Make two overlays use OverlayDrawArgs aabbs. (#8808)

This commit is contained in:
Leon Friedrich
2022-06-13 20:12:17 +12:00
committed by GitHub
parent 9849b16e40
commit bee49b5dc6
2 changed files with 3 additions and 3 deletions

View File

@@ -481,7 +481,7 @@ namespace Content.Client.AI
var screenHandle = args.ScreenHandle; var screenHandle = args.ScreenHandle;
screenHandle.UseShader(_shader); screenHandle.UseShader(_shader);
var viewport = _eyeManager.GetWorldViewport(); var viewport = args.WorldAABB;
if ((Modes & PathfindingDebugMode.Route) != 0) if ((Modes & PathfindingDebugMode.Route) != 0)
{ {

View File

@@ -1,4 +1,4 @@
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Shared.Enums; using Robust.Shared.Enums;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
@@ -29,7 +29,7 @@ namespace Content.Client.Administration
protected override void Draw(in OverlayDrawArgs args) protected override void Draw(in OverlayDrawArgs args)
{ {
var viewport = _eyeManager.GetWorldViewport(); var viewport = args.WorldAABB;
foreach (var playerInfo in _system.PlayerList) foreach (var playerInfo in _system.PlayerList)
{ {