Mortician's Menagerie (#2391)
* Body bags! * Morgue Trays and the Crematorium! Reorganised body bags to be under Morgue, not Medical * Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open. * Fix tests. Modernise component dependency and nullability. * Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
@@ -0,0 +1,30 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Morgue;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Morgue
|
||||
{
|
||||
public sealed class BodyBagVisualizer : AppearanceVisualizer
|
||||
{
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.TryGetData(BodyBagVisuals.Label, out bool labelVal))
|
||||
{
|
||||
sprite.LayerSetVisible(BodyBagVisualLayers.Label, labelVal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum BodyBagVisualLayers
|
||||
{
|
||||
Label,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Morgue;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Storage
|
||||
{
|
||||
public sealed class CrematoriumVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private string _stateOpen = "";
|
||||
private string _stateClosed = "";
|
||||
|
||||
private string _lightContents = "";
|
||||
private string _lightBurning = "";
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
base.LoadData(node);
|
||||
|
||||
if (node.TryGetNode("state_open", out var child))
|
||||
{
|
||||
_stateOpen = child.AsString();
|
||||
}
|
||||
if (node.TryGetNode("state_closed", out child))
|
||||
{
|
||||
_stateClosed = child.AsString();
|
||||
}
|
||||
|
||||
if (node.TryGetNode("light_contents", out child))
|
||||
{
|
||||
_lightContents = child.AsString();
|
||||
}
|
||||
if (node.TryGetNode("light_burning", out child))
|
||||
{
|
||||
_lightBurning = child.AsString();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
|
||||
|
||||
sprite.LayerSetState(
|
||||
CrematoriumVisualLayers.Base,
|
||||
component.GetData<bool>(MorgueVisuals.Open)
|
||||
? _stateOpen
|
||||
: _stateClosed
|
||||
);
|
||||
|
||||
var lightState = "";
|
||||
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;
|
||||
if (component.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning) lightState = _lightBurning;
|
||||
|
||||
if (!string.IsNullOrEmpty(lightState))
|
||||
{
|
||||
sprite.LayerSetState(CrematoriumVisualLayers.Light, lightState);
|
||||
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum CrematoriumVisualLayers
|
||||
{
|
||||
Base,
|
||||
Light,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Morgue;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Storage
|
||||
{
|
||||
public sealed class MorgueVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private string _stateOpen = "";
|
||||
private string _stateClosed = "";
|
||||
|
||||
private string _lightContents = "";
|
||||
private string _lightMob = "";
|
||||
private string _lightSoul = "";
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
base.LoadData(node);
|
||||
|
||||
if (node.TryGetNode("state_open", out var child))
|
||||
{
|
||||
_stateOpen = child.AsString();
|
||||
}
|
||||
if (node.TryGetNode("state_closed", out child))
|
||||
{
|
||||
_stateClosed = child.AsString();
|
||||
}
|
||||
|
||||
if (node.TryGetNode("light_contents", out child))
|
||||
{
|
||||
_lightContents = child.AsString();
|
||||
}
|
||||
if (node.TryGetNode("light_mob", out child))
|
||||
{
|
||||
_lightMob = child.AsString();
|
||||
}
|
||||
if (node.TryGetNode("light_soul", out child))
|
||||
{
|
||||
_lightSoul = child.AsString();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
|
||||
|
||||
sprite.LayerSetState(
|
||||
MorgueVisualLayers.Base,
|
||||
component.GetData<bool>(MorgueVisuals.Open)
|
||||
? _stateOpen
|
||||
: _stateClosed
|
||||
);
|
||||
|
||||
var lightState = "";
|
||||
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;
|
||||
if (component.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob) lightState = _lightMob;
|
||||
if (component.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul) lightState = _lightSoul;
|
||||
|
||||
if (!string.IsNullOrEmpty(lightState))
|
||||
{
|
||||
sprite.LayerSetState(MorgueVisualLayers.Light, lightState);
|
||||
