Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
@@ -11,7 +11,6 @@ namespace Content.Client.Atmos.EntitySystems;
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/// </summary>
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/// </summary>
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public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent>
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public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent>
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{
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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[Dependency] private readonly PointLightSystem _lights = default!;
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[Dependency] private readonly PointLightSystem _lights = default!;
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public override void Initialize()
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public override void Initialize()
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@@ -33,9 +32,9 @@ public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent
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// Need LayerMapTryGet because Init fails if there's no existing sprite / appearancecomp
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// Need LayerMapTryGet because Init fails if there's no existing sprite / appearancecomp
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// which means in some setups (most frequently no AppearanceComp) the layer never exists.
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// which means in some setups (most frequently no AppearanceComp) the layer never exists.
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if (TryComp<SpriteComponent>(uid, out var sprite) &&
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if (TryComp<SpriteComponent>(uid, out var sprite) &&
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_sprite.LayerMapTryGet((uid, sprite), FireVisualLayers.Fire, out var layer, false))
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SpriteSystem.LayerMapTryGet((uid, sprite), FireVisualLayers.Fire, out var layer, false))
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{
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{
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_sprite.RemoveLayer((uid, sprite), layer);
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SpriteSystem.RemoveLayer((uid, sprite), layer);
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}
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}
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}
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}
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@@ -44,11 +43,11 @@ public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent
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if (!TryComp<SpriteComponent>(uid, out var sprite) || !TryComp(uid, out AppearanceComponent? appearance))
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if (!TryComp<SpriteComponent>(uid, out var sprite) || !TryComp(uid, out AppearanceComponent? appearance))
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return;
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return;
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_sprite.LayerMapReserve((uid, sprite), FireVisualLayers.Fire);
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SpriteSystem.LayerMapReserve((uid, sprite), FireVisualLayers.Fire);
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_sprite.LayerSetVisible((uid, sprite), FireVisualLayers.Fire, false);
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SpriteSystem.LayerSetVisible((uid, sprite), FireVisualLayers.Fire, false);
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sprite.LayerSetShader(FireVisualLayers.Fire, "unshaded");
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sprite.LayerSetShader(FireVisualLayers.Fire, "unshaded");
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if (component.Sprite != null)
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if (component.Sprite != null)
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_sprite.LayerSetRsi((uid, sprite), FireVisualLayers.Fire, new ResPath(component.Sprite));
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SpriteSystem.LayerSetRsi((uid, sprite), FireVisualLayers.Fire, new ResPath(component.Sprite));
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UpdateAppearance(uid, component, sprite, appearance);
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UpdateAppearance(uid, component, sprite, appearance);
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}
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}
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@@ -61,12 +60,12 @@ public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent
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private void UpdateAppearance(EntityUid uid, FireVisualsComponent component, SpriteComponent sprite, AppearanceComponent appearance)
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private void UpdateAppearance(EntityUid uid, FireVisualsComponent component, SpriteComponent sprite, AppearanceComponent appearance)
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{
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{
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if (!_sprite.LayerMapTryGet((uid, sprite), FireVisualLayers.Fire, out var index, false))
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if (!SpriteSystem.LayerMapTryGet((uid, sprite), FireVisualLayers.Fire, out var index, false))
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return;
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return;
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AppearanceSystem.TryGetData<bool>(uid, FireVisuals.OnFire, out var onFire, appearance);
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AppearanceSystem.TryGetData<bool>(uid, FireVisuals.OnFire, out var onFire, appearance);
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AppearanceSystem.TryGetData<float>(uid, FireVisuals.FireStacks, out var fireStacks, appearance);
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AppearanceSystem.TryGetData<float>(uid, FireVisuals.FireStacks, out var fireStacks, appearance);
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_sprite.LayerSetVisible((uid, sprite), index, onFire);
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SpriteSystem.LayerSetVisible((uid, sprite), index, onFire);
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if (!onFire)
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if (!onFire)
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{
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{
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@@ -80,9 +79,9 @@ public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent
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}
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}
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if (fireStacks > component.FireStackAlternateState && !string.IsNullOrEmpty(component.AlternateState))
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if (fireStacks > component.FireStackAlternateState && !string.IsNullOrEmpty(component.AlternateState))
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_sprite.LayerSetRsiState((uid, sprite), index, component.AlternateState);
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SpriteSystem.LayerSetRsiState((uid, sprite), index, component.AlternateState);
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else
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else
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_sprite.LayerSetRsiState((uid, sprite), index, component.NormalState);
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SpriteSystem.LayerSetRsiState((uid, sprite), index, component.NormalState);
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component.LightEntity ??= Spawn(null, new EntityCoordinates(uid, default));
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component.LightEntity ??= Spawn(null, new EntityCoordinates(uid, default));
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var light = EnsureComp<PointLightComponent>(component.LightEntity.Value);
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var light = EnsureComp<PointLightComponent>(component.LightEntity.Value);
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@@ -7,11 +7,9 @@ namespace Content.Client.Atmos.Monitor;
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public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmableVisualsComponent>
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public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmableVisualsComponent>
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{
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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protected override void OnAppearanceChange(EntityUid uid, AtmosAlarmableVisualsComponent component, ref AppearanceChangeEvent args)
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protected override void OnAppearanceChange(EntityUid uid, AtmosAlarmableVisualsComponent component, ref AppearanceChangeEvent args)
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{
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{
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if (args.Sprite == null || !_sprite.LayerMapTryGet((uid, args.Sprite), component.LayerMap, out var layer, false))
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if (args.Sprite == null || !SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.LayerMap, out var layer, false))
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return;
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return;
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if (!args.AppearanceData.TryGetValue(PowerDeviceVisuals.Powered, out var poweredObject) ||
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if (!args.AppearanceData.TryGetValue(PowerDeviceVisuals.Powered, out var poweredObject) ||
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@@ -24,8 +22,8 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
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{
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{
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foreach (var visLayer in component.HideOnDepowered)
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foreach (var visLayer in component.HideOnDepowered)
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{
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{
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if (_sprite.LayerMapTryGet((uid, args.Sprite), visLayer, out var powerVisibilityLayer, false))
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if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), visLayer, out var powerVisibilityLayer, false))
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_sprite.LayerSetVisible((uid, args.Sprite), powerVisibilityLayer, powered);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), powerVisibilityLayer, powered);
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}
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}
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}
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}
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@@ -33,8 +31,8 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
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{
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{
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foreach (var (setLayer, powerState) in component.SetOnDepowered)
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foreach (var (setLayer, powerState) in component.SetOnDepowered)
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{
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{
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if (_sprite.LayerMapTryGet((uid, args.Sprite), setLayer, out var setStateLayer, false))
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if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), setLayer, out var setStateLayer, false))
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_sprite.LayerSetRsiState((uid, args.Sprite), setStateLayer, new RSI.StateId(powerState));
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), setStateLayer, new RSI.StateId(powerState));
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}
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}
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}
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}
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@@ -43,7 +41,7 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
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&& powered
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&& powered
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&& component.AlarmStates.TryGetValue(alarmType, out var state))
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&& component.AlarmStates.TryGetValue(alarmType, out var state))
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{
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{
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, new RSI.StateId(state));
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, new RSI.StateId(state));
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}
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}
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}
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}
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}
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}
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@@ -9,8 +9,6 @@ namespace Content.Client.Atmos.Visualizers;
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/// </summary>
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/// </summary>
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public sealed class PortableScrubberSystem : VisualizerSystem<PortableScrubberVisualsComponent>
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public sealed class PortableScrubberSystem : VisualizerSystem<PortableScrubberVisualsComponent>
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{
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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protected override void OnAppearanceChange(EntityUid uid, PortableScrubberVisualsComponent component, ref AppearanceChangeEvent args)
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protected override void OnAppearanceChange(EntityUid uid, PortableScrubberVisualsComponent component, ref AppearanceChangeEvent args)
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{
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{
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if (args.Sprite == null)
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if (args.Sprite == null)
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@@ -20,15 +18,15 @@ public sealed class PortableScrubberSystem : VisualizerSystem<PortableScrubberVi
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&& AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsRunning, out var isRunning, args.Component))
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&& AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsRunning, out var isRunning, args.Component))
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{
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{
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var runningState = isRunning ? component.RunningState : component.IdleState;
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var runningState = isRunning ? component.RunningState : component.IdleState;
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_sprite.LayerSetRsiState((uid, args.Sprite), PortableScrubberVisualLayers.IsRunning, runningState);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), PortableScrubberVisualLayers.IsRunning, runningState);
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var fullState = isFull ? component.FullState : component.ReadyState;
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var fullState = isFull ? component.FullState : component.ReadyState;
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_sprite.LayerSetRsiState((uid, args.Sprite), PowerDeviceVisualLayers.Powered, fullState);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), PowerDeviceVisualLayers.Powered, fullState);
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}
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}
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if (AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsDraining, out var isDraining, args.Component))
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if (AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsDraining, out var isDraining, args.Component))
