Files
tbd-station-14/Content.Client/Chemistry/Visualizers/SolutionContainerVisualsSystem.cs
Tayrtahn bd6645b021 Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-05-23 14:12:20 -04:00

217 lines
9.2 KiB
C#

using Content.Client.Items.Systems;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Clothing;
using Content.Shared.Clothing.Components;
using Content.Shared.Hands;
using Content.Shared.Item;
using Content.Shared.Rounding;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Chemistry.Visualizers;
public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionContainerVisualsComponent>
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly ItemSystem _itemSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionContainerVisualsComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<SolutionContainerVisualsComponent, GetInhandVisualsEvent>(OnGetHeldVisuals);
SubscribeLocalEvent<SolutionContainerVisualsComponent, GetEquipmentVisualsEvent>(OnGetClothingVisuals);
}
private void OnMapInit(EntityUid uid, SolutionContainerVisualsComponent component, MapInitEvent args)
{
var meta = MetaData(uid);
component.InitialDescription = meta.EntityDescription;
}
protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args)
{
// Check if the solution that was updated is the one set as represented
if (!string.IsNullOrEmpty(component.SolutionName))
{
if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.SolutionName, out var name,
args.Component) && name != component.SolutionName)
{
return;
}
}
if (!AppearanceSystem.TryGetData<float>(uid, SolutionContainerVisuals.FillFraction, out var fraction, args.Component))
return;
if (args.Sprite == null)
return;
if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.Layer, out var fillLayer, false))
return;
var maxFillLevels = component.MaxFillLevels;
var fillBaseName = component.FillBaseName;
var changeColor = component.ChangeColor;
var fillSprite = component.MetamorphicDefaultSprite;
// Currently some solution methods such as overflowing will try to update appearance with a
// volume greater than the max volume. We'll clamp it so players don't see
// a giant error sign and error for debug.
if (fraction > 1f)
{
Log.Error("Attempted to set solution container visuals volume ratio on " + ToPrettyString(uid) + " to a value greater than 1. Volume should never be greater than max volume!");
fraction = 1f;
}
if (component.Metamorphic)
{
if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.BaseLayer, out var baseLayer, false))
{
var hasOverlay = SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.OverlayLayer, out var overlayLayer, false);
if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.BaseOverride,
out var baseOverride,
args.Component))
{
_prototype.TryIndex<ReagentPrototype>(baseOverride, out var reagentProto);
if (reagentProto?.MetamorphicSprite is { } sprite)
{
SpriteSystem.LayerSetSprite((uid, args.Sprite), baseLayer, sprite);
if (reagentProto.MetamorphicMaxFillLevels > 0)
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
maxFillLevels = reagentProto.MetamorphicMaxFillLevels;
fillBaseName = reagentProto.MetamorphicFillBaseName;
changeColor = reagentProto.MetamorphicChangeColor;
fillSprite = sprite;
}
else
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
if (hasOverlay)
SpriteSystem.LayerSetVisible((uid, args.Sprite), overlayLayer, false);
}
else
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
if (hasOverlay)
SpriteSystem.LayerSetVisible((uid, args.Sprite), overlayLayer, true);
if (component.MetamorphicDefaultSprite != null)
SpriteSystem.LayerSetSprite((uid, args.Sprite), baseLayer, component.MetamorphicDefaultSprite);
}
}
}
}
else
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
}
var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
if (closestFillSprite > 0)
{
if (fillBaseName == null)
return;
var stateName = fillBaseName + closestFillSprite;
if (fillSprite != null)
SpriteSystem.LayerSetSprite((uid, args.Sprite), fillLayer, fillSprite);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
if (changeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, args.Component))
SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, color);
else
SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
}
else
{
if (component.EmptySpriteName == null)
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
else
{
SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, component.EmptySpriteName);
if (changeColor)
SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, component.EmptySpriteColor);
else
SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
}
}
// in-hand visuals
_itemSystem.VisualsChanged(uid);
}
private void OnGetHeldVisuals(EntityUid uid, SolutionContainerVisualsComponent component, GetInhandVisualsEvent args)
{
if (component.InHandsFillBaseName == null)
return;
if (!TryComp(uid, out AppearanceComponent? appearance))
return;
if (!TryComp<ItemComponent>(uid, out var item))
return;
if (!AppearanceSystem.TryGetData<float>(uid, SolutionContainerVisuals.FillFraction, out var fraction, appearance))
return;
var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, component.InHandsMaxFillLevels + 1);
if (closestFillSprite > 0)
{
var layer = new PrototypeLayerData();
var heldPrefix = item.HeldPrefix == null ? "inhand-" : $"{item.HeldPrefix}-inhand-";
var key = heldPrefix + args.Location.ToString().ToLowerInvariant() + component.InHandsFillBaseName + closestFillSprite;
layer.State = key;
if (component.ChangeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, appearance))
layer.Color = color;
args.Layers.Add((key, layer));
}
}
private void OnGetClothingVisuals(Entity<SolutionContainerVisualsComponent> ent, ref GetEquipmentVisualsEvent args)
{
if (ent.Comp.EquippedFillBaseName == null)
return;
if (!TryComp<AppearanceComponent>(ent, out var appearance))
return;
if (!TryComp<ClothingComponent>(ent, out var clothing))
return;
if (!AppearanceSystem.TryGetData<float>(ent, SolutionContainerVisuals.FillFraction, out var fraction, appearance))
return;
var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, ent.Comp.EquippedMaxFillLevels + 1);
if (closestFillSprite > 0)
{
var layer = new PrototypeLayerData();
var equippedPrefix = clothing.EquippedPrefix == null ? $"equipped-{args.Slot}" : $" {clothing.EquippedPrefix}-equipped-{args.Slot}";
var key = equippedPrefix + ent.Comp.EquippedFillBaseName + closestFillSprite;
// Make sure the sprite state is valid so we don't show a big red error message
// This saves us from having to make fill level sprites for every possible slot the item could be in (including pockets).
if (!TryComp<SpriteComponent>(ent, out var sprite) || sprite.BaseRSI == null || !sprite.BaseRSI.TryGetState(key, out _))
return;
layer.State = key;
if (ent.Comp.ChangeColor && AppearanceSystem.TryGetData<Color>(ent, SolutionContainerVisuals.Color, out var color, appearance))
layer.Color = color;
args.Layers.Add((key, layer));
}
}
}