Files
tbd-station-14/Content.Shared/PAI/SharedPAISystem.cs
2023-08-24 09:55:15 -08:00

45 lines
1.7 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Shared.Hands;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Movement.Events;
namespace Content.Shared.PAI
{
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// </summary>
public abstract class SharedPAISystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PAIComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<PAIComponent, ComponentShutdown>(OnShutdown);
}
private void OnStartup(EntityUid uid, PAIComponent component, ComponentStartup args)
{
if (component.MidiAction != null)
_actionsSystem.AddAction(uid, component.MidiAction, null);
}
private void OnShutdown(EntityUid uid, PAIComponent component, ComponentShutdown args)
{
if (component.MidiAction != null)
_actionsSystem.RemoveAction(uid, component.MidiAction);
}
}
}