.Flash.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Acts;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// When triggered will flash in an area around the object and destroy itself
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/// </summary>
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[RegisterComponent]
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public class FlashExplosiveComponent : Component, ITimerTrigger, IDestroyAct
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{
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public override string Name => "FlashExplosive";
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[DataField("range")]
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private float _range = 7.0f;
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[DataField("duration")]
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private float _duration = 8.0f;
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[DataField("sound")]
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private string _sound = "/Audio/Effects/flash_bang.ogg";
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[DataField("deleteOnFlash")]
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private bool _deleteOnFlash = true;
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public bool Explode()
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{
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// If we're in a locker or whatever then can't flash anything
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Owner.TryGetContainer(out var container);
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if (container == null || !container.Owner.HasComponent<EntityStorageComponent>())
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{
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FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
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}
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if (_sound != null)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _sound, Owner.Transform.Coordinates);
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}
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if (_deleteOnFlash && !Owner.Deleted)
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{
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Owner.Delete();
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}
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return true;
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}
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bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
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{
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return Explode();
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Explode();
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}
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}
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}
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@@ -15,12 +15,13 @@ namespace Content.Server.Explosion.Components
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[DataField("delay")]
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private float _delay = 0f;
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// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
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public void Trigger(IEntity user)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
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EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), user, Owner);
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EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), Owner, user);
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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@@ -0,0 +1,20 @@
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Whenever a <see cref="TriggerEvent"/> is run play a sound in PVS range.
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/// </summary>
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[RegisterComponent]
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public sealed class SoundOnTriggerComponent : Component
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{
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public override string Name => "SoundOnTrigger";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier? Sound { get; set; } = null;
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}
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}
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@@ -0,0 +1,10 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public class TriggerOnCollideComponent : Component
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{
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public override string Name => "TriggerOnCollide";
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}
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}
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@@ -274,10 +274,12 @@ namespace Content.Server.Explosion
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public static void SpawnExplosion(this IEntity entity, int devastationRange = 0, int heavyImpactRange = 0,
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int lightImpactRange = 0, int flashRange = 0)
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{
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// TODO: Need to refactor this stufferino
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// If you want to directly set off the explosive
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if (!entity.Deleted && entity.TryGetComponent(out ExplosiveComponent? explosive) && !explosive.Exploding)
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{
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explosive.Explosion();
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EntitySystem.Get<TriggerSystem>().Explode(entity.Uid, explosive);
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}
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else
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{
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@@ -1,53 +1,118 @@
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using System;
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using System.Linq;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash.Components;
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using Content.Shared.Acts;
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Explosion
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{
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/// <summary>
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/// This interface gives components behavior when being "triggered" by timer or other conditions
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/// Raised whenever something is Triggered on the entity.
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/// </summary>
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public interface ITimerTrigger
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public class TriggerEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Called when one object is triggering some event
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/// </summary>
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bool Trigger(TimerTriggerEventArgs eventArgs);
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}
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public IEntity Triggered { get; }
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public IEntity? User { get; }
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public class TimerTriggerEventArgs : EventArgs
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{
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public TimerTriggerEventArgs(IEntity user, IEntity source)
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public TriggerEvent(IEntity triggered, IEntity? user = null)
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{
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Triggered = triggered;
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User = user;
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Source = source;
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}
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public IEntity User { get; set; }
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public IEntity Source { get; set; }
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}
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[UsedImplicitly]
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public sealed class TriggerSystem : EntitySystem
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{
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public void HandleTimerTrigger(TimeSpan delay, IEntity user, IEntity trigger)
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(HandleCollide);
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SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
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SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
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SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
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SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
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SubscribeLocalEvent<ExplosiveComponent, DestructionEventArgs>(HandleDestruction);
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}
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#region Explosions
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private void HandleDestruction(EntityUid uid, ExplosiveComponent component, DestructionEventArgs args)
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{
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Explode(uid, component);
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}
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private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
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{
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if (!ComponentManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;
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Explode(uid, explosiveComponent);
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}
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// You really shouldn't call this directly (TODO Change that when ExplosionHelper gets changed).
