using Content.Shared.Sound; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Explosion.Components { /// /// Whenever a is run play a sound in PVS range. /// [RegisterComponent] public sealed class SoundOnTriggerComponent : Component { public override string Name => "SoundOnTrigger"; [ViewVariables(VVAccess.ReadWrite)] [DataField("sound")] public SoundSpecifier? Sound { get; set; } = null; } }