Mortician's Menagerie (#2391)

* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Remie Richards
2020-10-28 22:51:43 +00:00
committed by GitHub
parent 6a0aa9b72f
commit cc6acae145
38 changed files with 1225 additions and 35 deletions

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@@ -0,0 +1,30 @@
#nullable enable
using Content.Shared.GameObjects.Components.Morgue;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Morgue
{
public sealed class BodyBagVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
if (component.TryGetData(BodyBagVisuals.Label, out bool labelVal))
{
sprite.LayerSetVisible(BodyBagVisualLayers.Label, labelVal);
}
}
}
public enum BodyBagVisualLayers
{
Label,
}
}

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@@ -0,0 +1,75 @@
#nullable enable
using Content.Shared.GameObjects.Components.Morgue;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Storage
{
public sealed class CrematoriumVisualizer : AppearanceVisualizer
{
private string _stateOpen = "";
private string _stateClosed = "";
private string _lightContents = "";
private string _lightBurning = "";
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
if (node.TryGetNode("state_open", out var child))
{
_stateOpen = child.AsString();
}
if (node.TryGetNode("state_closed", out child))
{
_stateClosed = child.AsString();
}
if (node.TryGetNode("light_contents", out child))
{
_lightContents = child.AsString();
}
if (node.TryGetNode("light_burning", out child))
{
_lightBurning = child.AsString();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
sprite.LayerSetState(
CrematoriumVisualLayers.Base,
component.GetData<bool>(MorgueVisuals.Open)
? _stateOpen
: _stateClosed
);
var lightState = "";
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;
if (component.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning) lightState = _lightBurning;
if (!string.IsNullOrEmpty(lightState))
{
sprite.LayerSetState(CrematoriumVisualLayers.Light, lightState);
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, true);
}
else
{
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, false);
}
}
}
public enum CrematoriumVisualLayers
{
Base,
Light,
}
}

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@@ -0,0 +1,81 @@
#nullable enable
using Content.Shared.GameObjects.Components.Morgue;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Storage
{
public sealed class MorgueVisualizer : AppearanceVisualizer
{
private string _stateOpen = "";
private string _stateClosed = "";
private string _lightContents = "";
private string _lightMob = "";
private string _lightSoul = "";
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
if (node.TryGetNode("state_open", out var child))
{
_stateOpen = child.AsString();
}
if (node.TryGetNode("state_closed", out child))
{
_stateClosed = child.AsString();
}
if (node.TryGetNode("light_contents", out child))
{
_lightContents = child.AsString();
}
if (node.TryGetNode("light_mob", out child))
{
_lightMob = child.AsString();
}
if (node.TryGetNode("light_soul", out child))
{
_lightSoul = child.AsString();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
sprite.LayerSetState(
MorgueVisualLayers.Base,
component.GetData<bool>(MorgueVisuals.Open)
? _stateOpen
: _stateClosed
);
var lightState = "";
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;
if (component.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob) lightState = _lightMob;
if (component.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul) lightState = _lightSoul;
if (!string.IsNullOrEmpty(lightState))
{
sprite.LayerSetState(MorgueVisualLayers.Light, lightState);
sprite.LayerSetVisible(MorgueVisualLayers.Light, true);
}
else
{
sprite.LayerSetVisible(MorgueVisualLayers.Light, false);
}
}
}
public enum MorgueVisualLayers
{
Base,
Light,
}
}

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@@ -1,4 +1,4 @@
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
@@ -74,12 +74,15 @@ namespace Content.Client.GameObjects.Components.Storage
}
}
if (component.TryGetData(StorageVisuals.CanWeld, out bool canWeld) && canWeld)
{
if (component.TryGetData(StorageVisuals.Welded, out bool weldedVal))
{
sprite.LayerSetVisible(StorageVisualLayers.Welded, weldedVal);
}
}
}
}
public enum StorageVisualLayers
{