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public void Explode(EntityUid uid, ExplosiveComponent component)
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{
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if (component.Exploding)
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{
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return;
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}
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component.Exploding = true;
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component.Owner.SpawnExplosion(component.DevastationRange, component.HeavyImpactRange, component.LightImpactRange, component.FlashRange);
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EntityManager.QueueDeleteEntity(uid);
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}
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#endregion
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#region Flash
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private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
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{
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if (component.Flashed) return;
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FlashableComponent.FlashAreaHelper(component.Owner, component.Range, component.Duration);
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component.Flashed = true;
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}
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#endregion
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private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args)
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{
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if (component.Sound == null) return;
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SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), AudioHelpers.WithVariation(0.01f));
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}
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private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
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{
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EntityManager.QueueDeleteEntity(uid);
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}
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private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
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{
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Trigger(component.Owner);
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}
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public void Trigger(IEntity trigger, IEntity? user = null)
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{
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var triggerEvent = new TriggerEvent(trigger, user);
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EntityManager.EventBus.RaiseLocalEvent(trigger.Uid, triggerEvent);
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}
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public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, IEntity? user = null)
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{
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if (delay.TotalSeconds <= 0)
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{
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Trigger(triggered, user);
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return;
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}
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Timer.Spawn(delay, () =>
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{
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var timerTriggerEventArgs = new TimerTriggerEventArgs(user, trigger);
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var timerTriggers = trigger.GetAllComponents<ITimerTrigger>().ToList();
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foreach (var timerTrigger in timerTriggers)
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{
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if (timerTrigger.Trigger(timerTriggerEventArgs))
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{
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// If an IOnTimerTrigger returns a status completion we finish our trigger
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return;
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}
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}
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Trigger(triggered, user);
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});
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}
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}
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@@ -4,12 +4,12 @@ using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Flash.Components
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{
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/// <summary>
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/// Upon colliding with an object this will flash in an area around it
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/// Upon being triggered will flash in an area around it.
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/// </summary>
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[RegisterComponent]
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internal sealed class FlashAreaOnCollide : Component
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internal sealed class FlashOnTriggerComponent : Component
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{
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public override string Name => "FlashAreaOnCollide";
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public override string Name => "FlashOnTrigger";
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[DataField("range")] internal float Range = 1.0f;
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[DataField("duration")] internal float Duration = 8.0f;
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@@ -3,14 +3,12 @@ using Content.Server.Stunnable.Components;
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using Content.Server.Weapon.Melee;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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namespace Content.Server.Flash