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{
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{
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_sprite.LayerSetVisible((uid, args.Sprite), PortableScrubberVisualLayers.IsDraining, isDraining);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), PortableScrubberVisualLayers.IsDraining, isDraining);
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}
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}
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}
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}
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}
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}
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@@ -7,8 +7,6 @@ namespace Content.Client.Botany;
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public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVisualsComponent>
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public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVisualsComponent>
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{
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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@@ -20,8 +18,8 @@ public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVi
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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return;
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_sprite.LayerMapReserve((uid, sprite), PlantHolderLayers.Plant);
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SpriteSystem.LayerMapReserve((uid, sprite), PlantHolderLayers.Plant);
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_sprite.LayerSetVisible((uid, sprite), PlantHolderLayers.Plant, false);
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SpriteSystem.LayerSetVisible((uid, sprite), PlantHolderLayers.Plant, false);
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}
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}
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protected override void OnAppearanceChange(EntityUid uid, PlantHolderVisualsComponent component, ref AppearanceChangeEvent args)
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protected override void OnAppearanceChange(EntityUid uid, PlantHolderVisualsComponent component, ref AppearanceChangeEvent args)
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@@ -34,12 +32,12 @@ public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVi
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{
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{
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var valid = !string.IsNullOrWhiteSpace(state);
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var valid = !string.IsNullOrWhiteSpace(state);
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_sprite.LayerSetVisible((uid, args.Sprite), PlantHolderLayers.Plant, valid);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), PlantHolderLayers.Plant, valid);
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if (valid)
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if (valid)
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{
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{
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_sprite.LayerSetRsi((uid, args.Sprite), PlantHolderLayers.Plant, new ResPath(rsi));
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SpriteSystem.LayerSetRsi((uid, args.Sprite), PlantHolderLayers.Plant, new ResPath(rsi));
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_sprite.LayerSetRsiState((uid, args.Sprite), PlantHolderLayers.Plant, state);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), PlantHolderLayers.Plant, state);
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}
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}
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}
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}
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}
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}
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@@ -9,7 +9,6 @@ public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingInd
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{
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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protected override void OnAppearanceChange(EntityUid uid, TypingIndicatorComponent component, ref AppearanceChangeEvent args)
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protected override void OnAppearanceChange(EntityUid uid, TypingIndicatorComponent component, ref AppearanceChangeEvent args)
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{
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{
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@@ -34,24 +33,24 @@ public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingInd
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return;
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return;
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}
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}
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var layerExists = _sprite.LayerMapTryGet((uid, args.Sprite), TypingIndicatorLayers.Base, out var layer, false);
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var layerExists = SpriteSystem.LayerMapTryGet((uid, args.Sprite), TypingIndicatorLayers.Base, out var layer, false);
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if (!layerExists)
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if (!layerExists)
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layer = _sprite.LayerMapReserve((uid, args.Sprite), TypingIndicatorLayers.Base);
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layer = SpriteSystem.LayerMapReserve((uid, args.Sprite), TypingIndicatorLayers.Base);
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_sprite.LayerSetRsi((uid, args.Sprite), layer, proto.SpritePath);
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SpriteSystem.LayerSetRsi((uid, args.Sprite), layer, proto.SpritePath);
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
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args.Sprite.LayerSetShader(layer, proto.Shader);
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args.Sprite.LayerSetShader(layer, proto.Shader);
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_sprite.LayerSetOffset((uid, args.Sprite), layer, proto.Offset);
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SpriteSystem.LayerSetOffset((uid, args.Sprite), layer, proto.Offset);
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AppearanceSystem.TryGetData<TypingIndicatorState>(uid, TypingIndicatorVisuals.State, out var state);
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AppearanceSystem.TryGetData<TypingIndicatorState>(uid, TypingIndicatorVisuals.State, out var state);
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_sprite.LayerSetVisible((uid, args.Sprite), layer, state != TypingIndicatorState.None);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, state != TypingIndicatorState.None);
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switch (state)
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switch (state)
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{
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{
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case TypingIndicatorState.Idle:
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case TypingIndicatorState.Idle:
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.IdleState);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, proto.IdleState);
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break;
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break;
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case TypingIndicatorState.Typing:
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case TypingIndicatorState.Typing:
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
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break;
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break;
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}
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}
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}
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}
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@@ -11,7 +11,6 @@ namespace Content.Client.Chemistry.Visualizers;
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public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent>
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public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent>
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{
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -72,7 +71,7 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
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return;
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return;
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if (TryComp<SpriteComponent>(uid, out var sprite))
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if (TryComp<SpriteComponent>(uid, out var sprite))
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_sprite.SetVisible((uid, sprite), false);
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SpriteSystem.SetVisible((uid, sprite), false);
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}
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}
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}
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}
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@@ -16,7 +16,6 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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{
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly ItemSystem _itemSystem = default!;
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[Dependency] private readonly ItemSystem _itemSystem = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -50,7 +49,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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if (args.Sprite == null)
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if (args.Sprite == null)
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return;
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return;
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if (!_sprite.LayerMapTryGet((uid, args.Sprite), component.Layer, out var fillLayer, false))
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if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.Layer, out var fillLayer, false))
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return;
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return;
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var maxFillLevels = component.MaxFillLevels;
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var maxFillLevels = component.MaxFillLevels;
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@@ -68,9 +67,9 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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}
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}
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if (component.Metamorphic)
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if (component.Metamorphic)
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{
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{
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if (_sprite.LayerMapTryGet((uid, args.Sprite), component.BaseLayer, out var baseLayer, false))
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if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.BaseLayer, out var baseLayer, false))
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{
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{
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var hasOverlay = _sprite.LayerMapTryGet((uid, args.Sprite), component.OverlayLayer, out var overlayLayer, false);
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var hasOverlay = SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.OverlayLayer, out var overlayLayer, false);
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if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.BaseOverride,
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if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.BaseOverride,
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out var baseOverride,
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out var baseOverride,
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@@ -80,35 +79,35 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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if (reagentProto?.MetamorphicSprite is { } sprite)
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if (reagentProto?.MetamorphicSprite is { } sprite)
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{
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{
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_sprite.LayerSetSprite((uid, args.Sprite), baseLayer, sprite);
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SpriteSystem.LayerSetSprite((uid, args.Sprite), baseLayer, sprite);
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if (reagentProto.MetamorphicMaxFillLevels > 0)
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if (reagentProto.MetamorphicMaxFillLevels > 0)
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{
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{
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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maxFillLevels = reagentProto.MetamorphicMaxFillLevels;
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maxFillLevels = reagentProto.MetamorphicMaxFillLevels;
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fillBaseName = reagentProto.MetamorphicFillBaseName;
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fillBaseName = reagentProto.MetamorphicFillBaseName;
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changeColor = reagentProto.MetamorphicChangeColor;
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changeColor = reagentProto.MetamorphicChangeColor;
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||||||
fillSprite = sprite;
|
fillSprite = sprite;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
|
||||||
|
|
||||||
if (hasOverlay)
|
if (hasOverlay)
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), overlayLayer, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), overlayLayer, false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
|
||||||
if (hasOverlay)
|
if (hasOverlay)
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), overlayLayer, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), overlayLayer, true);
|
||||||
if (component.MetamorphicDefaultSprite != null)
|
if (component.MetamorphicDefaultSprite != null)
|
||||||
_sprite.LayerSetSprite((uid, args.Sprite), baseLayer, component.MetamorphicDefaultSprite);
|
SpriteSystem.LayerSetSprite((uid, args.Sprite), baseLayer, component.MetamorphicDefaultSprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
|
var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
|
||||||
@@ -120,25 +119,25 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
|
|||||||
|
|
||||||
var stateName = fillBaseName + closestFillSprite;
|
var stateName = fillBaseName + closestFillSprite;
|
||||||
if (fillSprite != null)
|
if (fillSprite != null)
|
||||||
_sprite.LayerSetSprite((uid, args.Sprite), fillLayer, fillSprite);
|
SpriteSystem.LayerSetSprite((uid, args.Sprite), fillLayer, fillSprite);
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
|
||||||
|
|
||||||
if (changeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, args.Component))
|
if (changeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, args.Component))
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), fillLayer, color);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, color);
|
||||||
else
|
else
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (component.EmptySpriteName == null)
|
if (component.EmptySpriteName == null)
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, component.EmptySpriteName);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, component.EmptySpriteName);
|
||||||
if (changeColor)
|
if (changeColor)
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), fillLayer, component.EmptySpriteColor);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, component.EmptySpriteColor);
|
||||||
else
|
else
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,6 @@ namespace Content.Client.Damage;
|
|||||||
public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponent>
|
public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -229,7 +228,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
// the layer key just doesn't exist, we skip it.
|
// the layer key just doesn't exist, we skip it.
