Adds Research, unlockable technologies, Protolathes... (#264)

* Work on Research so far
More work on UI...
Fix ResearchClient and Protolathe UI stuff.
Fix infinite select -> request state -> select -> ... loop
Add UI to ResearchClient, etc.
Technology Database states, and a bit of work on the research console ui
A bit of work on Research Console UI
Protolathe sync
Stuff that actually does things
Protolathe databases yay
Alright got my motivation back
Yeah, no. It's almost 3 AM already
Fix serialization bug again
More work on stuff
Stuff
Adds files for most new components/systems.

* Protolathes actually work now

* Research. Just Research.

* Adds icons from Eris.

* Address reviews

* Change LatheMenu resize behaviour

* Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/Research/ResearchConsoleMenu.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Move IoC Resolve out of for loop

* Address review

* Localize stuff
This commit is contained in:
Víctor Aguilera Puerto
2019-09-03 22:51:19 +02:00
committed by Pieter-Jan Briers
parent b62fb4a318
commit ba8b495ec0
61 changed files with 1884 additions and 23 deletions

View File

@@ -100,6 +100,9 @@ namespace Content.Client
"PlayerInputMover", "PlayerInputMover",
"Computer", "Computer",
"AsteroidRock", "AsteroidRock",
"ResearchServer",
"ResearchPointSource",
"ResearchClient",
"IdCard", "IdCard",
"Access", "Access",
"AccessReader", "AccessReader",
@@ -110,8 +113,10 @@ namespace Content.Client
factory.RegisterIgnore(ignoreName); factory.RegisterIgnore(ignoreName);
} }
factory.Register<SharedResearchConsoleComponent>();
factory.Register<SharedLatheComponent>(); factory.Register<SharedLatheComponent>();
factory.Register<SharedSpawnPointComponent>(); factory.Register<SharedSpawnPointComponent>();
factory.Register<SolutionComponent>(); factory.Register<SolutionComponent>();
factory.Register<SharedVendingMachineComponent>(); factory.Register<SharedVendingMachineComponent>();

View File

@@ -23,7 +23,7 @@ namespace Content.Client.GameObjects.Components.Research
public MaterialStorageComponent Storage { get; private set; } public MaterialStorageComponent Storage { get; private set; }
public SharedLatheComponent Lathe { get; private set; } public SharedLatheComponent Lathe { get; private set; }
public LatheDatabaseComponent Database { get; private set; } public SharedLatheDatabaseComponent Database { get; private set; }
[ViewVariables] [ViewVariables]
public Queue<LatheRecipePrototype> QueuedRecipes => _queuedRecipes; public Queue<LatheRecipePrototype> QueuedRecipes => _queuedRecipes;
@@ -41,13 +41,15 @@ namespace Content.Client.GameObjects.Components.Research
if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent storage) if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent storage)
|| !Owner.Owner.TryGetComponent(out SharedLatheComponent lathe) || !Owner.Owner.TryGetComponent(out SharedLatheComponent lathe)
|| !Owner.Owner.TryGetComponent(out LatheDatabaseComponent database)) return; || !Owner.Owner.TryGetComponent(out SharedLatheDatabaseComponent database)) return;
Storage = storage; Storage = storage;
Lathe = lathe; Lathe = lathe;
Database = database; Database = database;
menu = new LatheMenu {Owner = this}; menu = new LatheMenu(this);
queueMenu = new LatheQueueMenu { Owner = this }; queueMenu = new LatheQueueMenu { Owner = this };
menu.OnClose += Close; menu.OnClose += Close;
@@ -57,6 +59,16 @@ namespace Content.Client.GameObjects.Components.Research
menu.QueueButton.OnPressed += (args) => { queueMenu.OpenCentered(); }; menu.QueueButton.OnPressed += (args) => { queueMenu.OpenCentered(); };
menu.ServerConnectButton.OnPressed += (args) =>
{
SendMessage(new SharedLatheComponent.LatheServerSelectionMessage());
};
menu.ServerSyncButton.OnPressed += (args) =>
{
SendMessage(new SharedLatheComponent.LatheServerSyncMessage());
};
storage.OnMaterialStorageChanged += menu.PopulateDisabled; storage.OnMaterialStorageChanged += menu.PopulateDisabled;
storage.OnMaterialStorageChanged += menu.PopulateMaterials; storage.OnMaterialStorageChanged += menu.PopulateMaterials;
@@ -74,10 +86,10 @@ namespace Content.Client.GameObjects.Components.Research
{ {
case SharedLatheComponent.LatheProducingRecipeMessage msg: case SharedLatheComponent.LatheProducingRecipeMessage msg:
if (!_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe)) break; if (!_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe)) break;
queueMenu.SetInfo(recipe); queueMenu?.SetInfo(recipe);
break; break;
case SharedLatheComponent.LatheStoppedProducingRecipeMessage msg: case SharedLatheComponent.LatheStoppedProducingRecipeMessage msg:
queueMenu.ClearInfo(); queueMenu?.ClearInfo();
break; break;
case SharedLatheComponent.LatheFullQueueMessage msg: case SharedLatheComponent.LatheFullQueueMessage msg:
_queuedRecipes.Clear(); _queuedRecipes.Clear();
@@ -86,7 +98,7 @@ namespace Content.Client.GameObjects.Components.Research
if (!_prototypeManager.TryIndex(id, out LatheRecipePrototype recipePrototype)) break; if (!_prototypeManager.TryIndex(id, out LatheRecipePrototype recipePrototype)) break;
_queuedRecipes.Enqueue(recipePrototype); _queuedRecipes.Enqueue(recipePrototype);
} }
queueMenu.PopulateList(); queueMenu?.PopulateList();
break; break;
} }
} }

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@@ -0,0 +1,38 @@
using System;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
{
#pragma warning disable CS0649
[Dependency]
private IPrototypeManager _prototypeManager;
#pragma warning restore
/// <summary>
/// Invoked when the database gets updated.
/// </summary>
public event Action OnDatabaseUpdated;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is ProtolatheDatabaseState state)) return;
Clear();
foreach (var ID in state.Recipes)
{
if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype recipe)) continue;
AddRecipe(recipe);
}
OnDatabaseUpdated?.Invoke();
}
}
}

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@@ -0,0 +1,46 @@
using Content.Shared.GameObjects.Components.Research;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects.Components.UserInterface;
namespace Content.Client.GameObjects.Components.Research
{
public class ResearchClientBoundUserInterface : BoundUserInterface
{
private ResearchClientServerSelectionMenu _menu;
public ResearchClientBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
SendMessage(new SharedResearchClientComponent.ResearchClientSyncMessage());
}
protected override void Open()
{
base.Open();
_menu = new ResearchClientServerSelectionMenu() { Owner = this };
_menu.OnClose += Close;
_menu.OpenCentered();
}
public void SelectServer(int serverId)
{
SendMessage(new SharedResearchClientComponent.ResearchClientServerSelectedMessage(serverId));
}
public void DeselectServer()
{
SendMessage(new SharedResearchClientComponent.ResearchClientServerDeselectedMessage());
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (!(state is SharedResearchClientComponent.ResearchClientBoundInterfaceState rstate)) return;
_menu.Populate(rstate.ServerCount, rstate.ServerNames, rstate.ServerIds, rstate.SelectedServerId);
}
}
}