sprite.LayerSetVisible(MorgueVisualLayers.Light, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetVisible(MorgueVisualLayers.Light, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum MorgueVisualLayers
|
||||
{
|
||||
Base,
|
||||
Light,
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -74,12 +74,15 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
}
|
||||
}
|
||||
|
||||
if (component.TryGetData(StorageVisuals.CanWeld, out bool canWeld) && canWeld)
|
||||
{
|
||||
if (component.TryGetData(StorageVisuals.Welded, out bool weldedVal))
|
||||
{
|
||||
sprite.LayerSetVisible(StorageVisualLayers.Welded, weldedVal);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum StorageVisualLayers
|
||||
{
|
||||
|
||||
@@ -206,7 +206,11 @@
|
||||
"ParticleAcceleratorEmitter",
|
||||
"ParticleAcceleratorEndCap",
|
||||
"ParticleAcceleratorFuelChamber",
|
||||
"ParticleAcceleratorPowerBox"
|
||||
"ParticleAcceleratorPowerBox",
|
||||
"BodyBagEntityStorage",
|
||||
"MorgueEntityStorage",
|
||||
"MorgueTray",
|
||||
"CrematoriumEntityStorage",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
|
||||
public override string Name => "CursedEntityStorage";
|
||||
|
||||
public override void CloseStorage()
|
||||
protected override void CloseStorage()
|
||||
{
|
||||
base.CloseStorage();
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
var locker = lockerEnt.GetComponent<EntityStorageComponent>();
|
||||
|
||||
if(locker.Open)
|
||||
locker.CloseStorage();
|
||||
locker.TryCloseStorage(Owner);
|
||||
|
||||
foreach (var entity in Contents.ContainedEntities.ToArray())
|
||||
{
|
||||
|
||||
@@ -47,11 +47,15 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
[ViewVariables]
|
||||
private bool _isCollidableWhenOpen;
|
||||
[ViewVariables]
|
||||
private IEntityQuery _entityQuery;
|
||||
protected IEntityQuery EntityQuery;
|
||||
|
||||
private bool _showContents;
|
||||
private bool _occludesLight;
|
||||
private bool _open;
|
||||
private bool _canWeldShut;
|
||||
private bool _isWeldedShut;
|
||||
private string _closeSound = "/Audio/Machines/closetclose.ogg";
|
||||
private string _openSound = "/Audio/Machines/closetopen.ogg";
|
||||
|
||||
[ViewVariables]
|
||||
protected Container Contents;
|
||||
@@ -104,14 +108,24 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanWeldShut { get; set; }
|
||||
public bool CanWeldShut {
|
||||
get => _canWeldShut;
|
||||
set
|
||||
{
|
||||
_canWeldShut = value;
|
||||
if (Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
{
|
||||
appearance.SetData(StorageVisuals.CanWeld, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
|
||||
_entityQuery = new IntersectingEntityQuery(Owner);
|
||||
EntityQuery = new IntersectingEntityQuery(Owner);
|
||||
|
||||
Contents.ShowContents = _showContents;
|
||||
Contents.OccludesLight = _occludesLight;
|
||||
@@ -134,6 +148,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
serializer.DataField(ref _open, "open", false);
|
||||
serializer.DataField(this, a => a.IsWeldedShut, "IsWeldedShut", false);
|
||||
serializer.DataField(this, a => a.CanWeldShut, "CanWeldShut", true);
|
||||
serializer.DataField(this, x => _closeSound, "closeSound", "/Audio/Machines/closetclose.ogg");
|
||||
serializer.DataField(this, x => _openSound, "openSound", "/Audio/Machines/closetopen.ogg");
|
||||
}
|
||||
|
||||
public virtual void Activate(ActivateEventArgs eventArgs)
|
||||
@@ -141,17 +157,26 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
ToggleOpen(eventArgs.User);
|
||||
}
|
||||
|
||||
private void ToggleOpen(IEntity user)
|
||||
public virtual bool CanOpen(IEntity user, bool silent = false)
|
||||
{
|
||||
if (IsWeldedShut)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("It's welded completely shut!"));
|
||||
return;
|
||||
if(!silent) Owner.PopupMessage(user, Loc.GetString("It's welded completely shut!"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool CanClose(IEntity user, bool silent = false)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ToggleOpen(IEntity user)
|
||||
{
|
||||
if (Open)
|
||||
{
|
||||
CloseStorage();
|
||||
TryCloseStorage(user);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -159,10 +184,10 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void CloseStorage()
