Files
tbd-station-14/Content.Server/Stunnable/Systems/StunbatonSystem.cs
Krunklehorn c2b1b81ec8 Add checks for various complex interactions (#37246)
* Prevent toggling radiation collectors

* Prevent resisting locks

* Prevent unbuckling others, early exit before doafter

* Prevent camera and camera router setup

* Prevent rotating and flipping

* Also prevent adding the unbuckle verb.

* Revert ResistLocker changes

* Prevent emitter tampering

* Also prevent lock verb

* Prevent toggling welders

* Prevent gun open/close bolt, rack and switch mode

* Prevent toggling stun batons
2025-06-02 10:06:45 -07:00

105 lines
4.2 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.Events;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage.Events;
using Content.Shared.Examine;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Popups;
using Content.Shared.Stunnable;
namespace Content.Server.Stunnable.Systems
{
public sealed class StunbatonSystem : SharedStunbatonSystem
{
[Dependency] private readonly RiggableSystem _riggableSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly ItemToggleSystem _itemToggle = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<StunbatonComponent, SolutionContainerChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<StunbatonComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt);
SubscribeLocalEvent<StunbatonComponent, ChargeChangedEvent>(OnChargeChanged);
}
private void OnStaminaHitAttempt(Entity<StunbatonComponent> entity, ref StaminaDamageOnHitAttemptEvent args)
{
if (!_itemToggle.IsActivated(entity.Owner) ||
!TryComp<BatteryComponent>(entity.Owner, out var battery) || !_battery.TryUseCharge(entity.Owner, entity.Comp.EnergyPerUse, battery))
{
args.Cancelled = true;
}
}
private void OnExamined(Entity<StunbatonComponent> entity, ref ExaminedEvent args)
{
var onMsg = _itemToggle.IsActivated(entity.Owner)
? Loc.GetString("comp-stunbaton-examined-on")
: Loc.GetString("comp-stunbaton-examined-off");
args.PushMarkup(onMsg);
if (TryComp<BatteryComponent>(entity.Owner, out var battery))
{
var count = (int) (battery.CurrentCharge / entity.Comp.EnergyPerUse);
args.PushMarkup(Loc.GetString("melee-battery-examine", ("color", "yellow"), ("count", count)));
}
}
protected override void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
{
base.TryTurnOn(entity, ref args);
if (!TryComp<BatteryComponent>(entity, out var battery) || battery.CurrentCharge < entity.Comp.EnergyPerUse)
{
args.Cancelled = true;
if (args.User != null)
{
_popup.PopupEntity(Loc.GetString("stunbaton-component-low-charge"), (EntityUid) args.User, (EntityUid) args.User);
}
return;
}
if (TryComp<RiggableComponent>(entity, out var rig) && rig.IsRigged)
{
_riggableSystem.Explode(entity.Owner, battery, args.User);
}
}
// https://github.com/space-wizards/space-station-14/pull/17288#discussion_r1241213341
private void OnSolutionChange(Entity<StunbatonComponent> entity, ref SolutionContainerChangedEvent args)
{
// Explode if baton is activated and rigged.
if (!TryComp<RiggableComponent>(entity, out var riggable) ||
!TryComp<BatteryComponent>(entity, out var battery))
return;
if (_itemToggle.IsActivated(entity.Owner) && riggable.IsRigged)
_riggableSystem.Explode(entity.Owner, battery);
}
private void SendPowerPulse(EntityUid target, EntityUid? user, EntityUid used)
{
RaiseLocalEvent(target, new PowerPulseEvent()
{
Used = used,
User = user
});
}
private void OnChargeChanged(Entity<StunbatonComponent> entity, ref ChargeChangedEvent args)
{
if (TryComp<BatteryComponent>(entity.Owner, out var battery) &&
battery.CurrentCharge < entity.Comp.EnergyPerUse)
{
_itemToggle.TryDeactivate(entity.Owner, predicted: false);
}
}
}
}