|
||||||
foreach (var key in damageVisComp.TargetLayers)
|
foreach (var key in damageVisComp.TargetLayers)
|
||||||
{
|
{
|
||||||
if (!_sprite.LayerMapTryGet((entity, spriteComponent), key, out var index, false))
|
if (!SpriteSystem.LayerMapTryGet((entity, spriteComponent), key, out var index, false))
|
||||||
{
|
{
|
||||||
Log.Warning($"Layer at key {key} was invalid for entity {entity}.");
|
Log.Warning($"Layer at key {key} was invalid for entity {entity}.");
|
||||||
continue;
|
continue;
|
||||||
@@ -254,7 +253,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
foreach (var layer in damageVisComp.TargetLayerMapKeys)
|
foreach (var layer in damageVisComp.TargetLayerMapKeys)
|
||||||
{
|
{
|
||||||
var layerCount = spriteComponent.AllLayers.Count();
|
var layerCount = spriteComponent.AllLayers.Count();
|
||||||
var index = _sprite.LayerMapGet((entity, spriteComponent), layer);
|
var index = SpriteSystem.LayerMapGet((entity, spriteComponent), layer);
|
||||||
// var layerState = spriteComponent.LayerGetState(index).ToString()!;
|
// var layerState = spriteComponent.LayerGetState(index).ToString()!;
|
||||||
|
|
||||||
if (index + 1 != layerCount)
|
if (index + 1 != layerCount)
|
||||||
@@ -325,17 +324,17 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void AddDamageLayerToSprite(Entity<SpriteComponent?> spriteEnt, DamageVisualizerSprite sprite, string state, string mapKey, int? index = null)
|
private void AddDamageLayerToSprite(Entity<SpriteComponent?> spriteEnt, DamageVisualizerSprite sprite, string state, string mapKey, int? index = null)
|
||||||
{
|
{
|
||||||
var newLayer = _sprite.AddLayer(
|
var newLayer = SpriteSystem.AddLayer(
|
||||||
spriteEnt,
|
spriteEnt,
|
||||||
new SpriteSpecifier.Rsi(
|
new SpriteSpecifier.Rsi(
|
||||||
new(sprite.Sprite), state
|
new(sprite.Sprite), state
|
||||||
),
|
),
|
||||||
index
|
index
|
||||||
);
|
);
|
||||||
_sprite.LayerMapSet(spriteEnt, mapKey, newLayer);
|
SpriteSystem.LayerMapSet(spriteEnt, mapKey, newLayer);
|
||||||
if (sprite.Color != null)
|
if (sprite.Color != null)
|
||||||
_sprite.LayerSetColor(spriteEnt, newLayer, Color.FromHex(sprite.Color));
|
SpriteSystem.LayerSetColor(spriteEnt, newLayer, Color.FromHex(sprite.Color));
|
||||||
_sprite.LayerSetVisible(spriteEnt, newLayer, false);
|
SpriteSystem.LayerSetVisible(spriteEnt, newLayer, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, DamageVisualsComponent damageVisComp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, DamageVisualsComponent damageVisComp, ref AppearanceChangeEvent args)
|
||||||
@@ -410,7 +409,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
damageVisComp.DisabledLayers[layer] = disabled;
|
damageVisComp.DisabledLayers[layer] = disabled;
|
||||||
if (damageVisComp.TrackAllDamage)
|
if (damageVisComp.TrackAllDamage)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, spriteComponent), $"{layer}trackDamage", !disabled);
|
SpriteSystem.LayerSetVisible((uid, spriteComponent), $"{layer}trackDamage", !disabled);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -419,7 +418,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
|
|
||||||
foreach (var damageGroup in damageVisComp.DamageOverlayGroups.Keys)
|
foreach (var damageGroup in damageVisComp.DamageOverlayGroups.Keys)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, spriteComponent), $"{layer}{damageGroup}", !disabled);
|
SpriteSystem.LayerSetVisible((uid, spriteComponent), $"{layer}{damageGroup}", !disabled);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -462,20 +461,20 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
|
|
||||||
private void ReorderOverlaySprite(Entity<SpriteComponent> spriteEnt, DamageVisualsComponent damageVisComp, DamageVisualizerSprite sprite, string key, string statePrefix, FixedPoint2 threshold)
|
private void ReorderOverlaySprite(Entity<SpriteComponent> spriteEnt, DamageVisualsComponent damageVisComp, DamageVisualizerSprite sprite, string key, string statePrefix, FixedPoint2 threshold)
|
||||||
{
|
{
|
||||||
_sprite.LayerMapTryGet(spriteEnt.AsNullable(), key, out var spriteLayer, false);
|
SpriteSystem.LayerMapTryGet(spriteEnt.AsNullable(), key, out var spriteLayer, false);
|
||||||
var visibility = spriteEnt.Comp[spriteLayer].Visible;
|
var visibility = spriteEnt.Comp[spriteLayer].Visible;
|
||||||
_sprite.RemoveLayer(spriteEnt.AsNullable(), spriteLayer);
|
SpriteSystem.RemoveLayer(spriteEnt.AsNullable(), spriteLayer);
|
||||||
if (threshold == FixedPoint2.Zero) // these should automatically be invisible
|
if (threshold == FixedPoint2.Zero) // these should automatically be invisible
|
||||||
threshold = damageVisComp.Thresholds[1];
|
threshold = damageVisComp.Thresholds[1];
|
||||||
spriteLayer = _sprite.AddLayer(
|
spriteLayer = SpriteSystem.AddLayer(
|
||||||
spriteEnt.AsNullable(),
|
spriteEnt.AsNullable(),
|
||||||
new SpriteSpecifier.Rsi(
|
new SpriteSpecifier.Rsi(
|
||||||
new(sprite.Sprite),
|
new(sprite.Sprite),
|
||||||
$"{statePrefix}_{threshold}"
|
$"{statePrefix}_{threshold}"
|
||||||
),
|
),
|
||||||
spriteLayer);
|
spriteLayer);
|
||||||
_sprite.LayerMapSet(spriteEnt.AsNullable(), key, spriteLayer);
|
SpriteSystem.LayerMapSet(spriteEnt.AsNullable(), key, spriteLayer);
|
||||||
_sprite.LayerSetVisible(spriteEnt.AsNullable(), spriteLayer, visibility);
|
SpriteSystem.LayerSetVisible(spriteEnt.AsNullable(), spriteLayer, visibility);
|
||||||
// this is somewhat iffy since it constantly reallocates
|
// this is somewhat iffy since it constantly reallocates
|
||||||
damageVisComp.TopMostLayerKey = key;
|
damageVisComp.TopMostLayerKey = key;
|
||||||
}
|
}
|
||||||
@@ -610,7 +609,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
if (!damageVisComp.DisabledLayers[layerMapKey])
|
if (!damageVisComp.DisabledLayers[layerMapKey])
|
||||||
{
|
{
|
||||||
var layerState = damageVisComp.LayerMapKeyStates[layerMapKey];
|
var layerState = damageVisComp.LayerMapKeyStates[layerMapKey];
|
||||||
_sprite.LayerMapTryGet(spriteEnt.AsNullable(), $"{layerMapKey}trackDamage", out var spriteLayer, false);
|
SpriteSystem.LayerMapTryGet(spriteEnt.AsNullable(), $"{layerMapKey}trackDamage", out var spriteLayer, false);
|
||||||
|
|
||||||
UpdateDamageLayerState(spriteEnt,
|
UpdateDamageLayerState(spriteEnt,
|
||||||
spriteLayer,
|
spriteLayer,
|
||||||
@@ -621,7 +620,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
else if (!damageVisComp.Overlay)
|
else if (!damageVisComp.Overlay)
|
||||||
{
|
{
|
||||||
var layerState = damageVisComp.LayerMapKeyStates[layerMapKey];
|
var layerState = damageVisComp.LayerMapKeyStates[layerMapKey];
|
||||||
_sprite.LayerMapTryGet(spriteEnt.AsNullable(), $"{layerMapKey}", out var spriteLayer, false);
|
SpriteSystem.LayerMapTryGet(spriteEnt.AsNullable(), $"{layerMapKey}", out var spriteLayer, false);
|
||||||
|
|
||||||
UpdateDamageLayerState(spriteEnt,
|
UpdateDamageLayerState(spriteEnt,
|
||||||
spriteLayer,
|
spriteLayer,
|
||||||
@@ -643,7 +642,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
if (damageVisComp.DamageOverlayGroups.ContainsKey(damageGroup) && !damageVisComp.DisabledLayers[layerMapKey])
|
if (damageVisComp.DamageOverlayGroups.ContainsKey(damageGroup) && !damageVisComp.DisabledLayers[layerMapKey])
|
||||||
{
|
{
|
||||||
var layerState = damageVisComp.LayerMapKeyStates[layerMapKey];
|
var layerState = damageVisComp.LayerMapKeyStates[layerMapKey];
|
||||||
_sprite.LayerMapTryGet((entity, spriteComponent), $"{layerMapKey}{damageGroup}", out var spriteLayer, false);
|
SpriteSystem.LayerMapTryGet((entity, spriteComponent), $"{layerMapKey}{damageGroup}", out var spriteLayer, false);
|
||||||
|
|
||||||
UpdateDamageLayerState(
|
UpdateDamageLayerState(
|
||||||
(entity, spriteComponent),
|
(entity, spriteComponent),
|
||||||
@@ -655,7 +654,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
else if (!damageVisComp.Overlay)
|
else if (!damageVisComp.Overlay)
|
||||||
{
|
{
|
||||||
var layerState = damageVisComp.LayerMapKeyStates[layerMapKey];
|
var layerState = damageVisComp.LayerMapKeyStates[layerMapKey];
|
||||||
_sprite.LayerMapTryGet((entity, spriteComponent), $"{layerMapKey}", out var spriteLayer, false);
|
SpriteSystem.LayerMapTryGet((entity, spriteComponent), $"{layerMapKey}", out var spriteLayer, false);
|
||||||
|
|
||||||
UpdateDamageLayerState(
|
UpdateDamageLayerState(
|
||||||
(entity, spriteComponent),
|
(entity, spriteComponent),
|
||||||
@@ -670,7 +669,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void UpdateOverlay(Entity<SpriteComponent> spriteEnt, FixedPoint2 threshold)
|
private void UpdateOverlay(Entity<SpriteComponent> spriteEnt, FixedPoint2 threshold)
