Slight trigger refactor (#4320)

* Trigger tweaks

* Finish trigger refactor

* Clusterflash too
This commit is contained in:
metalgearsloth
2021-07-25 20:09:08 +10:00
committed by GitHub
parent 8cb5df2a56
commit ced39d4b2e
19 changed files with 211 additions and 179 deletions

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@@ -77,7 +77,6 @@ namespace Content.Client.Entry
"CanSpill", "CanSpill",
"SpeedLoader", "SpeedLoader",
"Hitscan", "Hitscan",
"ExplosiveProjectile",
"StunOnCollide", "StunOnCollide",
"RandomPottedPlant", "RandomPottedPlant",
"CommunicationsConsole", "CommunicationsConsole",
@@ -96,8 +95,11 @@ namespace Content.Client.Entry
"SecureEntityStorage", "SecureEntityStorage",
"PresetIdCard", "PresetIdCard",
"SolarControlConsole", "SolarControlConsole",
"FlashExplosive", "FlashOnTrigger",
"FlashAreaOnCollide", "SoundOnTrigger",
"TriggerOnCollide",
"DeleteOnTrigger",
"ExplodeOnTrigger",
"Utensil", "Utensil",
"UnarmedCombat", "UnarmedCombat",
"TimedSpawner", "TimedSpawner",

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@@ -445,7 +445,7 @@ namespace Content.Server.Construction.Components
otherPhysics.BodyType = physics.BodyType; otherPhysics.BodyType = physics.BodyType;
} }
Owner.Delete(); Owner.QueueDelete();
foreach (var action in node.Actions) foreach (var action in node.Actions)
{ {

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@@ -1,6 +1,7 @@
using System; using System;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Flash.Components;
using Content.Server.Throwing; using Content.Server.Throwing;
using Content.Shared.Explosion; using Content.Shared.Explosion;
using Content.Shared.Interaction; using Content.Shared.Interaction;
@@ -58,7 +59,8 @@ namespace Content.Server.Explosion.Components
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args) async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{ {
if (_grenadesContainer.ContainedEntities.Count >= _maxGrenades || !args.Using.HasComponent<FlashExplosiveComponent>()) if (_grenadesContainer.ContainedEntities.Count >= _maxGrenades ||
!args.Using.HasComponent<FlashOnTriggerComponent>())
return false; return false;
_grenadesContainer.Insert(args.Using); _grenadesContainer.Insert(args.Using);
@@ -70,7 +72,7 @@ namespace Content.Server.Explosion.Components
{ {
base.Initialize(); base.Initialize();
_grenadesContainer = ContainerHelpers.EnsureContainer<Container>(Owner, "cluster-flash"); _grenadesContainer = Owner.EnsureContainer<Container>("cluster-flash");
} }
@@ -117,10 +119,7 @@ namespace Content.Server.Explosion.Components
if (grenade.Deleted) if (grenade.Deleted)
return; return;
if (grenade.TryGetComponent(out OnUseTimerTriggerComponent? useTimer)) EntitySystem.Get<TriggerSystem>().Trigger(grenade, eventArgs.User);
{
useTimer.Trigger(eventArgs.User);
}
}); });
} }

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@@ -0,0 +1,13 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Explosion.Components
{
/// <summary>
/// Will delete the attached entity upon a <see cref="TriggerEvent"/>.
/// </summary>
[RegisterComponent]
public class DeleteOnTriggerComponent : Component
{
public override string Name => "DeleteOnTrigger";
}
}

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@@ -0,0 +1,13 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Explosion.Components
{
/// <summary>
/// Explode using the entity's <see cref="ExplosiveComponent"/> if Triggered.
/// </summary>
[RegisterComponent]
public class ExplodeOnTriggerComponent : Component
{
public override string Name => "ExplodeOnTrigger";
}
}