|
||||
protected virtual void CloseStorage()
|
||||
{
|
||||
Open = false;
|
||||
var entities = Owner.EntityManager.GetEntities(_entityQuery);
|
||||
var entities = Owner.EntityManager.GetEntities(EntityQuery);
|
||||
var count = 0;
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
@@ -187,16 +212,16 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
}
|
||||
|
||||
ModifyComponents();
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/closetclose.ogg", Owner);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(_closeSound, Owner);
|
||||
_lastInternalOpenAttempt = default;
|
||||
}
|
||||
|
||||
private void OpenStorage()
|
||||
protected virtual void OpenStorage()
|
||||
{
|
||||
Open = true;
|
||||
EmptyContents();
|
||||
ModifyComponents();
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/closetopen.ogg", Owner);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(_openSound, Owner);
|
||||
}
|
||||
|
||||
private void ModifyComponents()
|
||||
@@ -224,8 +249,9 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
}
|
||||
}
|
||||
|
||||
private bool AddToContents(IEntity entity)
|
||||
protected virtual bool AddToContents(IEntity entity)
|
||||
{
|
||||
if (entity == Owner) return false;
|
||||
if (entity.TryGetComponent(out IPhysicsComponent entityPhysicsComponent))
|
||||
{
|
||||
if(MaxSize < entityPhysicsComponent.WorldAABB.Size.X
|
||||
@@ -247,12 +273,18 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual Vector2 ContentsDumpPosition()
|
||||
{
|
||||
return Owner.Transform.WorldPosition;
|
||||
}
|
||||
|
||||
private void EmptyContents()
|
||||
{
|
||||
foreach (var contained in Contents.ContainedEntities.ToArray())
|
||||
{
|
||||
if(Contents.Remove(contained))
|
||||
{
|
||||
contained.Transform.WorldPosition = ContentsDumpPosition();
|
||||
if (contained.TryGetComponent<IPhysicsComponent>(out var physics))
|
||||
{
|
||||
physics.CanCollide = true;
|
||||
@@ -284,14 +316,18 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void TryOpenStorage(IEntity user)
|
||||
public virtual bool TryOpenStorage(IEntity user)
|
||||
{
|
||||
if (IsWeldedShut)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("It's welded completely shut!"));
|
||||
return;
|
||||
}
|
||||
if (!CanOpen(user)) return false;
|
||||
OpenStorage();
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool TryCloseStorage(IEntity user)
|
||||
{
|
||||
if (!CanClose(user)) return false;
|
||||
CloseStorage();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -69,15 +69,14 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
base.Activate(eventArgs);
|
||||
}
|
||||
|
||||
protected override void TryOpenStorage(IEntity user)
|
||||
public override bool CanOpen(IEntity user, bool silent = false)
|
||||
{
|
||||
if (Locked)
|
||||
{
|
||||
Owner.PopupMessage(user, "It's locked!");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
base.TryOpenStorage(user);
|
||||
return base.CanOpen(user, silent);
|
||||
}
|
||||
|
||||
protected override void OpenVerbGetData(IEntity user, EntityStorageComponent component, VerbData data)
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Paper;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.GameObjects.Components.Morgue;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.ComponentDependencies;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Morgue
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(EntityStorageComponent))]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IStorageComponent))]
|
||||
public class BodyBagEntityStorageComponent : EntityStorageComponent, IExamine, IInteractUsing
|
||||
{
|
||||
public override string Name => "BodyBagEntityStorage";
|
||||
|
||||
[ViewVariables]
|
||||
[ComponentDependency] private AppearanceComponent? _appearance = null;
|
||||
|
||||
[ViewVariables] public ContainerSlot? LabelContainer { get; private set; }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_appearance?.SetData(BodyBagVisuals.Label, false);
|
||||
LabelContainer = ContainerManagerComponent.Ensure<ContainerSlot>("body_bag_label", Owner, out _);
|
||||
}
|
||||
|
||||
protected override bool AddToContents(IEntity entity)
