SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110)
* rework * update logic
This commit is contained in:
@@ -45,9 +45,9 @@ namespace Content.Server.Chemistry.TileReactions
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var step = entityManager.EnsureComponent<StepTriggerComponent>(puddleUid);
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entityManager.EntitySysManager.GetEntitySystem<StepTriggerSystem>().SetRequiredTriggerSpeed(puddleUid, _requiredSlipSpeed, step);
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var slow = entityManager.EnsureComponent<SlowContactsComponent>(puddleUid);
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var slow = entityManager.EnsureComponent<SpeedModifierContactsComponent>(puddleUid);
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var speedModifier = 1 - reagent.Viscosity;
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entityManager.EntitySysManager.GetEntitySystem<SlowContactsSystem>().ChangeModifiers(puddleUid, speedModifier, slow);
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entityManager.EntitySysManager.GetEntitySystem<SpeedModifierContactsSystem>().ChangeModifiers(puddleUid, speedModifier, slow);
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return reactVolume;
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}
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@@ -54,7 +54,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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[Dependency] private readonly SharedPopupSystem _popups = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
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[Dependency] private readonly SlowContactsSystem _slowContacts = default!;
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[Dependency] private readonly SpeedModifierContactsSystem _speedModContacts = default!;
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[Dependency] private readonly TileFrictionController _tile = default!;
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[ValidatePrototypeId<ReagentPrototype>]
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@@ -435,13 +435,13 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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if (maxViscosity > 0)
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{
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var comp = EnsureComp<SlowContactsComponent>(uid);
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var comp = EnsureComp<SpeedModifierContactsComponent>(uid);
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var speed = 1 - maxViscosity;
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_slowContacts.ChangeModifiers(uid, speed, comp);
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_speedModContacts.ChangeModifiers(uid, speed, comp);
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}
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else
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{
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RemComp<SlowContactsComponent>(uid);
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RemComp<SpeedModifierContactsComponent>(uid);
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}
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}
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@@ -7,6 +7,6 @@ namespace Content.Shared.Movement.Components;
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/// Exists just to listen to a single event. What a life.
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/// </summary>
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[NetworkedComponent, RegisterComponent] // must be networked to properly predict adding & removal
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public sealed partial class SlowedByContactComponent : Component
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public sealed partial class SpeedModifiedByContactComponent : Component
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{
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}
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@@ -6,8 +6,8 @@ namespace Content.Shared.Movement.Components;
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[NetworkedComponent, RegisterComponent]
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[AutoGenerateComponentState]
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[Access(typeof(SlowContactsSystem))]
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public sealed partial class SlowContactsComponent : Component
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[Access(typeof(SpeedModifierContactsSystem))]
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public sealed partial class SpeedModifierContactsComponent : Component
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{
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[DataField("walkSpeedModifier"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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@@ -10,7 +10,7 @@ public sealed class FrictionContactsSystem : EntitySystem
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
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// Comment copied from "original" SlowContactsSystem.cs
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// Comment copied from "original" SlowContactsSystem.cs (now SpeedModifierContactsSystem.cs)
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// TODO full-game-save
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// Either these need to be processed before a map is saved, or slowed/slowing entities need to update on init.
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private HashSet<EntityUid> _toUpdate = new();
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@@ -5,7 +5,7 @@ using Robust.Shared.Physics.Systems;
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namespace Content.Shared.Movement.Systems;
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public sealed class SlowContactsSystem : EntitySystem
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public sealed class SpeedModifierContactsSystem : EntitySystem
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{
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
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@@ -18,10 +18,10 @@ public sealed class SlowContactsSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SlowContactsComponent, StartCollideEvent>(OnEntityEnter);
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SubscribeLocalEvent<SlowContactsComponent, EndCollideEvent>(OnEntityExit);
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SubscribeLocalEvent<SlowedByContactComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedCheck);
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SubscribeLocalEvent<SlowContactsComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<SpeedModifierContactsComponent, StartCollideEvent>(OnEntityEnter);
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SubscribeLocalEvent<SpeedModifierContactsComponent, EndCollideEvent>(OnEntityExit);
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SubscribeLocalEvent<SpeedModifiedByContactComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedCheck);
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SubscribeLocalEvent<SpeedModifierContactsComponent, ComponentShutdown>(OnShutdown);
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UpdatesAfter.Add(typeof(SharedPhysicsSystem));
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}
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@@ -39,18 +39,18 @@ public sealed class SlowContactsSystem : EntitySystem
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foreach (var ent in _toRemove)
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{
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RemComp<SlowedByContactComponent>(ent);
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RemComp<SpeedModifiedByContactComponent>(ent);
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}
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_toUpdate.Clear();
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}
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public void ChangeModifiers(EntityUid uid, float speed, SlowContactsComponent? component = null)
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public void ChangeModifiers(EntityUid uid, float speed, SpeedModifierContactsComponent? component = null)
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{
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ChangeModifiers(uid, speed, speed, component);
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}
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public void ChangeModifiers(EntityUid uid, float walkSpeed, float sprintSpeed, SlowContactsComponent? component = null)
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public void ChangeModifiers(EntityUid uid, float walkSpeed, float sprintSpeed, SpeedModifierContactsComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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{
