Files
tbd-station-14/Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs
Remie Richards cc6acae145 Mortician's Menagerie (#2391)
* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-10-28 23:51:43 +01:00

105 lines
3.6 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects.Components.Morgue;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Morgue
{
[RegisterComponent]
[ComponentReference(typeof(MorgueEntityStorageComponent))]
[ComponentReference(typeof(EntityStorageComponent))]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class CrematoriumEntityStorageComponent : MorgueEntityStorageComponent, IExamine
{
public override string Name => "CrematoriumEntityStorage";
[ViewVariables]
public bool Cooking { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
private int _burnMilis = 3000;
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (Appearance == null) return;
if (inDetailsRange)
{
if (Appearance.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning)
{
message.AddMarkup(Loc.GetString("The {0:theName} is [color=red]active[/color]!\n", Owner));
}
if (Appearance.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents)
{
message.AddMarkup(Loc.GetString("The content light is [color=green]on[/color], there's something in here."));
}
else
{
message.AddText(Loc.GetString("The content light is off, there's nothing in here."));
}
}
}
public void Cremate()
{
if (Cooking) return;
Appearance?.SetData(CrematoriumVisuals.Burning, true);
Cooking = true;
Timer.Spawn(_burnMilis, () =>
{
Appearance?.SetData(CrematoriumVisuals.Burning, false);
Cooking = false;
for (var i = Contents.ContainedEntities.Count - 1; i >= 0; i--)
{
var item = Contents.ContainedEntities[i];
Contents.Remove(item);
item.Delete();
}
var ash = Owner.EntityManager.SpawnEntity("Ash", Owner.Transform.Coordinates);
Contents.Insert(ash);
TryOpenStorage(Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/ding.ogg", Owner);
});
}
[Verb]
private sealed class CremateVerb : Verb<CrematoriumEntityStorageComponent>
{
protected override void GetData(IEntity user, CrematoriumEntityStorageComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user) || component.Cooking)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Cremate");
}
/// <inheritdoc />
protected override void Activate(IEntity user, CrematoriumEntityStorageComponent component)
{
component.Cremate();
}
}
}
}