SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110)
* rework * update logic
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Exists just to listen to a single event. What a life.
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/// </summary>
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[NetworkedComponent, RegisterComponent] // must be networked to properly predict adding & removal
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public sealed partial class SpeedModifiedByContactComponent : Component
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{
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}
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