* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
28 lines
752 B
C#
28 lines
752 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public class ExplosiveProjectileComponent : Component, IStartCollide
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{
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public override string Name => "ExplosiveProjectile";
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<ExplosiveComponent>();
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}
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (Owner.TryGetComponent(out ExplosiveComponent? explosive))
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{
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explosive.Explosion();
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}
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}
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}
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}
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