Make two overlays use OverlayDrawArgs aabbs. (#8808)
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@@ -481,7 +481,7 @@ namespace Content.Client.AI
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var screenHandle = args.ScreenHandle;
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screenHandle.UseShader(_shader);
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var viewport = _eyeManager.GetWorldViewport();
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var viewport = args.WorldAABB;
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if ((Modes & PathfindingDebugMode.Route) != 0)
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{
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@@ -1,4 +1,4 @@
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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@@ -29,7 +29,7 @@ namespace Content.Client.Administration
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protected override void Draw(in OverlayDrawArgs args)
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{
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var viewport = _eyeManager.GetWorldViewport();
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var viewport = args.WorldAABB;
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foreach (var playerInfo in _system.PlayerList)
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{
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