* Prevent toggling radiation collectors * Prevent resisting locks * Prevent unbuckling others, early exit before doafter * Prevent camera and camera router setup * Prevent rotating and flipping * Also prevent adding the unbuckle verb. * Revert ResistLocker changes * Prevent emitter tampering * Also prevent lock verb * Prevent toggling welders * Prevent gun open/close bolt, rack and switch mode * Prevent toggling stun batons
105 lines
4.2 KiB
C#
105 lines
4.2 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Events;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Damage.Events;
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using Content.Shared.Examine;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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namespace Content.Server.Stunnable.Systems
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{
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public sealed class StunbatonSystem : SharedStunbatonSystem
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{
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[Dependency] private readonly RiggableSystem _riggableSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly ItemToggleSystem _itemToggle = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<StunbatonComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<StunbatonComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt);
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SubscribeLocalEvent<StunbatonComponent, ChargeChangedEvent>(OnChargeChanged);
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}
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private void OnStaminaHitAttempt(Entity<StunbatonComponent> entity, ref StaminaDamageOnHitAttemptEvent args)
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{
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if (!_itemToggle.IsActivated(entity.Owner) ||
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!TryComp<BatteryComponent>(entity.Owner, out var battery) || !_battery.TryUseCharge(entity.Owner, entity.Comp.EnergyPerUse, battery))
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{
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args.Cancelled = true;
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}
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}
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private void OnExamined(Entity<StunbatonComponent> entity, ref ExaminedEvent args)
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{
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var onMsg = _itemToggle.IsActivated(entity.Owner)
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? Loc.GetString("comp-stunbaton-examined-on")
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: Loc.GetString("comp-stunbaton-examined-off");
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args.PushMarkup(onMsg);
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if (TryComp<BatteryComponent>(entity.Owner, out var battery))
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{
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var count = (int) (battery.CurrentCharge / entity.Comp.EnergyPerUse);
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args.PushMarkup(Loc.GetString("melee-battery-examine", ("color", "yellow"), ("count", count)));
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}
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}
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protected override void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
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{
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base.TryTurnOn(entity, ref args);
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if (!TryComp<BatteryComponent>(entity, out var battery) || battery.CurrentCharge < entity.Comp.EnergyPerUse)
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{
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args.Cancelled = true;
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if (args.User != null)
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{
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_popup.PopupEntity(Loc.GetString("stunbaton-component-low-charge"), (EntityUid) args.User, (EntityUid) args.User);
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}
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return;
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}
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if (TryComp<RiggableComponent>(entity, out var rig) && rig.IsRigged)
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{
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_riggableSystem.Explode(entity.Owner, battery, args.User);
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}
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}
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// https://github.com/space-wizards/space-station-14/pull/17288#discussion_r1241213341
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private void OnSolutionChange(Entity<StunbatonComponent> entity, ref SolutionContainerChangedEvent args)
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{
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// Explode if baton is activated and rigged.
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if (!TryComp<RiggableComponent>(entity, out var riggable) ||
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!TryComp<BatteryComponent>(entity, out var battery))
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return;
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if (_itemToggle.IsActivated(entity.Owner) && riggable.IsRigged)
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_riggableSystem.Explode(entity.Owner, battery);
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}
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private void SendPowerPulse(EntityUid target, EntityUid? user, EntityUid used)
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{
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RaiseLocalEvent(target, new PowerPulseEvent()
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{
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Used = used,
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User = user
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});
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}
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private void OnChargeChanged(Entity<StunbatonComponent> entity, ref ChargeChangedEvent args)
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{
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if (TryComp<BatteryComponent>(entity.Owner, out var battery) &&
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battery.CurrentCharge < entity.Comp.EnergyPerUse)
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{
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_itemToggle.TryDeactivate(entity.Owner, predicted: false);
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}
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}
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}
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}
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