View File

@@ -206,7 +206,11 @@
"ParticleAcceleratorEmitter",
"ParticleAcceleratorEndCap",
"ParticleAcceleratorFuelChamber",
"ParticleAcceleratorPowerBox"
"ParticleAcceleratorPowerBox",
"BodyBagEntityStorage",
"MorgueEntityStorage",
"MorgueTray",
"CrematoriumEntityStorage",
};
}
}

View File

@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
public override string Name => "CursedEntityStorage";
public override void CloseStorage()
protected override void CloseStorage()
{
base.CloseStorage();
@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
var locker = lockerEnt.GetComponent<EntityStorageComponent>();
if(locker.Open)
locker.CloseStorage();
locker.TryCloseStorage(Owner);
foreach (var entity in Contents.ContainedEntities.ToArray())
{

View File

@@ -47,11 +47,15 @@ namespace Content.Server.GameObjects.Components.Items.Storage
[ViewVariables]
private bool _isCollidableWhenOpen;
[ViewVariables]
private IEntityQuery _entityQuery;
protected IEntityQuery EntityQuery;
private bool _showContents;
private bool _occludesLight;
private bool _open;
private bool _canWeldShut;
private bool _isWeldedShut;
private string _closeSound = "/Audio/Machines/closetclose.ogg";
private string _openSound = "/Audio/Machines/closetopen.ogg";
[ViewVariables]
protected Container Contents;
@@ -104,14 +108,24 @@ namespace Content.Server.GameObjects.Components.Items.Storage
}
[ViewVariables(VVAccess.ReadWrite)]
public bool CanWeldShut { get; set; }
public bool CanWeldShut {
get => _canWeldShut;
set
{
_canWeldShut = value;
if (Owner.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(StorageVisuals.CanWeld, value);
}
}
}
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
_entityQuery = new IntersectingEntityQuery(Owner);
EntityQuery = new IntersectingEntityQuery(Owner);
Contents.ShowContents = _showContents;
Contents.OccludesLight = _occludesLight;
@@ -134,6 +148,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
serializer.DataField(ref _open, "open", false);
serializer.DataField(this, a => a.IsWeldedShut, "IsWeldedShut", false);
serializer.DataField(this, a => a.CanWeldShut, "CanWeldShut", true);
serializer.DataField(this, x => _closeSound, "closeSound", "/Audio/Machines/closetclose.ogg");
serializer.DataField(this, x => _openSound, "openSound", "/Audio/Machines/closetopen.ogg");
}
public virtual void Activate(ActivateEventArgs eventArgs)
@@ -141,17 +157,26 @@ namespace Content.Server.GameObjects.Components.Items.Storage
ToggleOpen(eventArgs.User);
}
private void ToggleOpen(IEntity user)
public virtual bool CanOpen(IEntity user, bool silent = false)
{
if (IsWeldedShut)
{
Owner.PopupMessage(user, Loc.GetString("It's welded completely shut!"));
return;
if(!silent) Owner.PopupMessage(user, Loc.GetString("It's welded completely shut!"));
return false;
}
return true;
}
public virtual bool CanClose(IEntity user, bool silent = false)
{
return true;
}
private void ToggleOpen(IEntity user)
{
if (Open)
{
CloseStorage();
TryCloseStorage(user);
}
else
{
@@ -159,10 +184,10 @@ namespace Content.Server.GameObjects.Components.Items.Storage
}
}
public virtual void CloseStorage()
protected virtual void CloseStorage()
{
Open = false;
var entities = Owner.EntityManager.GetEntities(_entityQuery);
var entities = Owner.EntityManager.GetEntities(EntityQuery);
var count = 0;
foreach (var entity in entities)
{
@@ -187,16 +212,16 @@ namespace Content.Server.GameObjects.Components.Items.Storage
}
ModifyComponents();
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/closetclose.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity(_closeSound, Owner);
_lastInternalOpenAttempt = default;
}
private void OpenStorage()
protected virtual void OpenStorage()
{
Open = true;
EmptyContents();
ModifyComponents();
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/closetopen.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity(_openSound, Owner);
}
private void ModifyComponents()
@@ -224,8 +249,9 @@ namespace Content.Server.GameObjects.Components.Items.Storage
}
}
private bool AddToContents(IEntity entity)
protected virtual bool AddToContents(IEntity entity)
{
if (entity == Owner) return false;
if (entity.TryGetComponent(out IPhysicsComponent entityPhysicsComponent))
{
if(MaxSize < entityPhysicsComponent.WorldAABB.Size.X
@@ -247,12 +273,18 @@ namespace Content.Server.GameObjects.Components.Items.Storage
return false;
}
public virtual Vector2 ContentsDumpPosition()
{
return Owner.Transform.WorldPosition;
}
private void EmptyContents()
{
foreach (var contained in Contents.ContainedEntities.ToArray())
{
if(Contents.Remove(contained))
{
contained.Transform.WorldPosition = ContentsDumpPosition();
if (contained.TryGetComponent<IPhysicsComponent>(out var physics))
{
physics.CanCollide = true;
@@ -284,14 +316,18 @@ namespace Content.Server.GameObjects.Components.Items.Storage
}
}
protected virtual void TryOpenStorage(IEntity user)
public virtual bool TryOpenStorage(IEntity user)
{
if (IsWeldedShut)
{
Owner.PopupMessage(user, Loc.GetString("It's welded completely shut!"));
return;
}
if (!CanOpen(user)) return false;
OpenStorage();
return true;
}
public virtual bool TryCloseStorage(IEntity user)
{
if (!CanClose(user)) return false;
CloseStorage();
return true;
}
/// <inheritdoc />

