Flashlights were calling dirty EVERY TICK so this just means they only call it when absoluetely necessary which saves a lot. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
17 lines
315 B
C#
17 lines
315 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Power
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{
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public static class SharedPowerCell
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{
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public const int PowerCellVisualsLevels = 4;
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}
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[Serializable, NetSerializable]
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public enum PowerCellVisuals
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{
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ChargeLevel
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}
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}
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