Files
tbd-station-14/Content.Server/Explosion/Components/SoundOnTriggerComponent.cs
metalgearsloth ced39d4b2e Slight trigger refactor (#4320)
* Trigger tweaks

* Finish trigger refactor

* Clusterflash too
2021-07-25 12:09:08 +02:00

21 lines
604 B
C#

using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Explosion.Components
{
/// <summary>
/// Whenever a <see cref="TriggerEvent"/> is run play a sound in PVS range.
/// </summary>
[RegisterComponent]
public sealed class SoundOnTriggerComponent : Component
{
public override string Name => "SoundOnTrigger";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier? Sound { get; set; } = null;
}
}