Merge remote-tracking branch 'upstream/master' into 20-10-30-admins

This commit is contained in:
Pieter-Jan Briers
2020-11-02 00:24:15 +01:00
17 changed files with 137 additions and 95 deletions

View File

@@ -14,10 +14,9 @@ namespace Content.Client.GameObjects.Components
[RegisterComponent] [RegisterComponent]
public sealed class HandheldLightComponent : SharedHandheldLightComponent, IItemStatus public sealed class HandheldLightComponent : SharedHandheldLightComponent, IItemStatus
{ {
private bool _hasCell; [ViewVariables] protected override bool HasCell => _level != null;
[ViewVariables] public float? Charge { get; private set; } private byte? _level;
[ViewVariables] protected override bool HasCell => _hasCell;
public Control MakeControl() public Control MakeControl()
{ {
@@ -29,8 +28,7 @@ namespace Content.Client.GameObjects.Components
if (!(curState is HandheldLightComponentState cast)) if (!(curState is HandheldLightComponentState cast))
return; return;
Charge = cast.Charge; _level = cast.Charge;
_hasCell = cast.HasCell;
} }
private sealed class StatusControl : Control private sealed class StatusControl : Control
@@ -38,7 +36,7 @@ namespace Content.Client.GameObjects.Components
private const float TimerCycle = 1; private const float TimerCycle = 1;
private readonly HandheldLightComponent _parent; private readonly HandheldLightComponent _parent;
private readonly PanelContainer[] _sections = new PanelContainer[5]; private readonly PanelContainer[] _sections = new PanelContainer[StatusLevels - 1];
private float _timer; private float _timer;
@@ -76,22 +74,18 @@ namespace Content.Client.GameObjects.Components
{ {
base.Update(args); base.Update(args);
if (!_parent.HasCell)
return;
_timer += args.DeltaSeconds; _timer += args.DeltaSeconds;
_timer %= TimerCycle; _timer %= TimerCycle;
var charge = _parent.Charge ?? 0; var level = _parent._level;
int level; for (var i = 0; i < _sections.Length; i++)
if (MathHelper.CloseTo(charge, 0))
{ {
level = 0; if (i == 0)
}
else
{ {
level = ContentHelpers.RoundToNearestLevels(charge, 1.0, 6) + 1;
}
if (level == 0) if (level == 0)
{ {
_sections[0].PanelOverride = _styleBoxUnlit; _sections[0].PanelOverride = _styleBoxUnlit;
@@ -106,10 +100,11 @@ namespace Content.Client.GameObjects.Components
_sections[0].PanelOverride = _styleBoxLit; _sections[0].PanelOverride = _styleBoxLit;
} }
_sections[1].PanelOverride = level >= 3 ? _styleBoxLit : _styleBoxUnlit; continue;
_sections[2].PanelOverride = level >= 4 ? _styleBoxLit : _styleBoxUnlit; }
_sections[3].PanelOverride = level >= 5 ? _styleBoxLit : _styleBoxUnlit;
_sections[4].PanelOverride = level >= 6 ? _styleBoxLit : _styleBoxUnlit; _sections[i].PanelOverride = level >= i + 2 ? _styleBoxLit : _styleBoxUnlit;
}
} }
} }
} }

View File

@@ -203,7 +203,17 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
cornerNW |= CornerFill.Diagonal; cornerNW |= CornerFill.Diagonal;
} }
switch (Owner.Transform.WorldRotation.GetCardinalDir())
{
case Direction.North:
return (cornerSW, cornerSE, cornerNE, cornerNW);
case Direction.West:
return (cornerSE, cornerNE, cornerNW, cornerSW);
case Direction.South:
return (cornerNE, cornerNW, cornerSW, cornerSE); return (cornerNE, cornerNW, cornerSW, cornerSE);
default:
return (cornerNW, cornerSW, cornerSE, cornerNE);
}
} }
/// <inheritdoc /> /// <inheritdoc />

View File

@@ -34,10 +34,10 @@ namespace Content.Client.GameObjects.Components.Power
base.OnChangeData(component); base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>(); var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData(PowerCellVisuals.ChargeLevel, out float fraction)) if (component.TryGetData(PowerCellVisuals.ChargeLevel, out byte level))
{ {
int level = ContentHelpers.RoundToNearestLevels(fraction, 1, 4) * 25; var adjustedLevel = level * 25;
sprite.LayerSetState(Layers.Charge, $"{_prefix}_{level}"); sprite.LayerSetState(Layers.Charge, $"{_prefix}_{adjustedLevel}");
} }
} }

View File

@@ -212,6 +212,8 @@
"MorgueEntityStorage", "MorgueEntityStorage",
"MorgueTray", "MorgueTray",
"CrematoriumEntityStorage", "CrematoriumEntityStorage",
"RandomArcade",
"RandomSpriteState",
}; };
} }
} }