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@@ -0,0 +1,86 @@
using System;
using Content.Shared.GameObjects.Components.Research;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Research
{
public class ResearchClientServerSelectionMenu : SS14Window
{
private ItemList _servers;
private int _serverCount = 0;
private string[] _serverNames = new string[]{};
private int[] _serverIds = new int[]{};
private int _selectedServerId = -1;
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
protected override Vector2? CustomSize => (300, 300);
public ResearchClientBoundUserInterface Owner { get; set; }
public ResearchClientServerSelectionMenu()
{
IoCManager.InjectDependencies(this);
Title = _localizationManager.GetString("Research Server Selection");
_servers = new ItemList() {SelectMode = ItemList.ItemListSelectMode.Single};
_servers.OnItemSelected += OnItemSelected;
_servers.OnItemDeselected += OnItemDeselected;
var margin = new MarginContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand,
MarginTop = 5f,
MarginLeft = 5f,
MarginRight = -5f,
MarginBottom = -5f,
};
margin.AddChild(_servers);
Contents.AddChild(margin);
}
public void OnItemSelected(ItemList.ItemListSelectedEventArgs itemListSelectedEventArgs)
{
Owner.SelectServer(_serverIds[itemListSelectedEventArgs.ItemIndex]);
}
public void OnItemDeselected(ItemList.ItemListDeselectedEventArgs itemListDeselectedEventArgs)
{
Owner.DeselectServer();
}
public void Populate(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId)
{
_serverCount = serverCount;
_serverNames = serverNames;
_serverIds = serverIds;
_selectedServerId = selectedServerId;
// Disable so we can select the new selected server without triggering a new sync request.
_servers.OnItemSelected -= OnItemSelected;
_servers.OnItemDeselected -= OnItemDeselected;
_servers.Clear();
for (var i = 0; i < _serverCount; i++)
{
var id = _serverIds[i];
_servers.AddItem($"ID: {id} || {_serverNames[i]}");
if(id == _selectedServerId)
_servers.Select(i);
}
_servers.OnItemSelected += OnItemSelected;
_servers.OnItemDeselected += OnItemDeselected;
}
}
}

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@@ -0,0 +1,80 @@
using Content.Client.Research;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Log;
namespace Content.Client.GameObjects.Components.Research
{
public class ResearchConsoleBoundUserInterface : BoundUserInterface
{
public int Points { get; private set; } = 0;
public int PointsPerSecond { get; private set; } = 0;
private ResearchConsoleMenu _consoleMenu;
private TechnologyDatabaseComponent TechnologyDatabase;
public ResearchConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
SendMessage(new SharedResearchConsoleComponent.ConsoleServerSyncMessage());
}
protected override void Open()
{
base.Open();
if (!Owner.Owner.TryGetComponent(out TechnologyDatabase)) return;
_consoleMenu = new ResearchConsoleMenu(this);
_consoleMenu.ServerSyncButton.OnPressed += (args) =>
{
SendMessage(new SharedResearchConsoleComponent.ConsoleServerSyncMessage());
};
_consoleMenu.ServerSelectionButton.OnPressed += (args) =>
{
SendMessage(new SharedResearchConsoleComponent.ConsoleServerSelectionMessage());
};
_consoleMenu.UnlockButton.OnPressed += (args) =>
{
SendMessage(new SharedResearchConsoleComponent.ConsoleUnlockTechnologyMessage(_consoleMenu.TechnologySelected.ID));
};
_consoleMenu.OpenCentered();
TechnologyDatabase.OnDatabaseUpdated += _consoleMenu.Populate;
}
public bool IsTechnologyUnlocked(TechnologyPrototype technology)
{
return TechnologyDatabase.IsTechnologyUnlocked(technology);
}
public bool CanUnlockTechnology(TechnologyPrototype technology)
{
return TechnologyDatabase.CanUnlockTechnology(technology);
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (SharedResearchConsoleComponent.ResearchConsoleBoundInterfaceState)state;
Points = castState.Points;
PointsPerSecond = castState.PointsPerSecond;
// We update the user interface here.
_consoleMenu?.PopulatePoints();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_consoleMenu?.Dispose();
}
}
}

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@@ -0,0 +1,35 @@
using System;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using SixLabors.ImageSharp.Processing;
namespace Content.Client.GameObjects.Components.Research
{
[RegisterComponent]
public class TechnologyDatabaseComponent : SharedTechnologyDatabaseComponent
{
/// <summary>
/// Event called when the database is updated.
/// </summary>
public event Action OnDatabaseUpdated;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is TechnologyDatabaseState state)) return;
_technologies.Clear();
var protoManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var techID in state.Technologies)
{
if (!protoManager.TryIndex(techID, out TechnologyPrototype technology)) continue;
_technologies.Add(technology);
}
OnDatabaseUpdated?.Invoke();
}
}
}

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@@ -1,5 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Client.GameObjects.Components.Research; using Content.Client.GameObjects.Components.Research;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Materials; using Content.Shared.Materials;
using Content.Shared.Research; using Content.Shared.Research;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
@@ -25,6 +26,8 @@ namespace Content.Client.Research
private LineEdit AmountLineEdit; private LineEdit AmountLineEdit;
private LineEdit SearchBar; private LineEdit SearchBar;
public Button QueueButton; public Button QueueButton;
public Button ServerConnectButton;
public Button ServerSyncButton;
protected override Vector2? CustomSize => (300, 450); protected override Vector2? CustomSize => (300, 450);
public LatheBoundUserInterface Owner { get; set; } public LatheBoundUserInterface Owner { get; set; }
@@ -32,10 +35,12 @@ namespace Content.Client.Research
private List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>(); private List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
private List<LatheRecipePrototype> _shownRecipes = new List<LatheRecipePrototype>(); private List<LatheRecipePrototype> _shownRecipes = new List<LatheRecipePrototype>();
public LatheMenu() public LatheMenu(LatheBoundUserInterface owner = null)
{ {
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
Owner = owner;
Title = "Lathe Menu"; Title = "Lathe Menu";
var margin = new MarginContainer() var margin = new MarginContainer()
@@ -69,7 +74,23 @@ namespace Content.Client.Research
{ {
Text = "Queue", Text = "Queue",
TextAlign = Button.AlignMode.Center, TextAlign = Button.AlignMode.Center,
SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsHorizontal = SizeFlags.Fill,
SizeFlagsStretchRatio = 1,
};
ServerConnectButton = new Button()
{
Text = "Server list",
TextAlign = Button.AlignMode.Center,
SizeFlagsHorizontal = SizeFlags.Fill,
SizeFlagsStretchRatio = 1,
};
ServerSyncButton = new Button()
{
Text = "Sync",
TextAlign = Button.AlignMode.Center,
SizeFlagsHorizontal = SizeFlags.Fill,
SizeFlagsStretchRatio = 1, SizeFlagsStretchRatio = 1,
}; };
@@ -101,7 +122,7 @@ namespace Content.Client.Research
{ {
Text = "Filter", Text = "Filter",
TextAlign = Button.AlignMode.Center, TextAlign = Button.AlignMode.Center,
SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsHorizontal = SizeFlags.Fill,
SizeFlagsStretchRatio = 1, SizeFlagsStretchRatio = 1,
Disabled = true, Disabled = true,
}; };
@@ -130,6 +151,12 @@ namespace Content.Client.Research
}; };
hBoxButtons.AddChild(spacer); hBoxButtons.AddChild(spacer);
if (Owner?.Database is ProtolatheDatabaseComponent database)
{
hBoxButtons.AddChild(ServerConnectButton);
hBoxButtons.AddChild(ServerSyncButton);
database.OnDatabaseUpdated += Populate;
}
hBoxButtons.AddChild(QueueButton); hBoxButtons.AddChild(QueueButton);
hBoxFilter.AddChild(SearchBar); hBoxFilter.AddChild(SearchBar);

