This commit is contained in:
ShadowCommander
2023-03-26 11:31:13 -07:00
committed by GitHub
parent 0e5dc41fe8
commit bfc4da9377
85 changed files with 1150 additions and 684 deletions

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@@ -1,7 +1,6 @@
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Mind;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@@ -10,7 +9,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
namespace Content.IntegrationTests.Tests.Minds
{
// Tests various scenarios of deleting the entity that a player's mind is connected to.
[TestFixture]
@@ -26,6 +25,8 @@ namespace Content.IntegrationTests.Tests
var playerMan = server.ResolveDependency<IPlayerManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
EntityUid playerEnt = default;
EntityUid visitEnt = default;
Mind mind = null;
@@ -39,11 +40,9 @@ namespace Content.IntegrationTests.Tests
playerEnt = entMan.SpawnEntity(null, pos);
visitEnt = entMan.SpawnEntity(null, pos);
mind = new Mind(player.UserId);
mind.ChangeOwningPlayer(player.UserId);
mind.TransferTo(playerEnt);
mind.Visit(visitEnt);
mind = mindSystem.CreateMind(player.UserId);
mindSystem.TransferTo(mind, playerEnt);
mindSystem.Visit(mind, visitEnt);
Assert.That(player.AttachedEntity, Is.EqualTo(visitEnt));
Assert.That(mind.VisitingEntity, Is.EqualTo(visitEnt));
@@ -91,6 +90,9 @@ namespace Content.IntegrationTests.Tests
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var map = await PoolManager.CreateTestMap(pairTracker);
EntityUid playerEnt = default;
@@ -103,10 +105,8 @@ namespace Content.IntegrationTests.Tests
playerEnt = entMan.SpawnEntity(null, pos);
mind = new Mind(player.UserId);
mind.ChangeOwningPlayer(player.UserId);
mind.TransferTo(playerEnt);
mind = mindSystem.CreateMind(player.UserId);
mindSystem.TransferTo(mind, playerEnt);
Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt));
});
@@ -136,27 +136,26 @@ namespace Content.IntegrationTests.Tests
[Test]
public async Task TestGhostOnDeleteMap()
{
await using var pairTracker = await PoolManager.GetServerClient();
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
var server = pairTracker.Pair.Server;
var testMap = await PoolManager.CreateTestMap(pairTracker);
var coordinates = testMap.GridCoords;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var map = await PoolManager.CreateTestMap(pairTracker);
EntityUid playerEnt = default;
Mind mind = null;
await server.WaitAssertion(() =>
{
var player = playerMan.ServerSessions.Single();
playerEnt = entMan.SpawnEntity(null, coordinates);
mind = new Mind(player.UserId);
mind.ChangeOwningPlayer(player.UserId);
mind.TransferTo(playerEnt);
mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, playerEnt);
Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt));
});

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@@ -0,0 +1,295 @@
#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Roles;
using Content.Server.Traitor;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Roles;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Minds;
[TestFixture]
public sealed class MindTests
{
private const string Prototypes = @"
- type: entity
id: MindTestEntity
components:
- type: MindContainer
- type: entity
parent: MindTestEntity
id: MindTestEntityDamageable
components:
- type: Damageable
damageContainer: Biological
- type: Body
prototype: Human
requiredLegs: 2
- type: MobState
- type: MobThresholds
thresholds:
0: Alive
100: Critical
200: Dead
- type: Destructible
thresholds:
- trigger:
!type:DamageTypeTrigger
damageType: Blunt
damage: 400
behaviors:
- !type:GibBehavior { }
";
/// <summary>
/// Exception handling for PlayerData and NetUserId invalid due to testing.
/// Can be removed when Players can be mocked.
/// </summary>
/// <param name="func"></param>
private void CatchPlayerDataException(Action func)
{
try
{
func();
}
catch (ArgumentException e)
{
// Prevent exiting due to PlayerData not being initialized.
if (e.Message == "New owner must have previously logged into the server. (Parameter 'newOwner')")
return;
throw;
}
}
[Test]
public async Task TestCreateAndTransferMindToNewEntity()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mind = mindSystem.CreateMind(null);
Assert.That(mind.UserId, Is.EqualTo(null));
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestReplaceMind()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
var mind2 = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind2, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind2));
Assert.That(mind.OwnedEntity != entity);
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestEntityDeadWhenGibbed()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true, ExtraPrototypes = Prototypes });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var protoMan = server.ResolveDependency<IPrototypeManager>();
EntityUid entity = default!;
MindContainerComponent mindContainerComp = default!;
Mind mind = default!;
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var damageableSystem = entMan.EntitySysManager.GetEntitySystem<DamageableSystem>();
await server.WaitAssertion(() =>
{
entity = entMan.SpawnEntity("MindTestEntityDamageable", new MapCoordinates());
mindContainerComp = entMan.EnsureComponent<MindContainerComponent>(entity);
mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindContainerComp), Is.EqualTo(mind));
Assert.That(!mindSystem.IsCharacterDeadPhysically(mind));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
var damageable = entMan.GetComponent<DamageableComponent>(entity);
if (!protoMan.TryIndex<DamageTypePrototype>("Blunt", out var prototype))
{
return;
}
damageableSystem.SetDamage(entity, damageable, new DamageSpecifier(prototype, FixedPoint2.New(401)));
Assert.That(mindSystem.GetMind(entity, mindContainerComp), Is.EqualTo(mind));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
Assert.That(mindSystem.IsCharacterDeadPhysically(mind));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestMindTransfersToOtherEntity()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var targetEntity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
entMan.EnsureComponent<MindContainerComponent>(targetEntity);
var mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
mindSystem.TransferTo(mind, targetEntity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(null));
Assert.That(mindSystem.GetMind(targetEntity), Is.EqualTo(mind));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestOwningPlayerCanBeChanged()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
var newUserId = new NetUserId(Guid.NewGuid());
Assert.That(mindComp.HasMind);
CatchPlayerDataException(() =>
mindSystem.ChangeOwningPlayer(mindComp.Mind!, newUserId));
Assert.That(mind.UserId, Is.EqualTo(newUserId));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestAddRemoveHasRoles()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mind = mindSystem.CreateMind(null);
Assert.That(mind.UserId, Is.EqualTo(null));
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
Assert.That(!mindSystem.HasRole<Job>(mind));
var traitorRole = new TraitorRole(mind, new AntagPrototype());
mindSystem.AddRole(mind, traitorRole);
Assert.That(mindSystem.HasRole<TraitorRole>(mind));
Assert.That(!mindSystem.HasRole<Job>(mind));
var jobRole = new Job(mind, new JobPrototype());
mindSystem.AddRole(mind, jobRole);
Assert.That(mindSystem.HasRole<TraitorRole>(mind));
Assert.That(mindSystem.HasRole<Job>(mind));
mindSystem.RemoveRole(mind, traitorRole);
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
Assert.That(mindSystem.HasRole<Job>(mind));
mindSystem.RemoveRole(mind, jobRole);
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
Assert.That(!mindSystem.HasRole<Job>(mind));
});
await pairTracker.CleanReturnAsync();
}
}

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@@ -176,20 +176,20 @@ namespace Content.Server.AME.Components
}
// Logging
_entities.TryGetComponent(player, out MindComponent? mindComponent);
if (mindComponent != null)
_entities.TryGetComponent(player, out MindContainerComponent? mindContainerComponent);
if (mindContainerComponent != null)
{
var humanReadableState = _injecting ? "Inject" : "Not inject";
if (msg.Button == UiButton.IncreaseFuel || msg.Button == UiButton.DecreaseFuel)
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{_entities.ToPrettyString(mindComponent.Owner):player} has set the AME to inject {InjectionAmount} while set to {humanReadableState}");
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{_entities.ToPrettyString(mindContainerComponent.Owner):player} has set the AME to inject {InjectionAmount} while set to {humanReadableState}");
if (msg.Button == UiButton.ToggleInjection)
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{_entities.ToPrettyString(mindComponent.Owner):player} has set the AME to {humanReadableState}");
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{_entities.ToPrettyString(mindContainerComponent.Owner):player} has set the AME to {humanReadableState}");
// Admin alert
if (GetCoreCount() * 2 == InjectionAmount - 2 && msg.Button == UiButton.IncreaseFuel)
_chat.SendAdminAlert(player, $"increased AME over safe limit to {InjectionAmount}", mindComponent);
_chat.SendAdminAlert(player, $"increased AME over safe limit to {InjectionAmount}", mindContainerComponent);
}
GetAMENodeGroup()?.UpdateCoreVisuals();

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@@ -1,5 +1,6 @@
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Administration;
using Content.Shared.Ghost;
@@ -34,9 +35,11 @@ namespace Content.Server.Administration.Commands
return;
}
var mindSystem = _entities.System<MindSystem>();
if (mind.VisitingEntity != default && _entities.HasComponent<GhostComponent>(mind.VisitingEntity))
{
player.ContentData()!.Mind?.UnVisit();
mindSystem.UnVisit(mind);
return;
}
@@ -56,12 +59,12 @@ namespace Content.Server.Administration.Commands
else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
_entities.GetComponent<MetaDataComponent>(ghost).EntityName = mind.Session.Name;
mind.Visit(ghost);
mindSystem.Visit(mind, ghost);
}
else
{
_entities.GetComponent<MetaDataComponent>(ghost).EntityName = player.Name;
mind.TransferTo(ghost);
mindSystem.TransferTo(mind, ghost);
}
var comp = _entities.GetComponent<GhostComponent>(ghost);

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@@ -1,3 +1,4 @@
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Shared.Administration;
@@ -44,7 +45,7 @@ namespace Content.Server.Administration.Commands
return;
}
if (!_entities.HasComponent<MindComponent>(target))
if (!_entities.HasComponent<MindContainerComponent>(target))
{
shell.WriteLine(Loc.GetString("shell-entity-is-not-mob"));
return;
@@ -54,7 +55,8 @@ namespace Content.Server.Administration.Commands
DebugTools.AssertNotNull(mind);
mind!.TransferTo(target);
var mindSystem = _entities.System<MindSystem>();
mindSystem.TransferTo(mind!, target);
}
}
}

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@@ -1,3 +1,4 @@
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Shared.Administration;
@@ -9,9 +10,10 @@ namespace Content.Server.Administration.Commands
[AdminCommand(AdminFlags.Admin)]
sealed class SetMindCommand : IConsoleCommand
{
public string Command => "setmind";
public string Description => Loc.GetString("set-mind-command-description", ("requiredComponent", nameof(MindComponent)));
public string Description => Loc.GetString("set-mind-command-description", ("requiredComponent", nameof(MindContainerComponent)));
public string Help => Loc.GetString("set-mind-command-help-text", ("command", Command));
@@ -39,7 +41,7 @@ namespace Content.Server.Administration.Commands
return;
}
if (!entityManager.HasComponent<MindComponent>(eUid))
if (!entityManager.HasComponent<MindContainerComponent>(eUid))
{
shell.WriteLine(Loc.GetString("set-mind-command-target-has-no-mind-message"));
return;
@@ -59,16 +61,16 @@ namespace Content.Server.Administration.Commands
return;
}
var mindSystem = entityManager.System<MindSystem>();
var mind = playerCData.Mind;
if (mind == null)
{
mind = new Mind.Mind(session.UserId)
{
CharacterName = entityManager.GetComponent<MetaDataComponent>(eUid).EntityName
};
mind.ChangeOwningPlayer(session.UserId);
mind = mindSystem.CreateMind(session.UserId);
mind.CharacterName = entityManager.GetComponent<MetaDataComponent>(eUid).EntityName;
}
mind.TransferTo(eUid);
mindSystem.TransferTo(mind, eUid);
}
}
}

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@@ -28,7 +28,7 @@ public sealed partial class AdminVerbSystem
if (!_adminManager.HasAdminFlag(player, AdminFlags.Fun))
return;
var targetHasMind = TryComp(args.Target, out MindComponent? targetMindComp);
var targetHasMind = TryComp(args.Target, out MindContainerComponent? targetMindComp);
if (!targetHasMind || targetMindComp == null)
return;
@@ -56,7 +56,7 @@ public sealed partial class AdminVerbSystem
Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Structures/Wallmounts/signs.rsi"), "bio"),
Act = () =>
{
TryComp(args.Target, out MindComponent? mindComp);
TryComp(args.Target, out MindContainerComponent? mindComp);
if (mindComp == null || mindComp.Mind == null)
return;

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@@ -8,6 +8,7 @@ using Content.Server.Configurable;
using Content.Server.Disposal.Tube.Components;
using Content.Server.EUI;
using Content.Server.Ghost.Roles;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Content.Server.Players;
@@ -51,6 +52,7 @@ namespace Content.Server.Administration.Systems
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly PrayerSystem _prayerSystem = default!;
[Dependency] private readonly EuiManager _eui = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
private readonly Dictionary<IPlayerSession, EditSolutionsEui> _openSolutionUis = new();
@@ -229,7 +231,12 @@ namespace Content.Server.Administration.Systems
Act = () =>
{
MakeSentientCommand.MakeSentient(args.Target, EntityManager);
player.ContentData()?.Mind?.TransferTo(args.Target, ghostCheckOverride: true);
var mind = player.ContentData()?.Mind;
if (mind == null)
return;
_mindSystem.TransferTo(mind, args.Target, ghostCheckOverride: true);
},
Impact = LogImpact.High,
ConfirmationPopup = true
@@ -263,7 +270,7 @@ namespace Content.Server.Administration.Systems
// Make Sentient verb
if (_groupController.CanCommand(player, "makesentient") &&
args.User != args.Target &&
!EntityManager.HasComponent<MindComponent>(args.Target))
!EntityManager.HasComponent<MindContainerComponent>(args.Target))
{
Verb verb = new()
{
@@ -326,7 +333,7 @@ namespace Content.Server.Administration.Systems
// Make ghost role verb
if (_groupController.CanCommand(player, "makeghostrole") &&
!(EntityManager.GetComponentOrNull<MindComponent>(args.Target)?.HasMind ?? false))
!(EntityManager.GetComponentOrNull<MindContainerComponent>(args.Target)?.HasMind ?? false))
{
Verb verb = new();
verb.Text = Loc.GetString("make-ghost-role-verb-get-data-text");