|
||||||
{
|
{
|
||||||
_sprite.LayerMapTryGet(spriteEnt.AsNullable(), $"DamageOverlay", out var spriteLayer, false);
|
SpriteSystem.LayerMapTryGet(spriteEnt.AsNullable(), $"DamageOverlay", out var spriteLayer, false);
|
||||||
|
|
||||||
UpdateDamageLayerState(spriteEnt,
|
UpdateDamageLayerState(spriteEnt,
|
||||||
spriteLayer,
|
spriteLayer,
|
||||||
@@ -690,7 +689,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
{
|
{
|
||||||
if (damageVisComp.DamageOverlayGroups.ContainsKey(damageGroup))
|
if (damageVisComp.DamageOverlayGroups.ContainsKey(damageGroup))
|
||||||
{
|
{
|
||||||
_sprite.LayerMapTryGet((entity, spriteComponent), $"DamageOverlay{damageGroup}", out var spriteLayer, false);
|
SpriteSystem.LayerMapTryGet((entity, spriteComponent), $"DamageOverlay{damageGroup}", out var spriteLayer, false);
|
||||||
|
|
||||||
UpdateDamageLayerState(
|
UpdateDamageLayerState(
|
||||||
(entity, spriteComponent),
|
(entity, spriteComponent),
|
||||||
@@ -711,15 +710,15 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
|||||||
{
|
{
|
||||||
if (threshold == 0)
|
if (threshold == 0)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible(spriteEnt.AsNullable(), spriteLayer, false);
|
SpriteSystem.LayerSetVisible(spriteEnt.AsNullable(), spriteLayer, false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!spriteEnt.Comp[spriteLayer].Visible)
|
if (!spriteEnt.Comp[spriteLayer].Visible)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible(spriteEnt.AsNullable(), spriteLayer, true);
|
SpriteSystem.LayerSetVisible(spriteEnt.AsNullable(), spriteLayer, true);
|
||||||
}
|
}
|
||||||
_sprite.LayerSetRsiState(spriteEnt.AsNullable(), spriteLayer, $"{statePrefix}_{threshold}");
|
SpriteSystem.LayerSetRsiState(spriteEnt.AsNullable(), spriteLayer, $"{statePrefix}_{threshold}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,8 +6,6 @@ namespace Content.Client.DamageState;
|
|||||||
|
|
||||||
public sealed class DamageStateVisualizerSystem : VisualizerSystem<DamageStateVisualsComponent>
|
public sealed class DamageStateVisualizerSystem : VisualizerSystem<DamageStateVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, DamageStateVisualsComponent component, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, DamageStateVisualsComponent component, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
var sprite = args.Sprite;
|
var sprite = args.Sprite;
|
||||||
@@ -25,18 +23,18 @@ public sealed class DamageStateVisualizerSystem : VisualizerSystem<DamageStateVi
|
|||||||
// Brain no worky rn so this was just easier.
|
// Brain no worky rn so this was just easier.
|
||||||
foreach (var key in new[] { DamageStateVisualLayers.Base, DamageStateVisualLayers.BaseUnshaded })
|
foreach (var key in new[] { DamageStateVisualLayers.Base, DamageStateVisualLayers.BaseUnshaded })
|
||||||
{
|
{
|
||||||
if (!_sprite.LayerMapTryGet((uid, sprite), key, out _, false)) continue;
|
if (!SpriteSystem.LayerMapTryGet((uid, sprite), key, out _, false)) continue;
|
||||||
|
|
||||||
_sprite.LayerSetVisible((uid, sprite), key, false);
|
SpriteSystem.LayerSetVisible((uid, sprite), key, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var (key, state) in layers)
|
foreach (var (key, state) in layers)
|
||||||
{
|
{
|
||||||
// Inheritance moment.
|
// Inheritance moment.
|
||||||
if (!_sprite.LayerMapTryGet((uid, sprite), key, out _, false)) continue;
|
if (!SpriteSystem.LayerMapTryGet((uid, sprite), key, out _, false)) continue;
|
||||||
|
|
||||||
_sprite.LayerSetVisible((uid, sprite), key, true);
|
SpriteSystem.LayerSetVisible((uid, sprite), key, true);
|
||||||
_sprite.LayerSetRsiState((uid, sprite), key, state);
|
SpriteSystem.LayerSetRsiState((uid, sprite), key, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// So they don't draw over mobs anymore
|
// So they don't draw over mobs anymore
|
||||||
@@ -45,12 +43,12 @@ public sealed class DamageStateVisualizerSystem : VisualizerSystem<DamageStateVi
|
|||||||
if (sprite.DrawDepth > (int)DrawDepth.DeadMobs)
|
if (sprite.DrawDepth > (int)DrawDepth.DeadMobs)
|
||||||
{
|
{
|
||||||
component.OriginalDrawDepth = sprite.DrawDepth;
|
component.OriginalDrawDepth = sprite.DrawDepth;
|
||||||
_sprite.SetDrawDepth((uid, sprite), (int)DrawDepth.DeadMobs);
|
SpriteSystem.SetDrawDepth((uid, sprite), (int)DrawDepth.DeadMobs);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (component.OriginalDrawDepth != null)
|
else if (component.OriginalDrawDepth != null)
|
||||||
{
|
{
|
||||||
_sprite.SetDrawDepth((uid, sprite), component.OriginalDrawDepth.Value);
|
SpriteSystem.SetDrawDepth((uid, sprite), component.OriginalDrawDepth.Value);
|
||||||
component.OriginalDrawDepth = null;
|
component.OriginalDrawDepth = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ namespace Content.Client.Electrocution;
|
|||||||
public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<ElectrocutionHUDVisualsComponent>
|
public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<ElectrocutionHUDVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IPlayerManager _playerMan = default!;
|
[Dependency] private readonly IPlayerManager _playerMan = default!;
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -59,7 +58,7 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
|
|||||||
if (!AppearanceSystem.TryGetData<bool>(uid, ElectrifiedVisuals.IsElectrified, out var electrified, appearanceComp))
|
if (!AppearanceSystem.TryGetData<bool>(uid, ElectrifiedVisuals.IsElectrified, out var electrified, appearanceComp))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
_sprite.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, electrified);
|
SpriteSystem.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, electrified);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -70,7 +69,7 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
|
|||||||
var electrifiedQuery = AllEntityQuery<ElectrocutionHUDVisualsComponent, AppearanceComponent, SpriteComponent>();
|
var electrifiedQuery = AllEntityQuery<ElectrocutionHUDVisualsComponent, AppearanceComponent, SpriteComponent>();
|
||||||
while (electrifiedQuery.MoveNext(out var uid, out _, out _, out var spriteComp))
|
while (electrifiedQuery.MoveNext(out var uid, out _, out _, out var spriteComp))
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, false);
|
SpriteSystem.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -84,6 +83,6 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
var player = _playerMan.LocalEntity;
|
var player = _playerMan.LocalEntity;
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), ElectrifiedLayers.HUD, electrified && HasComp<ShowElectrocutionHUDComponent>(player));
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), ElectrifiedLayers.HUD, electrified && HasComp<ShowElectrocutionHUDComponent>(player));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,8 +6,6 @@ namespace Content.Client.Light.EntitySystems;
|
|||||||
|
|
||||||
public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>
|
public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, EmergencyLightComponent comp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, EmergencyLightComponent comp, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
@@ -16,13 +14,13 @@ public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightCompon
|
|||||||
if (!AppearanceSystem.TryGetData<bool>(uid, EmergencyLightVisuals.On, out var on, args.Component))
|
if (!AppearanceSystem.TryGetData<bool>(uid, EmergencyLightVisuals.On, out var on, args.Component))
|
||||||
on = false;
|
on = false;
|
||||||
|
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), EmergencyLightVisualLayers.LightOff, !on);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), EmergencyLightVisualLayers.LightOff, !on);
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), EmergencyLightVisualLayers.LightOn, on);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), EmergencyLightVisualLayers.LightOn, on);
|
||||||
|
|
||||||
if (AppearanceSystem.TryGetData<Color>(uid, EmergencyLightVisuals.Color, out var color, args.Component))
|
if (AppearanceSystem.TryGetData<Color>(uid, EmergencyLightVisuals.Color, out var color, args.Component))
|
||||||
{
|
{
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), EmergencyLightVisualLayers.LightOn, color);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), EmergencyLightVisualLayers.LightOn, color);
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), EmergencyLightVisualLayers.LightOff, color);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), EmergencyLightVisualLayers.LightOff, color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,6 @@ public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComp