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@@ -1,11 +1,13 @@
using Content.Shared.Acts;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Explosion.Components namespace Content.Server.Explosion.Components
{ {
/// <summary>
/// Specifies an explosion range should this entity be exploded.
/// </summary>
[RegisterComponent] [RegisterComponent]
public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct public class ExplosiveComponent : Component
{ {
public override string Name => "Explosive"; public override string Name => "Explosive";
@@ -18,31 +20,6 @@ namespace Content.Server.Explosion.Components
[DataField("flashRange")] [DataField("flashRange")]
public int FlashRange; public int FlashRange;
public bool Exploding { get; private set; } = false; public bool Exploding { get; set; } = false;
public bool Explosion()
{
if (Exploding)
{
return false;
}
else
{
Exploding = true;
Owner.SpawnExplosion(DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
Owner.QueueDelete();
return true;
}
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explosion();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explosion();
}
} }
} }

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@@ -1,27 +0,0 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Explosion.Components
{
[RegisterComponent]
public class ExplosiveProjectileComponent : Component, IStartCollide
{
public override string Name => "ExplosiveProjectile";
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<ExplosiveComponent>();
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (Owner.TryGetComponent(out ExplosiveComponent? explosive))
{
explosive.Explosion();
}
}
}
}

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@@ -1,61 +0,0 @@
using Content.Server.Flash.Components;
using Content.Server.Storage.Components;
using Content.Shared.Acts;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Explosion.Components
{
/// <summary>
/// When triggered will flash in an area around the object and destroy itself
/// </summary>
[RegisterComponent]
public class FlashExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
public override string Name => "FlashExplosive";
[DataField("range")]
private float _range = 7.0f;
[DataField("duration")]
private float _duration = 8.0f;
[DataField("sound")]
private string _sound = "/Audio/Effects/flash_bang.ogg";
[DataField("deleteOnFlash")]
private bool _deleteOnFlash = true;
public bool Explode()
{
// If we're in a locker or whatever then can't flash anything
Owner.TryGetContainer(out var container);
if (container == null || !container.Owner.HasComponent<EntityStorageComponent>())
{
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
}
if (_sound != null)
{
SoundSystem.Play(Filter.Pvs(Owner), _sound, Owner.Transform.Coordinates);
}
if (_deleteOnFlash && !Owner.Deleted)
{
Owner.Delete();
}
return true;
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explode();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explode();
}
}
}

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@@ -15,12 +15,13 @@ namespace Content.Server.Explosion.Components
[DataField("delay")] [DataField("delay")]
private float _delay = 0f; private float _delay = 0f;
// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
public void Trigger(IEntity user) public void Trigger(IEntity user)
{ {
if (Owner.TryGetComponent(out AppearanceComponent? appearance)) if (Owner.TryGetComponent(out AppearanceComponent? appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed); appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), user, Owner); EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), Owner, user);
} }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) bool IUse.UseEntity(UseEntityEventArgs eventArgs)

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@@ -0,0 +1,20 @@
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Explosion.Components
{
/// <summary>
/// Whenever a <see cref="TriggerEvent"/> is run play a sound in PVS range.
/// </summary>
[RegisterComponent]
public sealed class SoundOnTriggerComponent : Component
{
public override string Name => "SoundOnTrigger";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier? Sound { get; set; } = null;
}
}

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@@ -0,0 +1,10 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Explosion.Components
{
[RegisterComponent]
public class TriggerOnCollideComponent : Component
{
public override string Name => "TriggerOnCollide";
}
}

View File

@@ -274,10 +274,12 @@ namespace Content.Server.Explosion
public static void SpawnExplosion(this IEntity entity, int devastationRange = 0, int heavyImpactRange = 0, public static void SpawnExplosion(this IEntity entity, int devastationRange = 0, int heavyImpactRange = 0,
int lightImpactRange = 0, int flashRange = 0) int lightImpactRange = 0, int flashRange = 0)
{ {
// TODO: Need to refactor this stufferino
// If you want to directly set off the explosive // If you want to directly set off the explosive
if (!entity.Deleted && entity.TryGetComponent(out ExplosiveComponent? explosive) && !explosive.Exploding) if (!entity.Deleted && entity.TryGetComponent(out ExplosiveComponent? explosive) && !explosive.Exploding)
{ {
explosive.Explosion(); EntitySystem.Get<TriggerSystem>().Explode(entity.Uid, explosive);
} }
else else
{ {