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@@ -0,0 +1,316 @@
using System.Collections.Generic;
using Content.Client.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.Utility;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Research
{
public class ResearchConsoleMenu : SS14Window
{
public ResearchConsoleBoundUserInterface Owner { get; set; }
protected override Vector2? CustomSize => (800, 400);
private List<TechnologyPrototype> _unlockedTechnologyPrototypes = new List<TechnologyPrototype>();
private List<TechnologyPrototype> _unlockableTechnologyPrototypes = new List<TechnologyPrototype>();
private List<TechnologyPrototype> _futureTechnologyPrototypes = new List<TechnologyPrototype>();
private Label _pointLabel;
private Label _pointsPerSecondLabel;
private Label _technologyName;
private Label _technologyDescription;
private Label _technologyRequirements;
private TextureRect _technologyIcon;
private ItemList _unlockedTechnologies;
private ItemList _unlockableTechnologies;
private ItemList _futureTechnologies;
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
public Button UnlockButton { get; private set; }
public Button ServerSelectionButton { get; private set; }
public Button ServerSyncButton { get; private set; }
public TechnologyPrototype TechnologySelected;
public ResearchConsoleMenu(ResearchConsoleBoundUserInterface owner = null)
{
IoCManager.InjectDependencies(this);
Title = _localizationManager.GetString("R&D Console");
Owner = owner;
_unlockedTechnologies = new ItemList()
{
SelectMode = ItemList.ItemListSelectMode.Single,
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
};
_unlockedTechnologies.OnItemSelected += UnlockedTechnologySelected;
_unlockableTechnologies = new ItemList()
{
SelectMode = ItemList.ItemListSelectMode.Single,
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
};
_unlockableTechnologies.OnItemSelected += UnlockableTechnologySelected;
_futureTechnologies = new ItemList()
{
SelectMode = ItemList.ItemListSelectMode.Single,
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
};
_futureTechnologies.OnItemSelected += FutureTechnologySelected;
var vbox = new VBoxContainer()
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
};
var hboxTechnologies = new HBoxContainer()
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 2,
SeparationOverride = 10,
};
var hboxSelected = new HBoxContainer()
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 1
};
var vboxPoints = new VBoxContainer()
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 1,
};
var vboxTechInfo = new VBoxContainer()
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 3,
};
_pointLabel = new Label() { Text = _localizationManager.GetString("Research Points") + ": 0" };
_pointsPerSecondLabel = new Label() { Text = _localizationManager.GetString("Points per Second") + ": 0" };
var vboxPointsButtons = new VBoxContainer()
{
Align = BoxContainer.AlignMode.End,
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
};
ServerSelectionButton = new Button() { Text = _localizationManager.GetString("Server list") };
ServerSyncButton = new Button() { Text = _localizationManager.GetString("Sync")};
UnlockButton = new Button() { Text = _localizationManager.GetString("Unlock"), Disabled = true };
vboxPointsButtons.AddChild(ServerSelectionButton);
vboxPointsButtons.AddChild(ServerSyncButton);
vboxPointsButtons.AddChild(UnlockButton);
vboxPoints.AddChild(_pointLabel);
vboxPoints.AddChild(_pointsPerSecondLabel);
vboxPoints.AddChild(vboxPointsButtons);
_technologyIcon = new TextureRect()
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 1,
Stretch = TextureRect.StretchMode.KeepAspectCentered,
};
_technologyName = new Label();
_technologyDescription = new Label();
_technologyRequirements = new Label();
vboxTechInfo.AddChild(_technologyName);
vboxTechInfo.AddChild(_technologyDescription);
vboxTechInfo.AddChild(_technologyRequirements);
hboxSelected.AddChild(_technologyIcon);
hboxSelected.AddChild(vboxTechInfo);
hboxSelected.AddChild(vboxPoints);
hboxTechnologies.AddChild(_unlockedTechnologies);
hboxTechnologies.AddChild(_unlockableTechnologies);
hboxTechnologies.AddChild(_futureTechnologies);
vbox.AddChild(hboxTechnologies);
vbox.AddChild(hboxSelected);
Contents.AddChild(vbox);
UnlockButton.OnPressed += (args) =>
{
CleanSelectedTechnology();
};
Populate();
}
/// <summary>
/// Cleans the selected technology controls to blank.
/// </summary>
private void CleanSelectedTechnology()
{
UnlockButton.Disabled = true;
_technologyIcon.Texture = Texture.Transparent;
_technologyName.Text = "";
_technologyDescription.Text = "";
_technologyRequirements.Text = "";
}
/// <summary>
/// Called when an unlocked technology is selected.
/// </summary>
private void UnlockedTechnologySelected(ItemList.ItemListSelectedEventArgs obj)
{
TechnologySelected = _unlockedTechnologyPrototypes[obj.ItemIndex];
_unlockedTechnologies.Unselect(obj.ItemIndex);
UnlockButton.Disabled = true;
PopulateSelectedTechnology();
}
/// <summary>
/// Called when an unlockable technology is selected.
/// </summary>
private void UnlockableTechnologySelected(ItemList.ItemListSelectedEventArgs obj)
{
TechnologySelected = _unlockableTechnologyPrototypes[obj.ItemIndex];
_unlockableTechnologies.Unselect(obj.ItemIndex);
UnlockButton.Disabled = Owner.Points < TechnologySelected.RequiredPoints;
PopulateSelectedTechnology();
}
/// <summary>
/// Called when a future technology is selected
/// </summary>
private void FutureTechnologySelected(ItemList.ItemListSelectedEventArgs obj)
{
TechnologySelected = _futureTechnologyPrototypes[obj.ItemIndex];
_futureTechnologies.Unselect(obj.ItemIndex);
UnlockButton.Disabled = true;
PopulateSelectedTechnology();
}
/// <summary>
/// Populate all technologies in the ItemLists.
/// </summary>
public void PopulateItemLists()
{
_unlockedTechnologies.Clear();
_unlockableTechnologies.Clear();
_futureTechnologies.Clear();
_unlockedTechnologyPrototypes.Clear();
_unlockableTechnologyPrototypes.Clear();
_futureTechnologyPrototypes.Clear();
var prototypeMan = IoCManager.Resolve<IPrototypeManager>();
// For now, we retrieve all technologies. In the future, this should be changed.
foreach (var tech in prototypeMan.EnumeratePrototypes<TechnologyPrototype>())
{
if (Owner.IsTechnologyUnlocked(tech))
{
_unlockedTechnologies.AddItem(tech.Name, tech.Icon.Frame0());
_unlockedTechnologyPrototypes.Add(tech);
}
else if (Owner.CanUnlockTechnology(tech))
{
_unlockableTechnologies.AddItem(tech.Name, tech.Icon.Frame0());
_unlockableTechnologyPrototypes.Add(tech);
}
else
{
_futureTechnologies.AddItem(tech.Name, tech.Icon.Frame0());;
_futureTechnologyPrototypes.Add(tech);
}
}
}
/// <summary>
/// Fills the selected technology controls with details.
/// </summary>
public void PopulateSelectedTechnology()
{
if (TechnologySelected == null)
{
_technologyName.Text = "";
_technologyDescription.Text = "";
_technologyRequirements.Text = "";
return;
}
_technologyIcon.Texture = TechnologySelected.Icon.Frame0();
_technologyName.Text = TechnologySelected.Name;
_technologyDescription.Text = TechnologySelected.Description+$"\n{TechnologySelected.RequiredPoints} " + _localizationManager.GetString("research points");
_technologyRequirements.Text = _localizationManager.GetString("No technology requirements.");
var prototypeMan = IoCManager.Resolve<IPrototypeManager>();
for (var i = 0; i < TechnologySelected.RequiredTechnologies.Count; i++)
{
var requiredId = TechnologySelected.RequiredTechnologies[i];
if (!prototypeMan.TryIndex(requiredId, out TechnologyPrototype prototype)) continue;
if (i == 0)
_technologyRequirements.Text = _localizationManager.GetString("Requires") + $": {prototype.Name}";
else
_technologyRequirements.Text += $", {prototype.Name}";
}
}
/// <summary>
/// Updates the research point labels.
/// </summary>
public void PopulatePoints()
{
_pointLabel.Text = _localizationManager.GetString("Research Points") + $": {Owner.Points}";
_pointsPerSecondLabel.Text = _localizationManager.GetString("Points per second") + $": {Owner.PointsPerSecond}";
}
/// <summary>
/// Updates the whole user interface.
/// </summary>
public void Populate()
{
PopulatePoints();
PopulateSelectedTechnology();
PopulateItemLists();
}
}
}