|
|||||||
[Dependency] private readonly PointLightSystem _pointLightSystem = default!;
|
[Dependency] private readonly PointLightSystem _pointLightSystem = default!;
|
||||||
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
|
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
|
||||||
[Dependency] private readonly LightBehaviorSystem _lightBehavior = default!;
|
[Dependency] private readonly LightBehaviorSystem _lightBehavior = default!;
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -54,37 +53,37 @@ public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComp
|
|||||||
comp.PlayingStream = _audioSystem.PlayPvs(
|
comp.PlayingStream = _audioSystem.PlayPvs(
|
||||||
comp.LoopedSound, uid)?.Entity;
|
comp.LoopedSound, uid)?.Entity;
|
||||||
|
|
||||||
if (_sprite.LayerMapTryGet((uid, args.Sprite), ExpendableLightVisualLayers.Overlay, out var layerIdx, true))
|
if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), ExpendableLightVisualLayers.Overlay, out var layerIdx, true))
|
||||||
{
|
{
|
||||||
if (!string.IsNullOrWhiteSpace(comp.IconStateLit))
|
if (!string.IsNullOrWhiteSpace(comp.IconStateLit))
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), layerIdx, comp.IconStateLit);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), layerIdx, comp.IconStateLit);
|
||||||
if (!string.IsNullOrWhiteSpace(comp.SpriteShaderLit))
|
if (!string.IsNullOrWhiteSpace(comp.SpriteShaderLit))
|
||||||
args.Sprite.LayerSetShader(layerIdx, comp.SpriteShaderLit);
|
args.Sprite.LayerSetShader(layerIdx, comp.SpriteShaderLit);
|
||||||
else
|
else
|
||||||
args.Sprite.LayerSetShader(layerIdx, null, null);
|
args.Sprite.LayerSetShader(layerIdx, null, null);
|
||||||
if (comp.GlowColorLit.HasValue)
|
if (comp.GlowColorLit.HasValue)
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), layerIdx, comp.GlowColorLit.Value);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), layerIdx, comp.GlowColorLit.Value);
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), layerIdx, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), layerIdx, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (comp.GlowColorLit.HasValue)
|
if (comp.GlowColorLit.HasValue)
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), ExpendableLightVisualLayers.Glow, comp.GlowColorLit.Value);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), ExpendableLightVisualLayers.Glow, comp.GlowColorLit.Value);
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), ExpendableLightVisualLayers.Glow, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), ExpendableLightVisualLayers.Glow, true);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case ExpendableLightState.Dead:
|
case ExpendableLightState.Dead:
|
||||||
comp.PlayingStream = _audioSystem.Stop(comp.PlayingStream);
|
comp.PlayingStream = _audioSystem.Stop(comp.PlayingStream);
|
||||||
if (_sprite.LayerMapTryGet((uid, args.Sprite), ExpendableLightVisualLayers.Overlay, out layerIdx, true))
|
if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), ExpendableLightVisualLayers.Overlay, out layerIdx, true))
|
||||||
{
|
{
|
||||||
if (!string.IsNullOrWhiteSpace(comp.IconStateSpent))
|
if (!string.IsNullOrWhiteSpace(comp.IconStateSpent))
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), layerIdx, comp.IconStateSpent);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), layerIdx, comp.IconStateSpent);
|
||||||
if (!string.IsNullOrWhiteSpace(comp.SpriteShaderSpent))
|
if (!string.IsNullOrWhiteSpace(comp.SpriteShaderSpent))
|
||||||
args.Sprite.LayerSetShader(layerIdx, comp.SpriteShaderSpent);
|
args.Sprite.LayerSetShader(layerIdx, comp.SpriteShaderSpent);
|
||||||
else
|
else
|
||||||
args.Sprite.LayerSetShader(layerIdx, null, null);
|
args.Sprite.LayerSetShader(layerIdx, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), ExpendableLightVisualLayers.Glow, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), ExpendableLightVisualLayers.Glow, false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,8 +5,6 @@ namespace Content.Client.Light.Visualizers;
|
|||||||
|
|
||||||
public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
|
public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, LightBulbComponent comp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, LightBulbComponent comp, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
@@ -18,13 +16,13 @@ public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
|
|||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case LightBulbState.Normal:
|
case LightBulbState.Normal:
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.NormalSpriteState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.NormalSpriteState);
|
||||||
break;
|
break;
|
||||||
case LightBulbState.Broken:
|
case LightBulbState.Broken:
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BrokenSpriteState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BrokenSpriteState);
|
||||||
break;
|
break;
|
||||||
case LightBulbState.Burned:
|
case LightBulbState.Burned:
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BurnedSpriteState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BurnedSpriteState);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -32,7 +30,7 @@ public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
|
|||||||
// also update sprites color
|
// also update sprites color
|
||||||
if (AppearanceSystem.TryGetData<Color>(uid, LightBulbVisuals.Color, out var color, args.Component))
|
if (AppearanceSystem.TryGetData<Color>(uid, LightBulbVisuals.Color, out var color, args.Component))
|
||||||
{
|
{
|
||||||
_sprite.SetColor((uid, args.Sprite), color);
|
SpriteSystem.SetColor((uid, args.Sprite), color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ public sealed class PoweredLightVisualizerSystem : VisualizerSystem<PoweredLight
|
|||||||
{
|
{
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -28,16 +27,16 @@ public sealed class PoweredLightVisualizerSystem : VisualizerSystem<PoweredLight
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (comp.SpriteStateMap.TryGetValue(state, out var spriteState))
|
if (comp.SpriteStateMap.TryGetValue(state, out var spriteState))
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), PoweredLightLayers.Base, spriteState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PoweredLightLayers.Base, spriteState);
|
||||||
|
|
||||||
if (_sprite.LayerExists((uid, args.Sprite), PoweredLightLayers.Glow))
|
if (SpriteSystem.LayerExists((uid, args.Sprite), PoweredLightLayers.Glow))
|
||||||
{
|
{
|
||||||
if (TryComp<PointLightComponent>(uid, out var light))
|
if (TryComp<PointLightComponent>(uid, out var light))
|
||||||
{
|
{
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), PoweredLightLayers.Glow, light.Color);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), PoweredLightLayers.Glow, light.Color);
|
||||||
}
|
}
|
||||||
|
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), PoweredLightLayers.Glow, state == PoweredLightState.On);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), PoweredLightLayers.Glow, state == PoweredLightState.On);
|
||||||
}
|
}
|
||||||
|
|
||||||
SetBlinkingAnimation(
|
SetBlinkingAnimation(
|
||||||
|
|||||||
@@ -6,8 +6,6 @@ namespace Content.Client.Lock.Visualizers;
|
|||||||
|
|
||||||
public sealed class LockVisualizerSystem : VisualizerSystem<LockVisualsComponent>
|
public sealed class LockVisualizerSystem : VisualizerSystem<LockVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, LockVisualsComponent comp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, LockVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null
|
if (args.Sprite == null
|
||||||
@@ -22,14 +20,14 @@ public sealed class LockVisualizerSystem : VisualizerSystem<LockVisualsComponent
|
|||||||
|
|
||||||
if (AppearanceSystem.TryGetData<bool>(uid, StorageVisuals.Open, out var open, args.Component))
|
if (AppearanceSystem.TryGetData<bool>(uid, StorageVisuals.Open, out var open, args.Component))
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), LockVisualLayers.Lock, !open);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), LockVisualLayers.Lock, !open);
|
||||||
}
|
}
|
||||||
else if (!(bool)unlockedStateExist!)
|
else if (!(bool)unlockedStateExist!)
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), LockVisualLayers.Lock, locked);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), LockVisualLayers.Lock, locked);
|
||||||
|
|
||||||
if (!open && (bool)unlockedStateExist!)
