* Body bags! * Morgue Trays and the Crematorium! Reorganised body bags to be under Morgue, not Medical * Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open. * Fix tests. Modernise component dependency and nullability. * Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
27 lines
454 B
C#
27 lines
454 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Morgue
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{
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[Serializable, NetSerializable]
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public enum MorgueVisuals
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{
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Open,
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HasContents,
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HasMob,
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HasSoul,
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}
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[Serializable, NetSerializable]
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public enum CrematoriumVisuals
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{
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Burning,
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}
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[Serializable, NetSerializable]
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public enum BodyBagVisuals
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{
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Label,
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}
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}
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