|
||||
{
|
||||
if (entity.HasComponent<IBody>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
|
||||
return base.AddToContents(entity);
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (inDetailsRange)
|
||||
{
|
||||
if (LabelContainer?.ContainedEntity != null && LabelContainer.ContainedEntity.TryGetComponent<PaperComponent>(out var paper))
|
||||
{
|
||||
message.AddText(Loc.GetString("The label reads: {0}", paper.Content));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (LabelContainer == null) return false;
|
||||
|
||||
if (LabelContainer.ContainedEntity != null)
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("There's already a label attached."));
|
||||
return false;
|
||||
}
|
||||
|
||||
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
|
||||
if (!handsComponent.Drop(eventArgs.Using, LabelContainer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_appearance?.SetData(BodyBagVisuals.Label, true);
|
||||
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You attach {0:theName} to the body bag.", eventArgs.Using));
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RemoveLabel(IEntity user)
|
||||
{
|
||||
if (LabelContainer == null) return;
|
||||
|
||||
if (user.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
hands.PutInHandOrDrop(LabelContainer.ContainedEntity.GetComponent<ItemComponent>());
|
||||
_appearance?.SetData(BodyBagVisuals.Label, false);
|
||||
}
|
||||
else if (LabelContainer.Remove(LabelContainer.ContainedEntity))
|
||||
{
|
||||
LabelContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
|
||||
_appearance?.SetData(BodyBagVisuals.Label, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Verb]
|
||||
private sealed class RemoveLabelVerb : Verb<BodyBagEntityStorageComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, BodyBagEntityStorageComponent component, VerbData data)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user) || component.LabelContainer?.ContainedEntity == null)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = Loc.GetString("Remove label");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Activate(IEntity user, BodyBagEntityStorageComponent component)
|
||||
{
|
||||
component.RemoveLabel(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Shared.GameObjects.Components.Morgue;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Morgue
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(MorgueEntityStorageComponent))]
|
||||
[ComponentReference(typeof(EntityStorageComponent))]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IStorageComponent))]
|
||||
public class CrematoriumEntityStorageComponent : MorgueEntityStorageComponent, IExamine
|
||||
{
|
||||
public override string Name => "CrematoriumEntityStorage";
|
||||
|
||||
[ViewVariables]
|
||||
public bool Cooking { get; private set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private int _burnMilis = 3000;
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (Appearance == null) return;
|
||||
|
||||
if (inDetailsRange)
|
||||
{
|
||||
if (Appearance.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("The {0:theName} is [color=red]active[/color]!\n", Owner));
|
||||
}
|
||||
|
||||
if (Appearance.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("The content light is [color=green]on[/color], there's something in here."));
|
||||
}
|
||||
else
|
||||
{
|
||||
message.AddText(Loc.GetString("The content light is off, there's nothing in here."));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Cremate()
|
||||
{
|
||||
if (Cooking) return;
|
||||
|
||||
Appearance?.SetData(CrematoriumVisuals.Burning, true);
|
||||
Cooking = true;
|
||||
|
||||
Timer.Spawn(_burnMilis, () =>
|
||||
{
|
||||
Appearance?.SetData(CrematoriumVisuals.Burning, false);
|
||||
Cooking = false;
|
||||
|
||||
for (var i = Contents.ContainedEntities.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var item = Contents.ContainedEntities[i];
|
||||
Contents.Remove(item);
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
var ash = Owner.EntityManager.SpawnEntity("Ash", Owner.Transform.Coordinates);
|
||||
Contents.Insert(ash);
|
||||
|
||||
TryOpenStorage(Owner);