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@@ -4,6 +4,7 @@ using Content.Server.Body.Components;
using Content.Server.GameTicking;
using Content.Server.Humanoid;
using Content.Server.Kitchen.Components;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
@@ -28,6 +29,7 @@ public sealed class BodySystem : SharedBodySystem
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
public override void Initialize()
{
@@ -40,16 +42,14 @@ public sealed class BodySystem : SharedBodySystem
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
{
if (_mobState.IsDead(uid) &&
EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
mind.HasMind)
if (_mobState.IsDead(uid) && _mindSystem.TryGetMind(uid, out var mind))
{
if (!mind.Mind!.TimeOfDeath.HasValue)
if (!mind.TimeOfDeath.HasValue)
{
mind.Mind.TimeOfDeath = _gameTiming.RealTime;
mind.TimeOfDeath = _gameTiming.RealTime;
}
_ticker.OnGhostAttempt(mind.Mind!, true);
_ticker.OnGhostAttempt(mind, true);
}
}

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@@ -1,5 +1,6 @@
using Content.Server.Body.Components;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
@@ -10,6 +11,8 @@ namespace Content.Server.Body.Systems
{
public sealed class BrainSystem : EntitySystem
{
[Dependency] private readonly MindSystem _mindSystem = default!;
public override void Initialize()
{
base.Initialize();
@@ -34,8 +37,8 @@ namespace Content.Server.Body.Systems
private void HandleMind(EntityUid newEntity, EntityUid oldEntity)
{
EntityManager.EnsureComponent<MindComponent>(newEntity);
var oldMind = EntityManager.EnsureComponent<MindComponent>(oldEntity);
EntityManager.EnsureComponent<MindContainerComponent>(newEntity);
var oldMind = EntityManager.EnsureComponent<MindContainerComponent>(oldEntity);
EnsureComp<GhostOnMoveComponent>(newEntity);
if (HasComp<BodyComponent>(newEntity))
@@ -44,7 +47,10 @@ namespace Content.Server.Body.Systems
// TODO: This is an awful solution.
EnsureComp<InputMoverComponent>(newEntity);
oldMind.Mind?.TransferTo(newEntity);
if (!_mindSystem.TryGetMind(oldEntity, out var mind, oldMind))
return;
_mindSystem.TransferTo(mind, newEntity);
}
}
}

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@@ -1,5 +1,6 @@
using System.Linq;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Power.Components;
using Content.Shared.Tag;
@@ -21,7 +22,7 @@ namespace Content.Server.Bql
{
return input.Where(e =>
{
if (entityManager.TryGetComponent<MindComponent>(e, out var mind))
if (entityManager.TryGetComponent<MindContainerComponent>(e, out var mind))
return (mind.Mind?.VisitingEntity == e) ^ isInverted;
return isInverted;
@@ -32,7 +33,7 @@ namespace Content.Server.Bql
{
return DoSelection(
entityManager.EntityQuery<MindComponent>().Select(x => x.Owner),
entityManager.EntityQuery<MindContainerComponent>().Select(x => x.Owner),
arguments, isInverted, entityManager);
}
}
@@ -68,14 +69,16 @@ namespace Content.Server.Bql
public override IEnumerable<EntityUid> DoSelection(IEnumerable<EntityUid> input, IReadOnlyList<object> arguments, bool isInverted, IEntityManager entityManager)
{
var mindSystem = entityManager.System<MindSystem>();
return input.Where(e =>
(entityManager.TryGetComponent<MindComponent>(e, out var mind) &&
!(mind.Mind?.CharacterDeadPhysically ?? false)) ^ isInverted);
entityManager.TryGetComponent<MindContainerComponent>(e, out var mind)
&& mind.Mind != null
&& !mindSystem.IsCharacterDeadPhysically(mind.Mind));
}
public override IEnumerable<EntityUid> DoInitialSelection(IReadOnlyList<object> arguments, bool isInverted, IEntityManager entityManager)
{
return DoSelection(entityManager.EntityQuery<MindComponent>().Select(x => x.Owner), arguments,
return DoSelection(entityManager.EntityQuery<MindContainerComponent>().Select(x => x.Owner), arguments,
isInverted, entityManager);
}
}

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@@ -26,9 +26,9 @@ public sealed class CharacterInfoSystem : EntitySystem
var conditions = new Dictionary<string, List<ConditionInfo>>();
var jobTitle = "No Profession";
var briefing = "!!ERROR: No Briefing!!"; //should never show on the UI unless there's a bug
if (EntityManager.TryGetComponent(entity, out MindComponent? mindComponent) && mindComponent.Mind != null)
if (EntityManager.TryGetComponent(entity, out MindContainerComponent? mindContainerComponent) && mindContainerComponent.Mind != null)
{
var mind = mindComponent.Mind;
var mind = mindContainerComponent.Mind;
// Get objectives
foreach (var objective in mind.AllObjectives)

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@@ -29,7 +29,7 @@ namespace Content.Server.Chat.Commands
var mind = player.ContentData()?.Mind;
// This check also proves mind not-null for at the end when the mob is ghosted.
if (mind?.OwnedComponent?.Owner is not { Valid: true } victim)
if (mind?.OwnedEntity is not { Valid: true } victim)
{
shell.WriteLine("You don't have a mind!");
return;

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@@ -116,19 +116,19 @@ namespace Content.Server.Chat.Managers
ChatMessageToMany(ChatChannel.AdminAlert, message, wrappedMessage, default, false, true, clients);
}
public void SendAdminAlert(EntityUid player, string message, MindComponent? mindComponent = null)
public void SendAdminAlert(EntityUid player, string message, MindContainerComponent? mindContainerComponent = null)
{
if(mindComponent == null && !_entityManager.TryGetComponent(player, out mindComponent))
if(mindContainerComponent == null && !_entityManager.TryGetComponent(player, out mindContainerComponent))
{
SendAdminAlert(message);
return;
}
var adminSystem = _entityManager.System<AdminSystem>();
var antag = mindComponent.Mind!.UserId != null
&& (adminSystem.GetCachedPlayerInfo(mindComponent.Mind!.UserId.Value)?.Antag ?? false);
var antag = mindContainerComponent.Mind!.UserId != null
&& (adminSystem.GetCachedPlayerInfo(mindContainerComponent.Mind!.UserId.Value)?.Antag ?? false);
SendAdminAlert($"{mindComponent.Mind!.Session?.Name}{(antag ? " (ANTAG)" : "")} {message}");
SendAdminAlert($"{mindContainerComponent.Mind!.Session?.Name}{(antag ? " (ANTAG)" : "")} {message}");
}
public void SendHookOOC(string sender, string message)

View File

@@ -24,7 +24,7 @@ namespace Content.Server.Chat.Managers
void SendHookOOC(string sender, string message);
void SendAdminAnnouncement(string message);
void SendAdminAlert(string message);
void SendAdminAlert(EntityUid player, string message, MindComponent? mindComponent = null);
void SendAdminAlert(EntityUid player, string message, MindContainerComponent? mindContainerComponent = null);
void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0);

View File

@@ -497,9 +497,9 @@ public sealed partial class ChatSystem : SharedChatSystem
if (player == null)
return true;
var mindComponent = player.ContentData()?.Mind;
var mindContainerComponent = player.ContentData()?.Mind;
if (mindComponent == null)
if (mindContainerComponent == null)
{
shell?.WriteError("You don't have a mind!");
return false;

View File

@@ -13,6 +13,12 @@ public sealed class MakeSentient : ReagentEffect
var entityManager = args.EntityManager;
var uid = args.SolutionEntity;
// This makes it so it doesn't affect things that are already sentient
if (entityManager.HasComponent<MindContainerComponent>(uid))
{
return;
}
// This piece of code makes things able to speak "normally". One thing of note is that monkeys have a unique accent and won't be affected by this.
entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
@@ -20,7 +26,7 @@ public sealed class MakeSentient : ReagentEffect
entityManager.RemoveComponent<MonkeyAccentComponent>(uid);
// This makes it so it doesn't add a ghost role to things that are already sentient
if (entityManager.HasComponent<MindComponent>(uid))
if (entityManager.HasComponent<MindContainerComponent>(uid))
{
return;
}

View File

@@ -164,7 +164,7 @@ namespace Content.Server.Cloning
if (body is null)
return;
if (!TryComp<MindComponent>(body, out var mindComp))
if (!TryComp<MindContainerComponent>(body, out var mindComp))
return;
var mind = mindComp.Mind;
@@ -214,7 +214,7 @@ namespace Content.Server.Cloning
{
scanBodyInfo = MetaData(scanBody.Value).EntityName;
TryComp<MindComponent>(scanBody, out var mindComp);
TryComp<MindContainerComponent>(scanBody, out var mindComp);
if (!_mobStateSystem.IsDead(scanBody.Value))
{

View File

@@ -19,6 +19,7 @@ using Content.Server.Construction;
using Content.Server.Materials;
using Content.Server.Stack;
using Content.Server.Jobs;
using Content.Server.Mind;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Zombies;
@@ -54,6 +55,7 @@ namespace Content.Server.Cloning
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly MaterialStorageSystem _material = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
public readonly Dictionary<Mind.Mind, EntityUid> ClonesWaitingForMind = new();
public const float EasyModeCloningCost = 0.7f;
@@ -97,12 +99,12 @@ namespace Content.Server.Cloning
{
if (!ClonesWaitingForMind.TryGetValue(mind, out var entity) ||
!EntityManager.EntityExists(entity) ||
!TryComp<MindComponent>(entity, out var mindComp) ||
!TryComp<MindContainerComponent>(entity, out var mindComp) ||
mindComp.Mind != null)
return;
mind.TransferTo(entity, ghostCheckOverride: true);
mind.UnVisit();
_mindSystem.TransferTo(mind, entity, ghostCheckOverride: true);
_mindSystem.UnVisit(mind);
ClonesWaitingForMind.Remove(mind);
}
@@ -157,7 +159,7 @@ namespace Content.Server.Cloning
{
if (EntityManager.EntityExists(clone) &&
!_mobStateSystem.IsDead(clone) &&
TryComp<MindComponent>(clone, out var cloneMindComp) &&
TryComp<MindContainerComponent>(clone, out var cloneMindComp) &&
(cloneMindComp.Mind == null || cloneMindComp.Mind == mind))
return false; // Mind already has clone

View File

@@ -72,7 +72,7 @@ namespace Content.Server.Drone
private void OnExamined(EntityUid uid, DroneComponent component, ExaminedEvent args)
{
if (TryComp<MindComponent>(uid, out var mind) && mind.HasMind)
if (TryComp<MindContainerComponent>(uid, out var mind) && mind.HasMind)
{
args.PushMarkup(Loc.GetString("drone-active"));
}
@@ -132,7 +132,7 @@ namespace Content.Server.Drone
foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, component.InteractionBlockRange))
{
// Return true if the entity is/was controlled by a player and is not a drone or ghost.
if (HasComp<MindComponent>(entity) && !HasComp<DroneComponent>(entity) && !HasComp<GhostComponent>(entity))
if (HasComp<MindContainerComponent>(entity) && !HasComp<DroneComponent>(entity) && !HasComp<GhostComponent>(entity))
{
// Filter out dead ghost roles. Dead normal players are intended to block.
if ((TryComp<MobStateComponent>(entity, out var entityMobState) && HasComp<GhostTakeoverAvailableComponent>(entity) && _mobStateSystem.IsDead(entity, entityMobState)))

View File

@@ -392,7 +392,7 @@ public sealed partial class ExplosionSystem : EntitySystem
{
// no damage-dict multiplication required.
_damageableSystem.TryChangeDamage(uid, damage, ignoreResistances: true, damageable: damageable);
if (HasComp<MindComponent>(uid) || HasComp<ExplosiveComponent>(uid))
if (HasComp<MindContainerComponent>(uid) || HasComp<ExplosiveComponent>(uid))
{
var damageStr = string.Join(", ", damage.DamageDict.Select(entry => $"{entry.Key}: {entry.Value}"));
_adminLogger.Add(LogType.Explosion, LogImpact.Medium,
@@ -403,7 +403,7 @@ public sealed partial class ExplosionSystem : EntitySystem
{
var appliedDamage = damage * ev.DamageCoefficient;
_damageableSystem.TryChangeDamage(uid, appliedDamage, ignoreResistances: true, damageable: damageable);
if (HasComp<MindComponent>(uid) || HasComp<ExplosiveComponent>(uid))
if (HasComp<MindContainerComponent>(uid) || HasComp<ExplosiveComponent>(uid))
{
var damageStr = string.Join(", ", appliedDamage.DamageDict.Select(entry => $"{entry.Key}: {entry.Value}"));
_adminLogger.Add(LogType.Explosion, LogImpact.Medium,

View File

@@ -5,6 +5,7 @@ using Content.Server.GameTicking.Events;
using Content.Server.GameTicking.Presets;
using Content.Server.GameTicking.Rules;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
@@ -20,6 +21,7 @@ namespace Content.Server.GameTicking
public const float PresetFailedCooldownIncrease = 30f;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
public GamePresetPrototype? Preset { get; private set; }
@@ -178,7 +180,7 @@ namespace Content.Server.GameTicking
if (mind.VisitingEntity != default)
{
mind.UnVisit();
_mindSystem.UnVisit(mind);
}
var position = playerEntity is {Valid: true}
@@ -196,7 +198,7 @@ namespace Content.Server.GameTicking
// + If we're in a mob that is critical, and we're supposed to be able to return if possible,
// we're succumbing - the mob is killed. Therefore, character is dead. Ghosting OK.
// (If the mob survives, that's a bug. Ghosting is kept regardless.)
var canReturn = canReturnGlobal && mind.CharacterDeadPhysically;
var canReturn = canReturnGlobal && _mindSystem.IsCharacterDeadPhysically(mind);
if (canReturnGlobal && TryComp(playerEntity, out MobStateComponent? mobState))
{
@@ -238,9 +240,9 @@ namespace Content.Server.GameTicking
_ghosts.SetCanReturnToBody(ghostComponent, canReturn);
if (canReturn)
mind.Visit(ghost);
_mindSystem.Visit(mind, ghost);
else
mind.TransferTo(ghost);
_mindSystem.TransferTo(mind, ghost);
return true;
}