View File

@@ -35,7 +35,7 @@ namespace Content.Server
"SubFloorHide", "SubFloorHide",
"LowWall", "LowWall",
"Window", "Window",
"CharacterInfo" "CharacterInfo",
}; };
foreach (var ignoreName in registerIgnore) foreach (var ignoreName in registerIgnore)

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@@ -6,6 +6,7 @@ using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research; using Content.Shared.Research;
using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Timers; using Robust.Shared.Timers;
@@ -37,10 +38,9 @@ namespace Content.Server.GameObjects.Components.Research
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage; _userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
} }
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{ {
var message = serverMsg.Message; switch (message.Message)
switch (message)
{ {
case LatheQueueRecipeMessage msg: case LatheQueueRecipeMessage msg:
_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe); _prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe);
@@ -57,6 +57,20 @@ namespace Content.Server.GameObjects.Components.Research
if (_producingRecipe != null) if (_producingRecipe != null)
_userInterface.SendMessage(new LatheProducingRecipeMessage(_producingRecipe.ID)); _userInterface.SendMessage(new LatheProducingRecipeMessage(_producingRecipe.ID));
break; break;
case LatheServerSelectionMessage msg:
if (!Owner.TryGetComponent(out ResearchClientComponent researchClient)) return;
researchClient.OpenUserInterface(message.Session);
break;
case LatheServerSyncMessage msg:
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)
|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent protoDatabase)) return;
if(database.SyncWithServer())
protoDatabase.Sync();
break;
} }
} }
@@ -88,12 +102,17 @@ namespace Content.Server.GameObjects.Components.Research
return true; return true;
} }
public void OpenUserInterface(IPlayerSession session)
{
_userInterface.Open(session);
}
void IActivate.Activate(ActivateEventArgs eventArgs) void IActivate.Activate(ActivateEventArgs eventArgs)
{ {
if (!eventArgs.User.TryGetComponent(out IActorComponent actor)) if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return; return;
_userInterface.Open(actor.playerSession); OpenUserInterface(actor.playerSession);
return; return;
} }
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs) bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)

View File

@@ -30,12 +30,14 @@ namespace Content.Server.GameObjects.Components.Research
public override void Clear() public override void Clear()
{ {
if (Static) return; if (Static) return;
base.Clear();
Dirty(); Dirty();
} }
public override void AddRecipe(LatheRecipePrototype recipe) public override void AddRecipe(LatheRecipePrototype recipe)
{ {
if (Static) return; if (Static) return;
base.AddRecipe(recipe);
Dirty(); Dirty();
} }

View File

@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
{
public override string Name => "ProtolatheDatabase";
public override ComponentState GetComponentState()
{
return new ProtolatheDatabaseState(GetRecipeIdList());
}
/// <summary>
/// Adds unlocked recipes from technologies to the database.
/// </summary>
public void Sync()
{
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)) return;
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var technology in database.Technologies)
{
foreach (var id in technology.UnlockedRecipes)
{
var recipe = (LatheRecipePrototype)prototypeManager.Index(typeof(LatheRecipePrototype), id);
UnlockRecipe(recipe);
}
}
Dirty();
}
/// <summary>
/// Unlocks a recipe but only if it's one of the allowed recipes on this protolathe.
/// </summary>
/// <param name="recipe">The recipe</param>
/// <returns>Whether it could add it or not.</returns>
public bool UnlockRecipe(LatheRecipePrototype recipe)
{
if (!ProtolatheRecipes.Contains(recipe)) return false;
AddRecipe(recipe);
return true;
}
}
}

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@@ -0,0 +1,109 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Research;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
public class ResearchClientComponent : SharedResearchClientComponent, IActivate
{
// TODO: Create GUI for changing RD server.
private BoundUserInterface _userInterface;
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public bool ConnectedToServer => Server != null;
[ViewVariables(VVAccess.ReadOnly)]
public ResearchServerComponent Server { get; set; }
public bool RegisterServer(ResearchServerComponent server)
{
var result = server != null && server.RegisterClient(this);
return result;
}
public void UnregisterFromServer()
{
Server?.UnregisterClient(this);
}
public override void Initialize()
{
base.Initialize();
// For now it just registers on the first server it can find.
var servers = _entitySystemManager.GetEntitySystem<ResearchSystem>().Servers;
if(servers.Count > 0)
RegisterServer(servers[0]);
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(ResearchClientUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
public void OpenUserInterface(IPlayerSession session)
{
UpdateUserInterface();
_userInterface.Open(session);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return;
OpenUserInterface(actor.playerSession);
return;
}
public void UpdateUserInterface()
{
_userInterface?.SetState(GetNewUiState());
}
private ResearchClientBoundInterfaceState GetNewUiState()
{
var rd = _entitySystemManager.GetEntitySystem<ResearchSystem>();
return new ResearchClientBoundInterfaceState(rd.Servers.Count, rd.GetServerNames(),
rd.GetServerIds(), ConnectedToServer ? Server.Id : -1);
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage msg)
{
switch (msg.Message)
{
case ResearchClientSyncMessage _:
UpdateUserInterface();
break;
case ResearchClientServerSelectedMessage selectedMessage:
UnregisterFromServer();
RegisterServer(_entitySystemManager.GetEntitySystem<ResearchSystem>().GetServerById(selectedMessage.ServerId));
UpdateUserInterface();
break;
case ResearchClientServerDeselectedMessage _:
UnregisterFromServer();
UpdateUserInterface();
break;
}
}
public override void Shutdown()
{
base.Shutdown();
UnregisterFromServer();
}
}
}

