Make two overlays use OverlayDrawArgs aabbs. (#8808)
This commit is contained in:
@@ -481,7 +481,7 @@ namespace Content.Client.AI
|
|||||||
|
|
||||||
var screenHandle = args.ScreenHandle;
|
var screenHandle = args.ScreenHandle;
|
||||||
screenHandle.UseShader(_shader);
|
screenHandle.UseShader(_shader);
|
||||||
var viewport = _eyeManager.GetWorldViewport();
|
var viewport = args.WorldAABB;
|
||||||
|
|
||||||
if ((Modes & PathfindingDebugMode.Route) != 0)
|
if ((Modes & PathfindingDebugMode.Route) != 0)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using Robust.Client.Graphics;
|
using Robust.Client.Graphics;
|
||||||
using Robust.Client.ResourceManagement;
|
using Robust.Client.ResourceManagement;
|
||||||
using Robust.Shared.Enums;
|
using Robust.Shared.Enums;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
@@ -29,7 +29,7 @@ namespace Content.Client.Administration
|
|||||||
|
|
||||||
protected override void Draw(in OverlayDrawArgs args)
|
protected override void Draw(in OverlayDrawArgs args)
|
||||||
{
|
{
|
||||||
var viewport = _eyeManager.GetWorldViewport();
|
var viewport = args.WorldAABB;
|
||||||
|
|
||||||
foreach (var playerInfo in _system.PlayerList)
|
foreach (var playerInfo in _system.PlayerList)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user