View File

@@ -8,6 +8,7 @@ using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using PlayerData = Content.Server.Players.PlayerData;
namespace Content.Server.GameTicking
{

View File

@@ -21,6 +21,7 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Shared.Database;
using Robust.Shared.Asynchronous;
using PlayerData = Content.Server.Players.PlayerData;
namespace Content.Server.GameTicking
{
@@ -320,12 +321,12 @@ namespace Content.Server.GameTicking
var connected = false;
var observer = mind.AllRoles.Any(role => role is ObserverRole);
// Continuing
if (_playerManager.TryGetSessionById(userId, out var ply))
if (userId != null && _playerManager.ValidSessionId(userId.Value))
{
connected = true;
}
PlayerData? contentPlayerData = null;
if (_playerManager.TryGetPlayerData(userId, out var playerData))
if (userId != null && _playerManager.TryGetPlayerData(userId.Value, out var playerData))
{
contentPlayerData = playerData.ContentData();
}

View File

@@ -172,15 +172,12 @@ namespace Content.Server.GameTicking
DebugTools.AssertNotNull(data);
data!.WipeMind();
var newMind = new Mind.Mind(data.UserId)
{
CharacterName = character.Name
};
newMind.ChangeOwningPlayer(data.UserId);
var newMind = _mindSystem.CreateMind(data.UserId, character.Name);
_mindSystem.ChangeOwningPlayer(newMind, data.UserId);
var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
var job = new Job(newMind, jobPrototype);
newMind.AddRole(job);
_mindSystem.AddRole(newMind, job);
_playTimeTrackings.PlayerRolesChanged(player);
@@ -189,7 +186,7 @@ namespace Content.Server.GameTicking
DebugTools.AssertNotNull(mobMaybe);
var mob = mobMaybe!.Value;
newMind.TransferTo(mob);
_mindSystem.TransferTo(newMind, mob);
if (lateJoin)
{
@@ -278,15 +275,15 @@ namespace Content.Server.GameTicking
DebugTools.AssertNotNull(data);
data!.WipeMind();
var newMind = new Mind.Mind(data.UserId);
newMind.ChangeOwningPlayer(data.UserId);
newMind.AddRole(new ObserverRole(newMind));
var newMind = _mindSystem.CreateMind(data.UserId);
_mindSystem.ChangeOwningPlayer(newMind, data.UserId);
_mindSystem.AddRole(newMind, new ObserverRole(newMind));
var mob = SpawnObserverMob();
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName = name;
var ghost = EntityManager.GetComponent<GhostComponent>(mob);
EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(ghost, false);
newMind.TransferTo(mob);
_mindSystem.TransferTo(newMind, mob);
_playerGameStatuses[player.UserId] = PlayerGameStatus.JoinedGame;
RaiseNetworkEvent(GetStatusSingle(player, PlayerGameStatus.JoinedGame));

View File

@@ -6,6 +6,8 @@ using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Humanoid;
using Content.Server.Humanoid.Systems;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.NPC.Systems;
using Content.Server.Nuke;
@@ -53,7 +55,8 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MapLoaderSystem _map = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly RandomHumanoidSystem _randomHumanoid = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
private enum WinType
{
@@ -168,10 +171,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
private void OnComponentInit(EntityUid uid, NukeOperativeComponent component, ComponentInit args)
{
// If entity has a prior mind attached, add them to the players list.
if (!TryComp<MindComponent>(uid, out var mindComponent) || !RuleAdded)
if (!TryComp<MindContainerComponent>(uid, out var mindContainerComponent) || !RuleAdded)
return;
var session = mindComponent.Mind?.Session;
var session = mindContainerComponent.Mind?.Session;
var name = MetaData(uid).EntityName;
if (session != null)
_operativePlayers.Add(name, session);
@@ -573,18 +576,18 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
private void OnMindAdded(EntityUid uid, NukeOperativeComponent component, MindAddedMessage args)
{
if (!TryComp<MindComponent>(uid, out var mindComponent) || mindComponent.Mind == null)
if (!TryComp<MindContainerComponent>(uid, out var mindContainerComponent) || mindContainerComponent.Mind == null)
return;
var mind = mindComponent.Mind;
var mind = mindContainerComponent.Mind;
if (_operativeMindPendingData.TryGetValue(uid, out var role))
{
mind.AddRole(new TraitorRole(mind, _prototypeManager.Index<AntagPrototype>(role)));
_mindSystem.AddRole(mind, new TraitorRole(mind, _prototypeManager.Index<AntagPrototype>(role)));
_operativeMindPendingData.Remove(uid);
}
if (!mind.TryGetSession(out var playerSession))
if (!_mindSystem.TryGetSession(mind, out var playerSession))
return;
if (_operativePlayers.ContainsValue(playerSession))
return;
@@ -758,14 +761,11 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
var mob = EntityManager.SpawnEntity(species.Prototype, _random.Pick(spawns));
SetupOperativeEntity(mob, spawnDetails.Name, spawnDetails.Gear, profile);
var newMind = new Mind.Mind(session.UserId)
{
CharacterName = spawnDetails.Name
};
newMind.ChangeOwningPlayer(session.UserId);
newMind.AddRole(new TraitorRole(newMind, nukeOpsAntag));
var newMind = _mindSystem.CreateMind(session.UserId, spawnDetails.Name);
_mindSystem.ChangeOwningPlayer(newMind, session.UserId);
_mindSystem.AddRole(newMind, new TraitorRole(newMind, nukeOpsAntag));
newMind.TransferTo(mob);
_mindSystem.TransferTo(newMind, mob);
}
else if (addSpawnPoints)
{
@@ -801,7 +801,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
if (!mind.OwnedEntity.HasValue)
return;
mind.AddRole(new TraitorRole(mind, _prototypeManager.Index<AntagPrototype>(_nukeopsRuleConfig.OperativeRoleProto)));
_mindSystem.AddRole(mind, new TraitorRole(mind, _prototypeManager.Index<AntagPrototype>(_nukeopsRuleConfig.OperativeRoleProto)));
SetOutfitCommand.SetOutfit(mind.OwnedEntity.Value, "SyndicateOperativeGearFull", EntityManager);
}
@@ -862,10 +862,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
}
// Add pre-existing nuke operatives to the credit list.
var query = EntityQuery<NukeOperativeComponent, MindComponent>(true);
var query = EntityQuery<NukeOperativeComponent, MindContainerComponent>(true);
foreach (var (_, mindComp) in query)
{
if (mindComp.Mind == null || !mindComp.Mind.TryGetSession(out var session))
if (!mindComp.HasMind || !_mindSystem.TryGetSession(mindComp.Mind, out var session))
continue;
var name = MetaData(mindComp.Owner).EntityName;
_operativePlayers.Add(name, session);

View File

@@ -2,6 +2,7 @@ using System.Linq;
using Content.Server.Administration.Commands;
using Content.Server.Cargo.Systems;
using Content.Server.Chat.Managers;
using Content.Server.Mind;
using Content.Server.Preferences.Managers;
using Content.Server.Spawners.Components;
using Content.Server.Station.Components;
@@ -38,6 +39,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem
[Dependency] private readonly PricingSystem _pricingSystem = default!;
[Dependency] private readonly MapLoaderSystem _map = default!;
[Dependency] private readonly NamingSystem _namingSystem = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[ViewVariables]
private List<Mind.Mind> _pirates = new();
@@ -206,16 +208,13 @@ public sealed class PiratesRuleSystem : GameRuleSystem
var name = _namingSystem.GetName("Human", gender);
var session = ops[i];
var newMind = new Mind.Mind(session.UserId)
{
CharacterName = name
};
newMind.ChangeOwningPlayer(session.UserId);
var newMind = _mindSystem.CreateMind(session.UserId, name);
_mindSystem.ChangeOwningPlayer(newMind, session.UserId);
var mob = Spawn("MobHuman", _random.Pick(spawns));
MetaData(mob).EntityName = name;
newMind.TransferTo(mob);
_mindSystem.TransferTo(newMind, mob);
var profile = _prefs.GetPreferences(session.UserId).SelectedCharacter as HumanoidCharacterProfile;
_stationSpawningSystem.EquipStartingGear(mob, pirateGear, profile);

View File

@@ -2,6 +2,7 @@ using System.Linq;
using System.Threading;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Station.Components;
@@ -50,6 +51,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
[Dependency] private readonly UplinkSystem _uplink = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
public override string Prototype => "Suspicion";
@@ -171,11 +173,11 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
DebugTools.AssertNotNull(mind?.OwnedEntity);
var traitorRole = new SuspicionTraitorRole(mind!, antagPrototype);
mind!.AddRole(traitorRole);
_mindSystem.AddRole(mind!, traitorRole);
traitors.Add(traitorRole);
// try to place uplink
_uplink.AddUplink(mind.OwnedEntity!.Value, traitorStartingBalance);
_uplink.AddUplink(mind!.OwnedEntity!.Value, traitorStartingBalance);
}
foreach (var player in list)
@@ -185,7 +187,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
DebugTools.AssertNotNull(mind);
mind!.AddRole(new SuspicionInnocentRole(mind, antagPrototype));
_mindSystem.AddRole(mind!, new SuspicionInnocentRole(mind!, antagPrototype));
}
foreach (var traitor in traitors)
@@ -204,8 +206,11 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-added-announcement"));
var filter = Filter.Empty()
.AddWhere(session => ((IPlayerSession) session).ContentData()?.Mind?.HasRole<SuspicionTraitorRole>() ?? false);
var filter = Filter.Empty().AddWhere(session =>
{
var mind = ((IPlayerSession) session).ContentData()?.Mind;
return mind != null && _mindSystem.HasRole<SuspicionTraitorRole>(mind);
});
SoundSystem.Play(_addedSound.GetSound(), filter, AudioParams.Default);
@@ -301,7 +306,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
var mind = playerSession.ContentData()?.Mind;
if (mind != null && mind.HasRole<SuspicionTraitorRole>())
if (mind != null && _mindSystem.HasRole<SuspicionTraitorRole>(mind))
traitorsAlive++;
else
innocentsAlive++;

View File

@@ -3,6 +3,7 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.Hands.Components;
using Content.Server.Mind;
using Content.Server.PDA;
using Content.Server.Players;
using Content.Server.Spawners.Components;
@@ -41,6 +42,7 @@ public sealed class TraitorDeathMatchRuleSystem : GameRuleSystem
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly UplinkSystem _uplink = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
public override string Prototype => "TraitorDeathMatch";
@@ -81,7 +83,7 @@ public sealed class TraitorDeathMatchRuleSystem : GameRuleSystem
var antagPrototype = _prototypeManager.Index<AntagPrototype>(TraitorPrototypeID);
var traitorRole = new TraitorRole(mind, antagPrototype);
mind.AddRole(traitorRole);
_mindSystem.AddRole(mind, traitorRole);
// Delete anything that may contain "dangerous" role-specific items.
// (This includes the PDA, as everybody gets the captain PDA in this mode for true-all-access reasons.)

View File

@@ -1,5 +1,6 @@
using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.Mind;
using Content.Server.Objectives.Interfaces;
using Content.Server.Players;
using Content.Server.Roles;
@@ -36,6 +37,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly UplinkSystem _uplink = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
private ISawmill _sawmill = default!;
@@ -254,7 +256,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem
var antagPrototype = _prototypeManager.Index<AntagPrototype>(TraitorPrototypeID);
var traitorRole = new TraitorRole(mind, antagPrototype);
mind.AddRole(traitorRole);
_mindSystem.AddRole(mind, traitorRole);
Traitors.Add(traitorRole);
traitorRole.GreetTraitor(Codewords);
@@ -270,7 +272,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem
{
var objective = _objectivesManager.GetRandomObjective(traitorRole.Mind, "TraitorObjectiveGroups");
if (objective == null) continue;
if (traitorRole.Mind.TryAddObjective(objective))
if (_mindSystem.TryAddObjective(traitorRole.Mind, objective))
difficulty += objective.Difficulty;
}
@@ -342,7 +344,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem
foreach (var traitor in Traitors)
{
var name = traitor.Mind.CharacterName;
traitor.Mind.TryGetSession(out var session);
_mindSystem.TryGetSession(traitor.Mind, out var session);
var username = session?.Name;
var objectives = traitor.Mind.AllObjectives.ToArray();

View File

@@ -5,6 +5,7 @@ using Content.Server.Chat.Managers;
using Content.Server.Disease;
using Content.Server.Disease.Components;
using Content.Server.Humanoid;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Popups;
@@ -43,6 +44,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
[Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly ZombifyOnDeathSystem _zombify = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
private Dictionary<string, string> _initialInfectedNames = new();
@@ -102,7 +104,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
{
var meta = MetaData(survivor);
var username = string.Empty;
if (TryComp<MindComponent>(survivor, out var mindcomp))
if (TryComp<MindContainerComponent>(survivor, out var mindcomp))
if (mindcomp.Mind != null && mindcomp.Mind.Session != null)
username = mindcomp.Mind.Session.Name;
@@ -284,7 +286,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
DebugTools.AssertNotNull(mind.OwnedEntity);
mind.AddRole(new TraitorRole(mind, _prototypeManager.Index<AntagPrototype>(PatientZeroPrototypeID)));
_mindSystem.AddRole(mind, new TraitorRole(mind, _prototypeManager.Index<AntagPrototype>(PatientZeroPrototypeID)));
var inCharacterName = string.Empty;
if (mind.OwnedEntity != null)