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@@ -1,53 +1,118 @@
using System; using System;
using System.Linq; using Content.Server.Explosion.Components;
using Content.Server.Flash.Components;
using Content.Shared.Acts;
using Content.Shared.Audio;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;
namespace Content.Server.Explosion namespace Content.Server.Explosion
{ {
/// <summary> /// <summary>
/// This interface gives components behavior when being "triggered" by timer or other conditions /// Raised whenever something is Triggered on the entity.
/// </summary> /// </summary>
public interface ITimerTrigger public class TriggerEvent : HandledEntityEventArgs
{ {
/// <summary> public IEntity Triggered { get; }
/// Called when one object is triggering some event public IEntity? User { get; }
/// </summary>
bool Trigger(TimerTriggerEventArgs eventArgs);
}
public class TimerTriggerEventArgs : EventArgs public TriggerEvent(IEntity triggered, IEntity? user = null)
{
public TimerTriggerEventArgs(IEntity user, IEntity source)
{ {
Triggered = triggered;
User = user; User = user;
Source = source;
} }
public IEntity User { get; set; }
public IEntity Source { get; set; }
} }
[UsedImplicitly] [UsedImplicitly]
public sealed class TriggerSystem : EntitySystem public sealed class TriggerSystem : EntitySystem
{ {
public void HandleTimerTrigger(TimeSpan delay, IEntity user, IEntity trigger) public override void Initialize()
{ {
base.Initialize();
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
SubscribeLocalEvent<ExplosiveComponent, DestructionEventArgs>(HandleDestruction);
}
#region Explosions
private void HandleDestruction(EntityUid uid, ExplosiveComponent component, DestructionEventArgs args)
{
Explode(uid, component);
}
private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
{
if (!ComponentManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;
Explode(uid, explosiveComponent);
}
// You really shouldn't call this directly (TODO Change that when ExplosionHelper gets changed).
public void Explode(EntityUid uid, ExplosiveComponent component)
{
if (component.Exploding)
{
return;
}
component.Exploding = true;
component.Owner.SpawnExplosion(component.DevastationRange, component.HeavyImpactRange, component.LightImpactRange, component.FlashRange);
EntityManager.QueueDeleteEntity(uid);
}
#endregion
#region Flash
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
{
if (component.Flashed) return;
FlashableComponent.FlashAreaHelper(component.Owner, component.Range, component.Duration);
component.Flashed = true;
}
#endregion
private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args)
{
if (component.Sound == null) return;
SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), AudioHelpers.WithVariation(0.01f));
}
private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
{
EntityManager.QueueDeleteEntity(uid);
}
private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
{
Trigger(component.Owner);
}
public void Trigger(IEntity trigger, IEntity? user = null)
{
var triggerEvent = new TriggerEvent(trigger, user);
EntityManager.EventBus.RaiseLocalEvent(trigger.Uid, triggerEvent);
}
public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, IEntity? user = null)
{
if (delay.TotalSeconds <= 0)
{
Trigger(triggered, user);
return;
}
Timer.Spawn(delay, () => Timer.Spawn(delay, () =>
{ {
var timerTriggerEventArgs = new TimerTriggerEventArgs(user, trigger); Trigger(triggered, user);
var timerTriggers = trigger.GetAllComponents<ITimerTrigger>().ToList();
foreach (var timerTrigger in timerTriggers)
{
if (timerTrigger.Trigger(timerTriggerEventArgs))
{
// If an IOnTimerTrigger returns a status completion we finish our trigger
return;
}
}
}); });
} }
} }

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@@ -4,12 +4,12 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Flash.Components namespace Content.Server.Flash.Components
{ {
/// <summary> /// <summary>
/// Upon colliding with an object this will flash in an area around it /// Upon being triggered will flash in an area around it.
/// </summary> /// </summary>
[RegisterComponent] [RegisterComponent]
internal sealed class FlashAreaOnCollide : Component internal sealed class FlashOnTriggerComponent : Component
{ {
public override string Name => "FlashAreaOnCollide"; public override string Name => "FlashOnTrigger";
[DataField("range")] internal float Range = 1.0f; [DataField("range")] internal float Range = 1.0f;
[DataField("duration")] internal float Duration = 8.0f; [DataField("duration")] internal float Duration = 8.0f;

