Remove unused dependencies (#19490)

This commit is contained in:
Visne
2023-08-24 19:55:15 +02:00
committed by GitHub
parent d56c917380
commit c7b21b631b
44 changed files with 0 additions and 61 deletions

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@@ -12,7 +12,6 @@ namespace Content.Client.Atmos.EntitySystems;
[UsedImplicitly]
public sealed class AtmosPipeAppearanceSystem : EntitySystem
{
[Dependency] private readonly IResourceCache _resCache = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()

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@@ -47,7 +47,6 @@ public sealed class ClientClothingSystem : ClothingSystem
[Dependency] private readonly IResourceCache _cache = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{

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@@ -9,9 +9,6 @@ namespace Content.Client.MassMedia.Ui;
[GenerateTypedNameReferences]
public sealed partial class NewsWriteMenu : DefaultWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action? ShareButtonPressed;
public event Action<int>? DeleteButtonPressed;

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@@ -17,7 +17,6 @@ namespace Content.Client.Power.APC.UI
[GenerateTypedNameReferences]
public sealed partial class ApcMenu : FancyWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public ApcMenu(ApcBoundUserInterface owner)
{
IoCManager.InjectDependencies(this);

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@@ -11,9 +11,6 @@ namespace Content.Client.Radiation.Systems;
public sealed class GeigerSystem : SharedGeigerSystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
base.Initialize();

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@@ -13,8 +13,6 @@ namespace Content.Client.Singularity.EntitySystems;
/// </summary>
public sealed class SingularitySystem : SharedSingularitySystem
{
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
public override void Initialize()
{
base.Initialize();

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@@ -14,7 +14,6 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly CameraRecoilSystem _camera = default!;
public override void Initialize()
{

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@@ -19,7 +19,6 @@ public sealed class DamageOverlayUiController : UIController
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[UISystemDependency] private readonly ClientAlertsSystem _alertsSystem = default!;
[UISystemDependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
private Overlays.DamageOverlay _overlay = default!;

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@@ -34,7 +34,6 @@ namespace Content.Client.Voting
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IClientConsoleHost _console = default!;
[Dependency] private readonly IBaseClient _client = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
private readonly Dictionary<StandardVoteType, TimeSpan> _standardVoteTimeouts = new();
private readonly Dictionary<int, ActiveVote> _votes = new();

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@@ -25,7 +25,6 @@ namespace Content.Client.Weapons.Melee;
public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IStateManager _stateManager = default!;

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@@ -20,7 +20,6 @@ namespace Content.Server.Administration.Commands
public sealed class SetOutfitCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IPrototypeManager _prototypes = default!;
public string Command => "setoutfit";

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@@ -16,7 +16,6 @@ public sealed class AdminNotesEui : BaseEui
[Dependency] private readonly IAdminManager _admins = default!;
[Dependency] private readonly IAdminNotesManager _notesMan = default!;
[Dependency] private readonly IPlayerLocator _locator = default!;
[Dependency] private readonly IServerDbManager _db = default!;
public AdminNotesEui()
{

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@@ -16,8 +16,6 @@ public sealed class EntityAnomalySystem : EntitySystem
{
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tiledef = default!;
[Dependency] private readonly TileSystem _tile = default!;
/// <inheritdoc/>
public override void Initialize()

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@@ -24,7 +24,6 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly PowerReceiverSystem _power = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;

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@@ -9,7 +9,6 @@ namespace Content.Server.Body.Systems
{
public sealed class StomachSystem : EntitySystem
{
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
public const string DefaultSolutionName = "stomach";

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@@ -35,7 +35,6 @@ namespace Content.Server.Chemistry.EntitySystems
[Dependency] private readonly StorageSystem _storageSystem = default!;
[Dependency] private readonly LabelSystem _labelSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[ValidatePrototypeId<EntityPrototype>]
private const string PillPrototypeId = "Pill";

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@@ -10,7 +10,6 @@ namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionHeaterSystem : EntitySystem
{
[Dependency] private readonly ItemPlacerSystem _itemPlacer = default!;
[Dependency] private readonly PowerReceiverSystem _powerReceiver = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SolutionContainerSystem _solution = default!;

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@@ -37,7 +37,6 @@ namespace Content.Server.Communications
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
private const int MaxMessageLength = 256;
private const int MaxMessageNewlines = 2;

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@@ -18,7 +18,6 @@ namespace Content.Server.Contests
///
public sealed class ContestsSystem : EntitySystem
{
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
/// <summary>
/// Returns the roller's mass divided by the target's.

