Add checks for various complex interactions (#37246)
* Prevent toggling radiation collectors * Prevent resisting locks * Prevent unbuckling others, early exit before doafter * Prevent camera and camera router setup * Prevent rotating and flipping * Also prevent adding the unbuckle verb. * Revert ResistLocker changes * Prevent emitter tampering * Also prevent lock verb * Prevent toggling welders * Prevent gun open/close bolt, rack and switch mode * Prevent toggling stun batons
This commit is contained in:
@@ -37,7 +37,9 @@ namespace Content.Server.Rotatable
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private void AddFlipVerb(EntityUid uid, FlippableComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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if (!args.CanAccess
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|| !args.CanInteract
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|| !args.CanComplexInteract)
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return;
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// Check if the object is anchored.
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@@ -60,6 +62,7 @@ namespace Content.Server.Rotatable
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{
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if (!args.CanAccess
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|| !args.CanInteract
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|| !args.CanComplexInteract
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|| Transform(uid).NoLocalRotation) // Good ol prototype inheritance, eh?
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return;
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@@ -125,7 +128,9 @@ namespace Content.Server.Rotatable
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if (!TryComp<RotatableComponent>(entity, out var rotatableComp))
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return false;
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if (!_actionBlocker.CanInteract(player, entity) || !_interaction.InRangeAndAccessible(player, entity))
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if (!_actionBlocker.CanInteract(player, entity)
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|| !_actionBlocker.CanComplexInteract(player)
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|| !_interaction.InRangeAndAccessible(player, entity))
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return false;
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// Check if the object is anchored, and whether we are still allowed to rotate it.
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@@ -148,7 +153,9 @@ namespace Content.Server.Rotatable
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if (!TryComp<RotatableComponent>(entity, out var rotatableComp))
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return false;
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if (!_actionBlocker.CanInteract(player, entity) || !_interaction.InRangeAndAccessible(player, entity))
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if (!_actionBlocker.CanInteract(player, entity)
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|| !_actionBlocker.CanComplexInteract(player)
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|| !_interaction.InRangeAndAccessible(player, entity))
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return false;
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// Check if the object is anchored, and whether we are still allowed to rotate it.
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@@ -171,7 +178,9 @@ namespace Content.Server.Rotatable
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if (!TryComp<FlippableComponent>(entity, out var flippableComp))
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return false;
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if (!_actionBlocker.CanInteract(player, entity) || !_interaction.InRangeAndAccessible(player, entity))
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if (!_actionBlocker.CanInteract(player, entity)
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|| !_actionBlocker.CanComplexInteract(player)
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|| !_interaction.InRangeAndAccessible(player, entity))
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return false;
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// Check if the object is anchored.
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@@ -62,7 +62,7 @@ namespace Content.Server.Singularity.EntitySystems
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private void OnActivate(EntityUid uid, EmitterComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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if (args.Handled || !args.Complex)
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return;
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if (TryComp(uid, out LockComponent? lockComp) && lockComp.Locked)
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@@ -101,7 +101,7 @@ namespace Content.Server.Singularity.EntitySystems
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private void OnGetVerb(EntityUid uid, EmitterComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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if (!args.CanAccess || !args.CanInteract || !args.CanComplexInteract || args.Hands == null)
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return;
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if (TryComp<LockComponent>(uid, out var lockComp) && lockComp.Locked)
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@@ -68,6 +68,9 @@ public sealed class RadiationCollectorSystem : EntitySystem
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private void OnActivate(EntityUid uid, RadiationCollectorComponent component, ActivateInWorldEvent args)
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{
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if (!args.Complex)
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return;
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if (TryComp(uid, out UseDelayComponent? useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
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return;
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@@ -25,7 +25,6 @@ namespace Content.Server.Stunnable.Systems
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SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<StunbatonComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<StunbatonComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt);
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SubscribeLocalEvent<StunbatonComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
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SubscribeLocalEvent<StunbatonComponent, ChargeChangedEvent>(OnChargeChanged);
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}
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@@ -52,8 +51,10 @@ namespace Content.Server.Stunnable.Systems
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}
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}
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private void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
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protected override void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
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{
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base.TryTurnOn(entity, ref args);
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if (!TryComp<BatteryComponent>(entity, out var battery) || battery.CurrentCharge < entity.Comp.EnergyPerUse)
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{
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args.Cancelled = true;
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@@ -92,7 +92,7 @@ public sealed class SurveillanceCameraRouterSystem : EntitySystem
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private void AddVerbs(EntityUid uid, SurveillanceCameraRouterComponent component, GetVerbsEvent<AlternativeVerb> verbs)
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{
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if (!_actionBlocker.CanInteract(verbs.User, uid))
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if (!_actionBlocker.CanInteract(verbs.User, uid) || !_actionBlocker.CanComplexInteract(verbs.User))
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{
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return;
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}
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@@ -129,7 +129,7 @@ public sealed class SurveillanceCameraSystem : EntitySystem
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private void AddVerbs(EntityUid uid, SurveillanceCameraComponent component, GetVerbsEvent<AlternativeVerb> verbs)
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{
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if (!_actionBlocker.CanInteract(verbs.User, uid))
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if (!_actionBlocker.CanInteract(verbs.User, uid) || !_actionBlocker.CanComplexInteract(verbs.User))
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{
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return;
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}
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@@ -1,6 +1,7 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Content.Shared.Alert;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Database;
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@@ -32,6 +33,7 @@ public abstract partial class SharedBuckleSystem
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public static ProtoId<AlertCategoryPrototype> BuckledAlertCategory = "Buckled";
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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private void InitializeBuckle()
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{
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@@ -516,9 +518,15 @@ public abstract partial class SharedBuckleSystem
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if (_gameTiming.CurTime < buckle.Comp.BuckleTime + buckle.Comp.Delay)
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return false;