View File

@@ -69,15 +69,14 @@ namespace Content.Server.GameObjects.Components.Items.Storage
base.Activate(eventArgs);
}
protected override void TryOpenStorage(IEntity user)
public override bool CanOpen(IEntity user, bool silent = false)
{
if (Locked)
{
Owner.PopupMessage(user, "It's locked!");
return;
return false;
}
base.TryOpenStorage(user);
return base.CanOpen(user, silent);
}
protected override void OpenVerbGetData(IEntity user, EntityStorageComponent component, VerbData data)

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@@ -0,0 +1,123 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Paper;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Morgue;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System.Threading.Tasks;
namespace Content.Server.GameObjects.Components.Morgue
{
[RegisterComponent]
[ComponentReference(typeof(EntityStorageComponent))]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class BodyBagEntityStorageComponent : EntityStorageComponent, IExamine, IInteractUsing
{
public override string Name => "BodyBagEntityStorage";
[ViewVariables]
[ComponentDependency] private AppearanceComponent? _appearance = null;
[ViewVariables] public ContainerSlot? LabelContainer { get; private set; }
public override void Initialize()
{
base.Initialize();
_appearance?.SetData(BodyBagVisuals.Label, false);
LabelContainer = ContainerManagerComponent.Ensure<ContainerSlot>("body_bag_label", Owner, out _);
}
protected override bool AddToContents(IEntity entity)
{
if (entity.HasComponent<IBody>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
return base.AddToContents(entity);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (inDetailsRange)
{
if (LabelContainer?.ContainedEntity != null && LabelContainer.ContainedEntity.TryGetComponent<PaperComponent>(out var paper))
{
message.AddText(Loc.GetString("The label reads: {0}", paper.Content));
}
}
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (LabelContainer == null) return false;
if (LabelContainer.ContainedEntity != null)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("There's already a label attached."));
return false;
}
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
if (!handsComponent.Drop(eventArgs.Using, LabelContainer))
{
return false;
}
_appearance?.SetData(BodyBagVisuals.Label, true);
Owner.PopupMessage(eventArgs.User, Loc.GetString("You attach {0:theName} to the body bag.", eventArgs.Using));
return true;
}
public void RemoveLabel(IEntity user)
{
if (LabelContainer == null) return;
if (user.TryGetComponent(out HandsComponent? hands))
{
hands.PutInHandOrDrop(LabelContainer.ContainedEntity.GetComponent<ItemComponent>());
_appearance?.SetData(BodyBagVisuals.Label, false);
}
else if (LabelContainer.Remove(LabelContainer.ContainedEntity))
{
LabelContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
_appearance?.SetData(BodyBagVisuals.Label, false);
}
}
[Verb]
private sealed class RemoveLabelVerb : Verb<BodyBagEntityStorageComponent>
{
protected override void GetData(IEntity user, BodyBagEntityStorageComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user) || component.LabelContainer?.ContainedEntity == null)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Remove label");
}
/// <inheritdoc />
protected override void Activate(IEntity user, BodyBagEntityStorageComponent component)
{
component.RemoveLabel(user);
}
}
}
}

