Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,15 +1,14 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class PlaceableSurfaceComponent : Component, IInteractUsing
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public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent, IInteractUsing
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{
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public override string Name => "PlaceableSurface";
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private bool _isPlaceable;
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public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
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