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@@ -3,14 +3,12 @@ using Content.Server.Stunnable.Components;
using Content.Server.Weapon.Melee; using Content.Server.Weapon.Melee;
using Content.Shared.Examine; using Content.Shared.Examine;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers; using Content.Shared.Notification.Managers;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player; using Robust.Shared.Player;
namespace Content.Server.Flash namespace Content.Server.Flash
@@ -26,15 +24,6 @@ namespace Content.Server.Flash
SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnUseInHand); SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnExamined); SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<FlashAreaOnCollide, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, FlashAreaOnCollide component, StartCollideEvent args)
{
if (component.Flashed) return;
FlashableComponent.FlashAreaHelper(component.Owner, component.Range, component.Duration);
component.Flashed = true;
} }
public void OnMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args) public void OnMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)

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@@ -1,5 +1,6 @@
using Content.Server.Camera; using Content.Server.Camera;
using Content.Server.Projectiles.Components; using Content.Server.Projectiles.Components;
using Content.Shared.Body.Components;
using Content.Shared.Damage.Components; using Content.Shared.Damage.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Audio; using Robust.Shared.Audio;
@@ -26,9 +27,13 @@ namespace Content.Server.Projectiles
return; return;
} }
var otherEntity = args.OtherFixture.Body.Owner;
var coordinates = args.OtherFixture.Body.Owner.Transform.Coordinates; var coordinates = args.OtherFixture.Body.Owner.Transform.Coordinates;
var playerFilter = Filter.Pvs(coordinates); var playerFilter = Filter.Pvs(coordinates);
if (args.OtherFixture.Body.Owner.TryGetComponent(out IDamageableComponent? damage) && component.SoundHitSpecies != null)
if (!otherEntity.Deleted &&
otherEntity.HasComponent<SharedBodyComponent>() && component.SoundHitSpecies != null)
{ {
SoundSystem.Play(playerFilter, component.SoundHitSpecies, coordinates); SoundSystem.Play(playerFilter, component.SoundHitSpecies, coordinates);
} }
@@ -37,7 +42,7 @@ namespace Content.Server.Projectiles
SoundSystem.Play(playerFilter, component.SoundHit, coordinates); SoundSystem.Play(playerFilter, component.SoundHit, coordinates);
} }
if (damage != null) if (!otherEntity.Deleted && otherEntity.TryGetComponent(out IDamageableComponent? damage))
{ {
EntityManager.TryGetEntity(component.Shooter, out var shooter); EntityManager.TryGetEntity(component.Shooter, out var shooter);
@@ -50,7 +55,7 @@ namespace Content.Server.Projectiles
} }
// Damaging it can delete it // Damaging it can delete it
if (!args.OtherFixture.Body.Deleted && args.OtherFixture.Body.Owner.TryGetComponent(out CameraRecoilComponent? recoilComponent)) if (!otherEntity.Deleted && otherEntity.TryGetComponent(out CameraRecoilComponent? recoilComponent))
{ {
var direction = args.OurFixture.Body.LinearVelocity.Normalized; var direction = args.OurFixture.Body.LinearVelocity.Normalized;
recoilComponent.Kick(direction); recoilComponent.Kick(direction);

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@@ -17,7 +17,7 @@ namespace Content.Shared.Acts
void OnDestroy(DestructionEventArgs eventArgs); void OnDestroy(DestructionEventArgs eventArgs);
} }
public class DestructionEventArgs : EventArgs public class DestructionEventArgs : EntityEventArgs
{ {
public IEntity Owner { get; set; } = default!; public IEntity Owner { get; set; } = default!;
} }

