Files
tbd-station-14/Content.Client/Storage/Visualizers/EntityStorageVisualizerSystem.cs
Tayrtahn bd6645b021 Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-05-23 14:12:20 -04:00

81 lines
3.0 KiB
C#

using Content.Shared.Storage;
using Robust.Client.GameObjects;
namespace Content.Client.Storage.Visualizers;
public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStorageVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntityStorageVisualsComponent, ComponentInit>(OnComponentInit);
}
/// <summary>
/// Sets the base sprite to this layer. Exists to make the inheritance tree less boilerplate-y.
/// </summary>
private void OnComponentInit(EntityUid uid, EntityStorageVisualsComponent comp, ComponentInit args)
{
if (comp.StateBaseClosed == null)
return;
comp.StateBaseOpen ??= comp.StateBaseClosed;
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
SpriteSystem.LayerSetRsiState((uid, sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
}
protected override void OnAppearanceChange(EntityUid uid, EntityStorageVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null
|| !AppearanceSystem.TryGetData<bool>(uid, StorageVisuals.Open, out var open, args.Component))
return;
// Open/Closed state for the storage entity.
if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), StorageVisualLayers.Door, out _, false))
{
if (open)
{
if (comp.OpenDrawDepth != null)
SpriteSystem.SetDrawDepth((uid, args.Sprite), comp.OpenDrawDepth.Value);
if (comp.StateDoorOpen != null)
{
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorOpen);
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
}
else
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
}
if (comp.StateBaseOpen != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseOpen);
}
else
{
if (comp.ClosedDrawDepth != null)
SpriteSystem.SetDrawDepth((uid, args.Sprite), comp.ClosedDrawDepth.Value);
if (comp.StateDoorClosed != null)
{
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorClosed);
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
}
else
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
if (comp.StateBaseClosed != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
}
}
}
}
public enum StorageVisualLayers : byte
{
Base,
Door
}