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@@ -62,7 +62,7 @@ public sealed class SlowContactsSystem : EntitySystem
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_toUpdate.UnionWith(_physics.GetContactingEntities(uid));
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}
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private void OnShutdown(EntityUid uid, SlowContactsComponent component, ComponentShutdown args)
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private void OnShutdown(EntityUid uid, SpeedModifierContactsComponent component, ComponentShutdown args)
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{
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if (!TryComp(uid, out PhysicsComponent? phys))
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return;
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@@ -71,48 +71,56 @@ public sealed class SlowContactsSystem : EntitySystem
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_toUpdate.UnionWith(_physics.GetContactingEntities(uid, phys));
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}
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private void MovementSpeedCheck(EntityUid uid, SlowedByContactComponent component, RefreshMovementSpeedModifiersEvent args)
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private void MovementSpeedCheck(EntityUid uid, SpeedModifiedByContactComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (!EntityManager.TryGetComponent<PhysicsComponent>(uid, out var physicsComponent))
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return;
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var walkSpeed = 1.0f;
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var sprintSpeed = 1.0f;
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var walkSpeed = 0.0f;
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var sprintSpeed = 0.0f;
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bool remove = true;
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var entries = 0;
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foreach (var ent in _physics.GetContactingEntities(uid, physicsComponent))
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{
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if (!TryComp<SlowContactsComponent>(ent, out var slowContactsComponent))
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if (!TryComp<SpeedModifierContactsComponent>(ent, out var slowContactsComponent))
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continue;
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if (slowContactsComponent.IgnoreWhitelist != null && slowContactsComponent.IgnoreWhitelist.IsValid(uid))
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continue;
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walkSpeed = Math.Min(walkSpeed, slowContactsComponent.WalkSpeedModifier);
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sprintSpeed = Math.Min(sprintSpeed, slowContactsComponent.SprintSpeedModifier);
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walkSpeed += slowContactsComponent.WalkSpeedModifier;
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sprintSpeed += slowContactsComponent.SprintSpeedModifier;
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remove = false;
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entries++;
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}
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args.ModifySpeed(walkSpeed, sprintSpeed);
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if (entries > 0)
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{
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walkSpeed /= entries;
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sprintSpeed /= entries;
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args.ModifySpeed(walkSpeed, sprintSpeed);
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}
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// no longer colliding with anything
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if (remove)
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_toRemove.Add(uid);
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}
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private void OnEntityExit(EntityUid uid, SlowContactsComponent component, ref EndCollideEvent args)
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private void OnEntityExit(EntityUid uid, SpeedModifierContactsComponent component, ref EndCollideEvent args)
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{
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var otherUid = args.OtherEntity;
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_toUpdate.Add(otherUid);
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}
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private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, ref StartCollideEvent args)
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private void OnEntityEnter(EntityUid uid, SpeedModifierContactsComponent component, ref StartCollideEvent args)
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{
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var otherUid = args.OtherEntity;
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if (!HasComp<MovementSpeedModifierComponent>(otherUid))
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return;
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EnsureComp<SlowedByContactComponent>(otherUid);
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EnsureComp<SpeedModifiedByContactComponent>(otherUid);
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_toUpdate.Add(otherUid);
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}
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}
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@@ -82,7 +82,7 @@
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- type: AtmosExposed
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growthTickChance: 0.3
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spreadChance: 0.4
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- type: SlowContacts
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- type: SpeedModifierContacts
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walkSpeedModifier: 0.2
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sprintSpeedModifier: 0.2
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ignoreWhitelist:
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@@ -123,7 +123,7 @@
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- type: Kudzu
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spriteVariants: 5
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spreadChance: 0.01
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- type: SlowContacts
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- type: SpeedModifierContacts
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walkSpeedModifier: 0.8
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sprintSpeedModifier: 0.8
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ignoreWhitelist:
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@@ -237,7 +237,7 @@
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Heat: 3
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growthTickChance: 0.3
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- type: AtmosExposed
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- type: SlowContacts
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- type: SpeedModifierContacts
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walkSpeedModifier: 0.3
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sprintSpeedModifier: 0.3
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ignoreWhitelist:
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@@ -72,7 +72,7 @@
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Flammable: [Touch]
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Extinguish: [Touch]
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- type: SpiderWebObject
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- type: SlowContacts
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- type: SpeedModifierContacts
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walkSpeedModifier: 0.5
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sprintSpeedModifier: 0.5
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ignoreWhitelist:
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@@ -32,7 +32,7 @@
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Quantity: 100
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- type: DrainableSolution
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solution: pool
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- type: SlowContacts
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- type: SpeedModifierContacts
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walkSpeedModifier: 0.5
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sprintSpeedModifier: 0.5
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- type: Physics
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