View File

@@ -92,13 +92,13 @@ namespace Content.Server.Ghost
if (EntityManager.HasComponent<VisitingMindComponent>(uid))
return;
if (!EntityManager.TryGetComponent<MindComponent>(uid, out var mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity)
if (!EntityManager.TryGetComponent<MindContainerComponent>(uid, out var mind) || !mind.HasMind || mind.Mind.IsVisitingEntity)
return;
if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
return;
_ticker.OnGhostAttempt(mind.Mind!, component.CanReturn);
_ticker.OnGhostAttempt(mind.Mind, component.CanReturn);
}
private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
@@ -199,7 +199,7 @@ namespace Content.Server.Ghost
return;
}
actor.PlayerSession.ContentData()!.Mind?.UnVisit();
_mindSystem.UnVisit(actor.PlayerSession.ContentData()!.Mind);
}
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
@@ -236,7 +236,7 @@ namespace Content.Server.Ghost
if (Deleted(uid) || Terminating(uid))
return;
if (EntityManager.TryGetComponent<MindComponent?>(uid, out var mind))
if (EntityManager.TryGetComponent<MindContainerComponent?>(uid, out var mind))
_mindSystem.SetGhostOnShutdown(uid, false, mind);
EntityManager.DeleteEntity(uid);
}
@@ -260,7 +260,7 @@ namespace Content.Server.Ghost
{
if (attached == except) continue;
TryComp<MindComponent>(attached, out var mind);
TryComp<MindContainerComponent>(attached, out var mind);
string playerInfo = $"{EntityManager.GetComponent<MetaDataComponent>(attached).EntityName} ({mind?.Mind?.CurrentJob?.Name ?? "Unknown"})";

View File

@@ -48,7 +48,7 @@ namespace Content.Server.Ghost.Roles.Components
if (MakeSentient)
MakeSentientCommand.MakeSentient(mob, _entMan, AllowMovement, AllowSpeech);
mob.EnsureComponent<MindComponent>();
mob.EnsureComponent<MindContainerComponent>();
var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, Owner, mob, this);

View File

@@ -17,7 +17,7 @@ namespace Content.Server.Ghost.Roles.Components
Taken = true;
var mind = Owner.EnsureComponent<MindComponent>();
var mind = Owner.EnsureComponent<MindContainerComponent>();
if (mind.HasMind)
return false;

View File

@@ -3,6 +3,7 @@ using Content.Server.EUI;
using Content.Server.Ghost.Components;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Ghost.Roles.UI;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Shared.Administration;
@@ -30,6 +31,7 @@ namespace Content.Server.Ghost.Roles
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly FollowerSystem _followerSystem = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
private uint _nextRoleIdentifier;
private bool _needsUpdateGhostRoleCount = true;
@@ -204,14 +206,12 @@ namespace Content.Server.Ghost.Roles
DebugTools.AssertNotNull(contentData);
var newMind = new Mind.Mind(player.UserId)
{
CharacterName = EntityManager.GetComponent<MetaDataComponent>(mob).EntityName
};
newMind.AddRole(new GhostRoleMarkerRole(newMind, role.RoleName));
var newMind = _mindSystem.CreateMind(player.UserId,
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName);
_mindSystem.AddRole(newMind, new GhostRoleMarkerRole(newMind, role.RoleName));
newMind.ChangeOwningPlayer(player.UserId);
newMind.TransferTo(mob);
_mindSystem.ChangeOwningPlayer(newMind, player.UserId);
_mindSystem.TransferTo(newMind, mob);
}
public GhostRoleInfo[] GetGhostRolesInfo()

View File

@@ -35,7 +35,7 @@ namespace Content.Server.Ghost.Roles
return;
}
if (entityManager.TryGetComponent(uid, out MindComponent? mind) &&
if (entityManager.TryGetComponent(uid, out MindContainerComponent? mind) &&
mind.HasMind)
{
shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a mind.");

View File

@@ -246,7 +246,7 @@ namespace Content.Server.Medical.BiomassReclaimer
// Reject souled bodies in easy mode.
if (_configManager.GetCVar(CCVars.BiomassEasyMode) &&
HasComp<HumanoidAppearanceComponent>(dragged) &&
TryComp<MindComponent>(dragged, out var mindComp))
TryComp<MindContainerComponent>(dragged, out var mindComp))
{
if (mindComp.Mind?.UserId != null && _playerManager.TryGetSessionById(mindComp.Mind.UserId.Value, out _))
return false;

View File

@@ -44,7 +44,7 @@ namespace Content.Server.Mind.Commands
public static void MakeSentient(EntityUid uid, IEntityManager entityManager, bool allowMovement = true, bool allowSpeech = true)
{
entityManager.EnsureComponent<MindComponent>(uid);
entityManager.EnsureComponent<MindContainerComponent>(uid);
if (allowMovement)
{
entityManager.EnsureComponent<InputMoverComponent>(uid);

View File

@@ -40,7 +40,7 @@ namespace Content.Server.Mind.Commands
}
var builder = new StringBuilder();
builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedComponent?.Owner);
builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedEntity);
foreach (var role in mind.AllRoles)
{
builder.AppendFormat("{0} ", role.Name);

View File

@@ -48,7 +48,7 @@ public sealed class RenameCommand : IConsoleCommand
var entSysMan = IoCManager.Resolve<IEntitySystemManager>();
if (entMan.TryGetComponent(entityUid, out MindComponent? mind) && mind.Mind != null)
if (entMan.TryGetComponent(entityUid, out MindContainerComponent? mind) && mind.Mind != null)
{
// Mind
mind.Mind.CharacterName = name;

View File

@@ -1,10 +1,13 @@
using System.Diagnostics.CodeAnalysis;
using YamlDotNet.Core.Tokens;
namespace Content.Server.Mind.Components
{
/// <summary>
/// Stores a <see cref="Server.Mind.Mind"/> on a mob.
/// </summary>
[RegisterComponent, Access(typeof(MindSystem))]
public sealed class MindComponent : Component
public sealed class MindContainerComponent : Component
{
/// <summary>
/// The mind controlling this mob. Can be null.
@@ -17,6 +20,7 @@ namespace Content.Server.Mind.Components
/// True if we have a mind, false otherwise.
/// </summary>
[ViewVariables]
[MemberNotNullWhen(true, nameof(Mind))]
public bool HasMind => Mind != null;
/// <summary>

View File

@@ -3,14 +3,8 @@ namespace Content.Server.Mind.Components
[RegisterComponent]
public sealed class VisitingMindComponent : Component
{
[ViewVariables] public Mind Mind { get; set; } = default!;
protected override void OnRemove()
{
base.OnRemove();
Mind?.UnVisit();
}
[ViewVariables]
public Mind Mind { get; set; } = default!;
}
public sealed class MindUnvisitedMessage : EntityEventArgs

View File

@@ -1,19 +1,9 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Server.Objectives;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Shared.Database;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Content.Server.Mind
{
@@ -29,16 +19,9 @@ namespace Content.Server.Mind
/// </remarks>
public sealed class Mind
{
private readonly MobStateSystem _mobStateSystem = default!;
private readonly GameTicker _gameTickerSystem = default!;
private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
internal readonly ISet<Role> Roles = new HashSet<Role>();
private readonly ISet<Role> _roles = new HashSet<Role>();
private readonly List<Objective> _objectives = new();
internal readonly List<Objective> Objectives = new();
public string Briefing = String.Empty;
@@ -48,36 +31,32 @@ namespace Content.Server.Mind
/// The provided UserId is solely for tracking of intended owner.
/// </summary>
/// <param name="userId">The session ID of the original owner (may get credited).</param>
public Mind(NetUserId userId)
public Mind(NetUserId? userId)
{
OriginalOwnerUserId = userId;
IoCManager.InjectDependencies(this);
_entityManager.EntitySysManager.Resolve(ref _mobStateSystem);
_entityManager.EntitySysManager.Resolve(ref _gameTickerSystem);
_entityManager.EntitySysManager.Resolve(ref _mindSystem);
}
// TODO: This session should be able to be changed, probably.
/// <summary>
/// The session ID of the player owning this mind.
/// </summary>
[ViewVariables]
public NetUserId? UserId { get; private set; }
public NetUserId? UserId { get; internal set; }
/// <summary>
/// The session ID of the original owner, if any.
/// May end up used for round-end information (as the owner may have abandoned Mind since)
/// </summary>
[ViewVariables]
public NetUserId OriginalOwnerUserId { get; }
public NetUserId? OriginalOwnerUserId { get; }
[ViewVariables]
public bool IsVisitingEntity => VisitingEntity != null;
[ViewVariables]
public EntityUid? VisitingEntity { get; private set; }
public EntityUid? VisitingEntity { get; set; }
[ViewVariables] public EntityUid? CurrentEntity => VisitingEntity ?? OwnedEntity;
[ViewVariables]
public EntityUid? CurrentEntity => VisitingEntity ?? OwnedEntity;
[ViewVariables(VVAccess.ReadWrite)]
public string? CharacterName { get; set; }
@@ -87,33 +66,33 @@ namespace Content.Server.Mind
/// Can be null - will be null if the Mind is not considered "dead".
/// </summary>
[ViewVariables]
public TimeSpan? TimeOfDeath { get; set; } = null;
public TimeSpan? TimeOfDeath { get; set; }
/// <summary>
/// The component currently owned by this mind.
/// Can be null.
/// </summary>
[ViewVariables]
public MindComponent? OwnedComponent { get; private set; }
public MindContainerComponent? OwnedComponent { get; internal set; }
/// <summary>
/// The entity currently owned by this mind.
/// Can be null.
/// </summary>
[ViewVariables]
public EntityUid? OwnedEntity => OwnedComponent?.Owner;
public EntityUid? OwnedEntity { get; internal set; }
/// <summary>
/// An enumerable over all the roles this mind has.
/// </summary>
[ViewVariables]
public IEnumerable<Role> AllRoles => _roles;
public IEnumerable<Role> AllRoles => Roles;
/// <summary>
/// An enumerable over all the objectives this mind has.
/// </summary>
[ViewVariables]
public IEnumerable<Objective> AllObjectives => _objectives;
public IEnumerable<Objective> AllObjectives => Objectives;
/// <summary>
/// Prevents user from ghosting out
@@ -134,343 +113,11 @@ namespace Content.Server.Mind
/// Can be null, in which case the player is currently not logged in.
/// </summary>
[ViewVariables]
public IPlayerSession? Session
{
get
{
if (!UserId.HasValue)
{
return null;
}
_playerManager.TryGetSessionById(UserId.Value, out var ret);
return ret;
}
}
/// <summary>
/// True if this Mind is 'sufficiently dead' IC (objectives, endtext).
/// Note that this is *IC logic*, it's not necessarily tied to any specific truth.
/// "If administrators decide that zombies are dead, this returns true for zombies."
/// (Maybe you were looking for the action blocker system?)
/// </summary>
[ViewVariables]
public bool CharacterDeadIC => CharacterDeadPhysically;
/// <summary>
/// True if the OwnedEntity of this mind is physically dead.
/// This specific definition, as opposed to CharacterDeadIC, is used to determine if ghosting should allow return.
/// </summary>
[ViewVariables]
public bool CharacterDeadPhysically
{
get
{
// This is written explicitly so that the logic can be understood.
// But it's also weird and potentially situational.
// Specific considerations when updating this:
// + Does being turned into a borg (if/when implemented) count as dead?
// *If not, add specific conditions to users of this property where applicable.*
// + Is being transformed into a donut 'dead'?
// TODO: Consider changing the way ghost roles work.
// Mind is an *IC* mind, therefore ghost takeover is IC revival right now.
// + Is it necessary to have a reference to a specific 'mind iteration' to cycle when certain events happen?
// (If being a borg or AI counts as dead, then this is highly likely, as it's still the same Mind for practical purposes.)
// This can be null if they're deleted (spike / brain nom)
var targetMobState = _entityManager.GetComponentOrNull<MobStateComponent>(OwnedEntity);
// This can be null if it's a brain (this happens very often)
// Brains are the result of gibbing so should definitely count as dead
if (targetMobState == null)
return true;
// They might actually be alive.
return _mobStateSystem.IsDead(OwnedEntity!.Value, targetMobState);
}
}
/// <summary>
/// A string to represent the mind for logging
/// </summary>
private string MindOwnerLoggingString
{
get
{
if (OwnedEntity != null)
return _entityManager.ToPrettyString(OwnedEntity.Value);
if (UserId != null)
return UserId.Value.ToString();
return "(originally " + OriginalOwnerUserId + ")";
}
}
/// <summary>
/// Gives this mind a new role.
/// </summary>
/// <param name="role">The type of the role to give.</param>
/// <returns>The instance of the role.</returns>
/// <exception cref="ArgumentException">
/// Thrown if we already have a role with this type.
/// </exception>
public Role AddRole(Role role)
{
if (_roles.Contains(role))
{
throw new ArgumentException($"We already have this role: {role}");
}
_roles.Add(role);
role.Greet();
var message = new RoleAddedEvent(this, role);
if (OwnedEntity != null)
{
_entityManager.EventBus.RaiseLocalEvent(OwnedEntity.Value, message, true);
}
_adminLogger.Add(LogType.Mind, LogImpact.Low,
$"'{role.Name}' added to mind of {MindOwnerLoggingString}");
return role;
}
/// <summary>
/// Removes a role from this mind.
/// </summary>
/// <param name="role">The type of the role to remove.</param>
/// <exception cref="ArgumentException">
/// Thrown if we do not have this role.
/// </exception>
public void RemoveRole(Role role)
{
if (!_roles.Contains(role))
{
throw new ArgumentException($"We do not have this role: {role}");
}
_roles.Remove(role);
var message = new RoleRemovedEvent(this, role);
if (OwnedEntity != null)
{
_entityManager.EventBus.RaiseLocalEvent(OwnedEntity.Value, message, true);
}
_adminLogger.Add(LogType.Mind, LogImpact.Low,
$"'{role.Name}' removed from mind of {MindOwnerLoggingString}");
}
public bool HasRole<T>() where T : Role
{
var t = typeof(T);
return _roles.Any(role => role.GetType() == t);
}
public IPlayerSession? Session { get; internal set; }
/// <summary>
/// Gets the current job
/// </summary>
public Job? CurrentJob => _roles.OfType<Job>().SingleOrDefault();
/// <summary>
/// Adds an objective to this mind.
/// </summary>
public bool TryAddObjective(ObjectivePrototype objectivePrototype)
{
if (!objectivePrototype.CanBeAssigned(this))
return false;
var objective = objectivePrototype.GetObjective(this);
if (_objectives.Contains(objective))
return false;
foreach (var condition in objective.Conditions)
_adminLogger.Add(LogType.Mind, LogImpact.Low, $"'{condition.Title}' added to mind of {MindOwnerLoggingString}");
_objectives.Add(objective);
return true;
}
/// <summary>
/// Removes an objective to this mind.
/// </summary>
/// <returns>Returns true if the removal succeeded.</returns>
public bool TryRemoveObjective(int index)
{
if (_objectives.Count >= index) return false;
var objective = _objectives[index];
foreach (var condition in objective.Conditions)
_adminLogger.Add(LogType.Mind, LogImpact.Low, $"'{condition.Title}' removed from the mind of {MindOwnerLoggingString}");
_objectives.Remove(objective);
return true;
}
/// <summary>
/// Transfer this mind's control over to a new entity.
/// </summary>
/// <param name="entity">
/// The entity to control.
/// Can be null, in which case it will simply detach the mind from any entity.
/// </param>
/// <param name="ghostCheckOverride">
/// If true, skips ghost check for Visiting Entity
/// </param>
/// <exception cref="ArgumentException">
/// Thrown if <paramref name="entity"/> is already owned by another mind.
/// </exception>
public void TransferTo(EntityUid? entity, bool ghostCheckOverride = false)
{
// Looks like caller just wants us to go back to normal.
if (entity == OwnedEntity)
{
UnVisit();
return;
}
MindComponent? component = null;
var alreadyAttached = false;
if (entity != null)
{
if (!_entityManager.TryGetComponent(entity.Value, out component))
{
component = _entityManager.AddComponent<MindComponent>(entity.Value);
}
else if (component.HasMind)
{
_gameTickerSystem.OnGhostAttempt(component.Mind!, false);
}
if (_entityManager.TryGetComponent<ActorComponent>(entity.Value, out var actor))
{
// Happens when transferring to your currently visited entity.
if (actor.PlayerSession != Session)
{
throw new ArgumentException("Visit target already has a session.", nameof(entity));
}
alreadyAttached = true;
}
}
if(OwnedComponent != null)
_mindSystem.InternalEjectMind(OwnedComponent.Owner, OwnedComponent);
OwnedComponent = component;
if(OwnedComponent != null)
_mindSystem.InternalAssignMind(OwnedComponent.Owner, this, OwnedComponent);
// Don't do the full deletion cleanup if we're transferring to our visitingentity
if (alreadyAttached)
{
// Set VisitingEntity null first so the removal of VisitingMind doesn't get through Unvisit() and delete what we're visiting.
// Yes this control flow sucks.
VisitingEntity = null;
_entityManager.RemoveComponent<VisitingMindComponent>(entity!.Value);
}
else if (VisitingEntity != null
&& (ghostCheckOverride // to force mind transfer, for example from ControlMobVerb
|| !_entityManager.TryGetComponent(VisitingEntity!, out GhostComponent? ghostComponent) // visiting entity is not a Ghost
|| !ghostComponent.CanReturnToBody)) // it is a ghost, but cannot return to body anyway, so it's okay
{
RemoveVisitingEntity();
}
// Player is CURRENTLY connected.
if (Session != null && !alreadyAttached && VisitingEntity == null)
{
Session.AttachToEntity(entity);
Logger.Info($"Session {Session.Name} transferred to entity {entity}.");
}
}
public void ChangeOwningPlayer(NetUserId? newOwner)
{
var playerMgr = IoCManager.Resolve<IPlayerManager>();
PlayerData? newOwnerData = null;
if (newOwner.HasValue)
{
if (!playerMgr.TryGetPlayerData(newOwner.Value, out var uncast))
{
// This restriction is because I'm too lazy to initialize the player data
// for a client that hasn't logged in yet.
// Go ahead and remove it if you need.
throw new ArgumentException("new owner must have previously logged into the server.");
}
newOwnerData = uncast.ContentData();
}
// Make sure to remove control from our old owner if they're logged in.
var oldSession = Session;
oldSession?.AttachToEntity(null);
if (UserId.HasValue)
{
var data = playerMgr.GetPlayerData(UserId.Value).ContentData();
DebugTools.AssertNotNull(data);
data!.UpdateMindFromMindChangeOwningPlayer(null);
}
UserId = newOwner;
if (!newOwner.HasValue)
{
return;
}
// Yank new owner out of their old mind too.
// Can I mention how much I love the word yank?
DebugTools.AssertNotNull(newOwnerData);
newOwnerData!.Mind?.ChangeOwningPlayer(null);
newOwnerData.UpdateMindFromMindChangeOwningPlayer(this);
}
public void Visit(EntityUid entity)
{
Session?.AttachToEntity(entity);
VisitingEntity = entity;
var comp = _entityManager.AddComponent<VisitingMindComponent>(entity);
comp.Mind = this;
Logger.Info($"Session {Session?.Name} visiting entity {entity}.");
}
/// <summary>
/// Returns the mind to its original entity.
/// </summary>
public void UnVisit()
{
var currentEntity = Session?.AttachedEntity;
Session?.AttachToEntity(OwnedEntity);
RemoveVisitingEntity();
if (Session != null && OwnedEntity != null && currentEntity != OwnedEntity)
_adminLogger.Add(LogType.Mind, LogImpact.Low,
$"{Session.Name} returned to {_entityManager.ToPrettyString(OwnedEntity.Value)}");
}
/// <summary>
/// Cleans up the VisitingEntity.
/// </summary>
private void RemoveVisitingEntity()
{
if (VisitingEntity == null)
return;
var oldVisitingEnt = VisitingEntity.Value;
// Null this before removing the component to avoid any infinite loops.
VisitingEntity = null;
DebugTools.AssertNotNull(oldVisitingEnt);
_entityManager.RemoveComponent<VisitingMindComponent>(oldVisitingEnt);
_entityManager.EventBus.RaiseLocalEvent(oldVisitingEnt, new MindUnvisitedMessage(), true);
}
public bool TryGetSession([NotNullWhen(true)] out IPlayerSession? session)
{
return (session = Session) != null;
}
public Job? CurrentJob => Roles.OfType<Job>().SingleOrDefault();
}
}