|
if (!open && (bool)unlockedStateExist!)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), LockVisualLayers.Lock, locked ? comp.StateLocked : comp.StateUnlocked);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), LockVisualLayers.Lock, locked ? comp.StateLocked : comp.StateUnlocked);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,20 +6,19 @@ namespace Content.Client.PDA;
|
|||||||
|
|
||||||
public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
|
public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (AppearanceSystem.TryGetData<string>(uid, PdaVisuals.PdaType, out var pdaType, args.Component))
|
if (AppearanceSystem.TryGetData<string>(uid, PdaVisuals.PdaType, out var pdaType, args.Component))
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), PdaVisualLayers.Base, pdaType);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PdaVisualLayers.Base, pdaType);
|
||||||
|
|
||||||
if (AppearanceSystem.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
|
if (AppearanceSystem.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.Flashlight, isFlashlightOn);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.Flashlight, isFlashlightOn);
|
||||||
|
|
||||||
if (AppearanceSystem.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
|
if (AppearanceSystem.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.IdLight, isCardInserted);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.IdLight, isCardInserted);
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum PdaVisualLayers : byte
|
public enum PdaVisualLayers : byte
|
||||||
|
|||||||
@@ -5,8 +5,6 @@ namespace Content.Client.Paper;
|
|||||||
|
|
||||||
public sealed class EnvelopeSystem : VisualizerSystem<EnvelopeComponent>
|
public sealed class EnvelopeSystem : VisualizerSystem<EnvelopeComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
@@ -23,9 +21,9 @@ public sealed class EnvelopeSystem : VisualizerSystem<EnvelopeComponent>
|
|||||||
if (!Resolve(ent.Owner, ref sprite))
|
if (!Resolve(ent.Owner, ref sprite))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_sprite.LayerSetVisible((ent.Owner, sprite), EnvelopeVisualLayers.Open, ent.Comp.State == EnvelopeComponent.EnvelopeState.Open);
|
SpriteSystem.LayerSetVisible((ent.Owner, sprite), EnvelopeVisualLayers.Open, ent.Comp.State == EnvelopeComponent.EnvelopeState.Open);
|
||||||
_sprite.LayerSetVisible((ent.Owner, sprite), EnvelopeVisualLayers.Sealed, ent.Comp.State == EnvelopeComponent.EnvelopeState.Sealed);
|
SpriteSystem.LayerSetVisible((ent.Owner, sprite), EnvelopeVisualLayers.Sealed, ent.Comp.State == EnvelopeComponent.EnvelopeState.Sealed);
|
||||||
_sprite.LayerSetVisible((ent.Owner, sprite), EnvelopeVisualLayers.Torn, ent.Comp.State == EnvelopeComponent.EnvelopeState.Torn);
|
SpriteSystem.LayerSetVisible((ent.Owner, sprite), EnvelopeVisualLayers.Torn, ent.Comp.State == EnvelopeComponent.EnvelopeState.Torn);
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum EnvelopeVisualLayers : byte
|
public enum EnvelopeVisualLayers : byte
|
||||||
|
|||||||
@@ -6,26 +6,24 @@ namespace Content.Client.Paper.UI;
|
|||||||
|
|
||||||
public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualsComponent>
|
public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (AppearanceSystem.TryGetData<PaperStatus>(uid, PaperVisuals.Status, out var writingStatus, args.Component))
|
if (AppearanceSystem.TryGetData<PaperStatus>(uid, PaperVisuals.Status, out var writingStatus, args.Component))
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
|
||||||
|
|
||||||
if (AppearanceSystem.TryGetData<string>(uid, PaperVisuals.Stamp, out var stampState, args.Component))
|
if (AppearanceSystem.TryGetData<string>(uid, PaperVisuals.Stamp, out var stampState, args.Component))
|
||||||
{
|
{
|
||||||
if (stampState != string.Empty)
|
if (stampState != string.Empty)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), PaperVisualLayers.Stamp, stampState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PaperVisualLayers.Stamp, stampState);
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,14 +5,12 @@ namespace Content.Client.ParticleAccelerator;
|
|||||||
|
|
||||||
public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
|
public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, ParticleAcceleratorPartVisualsComponent comp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, ParticleAcceleratorPartVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!_sprite.LayerMapTryGet((uid, args.Sprite), ParticleAcceleratorVisualLayers.Unlit, out var index, false))
|
if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), ParticleAcceleratorVisualLayers.Unlit, out var index, false))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!AppearanceSystem.TryGetData<ParticleAcceleratorVisualState>(uid, ParticleAcceleratorVisuals.VisualState, out var state, args.Component))
|
if (!AppearanceSystem.TryGetData<ParticleAcceleratorVisualState>(uid, ParticleAcceleratorVisuals.VisualState, out var state, args.Component))
|
||||||
@@ -22,12 +20,12 @@ public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<P
|
|||||||
|
|
||||||
if (state != ParticleAcceleratorVisualState.Unpowered)
|
if (state != ParticleAcceleratorVisualState.Unpowered)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), index, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), index, true);
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), index, comp.StateBase + comp.StatesSuffixes[state]);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), index, comp.StateBase + comp.StatesSuffixes[state]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), index, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), index, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,7 +6,6 @@ namespace Content.Client.Power.APC;
|
|||||||
public sealed class ApcVisualizerSystem : VisualizerSystem<ApcVisualsComponent>
|
public sealed class ApcVisualizerSystem : VisualizerSystem<ApcVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SharedPointLightSystem _lights = default!;
|
[Dependency] private readonly SharedPointLightSystem _lights = default!;
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, ApcVisualsComponent comp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, ApcVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
@@ -14,8 +13,8 @@ public sealed class ApcVisualizerSystem : VisualizerSystem<ApcVisualsComponent>
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// get the mapped layer index of the first lock layer and the first channel layer
|
// get the mapped layer index of the first lock layer and the first channel layer
|
||||||
var lockIndicatorOverlayStart = _sprite.LayerMapGet((uid, args.Sprite), ApcVisualLayers.InterfaceLock);
|
var lockIndicatorOverlayStart = SpriteSystem.LayerMapGet((uid, args.Sprite), ApcVisualLayers.InterfaceLock);
|
||||||
var channelIndicatorOverlayStart = _sprite.LayerMapGet((uid, args.Sprite), ApcVisualLayers.Equipment);
|
var channelIndicatorOverlayStart = SpriteSystem.LayerMapGet((uid, args.Sprite), ApcVisualLayers.Equipment);
|
||||||
|
|
||||||
// Handle APC screen overlay:
|
// Handle APC screen overlay:
|
||||||
if (!AppearanceSystem.TryGetData<ApcChargeState>(uid, ApcVisuals.ChargeState, out var chargeState, args.Component))
|
if (!AppearanceSystem.TryGetData<ApcChargeState>(uid, ApcVisuals.ChargeState, out var chargeState, args.Component))
|
||||||
@@ -23,7 +22,7 @@ public sealed class ApcVisualizerSystem : VisualizerSystem<ApcVisualsComponent>
|
|||||||
|
|
||||||
if (chargeState >= 0 && chargeState < ApcChargeState.NumStates)
|
if (chargeState >= 0 && chargeState < ApcChargeState.NumStates)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), ApcVisualLayers.ChargeState, $"{comp.ScreenPrefix}-{comp.ScreenSuffixes[(sbyte)chargeState]}");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), ApcVisualLayers.ChargeState, $"{comp.ScreenPrefix}-{comp.ScreenSuffixes[(sbyte)chargeState]}");
|
||||||
|
|
||||||
// LockState does nothing currently. The backend doesn't exist.
|
// LockState does nothing currently. The backend doesn't exist.
|
||||||
if (AppearanceSystem.TryGetData<byte>(uid, ApcVisuals.LockState, out var lockStates, args.Component))
|
if (AppearanceSystem.TryGetData<byte>(uid, ApcVisuals.LockState, out var lockStates, args.Component))
|
||||||
@@ -32,8 +31,8 @@ public sealed class ApcVisualizerSystem : VisualizerSystem<ApcVisualsComponent>
|
|||||||
{
|
{
|
||||||
var layer = (byte)lockIndicatorOverlayStart + i;
|
var layer = (byte)lockIndicatorOverlayStart + i;
|
||||||
var lockState = (sbyte)((lockStates >> (i << (sbyte)ApcLockState.LogWidth)) & (sbyte)ApcLockState.All);
|
var lockState = (sbyte)((lockStates >> (i << (sbyte)ApcLockState.LogWidth)) & (sbyte)ApcLockState.All);
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), layer, $"{comp.LockPrefix}{i}-{comp.LockSuffixes[lockState]}");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, $"{comp.LockPrefix}{i}-{comp.LockSuffixes[lockState]}");
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), layer, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -44,8 +43,8 @@ public sealed class ApcVisualizerSystem : VisualizerSystem<ApcVisualsComponent>
|
|||||||
{
|
{
|
||||||
var layer = (byte)channelIndicatorOverlayStart + i;
|
var layer = (byte)channelIndicatorOverlayStart + i;
|
||||||
var channelState = (sbyte)((channelStates >> (i << (sbyte)ApcChannelState.LogWidth)) & (sbyte)ApcChannelState.All);
|
var channelState = (sbyte)((channelStates >> (i << (sbyte)ApcChannelState.LogWidth)) & (sbyte)ApcChannelState.All);
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), layer, $"{comp.ChannelPrefix}{i}-{comp.ChannelSuffixes[channelState]}");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, $"{comp.ChannelPrefix}{i}-{comp.ChannelSuffixes[channelState]}");
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), layer, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,16 +56,16 @@ public sealed class ApcVisualizerSystem : VisualizerSystem<ApcVisualsComponent>
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
/// Overrides all of the lock and channel indicators.
|
/// Overrides all of the lock and channel indicators.
