81 lines
3.0 KiB
C#
81 lines
3.0 KiB
C#
#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Construction;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class BuildComputer : IGraphAction
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{
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public string Container { get; private set; } = string.Empty;
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Container, "container", string.Empty);
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}
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager))
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{
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Logger.Warning($"Computer entity {entity} did not have a container manager! Aborting build computer action.");
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return;
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}
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if (!containerManager.TryGetContainer(Container, out var container))
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{
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Logger.Warning($"Computer entity {entity} did not have the specified '{Container}' container! Aborting build computer action.");
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return;
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}
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if (container.ContainedEntities.Count != 1)
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{
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Logger.Warning($"Computer entity {entity} did not have exactly one item in the specified '{Container}' container! Aborting build computer action.");
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}
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var board = container.ContainedEntities[0];
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if (!board.TryGetComponent(out ComputerBoardComponent? boardComponent))
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{
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Logger.Warning($"Computer entity {entity} had an invalid entity in container \"{Container}\"! Aborting build computer action.");
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return;
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}
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var entityManager = entity.EntityManager;
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container.Remove(board);
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var computer = entityManager.SpawnEntity(boardComponent.Prototype, entity.Transform.Coordinates);
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computer.Transform.LocalRotation = entity.Transform.LocalRotation;
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var computerContainer = ContainerManagerComponent.Ensure<Container>(Container, computer, out var existed);
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if (existed)
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{
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// In case there are any entities inside this, delete them.
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foreach (var ent in computerContainer.ContainedEntities.ToArray())
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{
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computerContainer.ForceRemove(ent);
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ent.Delete();
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}
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}
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computerContainer.Insert(board);
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if (computer.TryGetComponent(out ConstructionComponent? construction))
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{
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// We only add this container. If some construction needs to take other containers into account, fix this.
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construction.AddContainer(Container);
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}
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entity.Delete();
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}
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}
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}
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