Files
tbd-station-14/Content.Server/Explosion/Components/ExplosiveProjectileComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

28 lines
752 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Explosion.Components
{
[RegisterComponent]
public class ExplosiveProjectileComponent : Component, IStartCollide
{
public override string Name => "ExplosiveProjectile";
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<ExplosiveComponent>();
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (Owner.TryGetComponent(out ExplosiveComponent? explosive))
{
explosive.Explosion();
}
}
}
}