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), ApcVisualLayers.ChargeState, comp.EmaggedScreenState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), ApcVisualLayers.ChargeState, comp.EmaggedScreenState);
|
||||||
for (var i = 0; i < comp.LockIndicators; ++i)
|
for (var i = 0; i < comp.LockIndicators; ++i)
|
||||||
{
|
{
|
||||||
var layer = (byte)lockIndicatorOverlayStart + i;
|
var layer = (byte)lockIndicatorOverlayStart + i;
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), layer, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, false);
|
||||||
}
|
}
|
||||||
for (var i = 0; i < comp.ChannelIndicators; ++i)
|
for (var i = 0; i < comp.ChannelIndicators; ++i)
|
||||||
{
|
{
|
||||||
var layer = (byte)channelIndicatorOverlayStart + i;
|
var layer = (byte)channelIndicatorOverlayStart + i;
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), layer, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (TryComp<PointLightComponent>(uid, out var light))
|
if (TryComp<PointLightComponent>(uid, out var light))
|
||||||
|
|||||||
@@ -6,8 +6,6 @@ namespace Content.Client.Power.SMES;
|
|||||||
|
|
||||||
public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
|
public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, SmesComponent comp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, SmesComponent comp, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
@@ -15,12 +13,12 @@ public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
|
|||||||
|
|
||||||
if (!AppearanceSystem.TryGetData<int>(uid, SmesVisuals.LastChargeLevel, out var level, args.Component) || level == 0)
|
if (!AppearanceSystem.TryGetData<int>(uid, SmesVisuals.LastChargeLevel, out var level, args.Component) || level == 0)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, true);
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Charge, $"{comp.ChargeOverlayPrefix}{level}");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Charge, $"{comp.ChargeOverlayPrefix}{level}");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!AppearanceSystem.TryGetData<ChargeState>(uid, SmesVisuals.LastChargeState, out var state, args.Component))
|
if (!AppearanceSystem.TryGetData<ChargeState>(uid, SmesVisuals.LastChargeState, out var state, args.Component))
|
||||||
@@ -29,16 +27,16 @@ public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
|
|||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ChargeState.Still:
|
case ChargeState.Still:
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
|
||||||
break;
|
break;
|
||||||
case ChargeState.Charging:
|
case ChargeState.Charging:
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}1");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}1");
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
|
||||||
break;
|
break;
|
||||||
case ChargeState.Discharging:
|
case ChargeState.Discharging:
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}2");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,8 +5,6 @@ namespace Content.Client.PowerCell;
|
|||||||
|
|
||||||
public sealed class PowerChargerVisualizerSystem : VisualizerSystem<PowerChargerVisualsComponent>
|
public sealed class PowerChargerVisualizerSystem : VisualizerSystem<PowerChargerVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, PowerChargerVisualsComponent comp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, PowerChargerVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
@@ -16,22 +14,22 @@ public sealed class PowerChargerVisualizerSystem : VisualizerSystem<PowerCharger
|
|||||||
if (AppearanceSystem.TryGetData<bool>(uid, CellVisual.Occupied, out var occupied, args.Component) && occupied)
|
if (AppearanceSystem.TryGetData<bool>(uid, CellVisual.Occupied, out var occupied, args.Component) && occupied)
|
||||||
{
|
{
|
||||||
// TODO: don't throw if it doesn't have a full state
|
// TODO: don't throw if it doesn't have a full state
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.OccupiedState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.OccupiedState);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.EmptyState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.EmptyState);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update lighting
|
// Update lighting
|
||||||
if (AppearanceSystem.TryGetData<CellChargerStatus>(uid, CellVisual.Light, out var status, args.Component)
|
if (AppearanceSystem.TryGetData<CellChargerStatus>(uid, CellVisual.Light, out var status, args.Component)
|
||||||
&& comp.LightStates.TryGetValue(status, out var lightState))
|
&& comp.LightStates.TryGetValue(status, out var lightState))
|
||||||
{
|
{
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Light, lightState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Light, lightState);
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,8 +8,6 @@ namespace Content.Client.Shuttles;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public sealed class ThrusterSystem : VisualizerSystem<ThrusterComponent>
|
public sealed class ThrusterSystem : VisualizerSystem<ThrusterComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Updates whether or not the thruster is visibly active/thrusting.
|
/// Updates whether or not the thruster is visibly active/thrusting.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -19,7 +17,7 @@ public sealed class ThrusterSystem : VisualizerSystem<ThrusterComponent>
|
|||||||
|| !AppearanceSystem.TryGetData<bool>(uid, ThrusterVisualState.State, out var state, args.Component))
|
|| !AppearanceSystem.TryGetData<bool>(uid, ThrusterVisualState.State, out var state, args.Component))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), ThrusterVisualLayers.ThrustOn, state);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), ThrusterVisualLayers.ThrustOn, state);
|
||||||
SetThrusting(
|
SetThrusting(
|
||||||
uid,
|
uid,
|
||||||
state && AppearanceSystem.TryGetData<bool>(uid, ThrusterVisualState.Thrusting, out var thrusting, args.Component) && thrusting,
|
state && AppearanceSystem.TryGetData<bool>(uid, ThrusterVisualState.Thrusting, out var thrusting, args.Component) && thrusting,
|
||||||
@@ -32,14 +30,14 @@ public sealed class ThrusterSystem : VisualizerSystem<ThrusterComponent>
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void SetThrusting(EntityUid uid, bool value, SpriteComponent sprite)
|
private void SetThrusting(EntityUid uid, bool value, SpriteComponent sprite)
|
||||||
{
|
{
|
||||||
if (_sprite.LayerMapTryGet((uid, sprite), ThrusterVisualLayers.Thrusting, out var thrustingLayer, false))
|
if (SpriteSystem.LayerMapTryGet((uid, sprite), ThrusterVisualLayers.Thrusting, out var thrustingLayer, false))
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, sprite), thrustingLayer, value);
|
SpriteSystem.LayerSetVisible((uid, sprite), thrustingLayer, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_sprite.LayerMapTryGet((uid, sprite), ThrusterVisualLayers.ThrustingUnshaded, out var unshadedLayer, false))
|
if (SpriteSystem.LayerMapTryGet((uid, sprite), ThrusterVisualLayers.ThrustingUnshaded, out var unshadedLayer, false))
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, sprite), unshadedLayer, value);
|
SpriteSystem.LayerSetVisible((uid, sprite), unshadedLayer, value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,8 +8,6 @@ namespace Content.Client.Storage.Systems;
|
|||||||
/// <inheritdoc cref="StorageContainerVisualsComponent"/>
|
/// <inheritdoc cref="StorageContainerVisualsComponent"/>
|
||||||
public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageContainerVisualsComponent>
|
public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageContainerVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, StorageContainerVisualsComponent component, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, StorageContainerVisualsComponent component, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
@@ -23,7 +21,7 @@ public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageCont
|
|||||||
|
|
||||||
var fraction = used / (float)capacity;
|
var fraction = used / (float)capacity;
|
||||||
|
|
||||||
if (!_sprite.LayerMapTryGet((uid, args.Sprite), component.FillLayer, out var fillLayer, false))
|
if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.FillLayer, out var fillLayer, false))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var closestFillSprite = Math.Min(ContentHelpers.RoundToNearestLevels(fraction, 1, component.MaxFillLevels + 1),
|
var closestFillSprite = Math.Min(ContentHelpers.RoundToNearestLevels(fraction, 1, component.MaxFillLevels + 1),
|
||||||
@@ -34,13 +32,13 @@ public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageCont
|
|||||||
if (component.FillBaseName == null)
|
if (component.FillBaseName == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
|
||||||
var stateName = component.FillBaseName + closestFillSprite;
|
var stateName = component.FillBaseName + closestFillSprite;
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,8 +5,6 @@ namespace Content.Client.Storage.Visualizers;
|
|||||||
|
|
||||||
public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStorageVisualsComponent>
|
public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStorageVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
@@ -25,7 +23,7 @@ public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStora
|
|||||||
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_sprite.LayerSetRsiState((uid, sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
|
SpriteSystem.LayerSetRsiState((uid, sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, EntityStorageVisualsComponent comp, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, EntityStorageVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||||
@@ -35,41 +33,41 @@ public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStora
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Open/Closed state for the storage entity.
|
// Open/Closed state for the storage entity.