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if (user != null && !_interaction.InRangeUnobstructed(user.Value, strap.Owner, buckle.Comp.Range, popup: popup))
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if (user != null)
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{
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if (!_interaction.InRangeUnobstructed(user.Value, strap.Owner, buckle.Comp.Range, popup: popup))
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return false;
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if (user.Value != buckle.Owner && !_actionBlocker.CanComplexInteract(user.Value))
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return false;
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}
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var unbuckleAttempt = new UnbuckleAttemptEvent(strap, buckle!, user, popup);
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RaiseLocalEvent(buckle, ref unbuckleAttempt);
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if (unbuckleAttempt.Cancelled)
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@@ -43,6 +43,10 @@ public abstract partial class SharedBuckleSystem
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}
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else
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{
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if (!TryComp(args.Dragged, out BuckleComponent? buckle) ||
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!CanBuckle(args.Dragged, args.User, uid, true, out var _, buckle))
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return;
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.BuckleDoafterTime, new BuckleDoAfterEvent(), args.Dragged, args.Dragged, uid)
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{
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BreakOnMove = true,
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@@ -200,6 +204,9 @@ public abstract partial class SharedBuckleSystem
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if (!args.CanAccess || !args.CanInteract || !component.Buckled)
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return;
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if (!CanUnbuckle((uid, component), args.User, false))
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return;
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InteractionVerb verb = new()
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{
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Act = () => TryUnbuckle(uid, args.User, buckleComp: component),
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@@ -282,7 +282,7 @@ public sealed class LockSystem : EntitySystem
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private void AddToggleLockVerb(EntityUid uid, LockComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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if (!args.CanAccess || !args.CanInteract || !args.CanComplexInteract)
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return;
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AlternativeVerb verb = new()
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@@ -1,9 +1,33 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Item.ItemToggle.Components;
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namespace Content.Shared.Stunnable;
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public abstract class SharedStunbatonSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StunbatonComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
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SubscribeLocalEvent<StunbatonComponent, ItemToggleDeactivateAttemptEvent>(TryTurnOff);
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}
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protected virtual void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
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{
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if (args.User != null && !_actionBlocker.CanComplexInteract(args.User.Value)) {
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args.Cancelled = true;
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return;
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}
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}
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protected virtual void TryTurnOff(Entity<StunbatonComponent> entity, ref ItemToggleDeactivateAttemptEvent args)
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{
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if (args.User != null && !_actionBlocker.CanComplexInteract(args.User.Value)) {
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args.Cancelled = true;
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return;
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}
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}
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}
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@@ -1,3 +1,4 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Database;
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@@ -12,6 +13,8 @@ namespace Content.Shared.Tools.Systems;
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public abstract partial class SharedToolSystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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public void InitializeWelder()
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{
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SubscribeLocalEvent<WelderComponent, ExaminedEvent>(OnWelderExamine);
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@@ -27,6 +30,7 @@ public abstract partial class SharedToolSystem
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SubscribeLocalEvent<WelderComponent, ItemToggledEvent>(OnToggle);
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SubscribeLocalEvent<WelderComponent, ItemToggleActivateAttemptEvent>(OnActivateAttempt);
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SubscribeLocalEvent<WelderComponent, ItemToggleDeactivateAttemptEvent>(OnDeactivateAttempt);
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}
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public void TurnOn(Entity<WelderComponent> entity, EntityUid? user)
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@@ -165,6 +169,11 @@ public abstract partial class SharedToolSystem
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private void OnActivateAttempt(Entity<WelderComponent> entity, ref ItemToggleActivateAttemptEvent args)
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{
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if (args.User != null && !_actionBlocker.CanComplexInteract(args.User.Value)) {
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args.Cancelled = true;
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return;
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}
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if (!SolutionContainerSystem.TryGetSolution(entity.Owner, entity.Comp.FuelSolutionName, out _, out var solution))
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{
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args.Cancelled = true;
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@@ -179,4 +188,12 @@ public abstract partial class SharedToolSystem
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args.Cancelled = true;
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}
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}
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private void OnDeactivateAttempt(Entity<WelderComponent> entity, ref ItemToggleDeactivateAttemptEvent args)
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{
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if (args.User != null && !_actionBlocker.CanComplexInteract(args.User.Value)) {
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args.Cancelled = true;
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return;
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}
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}
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}
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@@ -78,7 +78,7 @@ public abstract partial class SharedGunSystem
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/// </summary>
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private void OnChamberActivationVerb(EntityUid uid, ChamberMagazineAmmoProviderComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || component.BoltClosed == null || !component.CanRack)
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if (!args.CanAccess || !args.CanInteract || !args.CanComplexInteract || args.Hands == null || component.BoltClosed == null || !component.CanRack)
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return;
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args.Verbs.Add(new ActivationVerb()
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@@ -131,7 +131,7 @@ public abstract partial class SharedGunSystem
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/// </summary>
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private void OnChamberInteractionVerb(EntityUid uid, ChamberMagazineAmmoProviderComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || component.BoltClosed == null)
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if (!args.CanAccess || !args.CanInteract || !args.CanComplexInteract || args.Hands == null || component.BoltClosed == null)
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return;
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args.Verbs.Add(new InteractionVerb()
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@@ -30,7 +30,7 @@ public abstract partial class SharedGunSystem
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private void OnAltVerb(EntityUid uid, GunComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || component.SelectedMode == component.AvailableModes)
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if (!args.CanAccess || !args.CanInteract || !args.CanComplexInteract || args.Hands == null || component.SelectedMode == component.AvailableModes)
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return;
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var nextMode = GetNextMode(component);
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