View File

@@ -1,13 +1,24 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.GameTicking;
using Content.Server.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Server.Objectives;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Mind;
@@ -17,17 +28,25 @@ public sealed class MindSystem : EntitySystem
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MindComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<MindComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<MindComponent, SuicideEvent>(OnSuicide);
SubscribeLocalEvent<MindContainerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<MindContainerComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<MindContainerComponent, SuicideEvent>(OnSuicide);
SubscribeLocalEvent<VisitingMindComponent, ComponentRemove>(OnVisitingMindRemoved);
}
public void SetGhostOnShutdown(EntityUid uid, bool value, MindComponent? mind = null)
private void OnVisitingMindRemoved(EntityUid uid, VisitingMindComponent component, ComponentRemove args)
{
UnVisit(component.Mind);
}
public void SetGhostOnShutdown(EntityUid uid, bool value, MindContainerComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return;
@@ -37,10 +56,10 @@ public sealed class MindSystem : EntitySystem
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
/// Use <see cref="MindSystem.TransferTo(Mind,System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalAssignMind(EntityUid uid, Mind value, MindComponent? mind = null)
private void InternalAssignMind(EntityUid uid, Mind value, MindContainerComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return;
@@ -51,10 +70,10 @@ public sealed class MindSystem : EntitySystem
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
/// Use <see cref="MindSystem.TransferTo(Mind,System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalEjectMind(EntityUid uid, MindComponent? mind = null)
private void InternalEjectMind(EntityUid uid, MindContainerComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return;
@@ -65,109 +84,501 @@ public sealed class MindSystem : EntitySystem
mind.Mind = null;
}
private void OnShutdown(EntityUid uid, MindComponent mind, ComponentShutdown args)
private void OnShutdown(EntityUid uid, MindContainerComponent mindContainerComp, ComponentShutdown args)
{
// Let's not create ghosts if not in the middle of the round.
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
if (mind.HasMind)
if (!TryGetMind(uid, out var mind, mindContainerComp))
return;
if (mind.VisitingEntity is {Valid: true} visiting)
{
if (mind.Mind?.VisitingEntity is {Valid: true} visiting)
if (TryComp(visiting, out GhostComponent? ghost))
{
if (TryComp(visiting, out GhostComponent? ghost))
_ghostSystem.SetCanReturnToBody(ghost, false);
}
TransferTo(mind, visiting);
}
else if (mindContainerComp.GhostOnShutdown)
{
// Changing an entities parents while deleting is VERY sus. This WILL throw exceptions.
// TODO: just find the applicable spawn position directly without actually updating the transform's parent.
Transform(uid).AttachToGridOrMap();
var spawnPosition = Transform(uid).Coordinates;
// Use a regular timer here because the entity has probably been deleted.
Timer.Spawn(0, () =>
{
// Make extra sure the round didn't end between spawning the timer and it being executed.
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
// Async this so that we don't throw if the grid we're on is being deleted.
var gridId = spawnPosition.GetGridUid(EntityManager);
if (!spawnPosition.IsValid(EntityManager) || gridId == EntityUid.Invalid || !_mapManager.GridExists(gridId))
{
_ghostSystem.SetCanReturnToBody(ghost, false);
spawnPosition = _gameTicker.GetObserverSpawnPoint();
}
mind.Mind!.TransferTo(visiting);
}
else if (mind.GhostOnShutdown)
{
// Changing an entities parents while deleting is VERY sus. This WILL throw exceptions.
// TODO: just find the applicable spawn position dirctly without actually updating the transform's parent.
Transform(uid).AttachToGridOrMap();
var spawnPosition = Transform(uid).Coordinates;
// Use a regular timer here because the entity has probably been deleted.
Timer.Spawn(0, () =>
// TODO refactor observer spawning.
// please.
if (!spawnPosition.IsValid(EntityManager))
{
// Make extra sure the round didn't end between spawning the timer and it being executed.
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
// This should be an error, if it didn't cause tests to start erroring when they delete a player.
Logger.WarningS("mind", $"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, and no applicable spawn location is available.");
TransferTo(mind, null);
return;
}
// Async this so that we don't throw if the grid we're on is being deleted.
var gridId = spawnPosition.GetGridUid(EntityManager);
if (!spawnPosition.IsValid(EntityManager) || gridId == EntityUid.Invalid || !_mapManager.GridExists(gridId))
{
spawnPosition = _gameTicker.GetObserverSpawnPoint();
}
var ghost = Spawn("MobObserver", spawnPosition);
var ghostComponent = Comp<GhostComponent>(ghost);
_ghostSystem.SetCanReturnToBody(ghostComponent, false);
// TODO refactor observer spawning.
// please.
if (!spawnPosition.IsValid(EntityManager))
{
// This should be an error, if it didn't cause tests to start erroring when they delete a player.
Logger.WarningS("mind", $"Entity \"{ToPrettyString(uid)}\" for {mind.Mind?.CharacterName} was deleted, and no applicable spawn location is available.");
mind.Mind?.TransferTo(null);
return;
}
// Log these to make sure they're not causing the GameTicker round restart bugs...
Logger.DebugS("mind", $"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\".");
var ghost = Spawn("MobObserver", spawnPosition);
var ghostComponent = Comp<GhostComponent>(ghost);
_ghostSystem.SetCanReturnToBody(ghostComponent, false);
// Log these to make sure they're not causing the GameTicker round restart bugs...
Logger.DebugS("mind", $"Entity \"{ToPrettyString(uid)}\" for {mind.Mind?.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\".");
if (mind.Mind == null)
return;
var val = mind.Mind.CharacterName ?? string.Empty;
MetaData(ghost).EntityName = val;
mind.Mind.TransferTo(ghost);
});
}
var val = mind.CharacterName ?? string.Empty;
MetaData(ghost).EntityName = val;
TransferTo(mind, ghost);
});
}
}
private void OnExamined(EntityUid uid, MindComponent mind, ExaminedEvent args)
private void OnExamined(EntityUid uid, MindContainerComponent mindContainer, ExaminedEvent args)
{
if (!mind.ShowExamineInfo || !args.IsInDetailsRange)
{
if (!mindContainer.ShowExamineInfo || !args.IsInDetailsRange)
return;
}
var dead = TryComp<MobStateComponent?>(uid, out var state) && _mobStateSystem.IsDead(uid, state);
var dead = _mobStateSystem.IsDead(uid);
var hasSession = mindContainer.Mind?.Session;
if (dead)
{
if (mind.Mind?.Session == null) {
// Player has no session attached and dead
args.PushMarkup($"[color=yellow]{Loc.GetString("mind-component-no-mind-and-dead-text", ("ent", uid))}[/color]");
} else {
// Player is dead with session
args.PushMarkup($"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", uid))}[/color]");
}
}
else if (!mind.HasMind)
{
if (dead && hasSession == null)
args.PushMarkup($"[color=yellow]{Loc.GetString("comp-mind-examined-dead-and-ssd", ("ent", uid))}[/color]");
else if (dead)
args.PushMarkup($"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", uid))}[/color]");
else if (!mindContainer.HasMind)
args.PushMarkup($"[color=mediumpurple]{Loc.GetString("comp-mind-examined-catatonic", ("ent", uid))}[/color]");
}
else if (mind.Mind?.Session == null)
{
else if (hasSession == null)
args.PushMarkup($"[color=yellow]{Loc.GetString("comp-mind-examined-ssd", ("ent", uid))}[/color]");
}
}
private void OnSuicide(EntityUid uid, MindComponent component, SuicideEvent args)
private void OnSuicide(EntityUid uid, MindContainerComponent component, SuicideEvent args)
{
if (args.Handled)
return;
if (component.HasMind && component.Mind!.PreventSuicide)
if (component.HasMind && component.Mind.PreventSuicide)
{
args.BlockSuicideAttempt(true);
}
}
public Mind? GetMind(EntityUid uid, MindContainerComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return null;
if (mind.HasMind)
return mind.Mind;
return null;
}
public Mind CreateMind(NetUserId? userId, string? name = null)
{
var mind = new Mind(userId);
mind.CharacterName = name;
ChangeOwningPlayer(mind, userId);
return mind;
}
/// <summary>
/// True if the OwnedEntity of this mind is physically dead.
/// This specific definition, as opposed to CharacterDeadIC, is used to determine if ghosting should allow return.
/// </summary>
public bool IsCharacterDeadPhysically(Mind mind)
{
// This is written explicitly so that the logic can be understood.
// But it's also weird and potentially situational.
// Specific considerations when updating this:
// + Does being turned into a borg (if/when implemented) count as dead?
// *If not, add specific conditions to users of this property where applicable.*
// + Is being transformed into a donut 'dead'?
// TODO: Consider changing the way ghost roles work.
// Mind is an *IC* mind, therefore ghost takeover is IC revival right now.
// + Is it necessary to have a reference to a specific 'mind iteration' to cycle when certain events happen?
// (If being a borg or AI counts as dead, then this is highly likely, as it's still the same Mind for practical purposes.)
if (mind.OwnedEntity == null)
return true;
// This can be null if they're deleted (spike / brain nom)
var targetMobState = EntityManager.GetComponentOrNull<MobStateComponent>(mind.OwnedEntity);
// This can be null if it's a brain (this happens very often)
// Brains are the result of gibbing so should definitely count as dead
if (targetMobState == null)
return true;
// They might actually be alive.
return _mobStateSystem.IsDead(mind.OwnedEntity.Value, targetMobState);
}
public void Visit(Mind mind, EntityUid entity)
{
mind.Session?.AttachToEntity(entity);
mind.VisitingEntity = entity;
var comp = AddComp<VisitingMindComponent>(entity);
comp.Mind = mind;
Logger.Info($"Session {mind.Session?.Name} visiting entity {entity}.");
}
/// <summary>
/// Returns the mind to its original entity.
/// </summary>
public void UnVisit(Mind? mind)
{
if (mind == null)
return;
var currentEntity = mind.Session?.AttachedEntity;
mind.Session?.AttachToEntity(mind.OwnedEntity);
RemoveVisitingEntity(mind);
var owned = mind.OwnedEntity;
if (mind.Session != null && owned != null && owned != currentEntity)
{
_adminLogger.Add(LogType.Mind, LogImpact.Low,
$"{mind.Session.Name} returned to {ToPrettyString(owned.Value)}");
}
}
/// <summary>
/// Cleans up the VisitingEntity.
/// </summary>
/// <param name="mind"></param>
private void RemoveVisitingEntity(Mind mind)
{
if (mind.VisitingEntity == null)
return;
var oldVisitingEnt = mind.VisitingEntity.Value;
// Null this before removing the component to avoid any infinite loops.
mind.VisitingEntity = null;
DebugTools.AssertNotNull(oldVisitingEnt);
RemComp<VisitingMindComponent>(oldVisitingEnt);
RaiseLocalEvent(oldVisitingEnt, new MindUnvisitedMessage(), true);