|
||||||
if (_sprite.LayerMapTryGet((uid, args.Sprite), StorageVisualLayers.Door, out _, false))
|
if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), StorageVisualLayers.Door, out _, false))
|
||||||
{
|
{
|
||||||
if (open)
|
if (open)
|
||||||
{
|
{
|
||||||
if (comp.OpenDrawDepth != null)
|
if (comp.OpenDrawDepth != null)
|
||||||
_sprite.SetDrawDepth((uid, args.Sprite), comp.OpenDrawDepth.Value);
|
SpriteSystem.SetDrawDepth((uid, args.Sprite), comp.OpenDrawDepth.Value);
|
||||||
|
|
||||||
if (comp.StateDoorOpen != null)
|
if (comp.StateDoorOpen != null)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorOpen);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorOpen);
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (comp.StateBaseOpen != null)
|
if (comp.StateBaseOpen != null)
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseOpen);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseOpen);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (comp.ClosedDrawDepth != null)
|
if (comp.ClosedDrawDepth != null)
|
||||||
_sprite.SetDrawDepth((uid, args.Sprite), comp.ClosedDrawDepth.Value);
|
SpriteSystem.SetDrawDepth((uid, args.Sprite), comp.ClosedDrawDepth.Value);
|
||||||
|
|
||||||
if (comp.StateDoorClosed != null)
|
if (comp.StateDoorClosed != null)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorClosed);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorClosed);
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
|
||||||
|
|
||||||
if (comp.StateBaseClosed != null)
|
if (comp.StateBaseClosed != null)
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,7 +27,6 @@ namespace Content.Client.TextScreen;
|
|||||||
public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsComponent>
|
public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Contains char/state Key/Value pairs. <br/>
|
/// Contains char/state Key/Value pairs. <br/>
|
||||||
@@ -90,11 +89,11 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
|
|||||||
|
|
||||||
for (var i = 0; i < screen.RowLength; i++)
|
for (var i = 0; i < screen.RowLength; i++)
|
||||||
{
|
{
|
||||||
_sprite.LayerMapReserve((uid, sprite), TimerMapKey + i);
|
SpriteSystem.LayerMapReserve((uid, sprite), TimerMapKey + i);
|
||||||
timer.LayerStatesToDraw.Add(TimerMapKey + i, null);
|
timer.LayerStatesToDraw.Add(TimerMapKey + i, null);
|
||||||
_sprite.LayerSetRsi((uid, sprite), TimerMapKey + i, new ResPath(TextPath));
|
SpriteSystem.LayerSetRsi((uid, sprite), TimerMapKey + i, new ResPath(TextPath));
|
||||||
_sprite.LayerSetColor((uid, sprite), TimerMapKey + i, screen.Color);
|
SpriteSystem.LayerSetColor((uid, sprite), TimerMapKey + i, screen.Color);
|
||||||
_sprite.LayerSetRsiState((uid, sprite), TimerMapKey + i, DefaultState);
|
SpriteSystem.LayerSetRsiState((uid, sprite), TimerMapKey + i, DefaultState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -154,7 +153,7 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var key in timer.LayerStatesToDraw.Keys)
|
foreach (var key in timer.LayerStatesToDraw.Keys)
|
||||||
_sprite.RemoveLayer((uid, sprite), key);
|
SpriteSystem.RemoveLayer((uid, sprite), key);
|
||||||
|
|
||||||
RemComp<TextScreenTimerComponent>(uid);
|
RemComp<TextScreenTimerComponent>(uid);
|
||||||
|
|
||||||
@@ -190,7 +189,7 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var key in component.LayerStatesToDraw.Keys)
|
foreach (var key in component.LayerStatesToDraw.Keys)
|
||||||
_sprite.RemoveLayer((uid, sprite), key);
|
SpriteSystem.RemoveLayer((uid, sprite), key);
|
||||||
|
|
||||||
component.LayerStatesToDraw.Clear();
|
component.LayerStatesToDraw.Clear();
|
||||||
|
|
||||||
@@ -198,11 +197,11 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
|
|||||||
for (var i = 0; i < component.RowLength; i++)
|
for (var i = 0; i < component.RowLength; i++)
|
||||||
{
|
{
|
||||||
var key = TextMapKey + row + i;
|
var key = TextMapKey + row + i;
|
||||||
_sprite.LayerMapReserve((uid, sprite), key);
|
SpriteSystem.LayerMapReserve((uid, sprite), key);
|
||||||
component.LayerStatesToDraw.Add(key, null);
|
component.LayerStatesToDraw.Add(key, null);
|
||||||
_sprite.LayerSetRsi((uid, sprite), key, new ResPath(TextPath));
|
SpriteSystem.LayerSetRsi((uid, sprite), key, new ResPath(TextPath));
|
||||||
_sprite.LayerSetColor((uid, sprite), key, component.Color);
|
SpriteSystem.LayerSetColor((uid, sprite), key, component.Color);
|
||||||
_sprite.LayerSetRsiState((uid, sprite), key, DefaultState);
|
SpriteSystem.LayerSetRsiState((uid, sprite), key, DefaultState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -228,7 +227,7 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
|
|||||||
for (var chr = 0; chr < min; chr++)
|
for (var chr = 0; chr < min; chr++)
|
||||||
{
|
{
|
||||||
component.LayerStatesToDraw[TextMapKey + rowIdx + chr] = GetStateFromChar(row[chr]);
|
component.LayerStatesToDraw[TextMapKey + rowIdx + chr] = GetStateFromChar(row[chr]);
|
||||||
_sprite.LayerSetOffset(
|
SpriteSystem.LayerSetOffset(
|
||||||
(uid, sprite),
|
(uid, sprite),
|
||||||
TextMapKey + rowIdx + chr,
|
TextMapKey + rowIdx + chr,
|
||||||
Vector2.Multiply(
|
Vector2.Multiply(
|
||||||
@@ -259,7 +258,7 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
|
|||||||
for (var i = 0; i < min; i++)
|
for (var i = 0; i < min; i++)
|
||||||
{
|
{
|
||||||
timer.LayerStatesToDraw[TimerMapKey + i] = GetStateFromChar(time[i]);
|
timer.LayerStatesToDraw[TimerMapKey + i] = GetStateFromChar(time[i]);
|
||||||
_sprite.LayerSetOffset(
|
SpriteSystem.LayerSetOffset(
|
||||||
(uid, sprite),
|
(uid, sprite),
|
||||||
TimerMapKey + i,
|
TimerMapKey + i,
|
||||||
Vector2.Multiply(
|
Vector2.Multiply(
|
||||||
@@ -279,7 +278,7 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var (key, state) in layerStates.Where(pairs => pairs.Value != null))
|
foreach (var (key, state) in layerStates.Where(pairs => pairs.Value != null))
|
||||||
_sprite.LayerSetRsiState((uid, sprite), key, state);
|
SpriteSystem.LayerSetRsiState((uid, sprite), key, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
public override void Update(float frameTime)
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
|
|||||||
{
|
{
|
||||||
[Dependency] private readonly SharedItemSystem _itemSys = default!;
|
[Dependency] private readonly SharedItemSystem _itemSys = default!;
|
||||||
[Dependency] private readonly SharedPointLightSystem _lights = default!;
|
[Dependency] private readonly SharedPointLightSystem _lights = default!;
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -32,11 +31,11 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
|
|||||||
var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, args.Component);
|
var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, args.Component);
|
||||||
|
|
||||||
// Update the item's sprite
|
// Update the item's sprite
|
||||||
if (args.Sprite != null && component.SpriteLayer != null && _sprite.LayerMapTryGet((uid, args.Sprite), component.SpriteLayer, out var layer, false))
|
if (args.Sprite != null && component.SpriteLayer != null && SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.SpriteLayer, out var layer, false))
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), layer, enabled);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, enabled);
|
||||||
if (modulate)
|
if (modulate)
|
||||||
_sprite.LayerSetColor((uid, args.Sprite), layer, color);
|
SpriteSystem.LayerSetColor((uid, args.Sprite), layer, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update any point-lights
|
// Update any point-lights
|
||||||
|
|||||||
@@ -5,24 +5,22 @@ namespace Content.Client.Wires.Visualizers
|
|||||||
{
|
{
|
||||||
public sealed class WiresVisualizerSystem : VisualizerSystem<WiresVisualsComponent>
|
public sealed class WiresVisualizerSystem : VisualizerSystem<WiresVisualsComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, WiresVisualsComponent component, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, WiresVisualsComponent component, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var layer = _sprite.LayerMapReserve((uid, args.Sprite), WiresVisualLayers.MaintenancePanel);
|
var layer = SpriteSystem.LayerMapReserve((uid, args.Sprite), WiresVisualLayers.MaintenancePanel);
|
||||||
|
|
||||||
if (args.AppearanceData.TryGetValue(WiresVisuals.MaintenancePanelState, out var panelStateObject) &&
|
if (args.AppearanceData.TryGetValue(WiresVisuals.MaintenancePanelState, out var panelStateObject) &&
|
||||||
panelStateObject is bool panelState)
|
panelStateObject is bool panelState)
|
||||||
{
|
{
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), layer, panelState);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, panelState);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Mainly for spawn window
|
//Mainly for spawn window
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), layer, false);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,8 +5,6 @@ namespace Content.Client.Xenoarchaeology.XenoArtifacts;
|
|||||||
|
|
||||||
public sealed class RandomArtifactSpriteSystem : VisualizerSystem<RandomArtifactSpriteComponent>
|
public sealed class RandomArtifactSpriteSystem : VisualizerSystem<RandomArtifactSpriteComponent>
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
||||||
|
|
||||||
protected override void OnAppearanceChange(EntityUid uid, RandomArtifactSpriteComponent component, ref AppearanceChangeEvent args)
|
protected override void OnAppearanceChange(EntityUid uid, RandomArtifactSpriteComponent component, ref AppearanceChangeEvent args)
|
||||||
{
|
{
|
||||||
if (args.Sprite == null)
|
if (args.Sprite == null)
|
||||||
@@ -25,24 +23,24 @@ public sealed class RandomArtifactSpriteSystem : VisualizerSystem<RandomArtifact
|
|||||||
var spritePrefix = isUnlocking ? "_on" : "";
|
var spritePrefix = isUnlocking ? "_on" : "";
|
||||||
|
|
||||||
// layered artifact sprite
|
// layered artifact sprite
|
||||||
if (_sprite.LayerMapTryGet((uid, args.Sprite), ArtifactsVisualLayers.UnlockingEffect, out var layer, false))
|
if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), ArtifactsVisualLayers.UnlockingEffect, out var layer, false))
|
||||||
{
|
{
|
||||||
var spriteState = "ano" + spriteIndexStr;
|
var spriteState = "ano" + spriteIndexStr;
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), ArtifactsVisualLayers.Base, spriteState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), ArtifactsVisualLayers.Base, spriteState);
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), layer, spriteState + "_on");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, spriteState + "_on");
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), layer, isUnlocking);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, isUnlocking);
|
||||||
|
|
||||||
if (_sprite.LayerMapTryGet((uid, args.Sprite), ArtifactsVisualLayers.ActivationEffect, out var activationEffectLayer, false))
|
if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), ArtifactsVisualLayers.ActivationEffect, out var activationEffectLayer, false))
|
||||||
{
|
{
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), activationEffectLayer, "artifact-activation");
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), activationEffectLayer, "artifact-activation");
|
||||||
_sprite.LayerSetVisible((uid, args.Sprite), activationEffectLayer, isActivated);
|
SpriteSystem.LayerSetVisible((uid, args.Sprite), activationEffectLayer, isActivated);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// non-layered
|
// non-layered
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var spriteState = "ano" + spriteIndexStr + spritePrefix;
|
var spriteState = "ano" + spriteIndexStr + spritePrefix;
|
||||||
_sprite.LayerSetRsiState((uid, args.Sprite), ArtifactsVisualLayers.Base, spriteState);
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), ArtifactsVisualLayers.Base, spriteState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user