* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
using Content.Client.Research;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Research;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Log;
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namespace Content.Client.GameObjects.Components.Research
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{
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public class ResearchConsoleBoundUserInterface : BoundUserInterface
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{
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public int Points { get; private set; } = 0;
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public int PointsPerSecond { get; private set; } = 0;
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private ResearchConsoleMenu _consoleMenu;
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private TechnologyDatabaseComponent TechnologyDatabase;
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public ResearchConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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SendMessage(new SharedResearchConsoleComponent.ConsoleServerSyncMessage());
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}
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protected override void Open()
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{
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base.Open();
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if (!Owner.Owner.TryGetComponent(out TechnologyDatabase)) return;
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_consoleMenu = new ResearchConsoleMenu(this);
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_consoleMenu.ServerSyncButton.OnPressed += (args) =>
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{
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SendMessage(new SharedResearchConsoleComponent.ConsoleServerSyncMessage());
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};
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_consoleMenu.ServerSelectionButton.OnPressed += (args) =>
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{
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SendMessage(new SharedResearchConsoleComponent.ConsoleServerSelectionMessage());
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};
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_consoleMenu.UnlockButton.OnPressed += (args) =>
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{
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SendMessage(new SharedResearchConsoleComponent.ConsoleUnlockTechnologyMessage(_consoleMenu.TechnologySelected.ID));
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};
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_consoleMenu.OpenCentered();
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TechnologyDatabase.OnDatabaseUpdated += _consoleMenu.Populate;
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}
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public bool IsTechnologyUnlocked(TechnologyPrototype technology)
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{
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return TechnologyDatabase.IsTechnologyUnlocked(technology);
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}
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public bool CanUnlockTechnology(TechnologyPrototype technology)
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{
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return TechnologyDatabase.CanUnlockTechnology(technology);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (SharedResearchConsoleComponent.ResearchConsoleBoundInterfaceState)state;
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Points = castState.Points;
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PointsPerSecond = castState.PointsPerSecond;
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// We update the user interface here.
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_consoleMenu?.PopulatePoints();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_consoleMenu?.Dispose();
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}
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}
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}
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