View File

@@ -0,0 +1,94 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class ResearchConsoleComponent : SharedResearchConsoleComponent, IActivate
{
private BoundUserInterface _userInterface;
private ResearchClientComponent _client;
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(ResearchConsoleUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
_client = Owner.GetComponent<ResearchClientComponent>();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)) return;
switch (message.Message)
{
case ConsoleUnlockTechnologyMessage msg:
var protoMan = IoCManager.Resolve<IPrototypeManager>();
if (!protoMan.TryIndex(msg.Id, out TechnologyPrototype tech)) break;
if(!_client.Server.CanUnlockTechnology(tech)) break;
if (_client.Server.UnlockTechnology(tech))
{
database.SyncWithServer();
database.Dirty();
UpdateUserInterface();
}
break;
case ConsoleServerSyncMessage msg:
database.SyncWithServer();
UpdateUserInterface();
break;
case ConsoleServerSelectionMessage msg:
if (!Owner.TryGetComponent(out ResearchClientComponent client)) break;
client.OpenUserInterface(message.Session);
break;
}
}
/// <summary>
/// Method to update the user interface on the clients.
/// </summary>
public void UpdateUserInterface()
{
_userInterface.SetState(GetNewUiState());
}
private ResearchConsoleBoundInterfaceState GetNewUiState()
{
var points = _client.ConnectedToServer ? _client.Server.Point : 0;
var pointsPerSecond = _client.ConnectedToServer ? _client.Server.PointsPerSecond : 0;
return new ResearchConsoleBoundInterfaceState(points, pointsPerSecond);
}
/// <summary>
/// Open the user interface on a certain player session.
/// </summary>
/// <param name="session">Session where the UI will be shown</param>
public void OpenUserInterface(IPlayerSession session)
{
_userInterface.Open(session);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return;
OpenUserInterface(actor.playerSession);
return;
}
}
}

View File

@@ -0,0 +1,40 @@
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class ResearchPointSourceComponent : ResearchClientComponent
{
public override string Name => "ResearchPointSource";
private int _pointsPerSecond;
private bool _active;
[ViewVariables]
public int PointsPerSecond
{
get => _pointsPerSecond;
set => value = _pointsPerSecond;
}
[ViewVariables]
public bool Active
{
get => _active;
set => value = _active;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _pointsPerSecond, "pointspersecond", 0);
serializer.DataField(ref _active, "active", false);
}
}
}

View File

@@ -0,0 +1,162 @@
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices.WindowsRuntime;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
public class ResearchServerComponent : Component
{
public static int ServerCount = 0;
public override string Name => "ResearchServer";
[ViewVariables(VVAccess.ReadWrite)]
public string ServerName => _serverName;
private string _serverName = "RDSERVER";
private float _timer = 0f;
public TechnologyDatabaseComponent Database { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
private int _points = 0;
[ViewVariables(VVAccess.ReadOnly)]
public int Id { get; private set; }
// You could optimize research by keeping a list of unlocked recipes too.
[ViewVariables(VVAccess.ReadOnly)]
public IReadOnlyList<TechnologyPrototype> UnlockedTechnologies => Database.Technologies;
[ViewVariables(VVAccess.ReadOnly)]
public List<ResearchPointSourceComponent> PointSources { get; } = new List<ResearchPointSourceComponent>();
[ViewVariables(VVAccess.ReadOnly)]
public List<ResearchClientComponent> Clients { get; } = new List<ResearchClientComponent>();
public int Point => _points;
/// <summary>
/// How many points per second this R&D server gets.
/// The value is calculated from all point sources connected to it.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public int PointsPerSecond
{
// This could be changed to PointsPerMinute quite easily for optimization.
get
{
var points = 0;
foreach (var source in PointSources)
{
if (source.Active) points += source.PointsPerSecond;
}
return points;
}
}
public override void Initialize()
{
base.Initialize();
Id = ServerCount++;
IoCManager.Resolve<IEntitySystemManager>()?.GetEntitySystem<ResearchSystem>()?.RegisterServer(this);
Database = Owner.GetComponent<TechnologyDatabaseComponent>();
}
public override void Shutdown()
{
base.Shutdown();
IoCManager.Resolve<IEntitySystemManager>()?.GetEntitySystem<ResearchSystem>()?.UnregisterServer(this);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _serverName, "servername", "RDSERVER");
serializer.DataField(ref _points, "points", 0);
}
public bool CanUnlockTechnology(TechnologyPrototype technology)
{
if (!Database.CanUnlockTechnology(technology) || _points < technology.RequiredPoints || Database.IsTechnologyUnlocked(technology)) return false;
return true;
}
/// <summary>
/// Unlocks a technology, but only if there are enough research points for it.
/// If there are, it subtracts the amount of points from the total.
/// </summary>
/// <param name="technology"></param>
/// <returns></returns>
public bool UnlockTechnology(TechnologyPrototype technology)
{
if (!CanUnlockTechnology(technology)) return false;
var result = Database.UnlockTechnology(technology);
if(result)
_points -= technology.RequiredPoints;
return result;
}
/// <summary>
/// Check whether a technology is unlocked or not.
/// </summary>
/// <param name="technology"></param>
/// <returns></returns>
public bool IsTechnologyUnlocked(TechnologyPrototype technology)
{
return Database.IsTechnologyUnlocked(technology);
}
/// <summary>
/// Registers a remote client on this research server.
/// </summary>
/// <param name="client"></param>
/// <returns></returns>
public bool RegisterClient(ResearchClientComponent client)
{
if (client is ResearchPointSourceComponent source)
{
if (PointSources.Contains(source)) return false;
PointSources.Add(source);
source.Server = this;
return true;
}
if (Clients.Contains(client)) return false;
Clients.Add(client);
client.Server = this;
return true;
}
/// <summary>
/// Unregisters a remote client from this server.
/// </summary>
/// <param name="client"></param>
public void UnregisterClient(ResearchClientComponent client)
{
if (client is ResearchPointSourceComponent source)
{
PointSources.Remove(source);
return;
}
Clients.Remove(client);
}
public void Update(float frameTime)
{
_timer += frameTime;
if (_timer < 1f) return;
_timer = 0f;
_points += PointsPerSecond;
}
}
}

View File

@@ -0,0 +1,77 @@
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
public class TechnologyDatabaseComponent : SharedTechnologyDatabaseComponent
{
public override ComponentState GetComponentState()
{
return new TechnologyDatabaseState(_technologies);
}
/// <summary>
/// Synchronizes this database against other,
/// adding all technologies from the other that
/// this one doesn't have.
/// </summary>
/// <param name="otherDatabase">The other database</param>
/// <param name="twoway">Whether the other database should be synced against this one too or not.</param>
public void Sync(TechnologyDatabaseComponent otherDatabase, bool twoway = true)
{
foreach (var tech in otherDatabase.Technologies)
{
if (!IsTechnologyUnlocked(tech)) AddTechnology(tech);
}
if(twoway)
otherDatabase.Sync(this, false);
Dirty();
}
/// <summary>
/// If there's a research client component attached to the owner entity,
/// and the research client is connected to a research server, this method
/// syncs against the research server, and the server against the local database.
/// </summary>
/// <returns>Whether it could sync or not</returns>
public bool SyncWithServer()
{
if (!Owner.TryGetComponent(out ResearchClientComponent client)) return false;
if (!client.ConnectedToServer) return false;
Sync(client.Server.Database);
return true;
}
/// <summary>
/// If possible, unlocks a technology on this database.
/// </summary>
/// <param name="technology"></param>
/// <returns></returns>
public bool UnlockTechnology(TechnologyPrototype technology)
{
if (!CanUnlockTechnology(technology)) return false;
AddTechnology(technology);
Dirty();
return true;
}
/// <summary>
/// Adds a technology to the database without checking if it could be unlocked.
/// </summary>
/// <param name="technology"></param>
public void AddTechnology(TechnologyPrototype technology)
{
_technologies.Add(technology);
}
}
}