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/ding.ogg", Owner);
|
||||
});
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class CremateVerb : Verb<CrematoriumEntityStorageComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, CrematoriumEntityStorageComponent component, VerbData data)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user) || component.Cooking)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = Loc.GetString("Cremate");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Activate(IEntity user, CrematoriumEntityStorageComponent component)
|
||||
{
|
||||
component.Cremate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.GameObjects.Components.Morgue;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Utility;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.ComponentDependencies;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Morgue
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(EntityStorageComponent))]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IStorageComponent))]
|
||||
public class MorgueEntityStorageComponent : EntityStorageComponent, IExamine
|
||||
{
|
||||
public override string Name => "MorgueEntityStorage";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private string? _trayPrototypeId;
|
||||
|
||||
[ViewVariables]
|
||||
private IEntity? _tray;
|
||||
|
||||
[ViewVariables]
|
||||
public ContainerSlot? TrayContainer { get; private set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool DoSoulBeep = true;
|
||||
|
||||
[ViewVariables]
|
||||
[ComponentDependency] protected readonly AppearanceComponent? Appearance = null;
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Appearance?.SetData(MorgueVisuals.Open, false);
|
||||
TrayContainer = ContainerManagerComponent.Ensure<ContainerSlot>("morgue_tray", Owner, out _);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _trayPrototypeId, "trayPrototype", "");
|
||||
serializer.DataField(ref DoSoulBeep, "doSoulBeep", true);
|
||||
}
|
||||
|
||||
public override Vector2 ContentsDumpPosition()
|
||||
{
|
||||
if (_tray != null) return _tray.Transform.WorldPosition;
|
||||
return base.ContentsDumpPosition();
|
||||
}
|
||||
|
||||
protected override bool AddToContents(IEntity entity)
|
||||
{
|
||||
if (entity.HasComponent<IBody>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
|
||||
return base.AddToContents(entity);
|
||||
}
|
||||
|
||||
public override bool CanOpen(IEntity user, bool silent = false)
|
||||
{
|
||||
if (!Owner.InRangeUnobstructed(
|
||||
Owner.Transform.Coordinates.Offset(Owner.Transform.LocalRotation.GetCardinalDir()),
|
||||
collisionMask: CollisionGroup.Impassable | CollisionGroup.VaultImpassable
|
||||
))
|
||||
{
|
||||
if(!silent) Owner.PopupMessage(user, Loc.GetString("There's no room for the tray to extend!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CanOpen(user, silent);
|
||||
}
|
||||
|
||||
protected override void OpenStorage()
|
||||
{
|
||||
Appearance?.SetData(MorgueVisuals.Open, true);
|
||||
Appearance?.SetData(MorgueVisuals.HasContents, false);
|
||||
Appearance?.SetData(MorgueVisuals.HasMob, false);
|
||||
Appearance?.SetData(MorgueVisuals.HasSoul, false);
|
||||
|
||||
if (_tray == null)
|
||||
{
|
||||
_tray = Owner.EntityManager.SpawnEntity(_trayPrototypeId, Owner.Transform.Coordinates);
|
||||
var trayComp = _tray.EnsureComponent<MorgueTrayComponent>();
|
||||
trayComp.Morgue = Owner;
|
||||
EntityQuery = new IntersectingEntityQuery(_tray);
|
||||
}
|
||||
else
|
||||
{
|
||||
TrayContainer?.Remove(_tray);
|
||||
}
|
||||
|
||||
_tray.Transform.WorldPosition = Owner.Transform.WorldPosition + Owner.Transform.LocalRotation.GetCardinalDir().ToVec();
|
||||
_tray.Transform.AttachParent(Owner);
|
||||
|
||||
base.OpenStorage();
|
||||
}
|
||||
|
||||
private void CheckContents()
|
||||
{
|
||||
var count = 0;
|
||||
var hasMob = false;
|
||||
var hasSoul = false;
|
||||
foreach (var entity in Contents.ContainedEntities)
|
||||
{
|
||||
count++;
|
||||
if (!hasMob && entity.HasComponent<IBody>()) hasMob = true;
|
||||
if (!hasSoul && entity.TryGetComponent<BasicActorComponent>(out var actor) && actor.playerSession != null) hasSoul = true;
|
||||