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@@ -0,0 +1,104 @@
#nullable enable
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects.Components.Morgue;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Morgue
{
[RegisterComponent]
[ComponentReference(typeof(MorgueEntityStorageComponent))]
[ComponentReference(typeof(EntityStorageComponent))]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class CrematoriumEntityStorageComponent : MorgueEntityStorageComponent, IExamine
{
public override string Name => "CrematoriumEntityStorage";
[ViewVariables]
public bool Cooking { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
private int _burnMilis = 3000;
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (Appearance == null) return;
if (inDetailsRange)
{
if (Appearance.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning)
{
message.AddMarkup(Loc.GetString("The {0:theName} is [color=red]active[/color]!\n", Owner));
}
if (Appearance.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents)
{
message.AddMarkup(Loc.GetString("The content light is [color=green]on[/color], there's something in here."));
}
else
{
message.AddText(Loc.GetString("The content light is off, there's nothing in here."));
}
}
}
public void Cremate()
{
if (Cooking) return;
Appearance?.SetData(CrematoriumVisuals.Burning, true);
Cooking = true;
Timer.Spawn(_burnMilis, () =>
{
Appearance?.SetData(CrematoriumVisuals.Burning, false);
Cooking = false;
for (var i = Contents.ContainedEntities.Count - 1; i >= 0; i--)
{
var item = Contents.ContainedEntities[i];
Contents.Remove(item);
item.Delete();
}
var ash = Owner.EntityManager.SpawnEntity("Ash", Owner.Transform.Coordinates);
Contents.Insert(ash);
TryOpenStorage(Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/ding.ogg", Owner);
});
}
[Verb]
private sealed class CremateVerb : Verb<CrematoriumEntityStorageComponent>
{
protected override void GetData(IEntity user, CrematoriumEntityStorageComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user) || component.Cooking)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Cremate");
}
/// <inheritdoc />
protected override void Activate(IEntity user, CrematoriumEntityStorageComponent component)
{
component.Cremate();
}
}
}
}