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@@ -0,0 +1,89 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
public class ResearchSystem : EntitySystem
{
public const float ResearchConsoleUIUpdateTime = 30f;
private float _timer = ResearchConsoleUIUpdateTime;
private readonly List<ResearchServerComponent> _servers = new List<ResearchServerComponent>();
private readonly IEntityQuery ConsoleQuery;
public IReadOnlyList<ResearchServerComponent> Servers => _servers;
public ResearchSystem()
{
ConsoleQuery = new TypeEntityQuery(typeof(ResearchConsoleComponent));
}
public bool RegisterServer(ResearchServerComponent server)
{
if (_servers.Contains(server)) return false;
_servers.Add(server);
return true;
}
public void UnregisterServer(ResearchServerComponent server)
{
_servers.Remove(server);
}
public ResearchServerComponent GetServerById(int id)
{
foreach (var server in Servers)
{
if (server.Id == id) return server;
}
return null;
}
public string[] GetServerNames()
{
var list = new string[Servers.Count];
for (var i = 0; i < Servers.Count; i++)
{
list[i] = Servers[i].ServerName;
}
return list;
}
public int[] GetServerIds()
{
var list = new int[Servers.Count];
for (var i = 0; i < Servers.Count; i++)
{
list[i] = Servers[i].Id;
}
return list;
}
public override void Update(float frameTime)
{
_timer += frameTime;
foreach (var server in _servers)
{
server.Update(frameTime);
}
if (_timer >= ResearchConsoleUIUpdateTime)
{
foreach (var console in EntityManager.GetEntities(ConsoleQuery))
{
console.GetComponent<ResearchConsoleComponent>().UpdateUserInterface();
}
_timer = 0f;
}
}
}
}

View File

@@ -54,6 +54,30 @@ namespace Content.Shared.GameObjects.Components.Research
} }
} }
/// <summary>
/// Sent to the server to sync the lathe's technology database with the research server.
/// </summary>
[Serializable, NetSerializable]
public class LatheServerSyncMessage : BoundUserInterfaceMessage
{
public LatheServerSyncMessage()
{
}
}
/// <summary>
/// Sent to the server to open the ResearchClient UI.
/// </summary>
[Serializable, NetSerializable]
public class LatheServerSelectionMessage : BoundUserInterfaceMessage
{
public LatheServerSelectionMessage()
{
}
}
/// <summary> /// <summary>
/// Sent to the client when the lathe is producing a recipe. /// Sent to the client when the lathe is producing a recipe.
/// </summary> /// </summary>

View File

@@ -13,8 +13,8 @@ namespace Content.Shared.GameObjects.Components.Research
public class SharedLatheDatabaseComponent : Component, IEnumerable<LatheRecipePrototype> public class SharedLatheDatabaseComponent : Component, IEnumerable<LatheRecipePrototype>
{ {
public override string Name => "LatheDatabase"; public override string Name => "LatheDatabase";
public sealed override uint? NetID => ContentNetIDs.LATHE_DATABASE; public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
public sealed override Type StateType => typeof(LatheDatabaseState); public override Type StateType => typeof(LatheDatabaseState);
private List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>(); private List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
@@ -34,7 +34,8 @@ namespace Content.Shared.GameObjects.Components.Research
/// <returns>Whether it could be added or not</returns> /// <returns>Whether it could be added or not</returns>
public virtual void AddRecipe(LatheRecipePrototype recipe) public virtual void AddRecipe(LatheRecipePrototype recipe)
{ {
_recipes.Add(recipe); if(!Contains(recipe))
_recipes.Add(recipe);
} }
/// <summary> /// <summary>

View File

@@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Research
{
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class SharedProtolatheDatabaseComponent : SharedLatheDatabaseComponent
{
public override string Name => "ProtolatheDatabase";
public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
public sealed override Type StateType => typeof(ProtolatheDatabaseState);
private List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
/// <summary>
/// A full list of recipes this protolathe can print.
/// </summary>
public List<LatheRecipePrototype> ProtolatheRecipes => _protolatheRecipes;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var recipes = serializer.ReadDataField("protolatherecipes", new List<string>());
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in recipes)
{
if (!prototypeManager.TryIndex(id, out LatheRecipePrototype recipe)) continue;
_protolatheRecipes.Add(recipe);
}
} else if (serializer.Writing)
{
var recipes = GetProtolatheRecipeIdList();
serializer.DataField(ref recipes, "protolatherecipes", new List<string>());
}
}
/// <summary>
/// Returns a list of the allowed protolathe recipe IDs.
/// </summary>
/// <returns>A list of recipe IDs allowed</returns>
public List<string> GetProtolatheRecipeIdList()
{
var list = new List<string>();
foreach (var recipe in ProtolatheRecipes)
{
list.Add(recipe.ID);
}
return list;
}
}
[NetSerializable, Serializable]
public class ProtolatheDatabaseState : ComponentState
{
public readonly List<string> Recipes;
public ProtolatheDatabaseState(List<string> recipes) : base(ContentNetIDs.PROTOLATHE_DATABASE)
{
Recipes = recipes;
}
}
}

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@@ -0,0 +1,73 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Research
{
public class SharedResearchClientComponent : Component
{
public override string Name => "ResearchClient";
/// <summary>
/// Request that the server updates the client.
/// </summary>
[Serializable, NetSerializable]
public class ResearchClientSyncMessage : BoundUserInterfaceMessage
{
public ResearchClientSyncMessage()
{
}
}
/// <summary>
/// Sent to the server when the client chooses a research server.
/// </summary>
[Serializable, NetSerializable]
public class ResearchClientServerSelectedMessage : BoundUserInterfaceMessage
{
public int ServerId;
public ResearchClientServerSelectedMessage(int serverId)
{
ServerId = serverId;
}
}
/// <summary>
/// Sent to the server when the client deselects a research server.
/// </summary>
[Serializable, NetSerializable]
public class ResearchClientServerDeselectedMessage : BoundUserInterfaceMessage
{
public ResearchClientServerDeselectedMessage()
{
}
}
[NetSerializable, Serializable]
public enum ResearchClientUiKey
{
Key,
}
[Serializable, NetSerializable]
public sealed class ResearchClientBoundInterfaceState : BoundUserInterfaceState
{
public int ServerCount;
public string[] ServerNames;
public int[] ServerIds;
public int SelectedServerId;
public ResearchClientBoundInterfaceState(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId = -1)
{
ServerCount = serverCount;
ServerNames = serverNames;
ServerIds = serverIds;
SelectedServerId = selectedServerId;
}
}
}
}

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@@ -0,0 +1,55 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Research
{
public class SharedResearchConsoleComponent : Component
{
public override string Name => "ResearchConsole";
public override uint? NetID => ContentNetIDs.RESEARCH_CONSOLE;
[NetSerializable, Serializable]
public enum ResearchConsoleUiKey
{
Key,
}
[Serializable, NetSerializable]
public class ConsoleUnlockTechnologyMessage : BoundUserInterfaceMessage
{
public string Id;
public ConsoleUnlockTechnologyMessage(string id)
{
Id = id;
}
}
[Serializable, NetSerializable]
public class ConsoleServerSyncMessage : BoundUserInterfaceMessage
{
public ConsoleServerSyncMessage()
{}
}
[Serializable, NetSerializable]
public class ConsoleServerSelectionMessage : BoundUserInterfaceMessage
{
public ConsoleServerSelectionMessage()
{}
}
[Serializable, NetSerializable]
public sealed class ResearchConsoleBoundInterfaceState : BoundUserInterfaceState
{
public int Points;
public int PointsPerSecond;
public ResearchConsoleBoundInterfaceState(int points, int pointsPerSecond)
{
Points = points;
PointsPerSecond = pointsPerSecond;
}
}
}
}