}
|
||||
Appearance?.SetData(MorgueVisuals.HasContents, count > 0);
|
||||
Appearance?.SetData(MorgueVisuals.HasMob, hasMob);
|
||||
Appearance?.SetData(MorgueVisuals.HasSoul, hasSoul);
|
||||
}
|
||||
|
||||
protected override void CloseStorage()
|
||||
{
|
||||
base.CloseStorage();
|
||||
|
||||
Appearance?.SetData(MorgueVisuals.Open, false);
|
||||
CheckContents();
|
||||
|
||||
if (_tray != null)
|
||||
{
|
||||
TrayContainer?.Insert(_tray);
|
||||
}
|
||||
}
|
||||
|
||||
//Called every 10 seconds
|
||||
public void Update()
|
||||
{
|
||||
CheckContents();
|
||||
|
||||
if(DoSoulBeep && Appearance !=null && Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg", Owner);
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (Appearance == null) return;
|
||||
|
||||
if (inDetailsRange)
|
||||
{
|
||||
if (Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("The content light is [color=green]green[/color], this body might still be saved!"));
|
||||
}
|
||||
else if (Appearance.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("The content light is [color=red]red[/color], there's a dead body in here! Oh wait..."));
|
||||
}
|
||||
else if (Appearance.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("The content light is [color=yellow]yellow[/color], there's something in here."));
|
||||
} else
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("The content light is off, there's nothing in here."));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Morgue
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class MorgueTrayComponent : Component, IActivate
|
||||
{
|
||||
public override string Name => "MorgueTray";
|
||||
|
||||
[ViewVariables]
|
||||
public IEntity Morgue { get; set; }
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if(Morgue != null && !Morgue.Deleted && Morgue.TryGetComponent<MorgueEntityStorageComponent>(out var comp))
|
||||
{
|
||||
comp.Activate(new ActivateEventArgs()
|
||||
{
|
||||
User = eventArgs.User,
|
||||
Target = Morgue
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,8 +16,8 @@ namespace Content.Server.GameObjects.Components.Paper
|
||||
[RegisterComponent]
|
||||
public class PaperComponent : SharedPaperComponent, IExamine, IInteractUsing, IUse
|
||||
{
|
||||
private string _content = "";
|
||||
private PaperAction _mode;
|
||||
public string Content { get; private set; } = "";
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PaperUiKey.Key);
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.Components.Paper
|
||||
}
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
UserInterface?.SetState(new PaperBoundUserInterfaceState(_content, _mode));
|
||||
UserInterface?.SetState(new PaperBoundUserInterfaceState(Content, _mode));
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
@@ -43,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Paper
|
||||
if (!inDetailsRange)
|
||||
return;
|
||||
|
||||
message.AddMarkup(_content);
|
||||
message.AddMarkup(Content);
|
||||
}
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Paper
|
||||
if (string.IsNullOrEmpty(msg.Text))
|
||||
return;
|
||||
|
||||
_content += msg.Text + '\n';
|
||||
Content += msg.Text + '\n';
|
||||
|
||||
if (Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
{
|
||||
|
||||
27
Content.Server/GameObjects/EntitySystems/MorgueSystem.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Content.Server.GameObjects.Components.Morgue;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class MorgueSystem : EntitySystem
|
||||
{
|
||||
|
||||
private float _accumulatedFrameTime;
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
_accumulatedFrameTime += frameTime;
|
||||
|
||||
if (_accumulatedFrameTime >= 10)
|
||||
{
|
||||
foreach (var morgue in ComponentManager.EntityQuery<MorgueEntityStorageComponent>())
|
||||
{
|
||||
morgue.Update();
|
||||
}
|
||||
_accumulatedFrameTime -= 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -61,5 +61,21 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
hands.Drop(heldItem.Owner, doMobChecks);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: RotationState can be null and I want to burn all lifeforms in the universe for this!!!
