Files
tbd-station-14/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs
chairbender b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00

36 lines
1.2 KiB
C#

using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent, IInteractUsing
{
private bool _isPlaceable;
public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
}
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!IsPlaceable)
return false;
if(!eventArgs.User.TryGetComponent<HandsComponent>(out var handComponent))
{
return false;
}
handComponent.Drop(eventArgs.Using);
eventArgs.Using.Transform.WorldPosition = eventArgs.ClickLocation.Position;
return true;
}
}
}