View File

@@ -0,0 +1,124 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Research
{
public class SharedTechnologyDatabaseComponent : Component, IEnumerable<TechnologyPrototype>
{
public override string Name => "TechnologyDatabase";
public override uint? NetID => ContentNetIDs.TECHNOLOGY_DATABASE;
public override Type StateType => typeof(TechnologyDatabaseState);
protected List<TechnologyPrototype> _technologies = new List<TechnologyPrototype>();
/// <summary>
/// A read-only list of unlocked technologies.
/// </summary>
public IReadOnlyList<TechnologyPrototype> Technologies => _technologies;
public IEnumerator<TechnologyPrototype> GetEnumerator()
{
return Technologies.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// Returns a list with the IDs of all unlocked technologies.
/// </summary>
/// <returns>A list of technology IDs</returns>
public List<string> GetTechnologyIdList()
{
List<string> techIds = new List<string>();
foreach (var tech in _technologies)
{
techIds.Add(tech.ID);
}
return techIds;
}
/// <summary>
/// Returns whether a technology is unlocked on this database or not.
/// </summary>
/// <param name="technology">The technology to be checked</param>
/// <returns>Whether it is unlocked or not</returns>
public bool IsTechnologyUnlocked(TechnologyPrototype technology)
{
return _technologies.Contains(technology);
}
/// <summary>
/// Returns whether a technology can be unlocked on this database,
/// taking parent technologies into account.
/// </summary>
/// <param name="technology">The technology to be checked</param>
/// <returns>Whether it could be unlocked or not</returns>
public bool CanUnlockTechnology(TechnologyPrototype technology)
{
if (technology == null || IsTechnologyUnlocked(technology)) return false;
var protoMan = IoCManager.Resolve<IPrototypeManager>();
foreach (var technologyId in technology.RequiredTechnologies)
{
protoMan.TryIndex(technologyId, out TechnologyPrototype requiredTechnology);
if (requiredTechnology == null)
return false;
if (!IsTechnologyUnlocked(requiredTechnology))
return false;
}
return true;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var techs = serializer.ReadDataField("technologies", new List<string>());
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in techs)
{
if (!prototypeManager.TryIndex(id, out TechnologyPrototype tech)) continue;
_technologies.Add(tech);
}
} else if (serializer.Writing)
{
var techs = GetTechnologyIdList();
serializer.DataField(ref techs, "technologies", new List<string>());
}
}
}
[Serializable, NetSerializable]
public class TechnologyDatabaseState : ComponentState
{
public List<string> Technologies;
public TechnologyDatabaseState(List<string> technologies) : base(ContentNetIDs.TECHNOLOGY_DATABASE)
{
technologies = technologies;
}
public TechnologyDatabaseState(List<TechnologyPrototype> technologies) : base(ContentNetIDs.TECHNOLOGY_DATABASE)
{
Technologies = new List<string>();
foreach (var technology in technologies)
{
Technologies.Add(technology.ID);
}
}
}
}

View File

@@ -24,6 +24,9 @@
public const uint MATERIAL_STORAGE = 1018; public const uint MATERIAL_STORAGE = 1018;
public const uint HAND_TELEPORTER = 1019; public const uint HAND_TELEPORTER = 1019;
public const uint VENDING_MACHINE = 1020; public const uint VENDING_MACHINE = 1020;
public const uint WIRES = 1021; public const uint PROTOLATHE_DATABASE = 1021;
public const uint TECHNOLOGY_DATABASE = 1022;
public const uint RESEARCH_CONSOLE = 1023;
public const uint WIRES = 1024;
} }
} }

View File

@@ -6,6 +6,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel; using YamlDotNet.RepresentationModel;
namespace Content.Shared.Research namespace Content.Shared.Research
@@ -21,11 +22,13 @@ namespace Content.Shared.Research
private int _completeTime; private int _completeTime;
private Dictionary<string, int> _requiredMaterials; private Dictionary<string, int> _requiredMaterials;
[ViewVariables]
public string ID => _id; public string ID => _id;
/// <summary> /// <summary>
/// Name displayed in the lathe GUI. /// Name displayed in the lathe GUI.
/// </summary> /// </summary>
[ViewVariables]
public string Name public string Name
{ {
get get
@@ -43,6 +46,7 @@ namespace Content.Shared.Research
/// <summary> /// <summary>
/// Short description displayed in the lathe GUI. /// Short description displayed in the lathe GUI.
/// </summary> /// </summary>
[ViewVariables]
public string Description public string Description
{ {
get get
@@ -60,17 +64,20 @@ namespace Content.Shared.Research
/// <summary> /// <summary>
/// Texture path used in the lathe GUI. /// Texture path used in the lathe GUI.
/// </summary> /// </summary>
[ViewVariables]
public SpriteSpecifier Icon => _icon; public SpriteSpecifier Icon => _icon;
/// <summary> /// <summary>
/// The prototype name of the resulting entity when the recipe is printed. /// The prototype name of the resulting entity when the recipe is printed.
/// </summary> /// </summary>
[ViewVariables]
public string Result => _result; public string Result => _result;
/// <summary> /// <summary>
/// The materials required to produce this recipe. /// The materials required to produce this recipe.
/// Takes a material ID as string. /// Takes a material ID as string.
/// </summary> /// </summary>
[ViewVariables]
public Dictionary<string, int> RequiredMaterials public Dictionary<string, int> RequiredMaterials
{ {
get => _requiredMaterials; get => _requiredMaterials;
@@ -78,10 +85,11 @@ namespace Content.Shared.Research
} }
/// <summary> /// <summary>
/// How many milliseconds it'll take for the lathe to finish this recipe. /// How many milliseconds it'll take for the lathe to finish this recipe.
/// Might lower depending on the lathe's upgrade level. /// Might lower depending on the lathe's upgrade level.
/// </summary> /// </summary>
[ViewVariables]
public int CompleteTime => _completeTime; public int CompleteTime => _completeTime;
public void LoadFrom(YamlMappingNode mapping) public void LoadFrom(YamlMappingNode mapping)

View File

@@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Research
{
[NetSerializable, Serializable, Prototype("technology")]
public class TechnologyPrototype : IPrototype, IIndexedPrototype
{
private string _name;
private string _id;
private SpriteSpecifier _icon;
private string _description;
private int _requiredPoints;
private List<string> _requiredTechnologies;
private List<string> _unlockedRecipes;
/// <summary>
/// The ID of this technology prototype.
/// </summary>
[ViewVariables]
public string ID => _id;
/// <summary>
/// The name this technology will have on user interfaces.
/// </summary>
[ViewVariables]
public string Name => _name;
/// <summary>
/// An icon that represent this technology.
/// </summary>
public SpriteSpecifier Icon => _icon;
/// <summary>
/// A short description of the technology.
/// </summary>
[ViewVariables]
public string Description => _description;
/// <summary>
/// The required research points to unlock this technology.
/// </summary>
[ViewVariables]
public int RequiredPoints => _requiredPoints;
/// <summary>
/// A list of technology IDs required to unlock this technology.
/// </summary>
[ViewVariables]
public List<string> RequiredTechnologies => _requiredTechnologies;
/// <summary>
/// A list of recipe IDs this technology unlocks.
/// </summary>
[ViewVariables]
public List<string> UnlockedRecipes => _unlockedRecipes;
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _name, "name", string.Empty);
serializer.DataField(ref _id, "id", string.Empty);
serializer.DataField(ref _description, "description", string.Empty);
serializer.DataField(ref _icon, "icon", SpriteSpecifier.Invalid);
serializer.DataField(ref _requiredPoints, "requiredpoints", 0);
serializer.DataField(ref _requiredTechnologies, "requiredtechnologies", new List<string>());
serializer.DataField(ref _unlockedRecipes, "unlockedrecipes", new List<string>());
}
}
}