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@@ -0,0 +1,178 @@
#nullable enable
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Morgue;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Morgue
{
[RegisterComponent]
[ComponentReference(typeof(EntityStorageComponent))]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class MorgueEntityStorageComponent : EntityStorageComponent, IExamine
{
public override string Name => "MorgueEntityStorage";
[ViewVariables(VVAccess.ReadWrite)]
private string? _trayPrototypeId;
[ViewVariables]
private IEntity? _tray;
[ViewVariables]
public ContainerSlot? TrayContainer { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
public bool DoSoulBeep = true;
[ViewVariables]
[ComponentDependency] protected readonly AppearanceComponent? Appearance = null;
public override void Initialize()
{
base.Initialize();
Appearance?.SetData(MorgueVisuals.Open, false);
TrayContainer = ContainerManagerComponent.Ensure<ContainerSlot>("morgue_tray", Owner, out _);
}
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _trayPrototypeId, "trayPrototype", "");
serializer.DataField(ref DoSoulBeep, "doSoulBeep", true);
}
public override Vector2 ContentsDumpPosition()
{
if (_tray != null) return _tray.Transform.WorldPosition;
return base.ContentsDumpPosition();
}
protected override bool AddToContents(IEntity entity)
{
if (entity.HasComponent<IBody>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
return base.AddToContents(entity);
}
public override bool CanOpen(IEntity user, bool silent = false)
{
if (!Owner.InRangeUnobstructed(
Owner.Transform.Coordinates.Offset(Owner.Transform.LocalRotation.GetCardinalDir()),
collisionMask: CollisionGroup.Impassable | CollisionGroup.VaultImpassable
))
{
if(!silent) Owner.PopupMessage(user, Loc.GetString("There's no room for the tray to extend!"));
return false;
}
return base.CanOpen(user, silent);
}
protected override void OpenStorage()
{
Appearance?.SetData(MorgueVisuals.Open, true);
Appearance?.SetData(MorgueVisuals.HasContents, false);
Appearance?.SetData(MorgueVisuals.HasMob, false);
Appearance?.SetData(MorgueVisuals.HasSoul, false);
if (_tray == null)
{
_tray = Owner.EntityManager.SpawnEntity(_trayPrototypeId, Owner.Transform.Coordinates);
var trayComp = _tray.EnsureComponent<MorgueTrayComponent>();
trayComp.Morgue = Owner;
EntityQuery = new IntersectingEntityQuery(_tray);
}
else
{
TrayContainer?.Remove(_tray);
}
_tray.Transform.WorldPosition = Owner.Transform.WorldPosition + Owner.Transform.LocalRotation.GetCardinalDir().ToVec();
_tray.Transform.AttachParent(Owner);
base.OpenStorage();
}
private void CheckContents()
{
var count = 0;
var hasMob = false;
var hasSoul = false;
foreach (var entity in Contents.ContainedEntities)
{
count++;
if (!hasMob && entity.HasComponent<IBody>()) hasMob = true;
if (!hasSoul && entity.TryGetComponent<BasicActorComponent>(out var actor) && actor.playerSession != null) hasSoul = true;
}
Appearance?.SetData(MorgueVisuals.HasContents, count > 0);
Appearance?.SetData(MorgueVisuals.HasMob, hasMob);
Appearance?.SetData(MorgueVisuals.HasSoul, hasSoul);
}
protected override void CloseStorage()
{
base.CloseStorage();
Appearance?.SetData(MorgueVisuals.Open, false);
CheckContents();
if (_tray != null)
{
TrayContainer?.Insert(_tray);
}
}
//Called every 10 seconds
public void Update()
{
CheckContents();
if(DoSoulBeep && Appearance !=null && Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg", Owner);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (Appearance == null) return;
if (inDetailsRange)
{
if (Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
{
message.AddMarkup(Loc.GetString("The content light is [color=green]green[/color], this body might still be saved!"));
}
else if (Appearance.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
{
message.AddMarkup(Loc.GetString("The content light is [color=red]red[/color], there's a dead body in here! Oh wait..."));
}
else if (Appearance.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents)
{
message.AddMarkup(Loc.GetString("The content light is [color=yellow]yellow[/color], there's something in here."));
} else
{
message.AddMarkup(Loc.GetString("The content light is off, there's nothing in here."));
}
}
}
}
}

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@@ -0,0 +1,29 @@
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Morgue
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class MorgueTrayComponent : Component, IActivate
{
public override string Name => "MorgueTray";
[ViewVariables]
public IEntity Morgue { get; set; }
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if(Morgue != null && !Morgue.Deleted && Morgue.TryGetComponent<MorgueEntityStorageComponent>(out var comp))
{
comp.Activate(new ActivateEventArgs()
{
User = eventArgs.User,
Target = Morgue
});
}
}
}
}

View File

@@ -16,8 +16,8 @@ namespace Content.Server.GameObjects.Components.Paper
[RegisterComponent]
public class PaperComponent : SharedPaperComponent, IExamine, IInteractUsing, IUse
{
private string _content = "";
private PaperAction _mode;
public string Content { get; private set; } = "";
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PaperUiKey.Key);
@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.Components.Paper
}
private void UpdateUserInterface()
{
UserInterface?.SetState(new PaperBoundUserInterfaceState(_content, _mode));
UserInterface?.SetState(new PaperBoundUserInterfaceState(Content, _mode));
}
public void Examine(FormattedMessage message, bool inDetailsRange)
@@ -43,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Paper
if (!inDetailsRange)
return;
message.AddMarkup(_content);
message.AddMarkup(Content);
}
public bool UseEntity(UseEntityEventArgs eventArgs)
@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Paper
if (string.IsNullOrEmpty(msg.Text))
return;
_content += msg.Text + '\n';
Content += msg.Text + '\n';
if (Owner.TryGetComponent(out SpriteComponent? sprite))
{