}
/// <summary>
/// Transfer this mind's control over to a new entity.
/// </summary>
/// <param name="mind">The mind to transfer</param>
/// <param name="entity">
/// The entity to control.
/// Can be null, in which case it will simply detach the mind from any entity.
/// </param>
/// <param name="ghostCheckOverride">
/// If true, skips ghost check for Visiting Entity
/// </param>
/// <exception cref="ArgumentException">
/// Thrown if <paramref name="entity"/> is already owned by another mind.
/// </exception>
public void TransferTo(Mind mind, EntityUid? entity, bool ghostCheckOverride = false)
{
// Looks like caller just wants us to go back to normal.
if (entity == mind.OwnedEntity)
{
UnVisit(mind);
return;
}
MindContainerComponent? component = null;
var alreadyAttached = false;
if (entity != null)
{
if (!TryComp(entity.Value, out component))
{
component = AddComp<MindContainerComponent>(entity.Value);
}
else if (component.HasMind)
{
_gameTicker.OnGhostAttempt(component.Mind, false);
}
if (TryComp<ActorComponent>(entity.Value, out var actor))
{
// Happens when transferring to your currently visited entity.
if (actor.PlayerSession != mind.Session)
{
throw new ArgumentException("Visit target already has a session.", nameof(entity));
}
alreadyAttached = true;
}
}
var oldComp = mind.OwnedComponent;
var oldEntity = mind.OwnedEntity;
if(oldComp != null && oldEntity != null)
InternalEjectMind(oldEntity.Value, oldComp);
SetOwnedEntity(mind, entity, component);
if (mind.OwnedComponent != null)
InternalAssignMind(mind.OwnedEntity!.Value, mind, mind.OwnedComponent);
// Don't do the full deletion cleanup if we're transferring to our VisitingEntity
if (alreadyAttached)
{
// Set VisitingEntity null first so the removal of VisitingMind doesn't get through Unvisit() and delete what we're visiting.
// Yes this control flow sucks.
mind.VisitingEntity = null;
RemComp<VisitingMindComponent>(entity!.Value);
}
else if (mind.VisitingEntity != null
&& (ghostCheckOverride // to force mind transfer, for example from ControlMobVerb
|| !TryComp(mind.VisitingEntity!, out GhostComponent? ghostComponent) // visiting entity is not a Ghost
|| !ghostComponent.CanReturnToBody)) // it is a ghost, but cannot return to body anyway, so it's okay
{
RemoveVisitingEntity(mind);
}
// Player is CURRENTLY connected.
if (mind.Session != null && !alreadyAttached && mind.VisitingEntity == null)
{
mind.Session.AttachToEntity(entity);
Logger.Info($"Session {mind.Session.Name} transferred to entity {entity}.");
}
}
public void ChangeOwningPlayer(Mind mind, NetUserId? newOwner)
{
// Make sure to remove control from our old owner if they're logged in.
var oldSession = mind.Session;
oldSession?.AttachToEntity(null);
if (mind.UserId.HasValue)
{
if (_playerManager.TryGetPlayerData(mind.UserId.Value, out var oldUncast))
{
var data = oldUncast.ContentData();
DebugTools.AssertNotNull(data);
data!.UpdateMindFromMindChangeOwningPlayer(null);
}
else
{
Logger.Warning($"Mind UserId {newOwner} is does not exist in PlayerManager");
}
}
SetUserId(mind, newOwner);
if (!newOwner.HasValue)
{
return;
}
if (!_playerManager.TryGetPlayerData(newOwner.Value, out var uncast))
{
// This restriction is because I'm too lazy to initialize the player data
// for a client that hasn't logged in yet.
// Go ahead and remove it if you need.
throw new ArgumentException("New owner must have previously logged into the server.", nameof(newOwner));
}
// PlayerData? newOwnerData = null;
var newOwnerData = uncast.ContentData();
// Yank new owner out of their old mind too.
// Can I mention how much I love the word yank?
DebugTools.AssertNotNull(newOwnerData);
if (newOwnerData!.Mind != null)
ChangeOwningPlayer(newOwnerData.Mind, null);
newOwnerData.UpdateMindFromMindChangeOwningPlayer(mind);
}
/// <summary>
/// Adds an objective to this mind.
/// </summary>
public bool TryAddObjective(Mind mind, ObjectivePrototype objectivePrototype)
{
if (!objectivePrototype.CanBeAssigned(mind))
return false;
var objective = objectivePrototype.GetObjective(mind);
if (mind.Objectives.Contains(objective))
return false;
foreach (var condition in objective.Conditions)
{
_adminLogger.Add(LogType.Mind, LogImpact.Low, $"'{condition.Title}' added to mind of {MindOwnerLoggingString(mind)}");
}
mind.Objectives.Add(objective);
return true;
}
/// <summary>
/// Removes an objective to this mind.
/// </summary>
/// <returns>Returns true if the removal succeeded.</returns>
public bool TryRemoveObjective(Mind mind, int index)
{
if (mind.Objectives.Count >= index) return false;
var objective = mind.Objectives[index];
foreach (var condition in objective.Conditions)
{
_adminLogger.Add(LogType.Mind, LogImpact.Low, $"'{condition.Title}' removed from the mind of {MindOwnerLoggingString(mind)}");
}
mind.Objectives.Remove(objective);
return true;
}
/// <summary>
/// Gives this mind a new role.
/// </summary>
/// <param name="mind">The mind to add the role to.</param>
/// <param name="role">The type of the role to give.</param>
/// <returns>The instance of the role.</returns>
/// <exception cref="ArgumentException">
/// Thrown if we already have a role with this type.
/// </exception>
public void AddRole(Mind mind, Role role)
{
if (mind.Roles.Contains(role))
{
throw new ArgumentException($"We already have this role: {role}");
}
mind.Roles.Add(role);
role.Greet();
var message = new RoleAddedEvent(mind, role);
if (mind.OwnedEntity != null)
{
RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
}
_adminLogger.Add(LogType.Mind, LogImpact.Low,
$"'{role.Name}' added to mind of {MindOwnerLoggingString(mind)}");
}
/// <summary>
/// Removes a role from this mind.
/// </summary>
/// <param name="mind">The mind to remove the role from.</param>
/// <param name="role">The type of the role to remove.</param>
/// <exception cref="ArgumentException">
/// Thrown if we do not have this role.
/// </exception>
public void RemoveRole(Mind mind, Role role)
{
if (!mind.Roles.Contains(role))
{
throw new ArgumentException($"We do not have this role: {role}");
}
mind.Roles.Remove(role);
var message = new RoleRemovedEvent(mind, role);
if (mind.OwnedEntity != null)
{
RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
}
_adminLogger.Add(LogType.Mind, LogImpact.Low,
$"'{role.Name}' removed from mind of {MindOwnerLoggingString(mind)}");
}
public bool HasRole<T>(Mind mind) where T : Role
{
var t = typeof(T);
return mind.Roles.Any(role => role.GetType() == t);
}
public bool TryGetSession(Mind mind, [NotNullWhen(true)] out IPlayerSession? session)
{
return (session = mind.Session) != null;
}
/// <summary>
/// Gets a mind from uid and/or MindContainerComponent. Used for null checks.
/// </summary>
/// <param name="uid">Entity UID that owns the mind.</param>
/// <param name="mind">The returned mind.</param>
/// <param name="mindContainerComponent">Mind component on <paramref name="uid"/> to get the mind from.</param>
/// <returns>True if mind found. False if not.</returns>
public bool TryGetMind(EntityUid uid, [NotNullWhen(true)] out Mind? mind, MindContainerComponent? mindContainerComponent = null)
{
mind = null;
if (!Resolve(uid, ref mindContainerComponent))
return false;
if (!mindContainerComponent.HasMind)
return false;
mind = mindContainerComponent.Mind;
return true;
}
/// <summary>
/// Sets the Mind's OwnedComponent and OwnedEntity
/// </summary>
/// <param name="mind">Mind to set OwnedComponent and OwnedEntity on</param>
/// <param name="uid">Entity owned by <paramref name="mind"/></param>
/// <param name="mindContainerComponent">MindContainerComponent owned by <paramref name="mind"/></param>
private void SetOwnedEntity(Mind mind, EntityUid? uid, MindContainerComponent? mindContainerComponent)
{
if (uid != null)
Resolve(uid.Value, ref mindContainerComponent);
mind.OwnedEntity = uid;
mind.OwnedComponent = mindContainerComponent;
}
/// <summary>
/// Sets the Mind's UserId and Session
/// </summary>
/// <param name="mind"></param>
/// <param name="userId"></param>
private void SetUserId(Mind mind, NetUserId? userId)
{
mind.UserId = userId;
if (!userId.HasValue)
return;
_playerManager.TryGetSessionById(userId.Value, out var ret);
mind.Session = ret;
}
/// <summary>
/// True if this Mind is 'sufficiently dead' IC (Objectives, EndText).
/// Note that this is *IC logic*, it's not necessarily tied to any specific truth.
/// "If administrators decide that zombies are dead, this returns true for zombies."
/// (Maybe you were looking for the action blocker system?)
/// </summary>
public bool IsCharacterDeadIc(Mind mind)
{
return IsCharacterDeadPhysically(mind);
}
/// <summary>
/// A string to represent the mind for logging
/// </summary>
private string MindOwnerLoggingString(Mind mind)
{
if (mind.OwnedEntity != null)
return ToPrettyString(mind.OwnedEntity.Value);
if (mind.UserId != null)
return mind.UserId.Value.ToString();
return "(originally " + mind.OriginalOwnerUserId + ")";
}
}

View File

@@ -20,7 +20,7 @@ namespace Content.Server.Mind
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<MindComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<MindContainerComponent, MindAddedMessage>(OnMindAdded);
}
void Reset(RoundRestartCleanupEvent ev)
@@ -28,7 +28,7 @@ namespace Content.Server.Mind
AllMinds.Clear();
}
void OnMindAdded(EntityUid uid, MindComponent mc, MindAddedMessage args)
void OnMindAdded(EntityUid uid, MindContainerComponent mc, MindAddedMessage args)
{
var mind = mc.Mind;
if (mind != null)

View File

@@ -15,6 +15,7 @@ public sealed class TransferMindOnGibSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -24,7 +25,7 @@ public sealed class TransferMindOnGibSystem : EntitySystem
private void OnGib(EntityUid uid, TransferMindOnGibComponent component, BeingGibbedEvent args)
{
if (!TryComp<MindComponent>(uid, out var mindcomp) || mindcomp.Mind == null)
if (!TryComp<MindContainerComponent>(uid, out var mindcomp) || mindcomp.Mind == null)
return;
var validParts = args.GibbedParts.Where(p => _tag.HasTag(p, component.TargetTag)).ToHashSet();
@@ -32,6 +33,6 @@ public sealed class TransferMindOnGibSystem : EntitySystem
return;
var ent = _random.Pick(validParts);
mindcomp.Mind.TransferTo(ent);
_mindSystem.TransferTo(mindcomp.Mind, ent);
}
}

View File

@@ -1,4 +1,5 @@
using Content.Server.Administration;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Player;
@@ -10,6 +11,8 @@ namespace Content.Server.Objectives.Commands
[AdminCommand(AdminFlags.Admin)]
public sealed class AddObjectiveCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public string Command => "addobjective";
public string Description => "Adds an objective to the player's mind.";
public string Help => "addobjective <username> <objectiveID>";
@@ -43,7 +46,9 @@ namespace Content.Server.Objectives.Commands
return;
}
if (!mind.TryAddObjective(objectivePrototype))
var mindSystem = _entityManager.System<MindSystem>();
if (!mindSystem.TryAddObjective(mind, objectivePrototype))
{
shell.WriteLine("Objective requirements dont allow that objective to be added.");
}

