Files
tbd-station-14/Content.Shared/Research/TechnologyPrototype.cs
Víctor Aguilera Puerto ba8b495ec0 Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far
More work on UI...
Fix ResearchClient and Protolathe UI stuff.
Fix infinite select -> request state -> select -> ... loop
Add UI to ResearchClient, etc.
Technology Database states, and a bit of work on the research console ui
A bit of work on Research Console UI
Protolathe sync
Stuff that actually does things
Protolathe databases yay
Alright got my motivation back
Yeah, no. It's almost 3 AM already
Fix serialization bug again
More work on stuff
Stuff
Adds files for most new components/systems.

* Protolathes actually work now

* Research. Just Research.

* Adds icons from Eris.

* Address reviews

* Change LatheMenu resize behaviour

* Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/Research/ResearchConsoleMenu.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Move IoC Resolve out of for loop

* Address review

* Localize stuff
2019-09-03 22:51:19 +02:00

77 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Research
{
[NetSerializable, Serializable, Prototype("technology")]
public class TechnologyPrototype : IPrototype, IIndexedPrototype
{
private string _name;
private string _id;
private SpriteSpecifier _icon;
private string _description;
private int _requiredPoints;
private List<string> _requiredTechnologies;
private List<string> _unlockedRecipes;
/// <summary>
/// The ID of this technology prototype.
/// </summary>
[ViewVariables]
public string ID => _id;
/// <summary>
/// The name this technology will have on user interfaces.
/// </summary>
[ViewVariables]
public string Name => _name;
/// <summary>
/// An icon that represent this technology.
/// </summary>
public SpriteSpecifier Icon => _icon;
/// <summary>
/// A short description of the technology.
/// </summary>
[ViewVariables]
public string Description => _description;
/// <summary>
/// The required research points to unlock this technology.
/// </summary>
[ViewVariables]
public int RequiredPoints => _requiredPoints;
/// <summary>
/// A list of technology IDs required to unlock this technology.
/// </summary>
[ViewVariables]
public List<string> RequiredTechnologies => _requiredTechnologies;
/// <summary>
/// A list of recipe IDs this technology unlocks.
/// </summary>
[ViewVariables]
public List<string> UnlockedRecipes => _unlockedRecipes;
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _name, "name", string.Empty);
serializer.DataField(ref _id, "id", string.Empty);
serializer.DataField(ref _description, "description", string.Empty);
serializer.DataField(ref _icon, "icon", SpriteSpecifier.Invalid);
serializer.DataField(ref _requiredPoints, "requiredpoints", 0);
serializer.DataField(ref _requiredTechnologies, "requiredtechnologies", new List<string>());
serializer.DataField(ref _unlockedRecipes, "unlockedrecipes", new List<string>());
}
}
}