View File

@@ -0,0 +1,27 @@
using Content.Server.GameObjects.Components.Morgue;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class MorgueSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Update(float frameTime)
{
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime >= 10)
{
foreach (var morgue in ComponentManager.EntityQuery<MorgueEntityStorageComponent>())
{
morgue.Update();
}
_accumulatedFrameTime -= 10;
}
}
}
}

View File

@@ -61,5 +61,21 @@ namespace Content.Server.GameObjects.EntitySystems
hands.Drop(heldItem.Owner, doMobChecks);
}
}
//TODO: RotationState can be null and I want to burn all lifeforms in the universe for this!!!
//If you use these it's atleast slightly less painful (null is treated as false)
public bool IsStanding(IEntity entity)
{
return entity.TryGetComponent<AppearanceComponent>(out var appearance)
&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
&& rotation == RotationState.Vertical;
}
public bool IsDown(IEntity entity)
{
return entity.TryGetComponent<AppearanceComponent>(out var appearance)
&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
&& rotation == RotationState.Horizontal;
}
}
}

View File

@@ -0,0 +1,26 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Morgue
{
[Serializable, NetSerializable]
public enum MorgueVisuals
{
Open,
HasContents,
HasMob,
HasSoul,
}
[Serializable, NetSerializable]
public enum CrematoriumVisuals
{
Burning,
}
[Serializable, NetSerializable]
public enum BodyBagVisuals
{
Label,
}
}

View File

@@ -144,8 +144,9 @@ namespace Content.Shared.GameObjects.Components.Storage
public enum StorageVisuals
{
Open,
CanLock,
CanWeld,
Welded,
CanLock,
Locked
}
}