|
||||
//If you use these it's atleast slightly less painful (null is treated as false)
|
||||
public bool IsStanding(IEntity entity)
|
||||
{
|
||||
return entity.TryGetComponent<AppearanceComponent>(out var appearance)
|
||||
&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
|
||||
&& rotation == RotationState.Vertical;
|
||||
}
|
||||
|
||||
public bool IsDown(IEntity entity)
|
||||
{
|
||||
return entity.TryGetComponent<AppearanceComponent>(out var appearance)
|
||||
&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
|
||||
&& rotation == RotationState.Horizontal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Morgue
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum MorgueVisuals
|
||||
{
|
||||
Open,
|
||||
HasContents,
|
||||
HasMob,
|
||||
HasSoul,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum CrematoriumVisuals
|
||||
{
|
||||
Burning,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum BodyBagVisuals
|
||||
{
|
||||
Label,
|
||||
}
|
||||
}
|
||||
@@ -144,8 +144,9 @@ namespace Content.Shared.GameObjects.Components.Storage
|
||||
public enum StorageVisuals
|
||||
{
|
||||
Open,
|
||||
CanLock,
|
||||
CanWeld,
|
||||
Welded,
|
||||
CanLock,
|
||||
Locked
|
||||
}
|
||||
}
|
||||
|
||||
BIN
Resources/Audio/Machines/ding.ogg
Normal file
BIN
Resources/Audio/Misc/zip.ogg
Normal file
202
Resources/Prototypes/Entities/Objects/Specific/morgue.yml
Normal file
@@ -0,0 +1,202 @@
|
||||
- type: entity
|
||||
id: BodyBag_Container
|
||||
name: body bag
|
||||
description: A plastic bag designed for the storage and transportation of cadavers.
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Objects/Specific/Morgue/bodybags.rsi
|
||||
layers:
|
||||
- state: bag
|
||||
- state: open_overlay
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: label_overlay
|
||||
map: ["enum.BodyBagVisualLayers.Label"]
|
||||
- type: Icon
|
||||
sprite: Objects/Specific/Morgue/bodybags.rsi
|
||||
state: bag
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: MovedByPressure
|
||||
- type: Physics
|
||||
mass: 5
|
||||
anchored: false
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.45,-0.5,0.1,0.5"
|
||||
layer:
|
||||
- Clickable
|
||||
- type: BodyBagEntityStorage
|
||||
CanWeldShut: false
|
||||
Capacity: 1
|
||||
closeSound: /Audio/Misc/zip.ogg
|
||||
openSound: /Audio/Misc/zip.ogg
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: StorageVisualizer
|
||||
state_open: open_overlay
|
||||
state_closed: bag
|
||||
- type: BodyBagVisualizer
|
||||
- type: Pullable
|
||||
|
||||
- type: entity
|
||||
id: BodyBag_Item
|
||||
name: body bag
|
||||
description: A plastic bag designed for the storage and transportation of cadavers.
|
||||
parent: BaseItem
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Objects/Specific/Morgue/bodybags.rsi
|
||||
state: item
|
||||
# - type: BodyBagItem #TODO: we need some kind of generic placable, like thus:
|
||||
# - type: Placeable
|
||||
# prototype: someId
|
||||
# snap: Center
|
||||
|
||||
|
||||
- type: entity
|
||||
id: Morgue
|
||||
name: morgue
|
||||
description: Used to keep bodies in until someone fetches them. Includes a high-tech alert system for false-positives!
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Objects/Specific/Morgue/morgue.rsi
|
||||
layers:
|
||||
- state: morgue_closed
|
||||
map: ["enum.MorgueVisualLayers.Base"]
|
||||
- state: morgue_nomob_light
|
||||
visible: false
|
||||
map: ["enum.MorgueVisualLayers.Light"]
|
||||
shader: unshaded
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
mass: 25
|
||||
anchored: true
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||
mask:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
- type: MorgueEntityStorage
|
||||
CanWeldShut: false
|
||||
IsCollidableWhenOpen: true
|
||||
Capacity: 1
|
||||
closeSound: /Audio/Items/deconstruct.ogg
|
||||
openSound: /Audio/Items/deconstruct.ogg
|
||||
trayPrototype: MorgueTray
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: MorgueVisualizer
|
||||
state_open: morgue_open
|
||||
state_closed: morgue_closed
|
||||
light_contents: morgue_nomob_light
|
||||
light_mob: morgue_nosoul_light
|
||||
light_soul: morgue_soul_light
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
|
||||
- type: entity
|
||||
id: MorgueTray
|
||||
name: morgue tray
|
||||
description: If you lay down to have a rest on this, you'll soon have a problem.
