SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110)

* rework

* update logic
This commit is contained in:
Ed
2024-03-17 05:27:22 +03:00
committed by GitHub
parent 209846b18a
commit c35ff87e14
9 changed files with 42 additions and 34 deletions

View File

@@ -45,9 +45,9 @@ namespace Content.Server.Chemistry.TileReactions
var step = entityManager.EnsureComponent<StepTriggerComponent>(puddleUid);
entityManager.EntitySysManager.GetEntitySystem<StepTriggerSystem>().SetRequiredTriggerSpeed(puddleUid, _requiredSlipSpeed, step);
var slow = entityManager.EnsureComponent<SlowContactsComponent>(puddleUid);
var slow = entityManager.EnsureComponent<SpeedModifierContactsComponent>(puddleUid);
var speedModifier = 1 - reagent.Viscosity;
entityManager.EntitySysManager.GetEntitySystem<SlowContactsSystem>().ChangeModifiers(puddleUid, speedModifier, slow);
entityManager.EntitySysManager.GetEntitySystem<SpeedModifierContactsSystem>().ChangeModifiers(puddleUid, speedModifier, slow);
return reactVolume;
}

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@@ -54,7 +54,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
[Dependency] private readonly SharedPopupSystem _popups = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
[Dependency] private readonly SlowContactsSystem _slowContacts = default!;
[Dependency] private readonly SpeedModifierContactsSystem _speedModContacts = default!;
[Dependency] private readonly TileFrictionController _tile = default!;
[ValidatePrototypeId<ReagentPrototype>]
@@ -435,13 +435,13 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
if (maxViscosity > 0)
{
var comp = EnsureComp<SlowContactsComponent>(uid);
var comp = EnsureComp<SpeedModifierContactsComponent>(uid);
var speed = 1 - maxViscosity;
_slowContacts.ChangeModifiers(uid, speed, comp);
_speedModContacts.ChangeModifiers(uid, speed, comp);
}
else
{
RemComp<SlowContactsComponent>(uid);
RemComp<SpeedModifierContactsComponent>(uid);
}
}

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@@ -7,6 +7,6 @@ namespace Content.Shared.Movement.Components;
/// Exists just to listen to a single event. What a life.
/// </summary>
[NetworkedComponent, RegisterComponent] // must be networked to properly predict adding & removal
public sealed partial class SlowedByContactComponent : Component
public sealed partial class SpeedModifiedByContactComponent : Component
{
}

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@@ -6,8 +6,8 @@ namespace Content.Shared.Movement.Components;
[NetworkedComponent, RegisterComponent]
[AutoGenerateComponentState]
[Access(typeof(SlowContactsSystem))]
public sealed partial class SlowContactsComponent : Component
[Access(typeof(SpeedModifierContactsSystem))]
public sealed partial class SpeedModifierContactsComponent : Component
{
[DataField("walkSpeedModifier"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]

View File

@@ -10,7 +10,7 @@ public sealed class FrictionContactsSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
// Comment copied from "original" SlowContactsSystem.cs
// Comment copied from "original" SlowContactsSystem.cs (now SpeedModifierContactsSystem.cs)
// TODO full-game-save
// Either these need to be processed before a map is saved, or slowed/slowing entities need to update on init.
private HashSet<EntityUid> _toUpdate = new();