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@@ -0,0 +1,202 @@
- type: entity
id: BodyBag_Container
name: body bag
description: A plastic bag designed for the storage and transportation of cadavers.
components:
- type: Sprite
netsync: false
sprite: Objects/Specific/Morgue/bodybags.rsi
layers:
- state: bag
- state: open_overlay
map: ["enum.StorageVisualLayers.Door"]
- state: label_overlay
map: ["enum.BodyBagVisualLayers.Label"]
- type: Icon
sprite: Objects/Specific/Morgue/bodybags.rsi
state: bag
- type: Clickable
- type: InteractionOutline
- type: MovedByPressure
- type: Physics
mass: 5
anchored: false
shapes:
- !type:PhysShapeAabb
bounds: "-0.45,-0.5,0.1,0.5"
layer:
- Clickable
- type: BodyBagEntityStorage
CanWeldShut: false
Capacity: 1
closeSound: /Audio/Misc/zip.ogg
openSound: /Audio/Misc/zip.ogg
- type: Appearance
visuals:
- type: StorageVisualizer
state_open: open_overlay
state_closed: bag
- type: BodyBagVisualizer
- type: Pullable
- type: entity
id: BodyBag_Item
name: body bag
description: A plastic bag designed for the storage and transportation of cadavers.
parent: BaseItem
components:
- type: Sprite
netsync: false
sprite: Objects/Specific/Morgue/bodybags.rsi
state: item
# - type: BodyBagItem #TODO: we need some kind of generic placable, like thus:
# - type: Placeable
# prototype: someId
# snap: Center
- type: entity
id: Morgue
name: morgue
description: Used to keep bodies in until someone fetches them. Includes a high-tech alert system for false-positives!
components:
- type: Sprite
netsync: false
sprite: Objects/Specific/Morgue/morgue.rsi
layers:
- state: morgue_closed
map: ["enum.MorgueVisualLayers.Base"]
- state: morgue_nomob_light
visible: false
map: ["enum.MorgueVisualLayers.Light"]
shader: unshaded
- type: Clickable
- type: InteractionOutline
- type: Physics
mass: 25
anchored: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.5, 0.5"
mask:
- Impassable
- MobImpassable
- VaultImpassable
- SmallImpassable
layer:
- Opaque
- MobImpassable
- VaultImpassable
- SmallImpassable
- type: MorgueEntityStorage
CanWeldShut: false
IsCollidableWhenOpen: true
Capacity: 1
closeSound: /Audio/Items/deconstruct.ogg
openSound: /Audio/Items/deconstruct.ogg
trayPrototype: MorgueTray
- type: Appearance
visuals:
- type: MorgueVisualizer
state_open: morgue_open
state_closed: morgue_closed
light_contents: morgue_nomob_light
light_mob: morgue_nosoul_light
light_soul: morgue_soul_light
- type: SnapGrid
offset: Center
- type: entity
id: MorgueTray
name: morgue tray
description: If you lay down to have a rest on this, you'll soon have a problem.
components:
- type: Sprite
netsync: false
sprite: Objects/Specific/Morgue/morgue.rsi
state: morgue_tray
- type: Clickable
- type: InteractionOutline
- type: Physics
mass: 15
anchored: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.5, 0.5"
layer:
- Clickable
- type: MorgueTray
- type: entity
id: Crematorium
name: crematorium
description: A human incinerator. Works well on barbecue nights.
components:
- type: Sprite
netsync: false
sprite: Objects/Specific/Morgue/morgue.rsi
layers:
- state: crema_closed
map: ["enum.CrematoriumVisualLayers.Base"]
- state: crema_contents_light
visible: false
map: ["enum.CrematoriumVisualLayers.Light"]
shader: unshaded
- type: Clickable
- type: InteractionOutline
- type: Physics
mass: 25
anchored: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.5, 0.5"
mask:
- Impassable
- MobImpassable
- VaultImpassable
- SmallImpassable
layer:
- Opaque
- MobImpassable
- VaultImpassable
- SmallImpassable
- type: CrematoriumEntityStorage
CanWeldShut: false
IsCollidableWhenOpen: true
Capacity: 1
closeSound: /Audio/Items/deconstruct.ogg
openSound: /Audio/Items/deconstruct.ogg
trayPrototype: CrematoriumTray
doSoulBeep: false
- type: LoopingSound
- type: Appearance
visuals:
- type: CrematoriumVisualizer
state_open: crema_open
state_closed: crema_closed
light_contents: crema_contents_light
light_burning: crema_active_light
- type: SnapGrid
offset: Center
- type: entity
id: CrematoriumTray
name: crematorium tray
parent: MorgueTray
components:
- type: Sprite
netsync: false
sprite: Objects/Specific/Morgue/morgue.rsi
state: crema_tray
- type: entity
id: Ash
name: ash
description: This used to be something, but now it's not.
parent: BaseItem
components:
- type: Sprite
netsync: false
sprite: Objects/Consumable/Trash/ash.rsi
state: icon

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@@ -0,0 +1,47 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC BY-SA 3.0",
"copyright": "Taken from https://github.com/tgstation/tgstation at commit 39659000f380583c35fb814ee2fadab24c2f8076",
"states": [
{
"name": "bag",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "item",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "label_overlay",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "open_overlay",
"directions": 1,
"delays": [
[
1.0
]
]
}
]
}

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@@ -0,0 +1,209 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/tgstation/tgstation at commit 31d88c7454e429a64fbae4a9f7b4aecaf838e9a1",
"states": [
{
"name": "crema_active_light",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "crema_closed",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "crema_contents_light",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "crema_open",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "crema_tray",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "morgue_closed",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "morgue_nomob_light",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "morgue_nosoul_light",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "morgue_open",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "morgue_soul_light",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "morgue_tray",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
}
]
}

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