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@@ -22,6 +22,7 @@
heavyImpactRange: 2 heavyImpactRange: 2
lightImpactRange: 4 lightImpactRange: 4
flashRange: 7 flashRange: 7
- type: ExplodeOnTrigger
- type: Damageable - type: Damageable
- type: Destructible - type: Destructible
thresholds: thresholds:
@@ -55,7 +56,12 @@
- Belt - Belt
- type: OnUseTimerTrigger - type: OnUseTimerTrigger
delay: 3.5 delay: 3.5
- type: FlashExplosive - type: FlashOnTrigger
range: 7
- type: SoundOnTrigger
sound:
path: "/Audio/Effects/flash_bang.ogg"
- type: DeleteOnTrigger
- type: Damageable - type: Damageable
- type: Destructible - type: Destructible
thresholds: thresholds:
@@ -90,6 +96,7 @@
heavyImpactRange: 3 heavyImpactRange: 3
lightImpactRange: 5 lightImpactRange: 5
flashRange: 10 flashRange: 10
- type: ExplodeOnTrigger
- type: Damageable - type: Damageable
- type: Destructible - type: Destructible
thresholds: thresholds:
@@ -123,6 +130,7 @@
devastationRange: 25 devastationRange: 25
heavyImpactRange: 25 heavyImpactRange: 25
flashRange: 50 flashRange: 50
- type: ExplodeOnTrigger
- type: Damageable - type: Damageable
- type: Destructible - type: Destructible
thresholds: thresholds:

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@@ -39,8 +39,13 @@
soundHit: /Audio/Weapons/Guns/Hits/snap.ogg soundHit: /Audio/Weapons/Guns/Hits/snap.ogg
damages: damages:
Piercing: 10 Piercing: 10
- type: FlashAreaOnCollide - type: FlashOnTrigger
range: 1 range: 1
- type: SoundOnTrigger
sound:
path: "/Audio/Effects/flash_bang.ogg"
- type: TriggerOnCollide
- type: DeleteOnTrigger
- type: entity - type: entity
id: BulletBaseHV id: BulletBaseHV
@@ -151,7 +156,9 @@
netsync: false netsync: false
sprite: Objects/Weapons/Guns/Projectiles/rocket.rsi sprite: Objects/Weapons/Guns/Projectiles/rocket.rsi
state: frag state: frag
- type: ExplosiveProjectile - type: ExplodeOnTrigger
- type: DeleteOnTrigger
- type: TriggerOnCollide
- type: Projectile - type: Projectile
deleteOnCollide: false deleteOnCollide: false
- type: Explosive - type: Explosive
@@ -191,7 +198,9 @@
netsync: false netsync: false
sprite: Objects/Weapons/Guns/Projectiles/grenade.rsi sprite: Objects/Weapons/Guns/Projectiles/grenade.rsi
state: grenade state: grenade
- type: ExplosiveProjectile - type: ExplodeOnTrigger
- type: DeleteOnTrigger
- type: TriggerOnCollide
- type: Projectile - type: Projectile
deleteOnCollide: false deleteOnCollide: false
- type: Explosive - type: Explosive
@@ -213,8 +222,13 @@
- type: Projectile - type: Projectile
deleteOnCollide: false deleteOnCollide: false
soundHit: /Audio/Effects/flash_bang.ogg soundHit: /Audio/Effects/flash_bang.ogg
- type: FlashAreaOnCollide - type: FlashOnTrigger
range: 7 range: 7
- type: SoundOnTrigger
sound:
path: "/Audio/Effects/flash_bang.ogg"
- type: TriggerOnCollide
- type: DeleteOnTrigger
# This is supposed to spawn shrapnel and stuff so uhh... TODO? # This is supposed to spawn shrapnel and stuff so uhh... TODO?
- type: entity - type: entity
@@ -227,7 +241,9 @@
netsync: false netsync: false
sprite: Objects/Weapons/Guns/Projectiles/grenade.rsi sprite: Objects/Weapons/Guns/Projectiles/grenade.rsi
state: grenade state: grenade
- type: ExplosiveProjectile - type: ExplodeOnTrigger
- type: DeleteOnTrigger
- type: TriggerOnCollide
- type: Projectile - type: Projectile
deleteOnCollide: false deleteOnCollide: false
- type: Explosive - type: Explosive