View File

@@ -0,0 +1,40 @@
- type: entity
id: researchAndDevelopmentServer
name: "R&D Server"
components:
- type: Sprite
sprite: Buildings/research.rsi
state: server
- type: Icon
sprite: Buildings/research.rsi
state: server
- type: Clickable
- type: BoundingBox
- type: Collidable
- type: SnapGrid
offset: Center
- type: ResearchServer
- type: TechnologyDatabase
- type: entity
id: baseResearchAndDevelopmentPointSource
name: "Base R&D Point Source"
components:
- type: Sprite
sprite: Buildings/research.rsi
state: tdoppler
- type: Icon
sprite: Buildings/research.rsi
state: tdoppler
- type: Clickable
- type: BoundingBox
- type: Collidable
- type: SnapGrid
offset: Center
- type: ResearchPointSource
pointspersecond: 1000
active: true
- type: UserInterface
interfaces:
- key: enum.ResearchClientUiKey.Key
type: ResearchClientBoundUserInterface

View File

@@ -10,7 +10,6 @@
- type: Icon - type: Icon
sprite: Buildings/computer.rsi sprite: Buildings/computer.rsi
state: computer state: computer
- type: Computer - type: Computer
- type: PowerDevice - type: PowerDevice
priority: High priority: High
@@ -94,6 +93,15 @@
- type: ComputerVisualizer2D - type: ComputerVisualizer2D
key: rd_key key: rd_key
screen: rdcomp screen: rdcomp
- type: ResearchClient
- type: ResearchConsole
- type: TechnologyDatabase
- type: UserInterface
interfaces:
- key: enum.ResearchConsoleUiKey.Key
type: ResearchConsoleBoundUserInterface
- key: enum.ResearchClientUiKey.Key
type: ResearchClientBoundUserInterface
- type: entity - type: entity

View File

@@ -1,8 +1,25 @@
- type: entity - type: entity
id: BaseLathe
name: "Lathe"
components:
- type: Clickable
- type: BoundingBox
- type: Collidable
- type: SnapGrid
offset: Center
- type: Lathe
- type: MaterialStorage
- type: UserInterface
interfaces:
- key: enum.LatheUiKey.Key
type: LatheBoundUserInterface
- type: entity
parent: BaseLathe
id: autolathe id: autolathe
name: "Autolathe" name: "Autolathe"
components: components:
- type: Clickable
- type: Sprite - type: Sprite
sprite: Buildings/autolathe.rsi sprite: Buildings/autolathe.rsi
state: idle state: idle
@@ -33,8 +50,45 @@
- CableStack - CableStack
- Crowbar - Crowbar
- Multitool - Multitool
- type: MaterialStorage
- type: entity
parent: BaseLathe
id: protolathe
name: "Protolathe"
components:
- type: Sprite
sprite: Buildings/research.rsi
state: protolathe
- type: Icon
sprite: Buildings/research.rsi
state: protolathe
- type: Collidable
shapes:
- !type:PhysShapeAabb
mask: 19
layer: 16
- type: SnapGrid
offset: Center
- type: ResearchClient
- type: TechnologyDatabase
- type: ProtolatheDatabase
protolatherecipes:
- Brutepack
- Ointment
- LightTube
- LightBulb
- MetalStack
- GlassStack
- Wirecutter
- Screwdriver
- Welder
- Wrench
- CableStack
- Crowbar
- Multitool
- type: UserInterface - type: UserInterface
interfaces: interfaces:
- key: enum.LatheUiKey.Key - key: enum.LatheUiKey.Key
type: LatheBoundUserInterface type: LatheBoundUserInterface
- key: enum.ResearchClientUiKey.Key
type: ResearchClientBoundUserInterface

View File

@@ -0,0 +1,26 @@
- type: technology
name: "Test Technology 1"
id: Parent1
description: Parent technology needed for sheets
icon: Objects/sheet_glass.png
requiredpoints: 5000
- type: technology
name: "Test Technology 2"
id: Parent2
description: Parent technology 2 needed for sheets
icon: Objects/sheet_glass.png
requiredpoints: 5000
- type: technology
name: Material sheet printing
id: Sheets
description: Print those sheets!
icon: Objects/sheet_metal.png
requiredpoints: 500
requiredtechnologies:
- Parent1
- Parent2
unlockedrecipes:
- MetalStack
- GlassStack

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@@ -0,0 +1 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/master/icons/obj/machines/excelsior/autolathe.dmi at 40b254106b46981b8ad95ccd5589deb8fa56e765", "states": [{"name": "circuit_imprinter", "directions": 1, "delays": [[1.0]]}, {"name": "circuit_imprinter_ani", "directions": 1, "delays": [[0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08]]}, {"name": "circuit_imprinter_t", "directions": 1, "delays": [[1.0]]}, {"name": "d_analyzer", "directions": 1, "delays": [[1.0]]}, {"name": "d_analyzer_l", "directions": 1, "delays": [[1.0]]}, {"name": "d_analyzer_la", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "d_analyzer_process", "directions": 1, "delays": [[0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09, 0.09]]}, {"name": "d_analyzer_t", "directions": 1, "delays": [[1.0]]}, {"name": "protolathe", "directions": 1, "delays": [[1.0]]}, {"name": "protolathe_adamantine", "directions": 1, "delays": [[0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088]]}, {"name": "protolathe_bananium", "directions": 1, "delays": [[0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088]]}, {"name": "protolathe_diamond", "directions": 1, "delays": [[0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088]]}, {"name": "protolathe_glass", "directions": 1, "delays": [[0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088]]}, {"name": "protolathe_gold", "directions": 1, "delays": [[0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088]]}, {"name": "protolathe_metal", "directions": 1, "delays": [[0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088]]}, {"name": "protolathe_n", "directions": 1, "delays": [[0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05]]}, {"name": "protolathe_silver", "directions": 1, "delays": [[0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088]]}, {"name": "protolathe_solid plasma", "directions": 1, "delays": [[0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088]]}, {"name": "protolathe_t", "directions": 1, "delays": [[1.0]]}, {"name": "protolathe_uranium", "directions": 1, "delays": [[0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088, 0.088]]}, {"name": "server", "directions": 1, "delays": [[1.0]]}, {"name": "server-nopower", "directions": 1, "delays": [[1.0]]}, {"name": "server-off", "directions": 1, "delays": [[1.0]]}, {"name": "server-on", "directions": 1, "delays": [[1.0]]}, {"name": "server_o", "directions": 1, "delays": [[1.0]]}, {"name": "tdoppler", "directions": 4, "delays": [[0.8, 0.2], [0.8, 0.2], [0.8, 0.2], [0.8, 0.2]]}, {"name": "tdoppler-broken", "directions": 1, "delays": [[0.1, 0.1, 0.1]]}, {"name": "tdoppler-off", "directions": 1, "delays": [[1.0]]}]}

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