View File

@@ -1,4 +1,5 @@
using Content.Server.Administration;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Player;
@@ -9,6 +10,8 @@ namespace Content.Server.Objectives.Commands
[AdminCommand(AdminFlags.Admin)]
public sealed class RemoveObjectiveCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public string Command => "rmobjective";
public string Description => "Removes an objective from the player's mind.";
public string Help => "rmobjective <username> <index>";
@@ -32,7 +35,8 @@ namespace Content.Server.Objectives.Commands
if (int.TryParse(args[1], out var i))
{
shell.WriteLine(mind.TryRemoveObjective(i)
var mindSystem = _entityManager.System<MindSystem>();
shell.WriteLine(mindSystem.TryRemoveObjective(mind, i)
? "Objective successfully removed!"
: "Objective removing failed. Maybe the index is out of bounds? Check lsobjectives!");
}

View File

@@ -1,3 +1,4 @@
using Content.Server.Mind;
using Content.Server.Objectives.Interfaces;
using JetBrains.Annotations;
using Robust.Shared.Utility;
@@ -21,7 +22,15 @@ namespace Content.Server.Objectives.Conditions
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Mobs/Ghosts/ghost_human.rsi"), "icon");
public float Progress => (_mind?.CharacterDeadIC ?? true) ? 1f : 0f;
public float Progress
{
get
{
var entityManager = IoCManager.Resolve<EntityManager>();
var mindSystem = entityManager.System<MindSystem>();
return _mind == null || mindSystem.IsCharacterDeadIc(_mind) ? 1f : 0f;
}
}
public float Difficulty => 0.5f;

View File

@@ -1,3 +1,4 @@
using Content.Server.Mind;
using Content.Server.Objectives.Interfaces;
using Content.Server.Station.Components;
using Content.Shared.Cuffs.Components;
@@ -46,13 +47,14 @@ namespace Content.Server.Objectives.Conditions
{
get {
var entMan = IoCManager.Resolve<IEntityManager>();
var mindSystem = entMan.System<MindSystem>();
if (_mind?.OwnedEntity == null
|| !entMan.TryGetComponent<TransformComponent>(_mind.OwnedEntity, out var xform))
return 0f;
var shuttleContainsAgent = false;
var agentIsAlive = !_mind.CharacterDeadIC;
var agentIsAlive = !mindSystem.IsCharacterDeadIc(_mind);
var agentIsEscaping = true;
if (entMan.TryGetComponent<CuffableComponent>(_mind.OwnedEntity, out var cuffed)

View File

@@ -1,3 +1,4 @@
using Content.Server.Mind;
using Content.Server.Objectives.Interfaces;
using Content.Shared.Mobs.Systems;
using Robust.Shared.Utility;
@@ -32,7 +33,15 @@ namespace Content.Server.Objectives.Conditions
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Weapons/Guns/Pistols/viper.rsi"), "icon");
public float Progress => (Target?.CharacterDeadIC ?? true) ? 1f : 0f;
public float Progress
{
get
{
var entityManager = IoCManager.Resolve<EntityManager>();
var mindSystem = entityManager.System<MindSystem>();
return Target == null || mindSystem.IsCharacterDeadIc(Target) ? 1f : 0f;
}
}
public float Difficulty => 2f;

View File

@@ -13,7 +13,7 @@ namespace Content.Server.Objectives.Conditions
{
public override IObjectiveCondition GetAssigned(Mind.Mind mind)
{
var allHumans = EntityManager.EntityQuery<MindComponent>(true).Where(mc =>
var allHumans = EntityManager.EntityQuery<MindContainerComponent>(true).Where(mc =>
{
var entity = mc.Mind?.OwnedEntity;

View File

@@ -3,6 +3,7 @@ using Content.Server.Objectives.Interfaces;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Server.GameTicking.Rules;
using Content.Server.Mind;
namespace Content.Server.Objectives.Conditions
{
@@ -41,7 +42,15 @@ namespace Content.Server.Objectives.Conditions
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/bureaucracy.rsi"), "folder-white");
public float Progress => (!_target?.CharacterDeadIC ?? true) ? 1f : 0f;
public float Progress
{
get
{
var entityManager = IoCManager.Resolve<EntityManager>();
var mindSystem = entityManager.System<MindSystem>();
return _target == null || mindSystem.IsCharacterDeadIc(_target) ? 1f : 0f;
}
}
public float Difficulty => 1.75f;

View File

@@ -1,4 +1,5 @@
using Content.Server.Objectives.Interfaces;
using Content.Server.Mind;
using Content.Server.Objectives.Interfaces;
using Content.Server.Traitor;
using JetBrains.Annotations;
@@ -10,7 +11,9 @@ namespace Content.Server.Objectives.Requirements
{
public bool CanBeAssigned(Mind.Mind mind)
{
return mind.HasRole<TraitorRole>();
var entityManager = IoCManager.Resolve<IEntityManager>();
var mindSystem = entityManager.System<MindSystem>();
return mindSystem.HasRole<TraitorRole>(mind);
}
}
}

View File

@@ -33,7 +33,7 @@ namespace Content.Server.PAI
{
if (args.IsInDetailsRange)
{
if (EntityManager.TryGetComponent<MindComponent>(uid, out var mind) && mind.HasMind)
if (EntityManager.TryGetComponent<MindContainerComponent>(uid, out var mind) && mind.HasMind)
{
args.PushMarkup(Loc.GetString("pai-system-pai-installed"));
}
@@ -58,7 +58,7 @@ namespace Content.Server.PAI
args.Handled = true;
// Check for pAI activation
if (EntityManager.TryGetComponent<MindComponent>(uid, out var mind) && mind.HasMind)
if (EntityManager.TryGetComponent<MindContainerComponent>(uid, out var mind) && mind.HasMind)
{
_popupSystem.PopupEntity(Loc.GetString("pai-system-pai-installed"), uid, args.User, PopupType.Large);
return;
@@ -136,7 +136,7 @@ namespace Content.Server.PAI
if (!args.CanAccess || !args.CanInteract)
return;
if (EntityManager.TryGetComponent<MindComponent>(uid, out var mind) && mind.HasMind)
if (EntityManager.TryGetComponent<MindContainerComponent>(uid, out var mind) && mind.HasMind)
{
ActivationVerb verb = new();
verb.Text = Loc.GetString("pai-system-wipe-device-verb-text");
@@ -146,9 +146,9 @@ namespace Content.Server.PAI
// Wiping device :(
// The shutdown of the Mind should cause automatic reset of the pAI during OnMindRemoved
// EDIT: But it doesn't!!!! Wtf? Do stuff manually
if (EntityManager.HasComponent<MindComponent>(uid))
if (EntityManager.HasComponent<MindContainerComponent>(uid))
{
EntityManager.RemoveComponent<MindComponent>(uid);
EntityManager.RemoveComponent<MindContainerComponent>(uid);
_popupSystem.PopupEntity(Loc.GetString("pai-system-wiped-device"), uid, args.User, PopupType.Large);
PAITurningOff(uid);
}

View File

@@ -4,6 +4,7 @@ using Content.Server.Instruments;
using Content.Server.Light.Components;
using Content.Server.Light.EntitySystems;
using Content.Server.Light.Events;
using Content.Server.Mind;
using Content.Server.PDA.Ringer;
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
@@ -27,6 +28,7 @@ namespace Content.Server.PDA
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly CartridgeLoaderSystem _cartridgeLoaderSystem = default!;
[Dependency] private readonly StoreSystem _storeSystem = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
public override void Initialize()
{
@@ -124,8 +126,10 @@ namespace Content.Server.PDA
if (session.AttachedEntity is not { Valid: true } user)
continue;
if (storeComponent.AccountOwner == user || (TryComp<MindComponent>(session.AttachedEntity, out var mindcomp) && mindcomp.Mind != null &&
mindcomp.Mind.HasRole<TraitorRole>()))
if (storeComponent.AccountOwner == user
|| (TryComp<MindContainerComponent>(session.AttachedEntity, out var mindComp)
&& mindComp.Mind != null
&& _mindSystem.HasRole<TraitorRole>(mindComp.Mind)))
_cartridgeLoaderSystem?.UpdateUiState(pda.Owner, uplinkState, session);
}
}
@@ -181,9 +185,10 @@ namespace Content.Server.PDA
if (!TryComp<StoreComponent>(pda.Owner, out var storeComp))
return;
if (storeComp.AccountOwner != args.User &&
!(TryComp<MindComponent>(args.User, out var mindcomp) && mindcomp.Mind != null && mindcomp.Mind.HasRole<TraitorRole>()))
return;
if (storeComp.AccountOwner != args.User
&& !(TryComp<MindContainerComponent>(args.User, out var mindComp)
&& mindComp.Mind != null
&& _mindSystem.HasRole<TraitorRole>(mindComp.Mind))) return;
if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui))
return;

View File

@@ -456,9 +456,9 @@ namespace Content.Server.ParticleAccelerator.Components
}
// Logging
_entMan.TryGetComponent(playerSession?.AttachedEntity, out MindComponent? mindComponent);
if(mindComponent != null)
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{_entMan.ToPrettyString(mindComponent.Owner):player} has set {_entMan.ToPrettyString(Owner)} to on");
_entMan.TryGetComponent(playerSession?.AttachedEntity, out MindContainerComponent? mindContainerComponent);
if(mindContainerComponent != null)
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{_entMan.ToPrettyString(mindContainerComponent.Owner):player} has set {_entMan.ToPrettyString(Owner)} to on");
_isEnabled = true;
UpdatePowerDraw();
@@ -480,9 +480,9 @@ namespace Content.Server.ParticleAccelerator.Components
public void SwitchOff(IPlayerSession? playerSession = null, bool rescan = false)
{
// Logging
_entMan.TryGetComponent(playerSession?.AttachedEntity, out MindComponent? mindComponent);
if(mindComponent != null)
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{_entMan.ToPrettyString(mindComponent.Owner):player} has set {_entMan.ToPrettyString(Owner)} to off{(rescan ? " via rescan" : "")}");
_entMan.TryGetComponent(playerSession?.AttachedEntity, out MindContainerComponent? mindContainerComponent);
if(mindContainerComponent != null)
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{_entMan.ToPrettyString(mindContainerComponent.Owner):player} has set {_entMan.ToPrettyString(Owner)} to off{(rescan ? " via rescan" : "")}");
_isEnabled = false;
PowerOff();
@@ -535,7 +535,7 @@ namespace Content.Server.ParticleAccelerator.Components
UpdatePartVisualStates();
// Logging
_entMan.TryGetComponent(playerSession?.AttachedEntity, out MindComponent? mindComponent);
_entMan.TryGetComponent(playerSession?.AttachedEntity, out MindContainerComponent? mindContainerComponent);
LogImpact impact;
switch (state)
{
@@ -552,8 +552,8 @@ namespace Content.Server.ParticleAccelerator.Components
impact = LogImpact.Extreme;
break;
}
if(mindComponent != null)
_adminLogger.Add(LogType.Action, impact, $"{_entMan.ToPrettyString(mindComponent.Owner):player} has set the strength of {_entMan.ToPrettyString(Owner)} to {state}");
if(mindContainerComponent != null)
_adminLogger.Add(LogType.Action, impact, $"{_entMan.ToPrettyString(mindContainerComponent.Owner):player} has set the strength of {_entMan.ToPrettyString(Owner)} to {state}");
if (_isEnabled)
{

View File

@@ -1,3 +1,4 @@
using Content.Server.Mind;
using Robust.Server.Player;
using Robust.Shared.Network;
@@ -37,9 +38,15 @@ namespace Content.Server.Players
public void WipeMind()
{
Mind?.TransferTo(null);
var entityManager = IoCManager.Resolve<IEntityManager>();
var mindSystem = entityManager.System<MindSystem>();
// This will ensure Mind == null
Mind?.ChangeOwningPlayer(null);
if (Mind == null)
return;
mindSystem.TransferTo(Mind, null);
mindSystem.ChangeOwningPlayer(Mind, null);
}
/// <summary>

View File

@@ -2,6 +2,7 @@ using Content.Server.Actions;
using Content.Server.Buckle.Systems;
using Content.Server.Humanoid;
using Content.Server.Inventory;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Content.Server.Polymorph.Components;
@@ -40,6 +41,7 @@ namespace Content.Server.Polymorph.Systems
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
private readonly ISawmill _saw = default!;
@@ -195,8 +197,8 @@ namespace Content.Server.Polymorph.Systems
_humanoid.CloneAppearance(uid, child);
}
if (TryComp<MindComponent>(uid, out var mind) && mind.Mind != null)
mind.Mind.TransferTo(child);
if (_mindSystem.TryGetMind(uid, out var mind))
_mindSystem.TransferTo(mind, child);
//Ensures a map to banish the entity to
EnsurePausesdMap();
@@ -272,10 +274,8 @@ namespace Content.Server.Polymorph.Systems
}
}
if (TryComp<MindComponent>(uid, out var mind) && mind.Mind != null)
{
mind.Mind.TransferTo(parent);
}
if (_mindSystem.TryGetMind(uid, out var mind))
_mindSystem.TransferTo(mind, parent);
_popup.PopupEntity(Loc.GetString("polymorph-revert-popup-generic",
("parent", Identity.Entity(uid, EntityManager)),

View File

@@ -67,7 +67,7 @@ public sealed class EssenceSystem : EntitySystem
switch (mob.CurrentState)
{
case MobState.Alive:
if (TryComp<MindComponent>(uid, out var mind) && mind.Mind != null)
if (TryComp<MindContainerComponent>(uid, out var mind) && mind.Mind != null)
component.EssenceAmount = _random.NextFloat(75f, 100f);
else
component.EssenceAmount = _random.NextFloat(45f, 70f);