View File

@@ -1,4 +1,5 @@
#nullable enable #nullable enable
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Construction; using Content.Server.GameObjects.Components.Construction;
using Content.Shared.Construction; using Content.Shared.Construction;
@@ -53,7 +54,18 @@ namespace Content.Server.Construction.Completions
var computer = entityManager.SpawnEntity(boardComponent.Prototype, entity.Transform.Coordinates); var computer = entityManager.SpawnEntity(boardComponent.Prototype, entity.Transform.Coordinates);
computer.Transform.LocalRotation = entity.Transform.LocalRotation; computer.Transform.LocalRotation = entity.Transform.LocalRotation;
var computerContainer = ContainerManagerComponent.Ensure<Container>(Container, computer); var computerContainer = ContainerManagerComponent.Ensure<Container>(Container, computer, out var existed);
if (existed)
{
// In case there are any entities inside this, delete them.
foreach (var ent in computerContainer.ContainedEntities.ToArray())
{
computerContainer.ForceRemove(ent);
ent.Delete();
}
}
computerContainer.Insert(board); computerContainer.Insert(board);
if (computer.TryGetComponent(out ConstructionComponent? construction)) if (computer.TryGetComponent(out ConstructionComponent? construction))

View File

@@ -7,12 +7,14 @@ using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -41,6 +43,11 @@ namespace Content.Server.GameObjects.Components.Interactable
[ViewVariables(VVAccess.ReadWrite)] public string? TurnOnFailSound; [ViewVariables(VVAccess.ReadWrite)] public string? TurnOnFailSound;
[ViewVariables(VVAccess.ReadWrite)] public string? TurnOffSound; [ViewVariables(VVAccess.ReadWrite)] public string? TurnOffSound;
/// <summary>
/// Client-side ItemStatus level
/// </summary>
private byte? _lastLevel;
public override void ExposeData(ObjectSerializer serializer) public override void ExposeData(ObjectSerializer serializer)
{ {
base.ExposeData(serializer); base.ExposeData(serializer);
@@ -190,24 +197,34 @@ namespace Content.Server.GameObjects.Components.Interactable
} }
if (Activated && !Cell.TryUseCharge(Wattage * frameTime)) TurnOff(false); if (Activated && !Cell.TryUseCharge(Wattage * frameTime)) TurnOff(false);
var level = GetLevel();
if (level != _lastLevel)
{
_lastLevel = level;
Dirty(); Dirty();
} }
}
// Curently every single flashlight has the same number of levels for status and that's all it uses the charge for
// Thus we'll just check if the level changes.
private byte? GetLevel()
{
if (Cell == null)
return null;
var currentCharge = Cell.CurrentCharge;
if (MathHelper.CloseTo(currentCharge, 0) || Wattage > currentCharge)
return 0;
return (byte?) ContentHelpers.RoundToNearestLevels(currentCharge / Cell.MaxCharge * 255, 255, StatusLevels);
}
public override ComponentState GetComponentState() public override ComponentState GetComponentState()
{ {
if (Cell == null) return new HandheldLightComponentState(GetLevel());
{
return new HandheldLightComponentState(null, false);
}
if (Wattage > Cell.CurrentCharge)
{
// Practically zero.
// This is so the item status works correctly.
return new HandheldLightComponentState(0, HasCell);
}
return new HandheldLightComponentState(Cell.CurrentCharge / Cell.MaxCharge, HasCell);
} }
} }
} }

View File

@@ -1,14 +1,9 @@
namespace Content.Server.GameObjects.Components.MachineLinking using System;
{
public interface ISignalReceiver
{
void TriggerSignal(SignalState state);
}
public enum SignalState namespace Content.Server.GameObjects.Components.MachineLinking
{ {
On, public interface ISignalReceiver<in T>
Off, {
Toggle void TriggerSignal(T signal);
} }
} }

View File

@@ -1,4 +1,5 @@
using Content.Shared.Interfaces; using Content.Server.GameObjects.Components.MachineLinking.Signals;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
@@ -29,7 +30,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
return; return;
} }
if (transmitter.TransmitSignal(user, SignalState.Toggle)) if (transmitter.TransmitSignal(user, new ToggleSignal()))
{ {
// Since the button doesn't have an animation, I'm going to use a popup message // Since the button doesn't have an animation, I'm going to use a popup message
Owner.PopupMessage(user, Loc.GetString("Click.")); Owner.PopupMessage(user, Loc.GetString("Click."));

View File

@@ -26,9 +26,9 @@ namespace Content.Server.GameObjects.Components.MachineLinking
_transmitters = new List<SignalTransmitterComponent>(); _transmitters = new List<SignalTransmitterComponent>();
} }
public void DistributeSignal(SignalState state) public void DistributeSignal<T>(T state)
{ {
foreach (var comp in Owner.GetAllComponents<ISignalReceiver>()) foreach (var comp in Owner.GetAllComponents<ISignalReceiver<T>>())
{ {
comp.TriggerSignal(state); comp.TriggerSignal(state);
} }