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@@ -23,7 +23,6 @@ namespace Content.Server.Damage.Systems
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly ThrownItemSystem _thrownItem = default!;
public override void Initialize()

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@@ -292,7 +292,6 @@ namespace Content.Server.Database
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IResourceManager _res = default!;
[Dependency] private readonly ILogManager _logMgr = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
private ServerDbBase _db = default!;
private LoggingProvider _msLogProvider = default!;

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@@ -12,8 +12,6 @@ namespace Content.Server.Disposal.Tube.Components
[Access(typeof(DisposalTubeSystem))]
public sealed partial class DisposalRouterComponent : DisposalJunctionComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
[DataField("tags")]
public HashSet<string> Tags = new();

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@@ -14,8 +14,6 @@ namespace Content.Server.Disposal.Tube.Components
{
[DataField("containerId")] public string ContainerId { get; set; } = "DisposalTube";
[Dependency] private readonly IEntityManager _entMan = default!;
public static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan LastClang;

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@@ -30,16 +30,12 @@ namespace Content.Server.Dragon;
public sealed partial class DragonSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISerializationManager _serManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly NPCSystem _npc = default!;

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@@ -29,15 +29,11 @@ namespace Content.Server.Fluids.EntitySystems;
public sealed class SmokeSystem : EntitySystem
{
// If I could do it all again this could probably use a lot more of puddles.
[Dependency] private readonly IAdminLogManager _logger = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly BloodstreamSystem _blood = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly ReactiveSystem _reactive = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
/// <inheritdoc/>

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@@ -42,7 +42,6 @@ namespace Content.Server.GameTicking
[Dependency] private readonly MindTrackerSystem _mindTracker = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
[Dependency] private readonly IAdminLogManager _adminLogs = default!;
[ViewVariables] private bool _initialized;
[ViewVariables] private bool _postInitialized;

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@@ -53,7 +53,6 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawningSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly MapLoaderSystem _map = default!;

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@@ -14,7 +14,6 @@ namespace Content.Server.Humanoid.Systems;
public sealed class RandomHumanoidSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IComponentFactory _compFactory = default!;
[Dependency] private readonly ISerializationManager _serialization = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;

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@@ -30,7 +30,6 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
[Dependency] private readonly UserInterfaceSystem _bui = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly InteractionSystem _interactions = default!;
private const float MaxInstrumentBandRange = 10f;

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@@ -25,8 +25,6 @@ namespace Content.Server.Interaction
[UsedImplicitly]
public sealed partial class InteractionSystem : SharedInteractionSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;

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@@ -19,7 +19,6 @@ namespace Content.Server.Mobs;
/// </summary>
public sealed class CritMobActionsSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly DeathgaspSystem _deathgasp = default!;
[Dependency] private readonly IServerConsoleHost _host = default!;

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@@ -21,7 +21,6 @@ public sealed partial class NPCCombatSystem : EntitySystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly NPCSteeringSystem _steering = default!;
[Dependency] private readonly SharedMeleeWeaponSystem _melee = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
/// <summary>

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@@ -49,7 +49,6 @@ public sealed partial class NPCSteeringSystem : SharedNPCSteeringSystem
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IParallelManager _parallel = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ClimbSystem _climb = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;

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@@ -52,7 +52,6 @@ namespace Content.Server.Nutrition.EntitySystems
[Dependency] private readonly ReactiveSystem _reaction = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly TagSystem _tags = default!;
public const float MaxFeedDistance = 1.0f;

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@@ -27,7 +27,6 @@ namespace Content.Server.PDA
[Dependency] private readonly RingerSystem _ringer = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly StoreSystem _store = default!;
[Dependency] private readonly NewsSystem _news = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;

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@@ -23,12 +23,9 @@ namespace Content.Server.PowerCell;
/// </summary>
public sealed partial class PowerCellSystem : SharedPowerCellSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ActivatableUISystem _activatable = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _sharedAppearanceSystem = default!;

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@@ -27,7 +27,6 @@ public sealed class RadioSystem : EntitySystem
[Dependency] private readonly IReplayRecordingManager _replay = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ChatSystem _chat = default!;
// set used to prevent radio feedback loops.

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@@ -28,7 +28,6 @@ public sealed class SpawnPointSystem : EntitySystem
// TODO: Cache all this if it ends up important.
var points = EntityQueryEnumerator<SpawnPointComponent, TransformComponent>();
var possiblePositions = new List<EntityCoordinates>();
EntityCoordinates? firstLoc = null;
while ( points.MoveNext(out var uid, out var spawnPoint, out var xform))
{

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@@ -6,7 +6,6 @@ namespace Content.Server.Speech.EntitySystems;
public sealed class ArchaicAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
public override void Initialize()

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@@ -33,7 +33,6 @@ public sealed class WiresSystem : SharedWiresSystem
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly WiresSystem _wiresSystem = default!;
// This is where all the wire layouts are stored.
[ViewVariables] private readonly Dictionary<string, WireLayout> _layouts = new();

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@@ -10,7 +10,6 @@ public sealed class PacificationSystem : EntitySystem
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedCombatModeSystem _combatSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
public override void Initialize()
{

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@@ -18,7 +18,6 @@ namespace Content.Shared.PAI
/// </summary>
public abstract class SharedPAISystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
public override void Initialize()

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@@ -29,7 +29,6 @@ public sealed class ThrowingSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ThrownItemSystem _thrownSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
public void TryThrow(
EntityUid uid,

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@@ -19,7 +19,6 @@ namespace Content.Shared.Throwing
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;