View File

@@ -6,12 +6,15 @@ using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
using System.Linq;
using Content.Server.Mind;
namespace Content.Server.Roles
{
[AdminCommand(AdminFlags.Admin)]
public sealed class AddRoleCommand : IConsoleCommand
{
[Dependency] private readonly EntityManager _entityManager = default!;
public string Command => "addrole";
public string Description => "Adds a role to a player's mind.";
@@ -54,7 +57,8 @@ namespace Content.Server.Roles
}
var role = new Job(mind, jobPrototype);
mind.AddRole(role);
var mindSystem = _entityManager.System<MindSystem>();
mindSystem.AddRole(mind, role);
}
}
}

View File

@@ -2,6 +2,7 @@ using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Shared.Roles;
using System.Globalization;
using Content.Server.Mind;
namespace Content.Server.Roles
{
@@ -36,7 +37,10 @@ namespace Content.Server.Roles
{
base.Greet();
if (Mind.TryGetSession(out var session))
var entityManager = IoCManager.Resolve<EntityManager>();
var mindSystem = entityManager.System<MindSystem>();
if (mindSystem.TryGetSession(Mind, out var session))
{
var chatMgr = IoCManager.Resolve<IChatManager>();
chatMgr.DispatchServerMessage(session, Loc.GetString("job-greet-introduce-job-name",

View File

@@ -1,4 +1,5 @@
using Content.Server.Administration;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Administration;
using Content.Shared.Roles;
@@ -12,6 +13,7 @@ namespace Content.Server.Roles
public sealed class RemoveRoleCommand : IConsoleCommand
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public string Command => "rmrole";
@@ -43,7 +45,8 @@ namespace Content.Server.Roles
}
var role = new Job(mind, _prototypeManager.Index<JobPrototype>(args[1]));
mind.RemoveRole(role);
var mindSystem = _entityManager.System<MindSystem>();
mindSystem.RemoveRole(mind, role);
}
}
}

View File

@@ -86,7 +86,7 @@ public sealed class BluespaceLockerSystem : EntitySystem
if (component.BehaviorProperties.TransportEntities || component.BehaviorProperties.TransportSentient)
foreach (var entity in target.Value.storageComponent.Contents.ContainedEntities.ToArray())
{
if (EntityManager.HasComponent<MindComponent>(entity))
if (EntityManager.HasComponent<MindContainerComponent>(entity))
{
if (!component.BehaviorProperties.TransportSentient)
continue;
@@ -297,7 +297,7 @@ public sealed class BluespaceLockerSystem : EntitySystem
if (component.BehaviorProperties.TransportEntities || component.BehaviorProperties.TransportSentient)
foreach (var entity in entityStorageComponent.Contents.ContainedEntities.ToArray())
{
if (EntityManager.HasComponent<MindComponent>(entity))
if (EntityManager.HasComponent<MindContainerComponent>(entity))
{
if (!component.BehaviorProperties.TransportSentient)
continue;

View File

@@ -28,7 +28,7 @@ public sealed class BuyerAntagCondition : ListingCondition
{
var ent = args.EntityManager;
if (!ent.TryGetComponent<MindComponent>(args.Buyer, out var mind) || mind.Mind == null)
if (!ent.TryGetComponent<MindContainerComponent>(args.Buyer, out var mind) || mind.Mind == null)
return true;
if (Blacklist != null)

View File

@@ -28,7 +28,7 @@ public sealed class BuyerJobCondition : ListingCondition
{
var ent = args.EntityManager;
if (!ent.TryGetComponent<MindComponent>(args.Buyer, out var mind) || mind.Mind == null)
if (!ent.TryGetComponent<MindContainerComponent>(args.Buyer, out var mind) || mind.Mind == null)
return true; //this is for things like surplus crate
if (Blacklist != null)

View File

@@ -1,4 +1,5 @@
using Content.Server.Chat.Managers;
using Content.Server.Mind;
using Content.Shared.Roles;
namespace Content.Server.Suspicion.Roles
@@ -23,8 +24,10 @@ namespace Content.Server.Suspicion.Roles
base.Greet();
var chat = IoCManager.Resolve<IChatManager>();
var entityManager = IoCManager.Resolve<IEntityManager>();
var mindSystem = entityManager.System<MindSystem>();
if (Mind.TryGetSession(out var session))
if (mindSystem.TryGetSession(Mind, out var session))
{
chat.DispatchServerMessage(session, $"You're an {Name}!");
chat.DispatchServerMessage(session, $"Objective: {Objective}");

View File

@@ -1,5 +1,6 @@
using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.Mind;
using Content.Shared.Roles;
namespace Content.Server.Suspicion.Roles
@@ -21,7 +22,10 @@ namespace Content.Server.Suspicion.Roles
public void GreetSuspicion(List<SuspicionTraitorRole> traitors, IChatManager chatMgr)
{
if (Mind.TryGetSession(out var session))
var entityManager = IoCManager.Resolve<IEntityManager>();
var mindSystem = entityManager.System<MindSystem>();
if (mindSystem.TryGetSession(Mind, out var session))
{
chatMgr.DispatchServerMessage(session, Loc.GetString("suspicion-role-greeting", ("roleName", Name)));
chatMgr.DispatchServerMessage(session, Loc.GetString("suspicion-objective", ("objectiveText", Objective)));

View File

@@ -67,13 +67,13 @@ namespace Content.Server.Suspicion
public void SyncRoles()
{
if (!_entMan.TryGetComponent(Owner, out MindComponent? mind) ||
if (!_entMan.TryGetComponent(Owner, out MindContainerComponent? mind) ||
!mind.HasMind)
{
return;
}
Role = mind.Mind!.AllRoles.First(role => role is SuspicionRole);
Role = mind.Mind.AllRoles.First(role => role is SuspicionRole);
}
public void AddAlly(SuspicionRoleComponent ally)

View File

@@ -14,7 +14,7 @@ public sealed class PortalSystem : SharedPortalSystem
protected override void LogTeleport(EntityUid portal, EntityUid subject, EntityCoordinates source,
EntityCoordinates target)
{
if (HasComp<MindComponent>(subject))
if (HasComp<MindContainerComponent>(subject))
_adminLogger.Add(LogType.Teleport, LogImpact.Low, $"{ToPrettyString(subject):player} teleported via {ToPrettyString(portal)} from {source} to {target}");
}
}

View File

@@ -1,4 +1,5 @@
using Content.Server.Chat.Managers;
using Content.Server.Mind;
using Content.Server.Roles;
using Content.Shared.Roles;
@@ -20,7 +21,10 @@ namespace Content.Server.Traitor
public void GreetTraitor(string[] codewords)
{
if (Mind.TryGetSession(out var session))
var entityManager = IoCManager.Resolve<IEntityManager>();
var mindSystem = entityManager.System<MindSystem>();
if (mindSystem.TryGetSession(Mind, out var session))
{
var chatMgr = IoCManager.Resolve<IChatManager>();
chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-greeting"));

View File

@@ -26,7 +26,7 @@ public sealed class TraitorDeathMatchRedemptionSystem : EntitySystem
private void OnInteractUsing(EntityUid uid, TraitorDeathMatchRedemptionComponent component, InteractUsingEvent args)
{
if (!EntityManager.TryGetComponent<MindComponent>(args.User, out var userMindComponent))
if (!EntityManager.TryGetComponent<MindContainerComponent>(args.User, out var userMindComponent))
{
_popup.PopupEntity(Loc.GetString(
"traitor-death-match-redemption-component-interact-using-main-message",

View File

@@ -24,6 +24,7 @@ using Content.Shared.Popups;
using Content.Server.Atmos.Miasma;
using Content.Server.Humanoid;
using Content.Server.IdentityManagement;
using Content.Server.Mind;
using Content.Shared.Humanoid;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
@@ -54,6 +55,7 @@ namespace Content.Server.Zombies
[Dependency] private readonly EmoteOnDamageSystem _emoteOnDamage = default!;
[Dependency] private readonly IChatManager _chatMan = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
public override void Initialize()
{
@@ -196,16 +198,16 @@ namespace Content.Server.Zombies
_identity.QueueIdentityUpdate(target);
//He's gotta have a mind
var mindcomp = EnsureComp<MindComponent>(target);
if (mindcomp.Mind != null && mindcomp.Mind.TryGetSession(out var session))
var mindComp = EnsureComp<MindContainerComponent>(target);
if (_mindSystem.TryGetMind(target, out var mind, mindComp) && _mindSystem.TryGetSession(mind, out var session))
{
//Zombie role for player manifest
mindcomp.Mind.AddRole(new TraitorRole(mindcomp.Mind, _proto.Index<AntagPrototype>(zombiecomp.ZombieRoleId)));
_mindSystem.AddRole(mind, new TraitorRole(mind, _proto.Index<AntagPrototype>(zombiecomp.ZombieRoleId)));
//Greeting message for new bebe zombers
_chatMan.DispatchServerMessage(session, Loc.GetString("zombie-infection-greeting"));
}
if (!HasComp<GhostRoleMobSpawnerComponent>(target) && !mindcomp.HasMind) //this specific component gives build test trouble so pop off, ig
if (!HasComp<GhostRoleMobSpawnerComponent>(target) && !mindComp.HasMind) //this specific component gives build test trouble so pop off, ig
{
//yet more hardcoding. Visit zombie.ftl for more information.
EntityManager.EnsureComponent<GhostTakeoverAvailableComponent>(target, out var ghostcomp);

View File

@@ -1,13 +1,10 @@
# MindComponent localization
# MindContainerComponent localization
comp-mind-ghosting-prevented = You are not able to ghost right now.
## Messages displayed when a body is examined and in a certain state
comp-mind-examined-catatonic = { CAPITALIZE(SUBJECT($ent)) } { CONJUGATE-BE($ent) } totally catatonic. The stresses of life in deep-space must have been too much for { OBJECT($ent) }. Any recovery is unlikely.
comp-mind-examined-dead = { CAPITALIZE(POSS-ADJ($ent)) } soul has departed.
comp-mind-examined-ssd = { CAPITALIZE(SUBJECT($ent)) } { CONJUGATE-HAVE($ent) } a blank, absent-minded stare and appears completely unresponsive to anything. { CAPITALIZE(SUBJECT($ent)) } may snap out of it soon.
mind-component-no-mind-and-alive-text = { CAPITALIZE(POSS-ADJ($ent)) } is totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.
mind-component-no-mind-and-dead-text = { CAPITALIZE(POSS-ADJ($ent)) } soul has departed and moved on. Any recovery is unlikely.
mind-component-mind-and-no-session-text = { CAPITALIZE(POSS-ADJ($ent)) } { CONJUGATE-HAVE($ent) } a blank, absent-minded stare and appears completely unresponsive to anything. { CAPITALIZE(POSS-ADJ($ent)) } may snap out of it soon.
comp-mind-examined-dead-and-ssd = { CAPITALIZE(POSS-ADJ($ent)) } soul has departed and moved on. Any recovery is unlikely.

View File

@@ -56763,7 +56763,7 @@ entities:
description: Alas poor Yorick...
name: captain's skull
type: GhostTakeoverAvailable
- type: Mind
- type: MindContainer
- type: InputMover
- type: MobMover
- type: MovementAlwaysTouching

View File

@@ -3,7 +3,7 @@
name: revenant
description: A spooky ghostie.
components:
- type: Mind
- type: MindContainer
- type: InputMover
- type: MobMover
- type: Input

View File

@@ -11,7 +11,7 @@
interactSuccessString: hugging-success-generic
interactSuccessSound: /Audio/Effects/thudswoosh.ogg
messagePerceivedByOthers: hugging-success-generic-others
- type: Mind
- type: MindContainer
showExamineInfo: true
- type: Input
context: "human"

View File

@@ -12,7 +12,7 @@
interactSuccessString: hugging-success-generic
interactSuccessSound: /Audio/Effects/thudswoosh.ogg
messagePerceivedByOthers: hugging-success-generic-others
- type: Mind
- type: MindContainer
showExamineInfo: true
- type: Input
context: "human"

View File

@@ -21,7 +21,7 @@
- type: Access
tags:
- Chapel
- type: Mind
- type: MindContainer
showExamineInfo: true
- type: Alerts
- type: Familiar
@@ -72,7 +72,7 @@
- type: Access
tags:
- Chapel
- type: Mind
- type: MindContainer
showExamineInfo: true
- type: Familiar
- type: Vocal

View File

@@ -11,7 +11,7 @@
interactSuccessString: hugging-success-generic
interactSuccessSound: /Audio/Effects/thudswoosh.ogg
messagePerceivedByOthers: hugging-success-generic-others
- type: Mind
- type: MindContainer
showExamineInfo: true
- type: Input
context: "human"

View File

@@ -5,7 +5,7 @@
save: false
description: Boo!
components:
- type: Mind
- type: MindContainer
- type: Clickable
- type: InteractionOutline
- type: Physics

View File

@@ -11,7 +11,7 @@
interactSuccessString: hugging-success-generic
interactSuccessSound: /Audio/Effects/thudswoosh.ogg
messagePerceivedByOthers: hugging-success-generic-others
- type: Mind
- type: MindContainer
showExamineInfo: true
- type: Input
context: "human"

View File

@@ -8,7 +8,7 @@
interactSuccessString: hugging-success-generic
interactSuccessSound: /Audio/Effects/thudswoosh.ogg
messagePerceivedByOthers: hugging-success-generic-others
- type: Mind
- type: MindContainer
showExamineInfo: true
- type: Input
context: "human"

View File

@@ -10,7 +10,7 @@
interactSuccessString: hugging-success-generic
interactSuccessSound: /Audio/Effects/thudswoosh.ogg
messagePerceivedByOthers: hugging-success-generic-others
- type: Mind
- type: MindContainer
showExamineInfo: true
- type: Input
context: "human"

View File

@@ -11,7 +11,7 @@
interactSuccessString: hugging-success-generic
interactSuccessSound: /Audio/Effects/thudswoosh.ogg
messagePerceivedByOthers: hugging-success-generic-others
- type: Mind
- type: MindContainer
showExamineInfo: true
- type: Input
context: "human"
@@ -32,4 +32,3 @@
damageRecovery:
types:
Asphyxiation: -1.0