From bee49b5dc6773d35c48a15d1b69cdb328691fbd3 Mon Sep 17 00:00:00 2001 From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Date: Mon, 13 Jun 2022 20:12:17 +1200 Subject: [PATCH] Make two overlays use OverlayDrawArgs aabbs. (#8808) --- Content.Client/AI/ClientPathfindingDebugSystem.cs | 2 +- Content.Client/Administration/AdminNameOverlay.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Content.Client/AI/ClientPathfindingDebugSystem.cs b/Content.Client/AI/ClientPathfindingDebugSystem.cs index ef2a24abc5..e7f59e95bb 100644 --- a/Content.Client/AI/ClientPathfindingDebugSystem.cs +++ b/Content.Client/AI/ClientPathfindingDebugSystem.cs @@ -481,7 +481,7 @@ namespace Content.Client.AI var screenHandle = args.ScreenHandle; screenHandle.UseShader(_shader); - var viewport = _eyeManager.GetWorldViewport(); + var viewport = args.WorldAABB; if ((Modes & PathfindingDebugMode.Route) != 0) { diff --git a/Content.Client/Administration/AdminNameOverlay.cs b/Content.Client/Administration/AdminNameOverlay.cs index 67f3a0202b..01793a2fa1 100644 --- a/Content.Client/Administration/AdminNameOverlay.cs +++ b/Content.Client/Administration/AdminNameOverlay.cs @@ -1,4 +1,4 @@ -using Robust.Client.Graphics; +using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Shared.Enums; using Robust.Shared.GameObjects; @@ -29,7 +29,7 @@ namespace Content.Client.Administration protected override void Draw(in OverlayDrawArgs args) { - var viewport = _eyeManager.GetWorldViewport(); + var viewport = args.WorldAABB; foreach (var playerInfo in _system.PlayerList) {