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@@ -26,15 +24,6 @@ namespace Content.Server.Flash
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SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<FlashAreaOnCollide, StartCollideEvent>(HandleCollide);
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}
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private void HandleCollide(EntityUid uid, FlashAreaOnCollide component, StartCollideEvent args)
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{
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if (component.Flashed) return;
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FlashableComponent.FlashAreaHelper(component.Owner, component.Range, component.Duration);
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component.Flashed = true;
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}
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public void OnMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
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@@ -1,5 +1,6 @@
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using Content.Server.Camera;
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using Content.Server.Projectiles.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Damage.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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@@ -26,9 +27,13 @@ namespace Content.Server.Projectiles
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return;
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}
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||||
var otherEntity = args.OtherFixture.Body.Owner;
|
||||
|
||||
var coordinates = args.OtherFixture.Body.Owner.Transform.Coordinates;
|
||||
var playerFilter = Filter.Pvs(coordinates);
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||||
if (args.OtherFixture.Body.Owner.TryGetComponent(out IDamageableComponent? damage) && component.SoundHitSpecies != null)
|
||||
|
||||
if (!otherEntity.Deleted &&
|
||||
otherEntity.HasComponent<SharedBodyComponent>() && component.SoundHitSpecies != null)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, component.SoundHitSpecies, coordinates);
|
||||
}
|
||||
@@ -37,7 +42,7 @@ namespace Content.Server.Projectiles
|
||||
SoundSystem.Play(playerFilter, component.SoundHit, coordinates);
|
||||
}
|
||||
|
||||
if (damage != null)
|
||||
if (!otherEntity.Deleted && otherEntity.TryGetComponent(out IDamageableComponent? damage))
|
||||
{
|
||||
EntityManager.TryGetEntity(component.Shooter, out var shooter);
|
||||
|
||||
@@ -50,7 +55,7 @@ namespace Content.Server.Projectiles
|
||||
}
|
||||
|
||||
// Damaging it can delete it
|
||||
if (!args.OtherFixture.Body.Deleted && args.OtherFixture.Body.Owner.TryGetComponent(out CameraRecoilComponent? recoilComponent))
|
||||
if (!otherEntity.Deleted && otherEntity.TryGetComponent(out CameraRecoilComponent? recoilComponent))
|
||||
{
|
||||
var direction = args.OurFixture.Body.LinearVelocity.Normalized;
|
||||
recoilComponent.Kick(direction);
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Content.Shared.Acts
|
||||
void OnDestroy(DestructionEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class DestructionEventArgs : EventArgs
|
||||
public class DestructionEventArgs : EntityEventArgs
|
||||
{
|
||||
public IEntity Owner { get; set; } = default!;
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
heavyImpactRange: 2
|
||||
lightImpactRange: 4
|
||||
flashRange: 7
|
||||
- type: ExplodeOnTrigger
|
||||
- type: Damageable
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
@@ -55,7 +56,12 @@
|
||||
- Belt
|
||||
- type: OnUseTimerTrigger
|
||||
delay: 3.5
|
||||
- type: FlashExplosive
|
||||
- type: FlashOnTrigger
|
||||
range: 7
|
||||
- type: SoundOnTrigger
|
||||
sound:
|
||||
path: "/Audio/Effects/flash_bang.ogg"
|
||||
- type: DeleteOnTrigger
|
||||
- type: Damageable
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
@@ -90,6 +96,7 @@
|
||||
heavyImpactRange: 3
|
||||
lightImpactRange: 5
|
||||
flashRange: 10
|
||||
- type: ExplodeOnTrigger
|
||||
- type: Damageable
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
@@ -123,6 +130,7 @@
|
||||
devastationRange: 25
|
||||
heavyImpactRange: 25
|
||||
flashRange: 50
|
||||
- type: ExplodeOnTrigger
|
||||
- type: Damageable
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
|
||||
@@ -39,8 +39,13 @@
|
||||
soundHit: /Audio/Weapons/Guns/Hits/snap.ogg
|
||||
damages:
|
||||
Piercing: 10
|
||||
- type: FlashAreaOnCollide
|
||||
- type: FlashOnTrigger
|
||||
range: 1
|
||||
- type: SoundOnTrigger
|
||||
sound:
|
||||
path: "/Audio/Effects/flash_bang.ogg"
|
||||
- type: TriggerOnCollide
|
||||
- type: DeleteOnTrigger
|
||||
|
||||
- type: entity
|
||||
id: BulletBaseHV
|
||||
@@ -151,7 +156,9 @@
|
||||
netsync: false
|
||||
sprite: Objects/Weapons/Guns/Projectiles/rocket.rsi
|
||||
state: frag
|
||||
- type: ExplosiveProjectile
|
||||
- type: ExplodeOnTrigger
|
||||
- type: DeleteOnTrigger
|
||||
- type: TriggerOnCollide
|
||||
- type: Projectile
|
||||
deleteOnCollide: false
|
||||
- type: Explosive
|
||||
@@ -191,7 +198,9 @@
|
||||
netsync: false
|
||||
sprite: Objects/Weapons/Guns/Projectiles/grenade.rsi
|
||||
state: grenade
|
||||
- type: ExplosiveProjectile
|
||||
- type: ExplodeOnTrigger
|
||||
- type: DeleteOnTrigger
|
||||
- type: TriggerOnCollide
|
||||
- type: Projectile
|
||||
deleteOnCollide: false
|
||||
- type: Explosive
|
||||
@@ -213,8 +222,13 @@
|
||||
- type: Projectile
|
||||
deleteOnCollide: false
|
||||
soundHit: /Audio/Effects/flash_bang.ogg
|
||||
- type: FlashAreaOnCollide
|
||||
- type: FlashOnTrigger
|
||||
range: 7
|
||||
- type: SoundOnTrigger
|
||||
sound:
|
||||
path: "/Audio/Effects/flash_bang.ogg"
|
||||
- type: TriggerOnCollide
|
||||
- type: DeleteOnTrigger
|
||||
|
||||
# This is supposed to spawn shrapnel and stuff so uhh... TODO?
|
||||
- type: entity
|
||||
@@ -227,7 +241,9 @@
|
||||
netsync: false
|
||||
sprite: Objects/Weapons/Guns/Projectiles/grenade.rsi
|
||||
state: grenade
|
||||
- type: ExplosiveProjectile
|
||||
- type: ExplodeOnTrigger
|
||||
- type: DeleteOnTrigger
|
||||
- type: TriggerOnCollide
|
||||
- type: Projectile
|
||||
deleteOnCollide: false
|
||||
- type: Explosive
|
||||
|
||||
Reference in New Issue
Block a user