View File

@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
return; return;
} }
transmitter.TransmitSignal(user, _on ? SignalState.On : SignalState.Off); transmitter.TransmitSignal(user, _on);
} }
private void UpdateSprite() private void UpdateSprite()

View File

@@ -87,7 +87,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
} }
} }
public bool TransmitSignal(IEntity user, SignalState state) public bool TransmitSignal<T>(IEntity user, T signal)
{ {
if (_receivers.Count == 0) if (_receivers.Count == 0)
{ {
@@ -102,7 +102,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
continue; continue;
} }
receiver.DistributeSignal(state); receiver.DistributeSignal(signal);
} }
return true; return true;
} }

View File

@@ -0,0 +1,4 @@
namespace Content.Server.GameObjects.Components.MachineLinking.Signals
{
public struct ToggleSignal {}
}

View File

@@ -3,6 +3,7 @@ using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.MachineLinking; using Content.Server.GameObjects.Components.MachineLinking;
using Content.Server.GameObjects.Components.MachineLinking.Signals;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage; using Content.Shared.GameObjects.Components.Damage;
@@ -28,7 +29,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
/// Component that represents a wall light. It has a light bulb that can be replaced when broken. /// Component that represents a wall light. It has a light bulb that can be replaced when broken.
/// </summary> /// </summary>
[RegisterComponent] [RegisterComponent]
public class PoweredLightComponent : Component, IInteractHand, IInteractUsing, IMapInit, ISignalReceiver public class PoweredLightComponent : Component, IInteractHand, IInteractUsing, IMapInit, ISignalReceiver<bool>, ISignalReceiver<ToggleSignal>
{ {
[Dependency] private IGameTiming _gameTiming = default!; [Dependency] private IGameTiming _gameTiming = default!;
@@ -62,23 +63,6 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
return InsertBulb(eventArgs.Using); return InsertBulb(eventArgs.Using);
} }
public void TriggerSignal(SignalState state)
{
switch (state)
{
case SignalState.On:
_on = true;
break;
case SignalState.Off:
_on = false;
break;
case SignalState.Toggle:
_on = !_on;
break;
}
UpdateLight();
}
public bool InteractHand(InteractHandEventArgs eventArgs) public bool InteractHand(InteractHandEventArgs eventArgs)
{ {
if (!eventArgs.User.TryGetComponent(out IDamageableComponent damageableComponent)) if (!eventArgs.User.TryGetComponent(out IDamageableComponent damageableComponent))
@@ -252,5 +236,17 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
var entity = Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.Coordinates); var entity = Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.Coordinates);
_lightBulbContainer.Insert(entity); _lightBulbContainer.Insert(entity);
} }
public void TriggerSignal(bool signal)
{
_on = signal;
UpdateLight();
}
public void TriggerSignal(ToggleSignal signal)
{
_on = !_on;
UpdateLight();
}
} }
} }

View File

@@ -1,5 +1,6 @@
using Content.Shared.GameObjects.Components.Power; using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Utility;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
@@ -45,10 +46,15 @@ namespace Content.Server.GameObjects.Components.Power
{ {
if (Owner.TryGetComponent(out AppearanceComponent appearance)) if (Owner.TryGetComponent(out AppearanceComponent appearance))
{ {
appearance.SetData(PowerCellVisuals.ChargeLevel, CurrentCharge / MaxCharge); appearance.SetData(PowerCellVisuals.ChargeLevel, GetLevel(CurrentCharge / MaxCharge));
} }
} }
private byte GetLevel(float fraction)
{
return (byte) ContentHelpers.RoundToNearestLevels(fraction, 1, SharedPowerCell.PowerCellVisualsLevels);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange) void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{ {
if(inDetailsRange) if(inDetailsRange)

View File

@@ -3,6 +3,11 @@ using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power namespace Content.Shared.GameObjects.Components.Power
{ {
public static class SharedPowerCell
{
public const int PowerCellVisualsLevels = 4;
}
[Serializable, NetSerializable] [Serializable, NetSerializable]
public enum PowerCellVisuals public enum PowerCellVisuals
{ {

View File

@@ -11,18 +11,17 @@ namespace Content.Shared.GameObjects.Components
protected abstract bool HasCell { get; } protected abstract bool HasCell { get; }
protected const int StatusLevels = 6;
[Serializable, NetSerializable] [Serializable, NetSerializable]
protected sealed class HandheldLightComponentState : ComponentState protected sealed class HandheldLightComponentState : ComponentState
{ {
public HandheldLightComponentState(float? charge, bool hasCell) : base(ContentNetIDs.HANDHELD_LIGHT) public byte? Charge { get; }
public HandheldLightComponentState(byte? charge) : base(ContentNetIDs.HANDHELD_LIGHT)
{ {
Charge = charge; Charge = charge;
HasCell = hasCell;
} }
public float? Charge { get; }
public bool HasCell { get; }
} }
} }