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Objects/Specific/Morgue/morgue.rsi
|
||||
state: morgue_tray
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
mass: 15
|
||||
anchored: true
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||
layer:
|
||||
- Clickable
|
||||
- type: MorgueTray
|
||||
|
||||
|
||||
- type: entity
|
||||
id: Crematorium
|
||||
name: crematorium
|
||||
description: A human incinerator. Works well on barbecue nights.
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Objects/Specific/Morgue/morgue.rsi
|
||||
layers:
|
||||
- state: crema_closed
|
||||
map: ["enum.CrematoriumVisualLayers.Base"]
|
||||
- state: crema_contents_light
|
||||
visible: false
|
||||
map: ["enum.CrematoriumVisualLayers.Light"]
|
||||
shader: unshaded
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
mass: 25
|
||||
anchored: true
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||
mask:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
- type: CrematoriumEntityStorage
|
||||
CanWeldShut: false
|
||||
IsCollidableWhenOpen: true
|
||||
Capacity: 1
|
||||
closeSound: /Audio/Items/deconstruct.ogg
|
||||
openSound: /Audio/Items/deconstruct.ogg
|
||||
trayPrototype: CrematoriumTray
|
||||
doSoulBeep: false
|
||||
- type: LoopingSound
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: CrematoriumVisualizer
|
||||
state_open: crema_open
|
||||
state_closed: crema_closed
|
||||
light_contents: crema_contents_light
|
||||
light_burning: crema_active_light
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
|
||||
- type: entity
|
||||
id: CrematoriumTray
|
||||
name: crematorium tray
|
||||
parent: MorgueTray
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Objects/Specific/Morgue/morgue.rsi
|
||||
state: crema_tray
|
||||
|
||||
- type: entity
|
||||
id: Ash
|
||||
name: ash
|
||||
description: This used to be something, but now it's not.
|
||||
parent: BaseItem
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Objects/Consumable/Trash/ash.rsi
|
||||
state: icon
|
||||
BIN
Resources/Textures/Objects/Specific/Morgue/bodybags.rsi/bag.png
Normal file
|
After Width: | Height: | Size: 317 B |
BIN
Resources/Textures/Objects/Specific/Morgue/bodybags.rsi/item.png
Normal file
|
After Width: | Height: | Size: 227 B |
|
After Width: | Height: | Size: 167 B |
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC BY-SA 3.0",
|
||||
"copyright": "Taken from https://github.com/tgstation/tgstation at commit 39659000f380583c35fb814ee2fadab24c2f8076",
|
||||
"states": [
|
||||
{
|
||||
"name": "bag",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "item",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "label_overlay",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "open_overlay",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 377 B |
|
After Width: | Height: | Size: 452 B |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 202 B |
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
209
Resources/Textures/Objects/Specific/Morgue/morgue.rsi/meta.json
Normal file
@@ -0,0 +1,209 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/tgstation/tgstation at commit 31d88c7454e429a64fbae4a9f7b4aecaf838e9a1",
|
||||
"states": [
|
||||
{
|
||||
"name": "crema_active_light",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "crema_closed",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "crema_contents_light",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "crema_open",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "crema_tray",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "morgue_closed",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "morgue_nomob_light",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "morgue_nosoul_light",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "morgue_open",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "morgue_soul_light",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "morgue_tray",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 302 B |
|
After Width: | Height: | Size: 393 B |
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 464 B |
|
After Width: | Height: | Size: 923 B |