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@@ -5,7 +5,7 @@ using Robust.Shared.Physics.Systems;
namespace Content.Shared.Movement.Systems;
public sealed class SlowContactsSystem : EntitySystem
public sealed class SpeedModifierContactsSystem : EntitySystem
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
@@ -18,10 +18,10 @@ public sealed class SlowContactsSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SlowContactsComponent, StartCollideEvent>(OnEntityEnter);
SubscribeLocalEvent<SlowContactsComponent, EndCollideEvent>(OnEntityExit);
SubscribeLocalEvent<SlowedByContactComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedCheck);
SubscribeLocalEvent<SlowContactsComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SpeedModifierContactsComponent, StartCollideEvent>(OnEntityEnter);
SubscribeLocalEvent<SpeedModifierContactsComponent, EndCollideEvent>(OnEntityExit);
SubscribeLocalEvent<SpeedModifiedByContactComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedCheck);
SubscribeLocalEvent<SpeedModifierContactsComponent, ComponentShutdown>(OnShutdown);
UpdatesAfter.Add(typeof(SharedPhysicsSystem));
}
@@ -39,18 +39,18 @@ public sealed class SlowContactsSystem : EntitySystem
foreach (var ent in _toRemove)
{
RemComp<SlowedByContactComponent>(ent);
RemComp<SpeedModifiedByContactComponent>(ent);
}
_toUpdate.Clear();
}
public void ChangeModifiers(EntityUid uid, float speed, SlowContactsComponent? component = null)
public void ChangeModifiers(EntityUid uid, float speed, SpeedModifierContactsComponent? component = null)
{
ChangeModifiers(uid, speed, speed, component);
}
public void ChangeModifiers(EntityUid uid, float walkSpeed, float sprintSpeed, SlowContactsComponent? component = null)
public void ChangeModifiers(EntityUid uid, float walkSpeed, float sprintSpeed, SpeedModifierContactsComponent? component = null)
{
if (!Resolve(uid, ref component))
{
@@ -62,7 +62,7 @@ public sealed class SlowContactsSystem : EntitySystem
_toUpdate.UnionWith(_physics.GetContactingEntities(uid));
}
private void OnShutdown(EntityUid uid, SlowContactsComponent component, ComponentShutdown args)
private void OnShutdown(EntityUid uid, SpeedModifierContactsComponent component, ComponentShutdown args)
{
if (!TryComp(uid, out PhysicsComponent? phys))
return;
@@ -71,48 +71,56 @@ public sealed class SlowContactsSystem : EntitySystem
_toUpdate.UnionWith(_physics.GetContactingEntities(uid, phys));
}
private void MovementSpeedCheck(EntityUid uid, SlowedByContactComponent component, RefreshMovementSpeedModifiersEvent args)
private void MovementSpeedCheck(EntityUid uid, SpeedModifiedByContactComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (!EntityManager.TryGetComponent<PhysicsComponent>(uid, out var physicsComponent))
return;
var walkSpeed = 1.0f;
var sprintSpeed = 1.0f;
var walkSpeed = 0.0f;
var sprintSpeed = 0.0f;
bool remove = true;
var entries = 0;
foreach (var ent in _physics.GetContactingEntities(uid, physicsComponent))
{
if (!TryComp<SlowContactsComponent>(ent, out var slowContactsComponent))
if (!TryComp<SpeedModifierContactsComponent>(ent, out var slowContactsComponent))
continue;
if (slowContactsComponent.IgnoreWhitelist != null && slowContactsComponent.IgnoreWhitelist.IsValid(uid))
continue;
walkSpeed = Math.Min(walkSpeed, slowContactsComponent.WalkSpeedModifier);
sprintSpeed = Math.Min(sprintSpeed, slowContactsComponent.SprintSpeedModifier);
walkSpeed += slowContactsComponent.WalkSpeedModifier;
sprintSpeed += slowContactsComponent.SprintSpeedModifier;
remove = false;
entries++;
}
args.ModifySpeed(walkSpeed, sprintSpeed);
if (entries > 0)
{
walkSpeed /= entries;
sprintSpeed /= entries;
args.ModifySpeed(walkSpeed, sprintSpeed);
}
// no longer colliding with anything
if (remove)
_toRemove.Add(uid);
}
private void OnEntityExit(EntityUid uid, SlowContactsComponent component, ref EndCollideEvent args)
private void OnEntityExit(EntityUid uid, SpeedModifierContactsComponent component, ref EndCollideEvent args)
{
var otherUid = args.OtherEntity;
_toUpdate.Add(otherUid);
}
private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, ref StartCollideEvent args)
private void OnEntityEnter(EntityUid uid, SpeedModifierContactsComponent component, ref StartCollideEvent args)
{
var otherUid = args.OtherEntity;
if (!HasComp<MovementSpeedModifierComponent>(otherUid))
return;
EnsureComp<SlowedByContactComponent>(otherUid);
EnsureComp<SpeedModifiedByContactComponent>(otherUid);
_toUpdate.Add(otherUid);
}
}

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@@ -82,7 +82,7 @@
- type: AtmosExposed
growthTickChance: 0.3
spreadChance: 0.4
- type: SlowContacts
- type: SpeedModifierContacts
walkSpeedModifier: 0.2
sprintSpeedModifier: 0.2
ignoreWhitelist:
@@ -123,7 +123,7 @@
- type: Kudzu
spriteVariants: 5
spreadChance: 0.01
- type: SlowContacts
- type: SpeedModifierContacts
walkSpeedModifier: 0.8
sprintSpeedModifier: 0.8
ignoreWhitelist:
@@ -237,7 +237,7 @@
Heat: 3
growthTickChance: 0.3
- type: AtmosExposed
- type: SlowContacts
- type: SpeedModifierContacts
walkSpeedModifier: 0.3
sprintSpeedModifier: 0.3
ignoreWhitelist:

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@@ -72,7 +72,7 @@
Flammable: [Touch]
Extinguish: [Touch]
- type: SpiderWebObject
- type: SlowContacts
- type: SpeedModifierContacts
walkSpeedModifier: 0.5
sprintSpeedModifier: 0.5
ignoreWhitelist:

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@@ -32,7 +32,7 @@
Quantity: 100
- type: DrainableSolution
solution: pool
- type: SlowContacts
- type: SpeedModifierContacts
walkSpeedModifier: 0.5
sprintSpeedModifier: 0.5
- type: Physics